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Netzwerkfehler

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Posts posted by Netzwerkfehler

  1. Vex armor is bugged again. Vex' damage increase also affects his abilities (scream and ward). After recent update their damage scales inversely with vex armor. That means you do multiple times less damage with vex armor up (you could also say that you figuratively do no damage at all)

    Please fix this

  2. tbh I hope that they remove base damage mods like serration from the game. Imo mods are to change how weapons handle. Mandatory mods are stupid. Also crit mods could be combined. That would open up 2 mod slots to actually use mods that change a weapon. E.g. reload speed, recoil, punchthrough

  3. Yeah probably. I could change the element to oil.

     

    The thing that annoys me is that we were promised a rework. We only got tweaks and QoL changes.

    IMO a rework is replacing abilities that don't have use for the better.

    Hydroid doesn't excel at anything. That's a trade that all the popular frames have. Being good at something. Most frames also have a theme attached to them, with abilities that match it. Hydroid is this weird water, pirate, tentacle thing. When I think of water I think about calm water that heals and buffs. There's also the harsh waters that can smack you.

    When I look at Hydroid I don't see any of that

  4. Mallet is useless anyways. It only works if you are the host. As client enemies don't shoot it on purpose. It only gets hit by some random shots. Also it's only LoS (pretty strict also. even small things completely block it's effect) which has very limited use. Also I'm not a big fan of deployables. It's a fast paced game. Why do I get so many stationary skills?

  5. Passive: Hydroid is dripping wet and leaves a trail of slippy water (like nezha's firewalker). Enemies that walk over water have their friction reduced to 0%

    1st: Hydroid sends out waves of water in a pizza shape. Enemies get knocked down and dragged. Tapping lets him ride along the wave (can jump off the wave with jump button) Holding the ability transforms the pizza shape into a circle over time. 

    2nd: Hydroid creates a maelstrom which pulls enemies to its center (enemies are only half submerged. you can still see them and shoot them)

    3rd: Hydroid creates a protective water bubble around allies in affinity range. It provides damage reduction, cc immunity and lets affected allies leave water trails behind. (I'd like if this would put you into sharkwing, but you prolly wouldn't like that xD)

    4th: Literally Tempest Barrage (Current 1st) as a toggle ability. Pretty much like World on Fire

  6. Healing on undertow augment should be stronger and start sooner. It takes forever till it starts.

    Add hold mechanic to dash and let width scale with range mods. This is not a wave. It's a tiny something of water. The duration of the augment is too low. Maybe give it a buff that grants % damage reduction

  7. I really liked this weapon back then. Some patch completely broke them though. The accuracy of additional projectiles from multishot fly like you'd have 5 heavy calibers equipped. The explosion range is also bugged. Castanas and Talons used to have same flight properties and explosion range. If you want to see how they used to work use talons

  8. Well it's still hydroid. Imo he's still not having a real theme. Rainmaker? Pirate? Hentaimonster?

    When I think of a water based mage I think of a lot of buffs and heals for your team. His augment do that a little. I'd wish we got some entirely new abilities. I really dislike AI based abilities like his 4th.

    Why didn't the 2nd ability get the hold mechanic? I dash way too far most of the time. Hold mechanic would help a lot. The width of the wave should also scale with range mods.

    The synergy between pool and dash doesn't work at all.

  9. it wouldn't make sense for mesa. It does for ivara since her kit includes finishers. All other exhalted weapons can use finishers. Your argument is invalid. Dunno why you would complain about balance in pve game. If you want to call sth inbalanced look at hysteria. Unlimited invulnearbility

  10. Are you comparing peacemaker with artemis????

    Mesa can't even move in peacemaker. Ivara's kit has a sleep for melee finishers, but can't use them. This has nothing to do with artemis being able to kill that enemy or not.

  11. 5 hours ago, DatDarkOne said:
    On 5.8.2017 at 2:11 AM, Netzwerkfehler said:

    Stealth bubble on sentinel was even shown as a mechanic in a DE stream (seems like a legit thing to me).

    That was patched not to long after I started.  I will say about early March or maybe April.  It wasn't suppose to be possible and was corrected. 

    If it's not supposed to be possible, why showcase it then? What's next? Bulletjump during prowl is not intended? If they change that aswell I'm done with this frame.

     

    But it's funny how I ask for the ability to add melee or at least be able to use finisher attacks during artemis and you guys only comment on the nerf, changes and bugs of ivara.

  12. 5 minutes ago, Wyrmius_Prime said:

    The first one was patched day of release as far as I know, second one is probably a bug unless it is actually mentioned on some patch noted, navigator NEVER refreshed projectiles and EV doesn't work on ANY active ability that drains energy over time.

    nope.

    - prowl energy per melee was added way later.

    - Stealth bubble on sentinel was even shown as a mechanic in a DE stream (seems like a legit thing to me).

    - navigator did that. you could refresh zenistar disc or mutalist quanta orb duration with it.

    - 1: artemis doesn't drain energy over time. 2: you receive ev during prowl and effigy. Just 2 examples

  13. The ability should amplify the next gun shot.

    It only amplifies ONE bullet. That means multi shot doesn't work with it.

    Also it doesn't actually amplify the shot. It amplifies the next hit. This means punch through also does not work with it.

     

  14. prowl - energy cost per melee

    stealth bubble doesn't work on sentinel anymore

    navigator doesn't refresh projectiles anymore

    I think ev doesn't work during artemis anymore

     

    all of them are pretty insane nerfs. Literally every skill nerfed

  15. Can we please punch and slide attack with artemis bow? You can't even sleep arrow + finisher attack someone right now.

    After all those nerfs Ivara received, it's time to give her some love

  16. I just had this cool idea. What if Hydroid could create areas (e.g. Bubbles) of water. You can enter these areas and use your sharkwing. That would give us more opportunities to use archwings.
    It would create lots of possible synergies and tactics =)

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