Dante
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Posts posted by Dante
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I really liked the old theme it had, with throat singing and stuff.
And the old combat music was the favorite of mine.
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I've played for a long time and never had this happen.
To be fair, i barely play on the Plains and when i do, usually i'm not going there solo. (maybe it's an open-world related bug?)
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13 minutes ago, RuanSobrenomelegal said:
What's up fellow Tennos.
After the new update, Rising Tides, i had a big loss of performance. I have a pretty decent hardware, and used to play with all graphics options on high, without any problem. But now everything lags. If I'm playing and someone joins the squad, my game turns in a PowerPoint slide, just to begin with. I really love Warframe, but can't play like this. There is something I can do?
Well my PC always gives low FPS if i'm hosting and there are people in my squad. But if that wasn't a thing for you before an update, try optimizing cache in the game launcher. I've heard it used to fix various issues like texture artifacts and simply lag.
Tbh i didn't notice any loss in performance despite having average hardware (i'm always playing on low tho)
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The walking button.
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What I dislike the most about this game is the animations.
Don't get me wrong, i'm in love with this game, but some of the animations feel unfinished. A good portion of lich finisher animations as an example.
Sometimes animations just freeze on end (melee finishers, some lich finishers, used to be the case with some melee combos). Sometimes they are looking extremely robotic.
And the sad part is that those animations are rarely fixed once they're out (maybe except melee combo ones, ty DE for making them quicker & more responsive).
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11 minutes ago, Lazarow said:
What does merging do? Does it just change the bonus or does it buff everything
Only changes the bonus. Not sure if it's implemented already though.
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17 minutes ago, Lazarow said:
The new lich I got has a drakgoon which Im not a fan of but anyways I got a drakgoon from the first oen I did and this is my third lich. I dont like the weapon but I do like getting the other kuva weapons for the sake of mastery. What am I to do that would not be killing the lich so I can get a new one and hope it has something new. Are DE working on a way to prevent this or let the player choose what weapon the want, I hate getting duplicates
Or if you find a weapon damage bonus for the "duplicate" better than the one on your weapon, you could merge them.
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4 minutes ago, DroopingPuppy said:
It results fully grabs the melee weapon, rather than making a quick melee, sir.
Though it is to be noted that after completing certain combo strings you do get your primary/secondary weapon back immediately.
Definitely not quicker than quick melee but yeah.
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Ever tried pressing E while holding a primary weapon?
Edit: though i did misunderstand you at first, i really doubt the "quick melee" comes back any time soon.
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Just tried completing the test, i rushed and was extremely sloppy but here you go:
Also heads up, there's a couple of notification sounds from warframe forums in this video.
EDIT: tried with unmodded skana and found out, that even without any mods it mostly oneshots enemies. So i'd advise you to put reach & attack speed mods on your sword first.
Also, if you don't want to trigger a finisher you could try killing enemies with a slide attack. Or you could do what i often did in the video: bullet jump and an aerial melee attack afterwards. Both of those methods will keep you going.
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On 2019-10-24 at 9:12 AM, (XB1)Negazina said:
Such a shame. I'd love a Warframe hero shooter/moba lol
Something like this used to exist 5-6 yrs ago.
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13 minutes ago, Walkampf said:
When will people understand that Warframe is not a PvP game?
The game currently has far more pressing issues to solve than catering to a few hunderd players out of several tens of thousands.
DE already invented PvP several times new and it was never something a sizable crowd stuck to.
The first Dark Sectors were pretty good imo. Dunno what the others thought, but imo the mode was kinda fun despite the lack of pvp-warframe nerfs. And the rewards, the hundreds of thousands of credits you could get per run... I would run the old dark sectors instead of index any day.
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With good enough rewards, sure why not.
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7 minutes ago, .OwOkin. said:
appearance > disable prime detail
The thing is, this won't just remove the scarf, but also all the other details inherent to umbra skin.
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9 hours ago, Vyra said:
Game UI suggestion that we get an info what enemy was the reason i died and what gun and dmg type he used.
Most Shooters have this, i really miss this in warframe due to the simple fact that i sometimes spawn in a highlevel misson or reach a point on a mission where i just die ( really no mate-revival option ) and i dont even know how or who killed me...
I mean how should we learn if we dont know what killed us?If i'm not mistaken, somewhere in %appdata% there is a txt or log file that does indeed contain who died and for what reason.
But yeah, a txt file is not exactly a Game UI. Wouldn't mind that addition.
EDIT:
It looks like this:
EE.log:
Quote513.437 Game [Info]: [nameoftheplayer] was downed by 6 / 5 damage from a TUSK SHIELD LANCER using a EidolonGLAPistol
Quote3658.636 Game [Info]: SMEETA KAVAT was killed by 110 / 231 damage from a EIDOLON HYDROLYST
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33 minutes ago, WaveOz said:
it only punishes the good players and its annoying to have to be gimped half way through a run just cause one person is ill prepared for the mission type
Giving a choice between two arbitration modes (with/without revival) would be the best solution in my opinion. There probably should be at least a slight difference in rewards or their drop chances to encourage people to try the "no revival" mode.
Just my 2 cents.
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1 minute ago, SirCotza said:
I think DE doesn't even know if it's a bug or a feature they just put gladiator in and the game decided it worked this way. They can decide it ' s a bug or a feature but i think they will leave it as.
I think DE doesn't even know this bug/feature exists
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20 minutes ago, SirCotza said:
Hello,
Since i was unsure of this feature i actually did some testing and wanted to report that here in order to have a bit more clarity over this topic. Infact during my research online i found discordant opinion on the topic and had to test it by myself.
For the Test i used an atterax( 0.25 Critical Chance) with only bloodrush installed,a Valkyr with gladiator resolve equipped and an Helios with deconstructor prime with 3 gladiator mod equipped , all in the simulacrum .Case 1 ; Sentinel ALIVE ,total bloodrush combo 2.25 (1.65+0.6), combo counter 1.5x , total crit chance 0.25*(2.25*1.5 +1)=109%Result = I SCORED AN ORANGE CRIT.Case 2 ; NO Sentinel( it means unequipped ) ,total bloodrush combo 1.8 (1.65+ 0.15), combo counter 1.5x , total crit chance 92.5%Result = I DID NOT SCORE AN ORANGE CRITCase 3 ; Sentinel DEAD, total bloodrush combo 2.25(IF IT WORKS,1,8 otherwise), combo counter 1.5, total critt chance 109%(IF IT WORKS, 92.5% OTHERWISE)Result = I SCORED AN ORANGE CRITTHEREFORE we can conclude that IT WORK, the gladiator passive still applies EVEN if the sentinel is dead, otherwise i couldn't score an orange crit with my sentinel dead and the true crit chance would have been 92.5%.P.S. ( tested in simulacrum tho need ingame verification) you could repeat that for yourself for verification.I link a screenshot of Case 3 ( u have to trust me on the setup xD) https://imgur.com/SFQAA0RHope it helps."Thanks for bringing it to our attention. We will fix this bug in the closest hotfix."
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As a guy who played for 5000+ hours (11000+ on steam), i say dis game gud.
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1 hour ago, krc473 said:
People will crash. There are reasons we have restrictions on enemy spawns. If you try to spawn too many enemies at once people will lag and potentially crash/lose connection. This is probably not a good idea.
Unless you make those enemies dumber (remove cover and other mechanics), which is why we have more enemies when fighting infested, or optimize their ai somehow.
Still, it would make me very happy if i notice a huge army heading my way, though something tells me it would only work well in solo, maybe duo.
So yeah, my thoughts are: i'm absolutely not againist it, but spawning more enemies would currently make your cpu suffer, also a better internet connection/hosting capability would be a must for this to play in a squad.
As a suggestion, DE could remove the mechanics i mentioned (cover, hiding, maybe anything else) from grineer/corpus which get spawned in particular locations (rooms without any cover, open world maps) when player enters a currently non-existant horde mission (just crazy thoughts). Still a huge cpu hit, but that's something already.
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Since the beginning of time i asked devs to add the walking button. I guess they noticed it once: it was mentioned on a devstream years ago as an easy task, because the animations are all done and walking is already possible with controllers,. Since then they forgot about it and the option to bind a keyboard button still doesn't exist.
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1 minute ago, 40PE said:
No Main hand weapon, no secondary, nothing else, just Tekko Prime? I'm so surprised...
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Just add Nightmare Arbitration with better rewards and no revives, my suggestion.
Arbitrations are missions with no revives, you can revive on.
in General
Posted · Edited by Dante
I'd personally enjoy having the checkpoint-style reviving older games used to have.
For example, everyone but you dies at 34 min, and if you get to 40 min everyone is revived and is also getting the reward. And there would be no other way to revive.