Jump to content

Grom-84

PC Member
  • Posts

    364
  • Joined

  • Last visited

Posts posted by Grom-84

  1. No sorry it is calculated correctly.  There have been at least a few threads about that in past.  You are confusing speed with time.

     

    Easy mistake to make.  Increasing your speed by 100%, for example, doesn't change the time to get there to 0 seconds, it halves the time it takes to get there.

     

    You should avoid weapons that you don't like, that is sensible.  However that does not mean it isn't a great weapon.  The Tonkor is effective, fun, though it is punishing if you screw up.   Better than exploding yourself like other launchers I'd say.

    No it's not. Putting R9 Primed Fast hands which must reduce reload time by 50% for example on soma p from 3sec to 1.5sec - reduces it only to 2secs, Putting it on Boltor P reduces reload from 2.4sec to 1.6sec instead of 1.2sec, Putting it on Dread reduces reloading from 0.7sec to 0.5sec instead of 0.35sec Putting it on tonkor reduces reload from 2sec to 1.3sec instead of 1sec how it supposed to be, and with such low mag 1.3 reload is still too much for my taste. But i see that they fixed Fire rate mods for some weapons like Opticor maybe finaly i can try to play with it.

     

    I know its obvious that reload time cant be decreased to 0 ofc, but in this case the gain which primed fast hands providing isnt that significant, if i will give this Tonkor a second chance in future i'll probably put something like Wildfire and Magazine Wrap in it.

  2. 1- primed fast hands

     

    2- you will get used to it pretty fast, usually they dont bounce if you aim well, just needs some practice

    1 - No Room for that and btw it's calculated wrong instead of providing 55% of speed reduction it reduces reloading only for like 25%. I've tested it on many of my weapons and came for the conclusion that this mod is not worthy for equipping.

    2 - Nah im avoiding such weapons in any games, not fitting into my playstyle those 2 seconds of reloading lasts for eternity, and in conjunction with a low mag most of the time this weapon is at that nasty reload stage. Cant just standout it no matter how high the damage will be)

     

    Actually this weapon can be very good for defences where you can climb on some strategic position and throw granades on crowds of stupid infested... but well im not playing that much defences to care about it and consider as something special. Or if i need to go for a defence i have much more flexible quanta.

  3. Remove those mods like Serration and Hornet Strike, and anything else considered required.  Build them into the weapons instead (similar to the way Warframes work now). A level 3 weapon would be the equivalent of a weapon with a level 1 serration equipped; a level 30 weapon would be the equivalent of a current weapon with a maxed serration mod. 

     

    Mod slots could then be used to actual affect variety and people could make their weapons unique since you would no longer have to waste space on madatory mods.

    Yea i appreciate this idea, i also consider that during the leveling weapon must unlock it's potential gaining more strength lvling... but) i dont like the idea of removing dmg mods like serration, cuz the damage of most weapons for now is insufficient for my taste.

  4. When leveling (better said grind leveling) something, do a t1 defense, dont equip sentinel, and just take the item you wanna lvl up and another one in case of danger. You will level that item in 2-3 t1 defense, I dont think 2-3 t1 defense are even two hours. I polarized 6 times boltor p in one single day. I would've started sooner but formas require a full day to be made. That leads me to the next problem.

     

    Well everybody knows this every day routine... but its still takes so much fkn time just only for adding capacity on a single item(not forget to mention time needed for building formas themselves) only to being able to squize the right mods. it's so redundant, i hate this process. And i hate that changing polarity with a forma requires lvling item again - this is complete bs.

  5. because people don't realize it's power.... or they just haven't modded it for crit xD

    Maybe because people hate that 2 ammo clip and pretty long reload, for me for example its all ain't about shooting its about reloading! Also i dont like bouncing granades id like to see them exploding while they touch the ground.

  6. Eximus squads and Loka's biches i hate them especialy met on Seimeni on solo credits farming with a fragile frame like mirage, Detrons yes, i remember how those destroyed my starter's mag when i started to do missions over lvl 15-20, Any eximuses who casts firestorm i hate that nasty knockback which almost impossible to avoid id prefer being set on fire for few seconds instead of that knockback, and ofc those sneaky bombards too: silent homing rokets with punchthrough killing rhino in full iron skin with max health and shields through frosts sphere - sounds "a bit" op to me.

  7. Rework void drop table

    non-endless T1 now has a 50% chance for prime part, while the other 50% has a chance for other t1 keys, t2 keys, forma bp.

    Non-endless t2 has a 65% chance of prime part, while 35% of forma bp, t3/t4 key.

    Non endless t3/t4 has a 80% chance of prime part, 20% 5x R5 fusion core.

     

    Well i think that keys/forma bps and other trash rewards must exist only on t1 missions, and other prime stuff must be shifted and spread through the rest void towers.

  8.  

    We all know that our dear Warframe has big porblems with spam, balance, abuses, etc...
    We see everyday topics as "nerf Mag / mesa / etc ..." all the time, many believe that these changes are necessary, others believe that this type of gameplay is just more efficient. What I'm willing to do is to collect all your opinions, suggestions, ideas in a unique megathread and to report the most popular posts on the main post.
     
    So the great question is: What would you change in Warframe to reduce the grind, repetitive, and abusive  mechanics in the game?

     

    Boosting up the rewards of course. Making those rewards grow in sort of a progression that both low rank players and veterans will be satisfied and the risk of staying for a longer on a mission will be payed off not by another pair of useless trash mods like "power throws", but something valuable like good t4 keys, or good chunk of r5 cores or at least event mods like cold fire toxic.  Those wont be a game braker but still, it will be alot better than regular trash like Steady hands and Power throws always.

     

    Making something to prevent getting dublicate rewards of the same type like 4 formas bps in a row - let it be sheeeet from the same tier and tied to rotation pool - but let it be at least a different sheeeeeeet!!! Like if you got Forma bp in A rotation - you wont get another forma bp on upcoming B rotation - let it be paris string or sicarus barrel whatever, just let it be different!

  9. Syndicates also were very broken expirience. If only somebody told me that i can buy all syndicates usefull stuff from people like for 200p in total - i would never mess with them, because it not worth it - the price in ranking is too high and the profit is so little, and now i have those nasty eximuses squads hunting me for nothing from 4 opposing fractions - while i only made few maybe 4-5 of unimportant missions for Veil and Meridian. I was very fkn suspicious about those syndicates and started progress in them only when i turned like mr 7-8 - i was a fool doing this, and i cant even undo my progress with them.

  10. When the rescue target gets stuck, I always book it to the extraction AFAP because then there is a very little chance the rescue target will die in the time it takes to draw fire and run. I agree though. I think the AIs need a stuck timer, where, if they are trying to move but not moving for 10 seconds or more, they will reset to a nearby piece of solid ground like we do when we fall off an edge.

    The problem with rescue target is that he can be killed and i won't come fast enough to pick him up) 

  11. I hope Mesa is nerfed. I hate going into a public game, and then leaving because there is a Mesa in game killing absolutely everything. I shouldn't be forced to leave a game or play solo to enjoy the game. I should be able to join a random PUG, and start playing without worry of something like this, because standing there doing nothing is not very fun.

    Nobody forcing you to join other's games i can say, play solo testify your might and kill everything yourself)

  12. well on seimeni ceres sometimes mobs getting under the floor and the only way to kill them is to use aoe like rhino stomp or mags crush its pretty annoying if you are playing solo and your frame doesnt equipped with aoe damaging ult.

  13. People will care less about efficiency and more about playing when DE stops bloating up loot tables and gets rid of low drop rates.

     

    It's a symptom of a problem they created and up to this point in time refused to fix.

    Exactly! Mesa parties isn't "efficiency went wrong" thing, its just a way to avoid faster boring repetitive bs like credits farming or leveling same weapon for 5th time, or key farming. And yes the reward is so little and loot pool is so huge and chances to get something usefull are so low, so even with such efficient parties your overall progress of getting something is so slow.

     

    I'd like to rename this topic to - "Grinding went to far"

  14. 98% of the time, another regular anyone-can-get elemental mod performs far better than an event-exclusive physical damage mod due to elemental damage being based off the weapon's base damage, only affected by serration, hornet strike, etc. while the physical damage mods are only based off of that one damage type's damage.

    98% of the time those elemental procs won't show up even if your status chance is high) so adding a 120 slash to my kohm performs alot better than adding some sheeeeet 90% elemental 

×
×
  • Create New...