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Netzwerkfehler

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Posts posted by Netzwerkfehler

  1. I don´t, if it is a UI bug or ability bug. The other guys didn´t answer me when I asked what their buff numbers were showing.

    Pretty weird imo. Here´s a visual:

     

    Nullifier interaction is also broken. If you run into nullifier renewal stays active. You keep (at least visually) the armor buff, but you loose the healing part. It still drains energy

  2. After the recent renewal changes oberon no longer receives ev during renewal.

    He just became a decent option for "fun" raids. CC immunity and phenix augment are very to carry lesser experienced players.

     

    It should either work like effigy (disables es and zenurik, ev possible) or like Pacify & Provoke (all energy restore methods work). His Raid gameplay suffers a lot from this change.

    Also it would be very good, if the armor buff is part of renewals base ability. When hit by renewal while on hallowed ground you get to keep the cc immunity buff instead.

     

    Another approach would be to replace his still bad passive with "Oberon converts damage to him and his allies into energy

  3. After thinking about it for a while I think the hallowed ground/renewal interaction makes no sense. The armor buff should always apply to targets affected by it. The cc immunity from hallowed ground should be applied to targets affected by renewal while on hallowed ground.

    This would make much more sense, since hallowed ground lost its armor buff. It would also make renewal more rewarding

  4. Smite

    Tbh the scaling is almost useless.

    Idea:

    A: You hit Enemy "Hans". Orbs will spread out from Hans to nearby enemies. The hit enemies will get taunted by Hans and start attacking him. The damage is distributed between all affected enemies. After a duration or Hans death an explosion will trigger from every affected enemy

    B: move the useless blind from reckoning to here. The orbs will seek out targets and trigger an aoe blind from every affected target.

     
    Augment: casting it on ally will make it seek out other allies nearby (including yourself) and do exactly what it does now.

     

    Hallowed Ground:
    The pizza mechanic is not good
    The armor buff should apply, when allies affected by renewal enter hallowed ground. Currently they have to stand on it, when the wave of renewal hits them. (without proper communication it´s very hard to buff your team. They leave hallowed ground before you can cast renewal)
    It´s also not possible to buff a person that didn´t get the buff and keep the buff on the rest of the team. You have to recast renewal which removes the buff on the ppl who got it in the first place

    Idea: 
    tapping -> long linear shape forward. This would be usefull in a lot of situations. You often encounter enemies in long hallways
    holding over duration of castanimation -> changes shape into a circle. Usefull for stationary combat

     

    Renewal:
    The CC immunity from hallowed ground should also stay on allies affected by renewal or directly swap it to renewal, since it´s a little underwhelming by itself

     

    Reckoning:
    It´s a decent nuke for low-mid tier enemies.
    Imo the armor reduction is almost useless. You can´t effectly reach 100%. Currently the armor either doesn´t matter at all (low - mid level) or enemies have insame armor values and 50% doesn´t matter.
    You have to strip all of it or let it be. The only thing it currently does is boosting the damage on mid level enmies which require multiple casts of reckoning to be killed.

    The blind:
    the worst thing about it is that 90+ % of the community doesn´t even know about it. It doesn´t have any practical use. It happens very rarely that enemies get affected by it. You can´t use it to blind any enemy directly. E.g. Oh there is Heavy gunner eximus. I better blind him and stab him in the back. -> doesn´t work
    Imo it should blind all enemies and not only enemies which didn´t get affected by initial cast or give us the 100% armor shred.

    Augment:
    The little armor spots grant armor, but standing still kills you in this game. (controversy)
    The spots have very little range -> using this for additional damage is useless. If the augment would root enemies it would keep them is the little zones and it would actually do extra damage.
    Option b would be to let the zones connect to each other like vauban´s 1st augment. The intersections could be impassable terrain for enemies or just do damage/status

     

    Pls forgive spelling mistakes. I had little time ^^

  5. I like that you can go for positive duration and negative duration to achieve 2 different approaches. The fact that the energy per second also scales with duration hurts the ability a lot. If you go for negative duration (transient + fleeting) you get an insane drain of 9+ e/s.

    I know that toggled abilities scale with duration, but in this case it is really bad.

     

    And why does the wave duration scale negatively with power strength? makes no sense to me

  6. 11 hours ago, Jackel7 said:

    Maybe some weapons could be given alt-fire modes. Ex. (single)Vasto rapid fire like pander, and hikou(all versions) alt-fire that uses 3 stars like shotgun.

    what happend to hikou alt fire. They said that it'll come to pve, didnt they?

  7. Both weapons are very similar in terms of feeling and supplemental stats.

    Unfortunately vasto has less base damage, crit chance, crit damage and no fan the hammer.

    Right now pandero feels like a "prisma vasto prime". I think the prime version should be more powerful. It would be nice if old prime weapons would get adjusted. Especially when a new weapon gets released that is literally the same as an existing weapon.

  8. Limiting the slots doesn´t really do anything. The people who reached 60 rivens will create alt accounts as riven storage just like the people who don´t want to spend the plat for new slots.

    Rivens and Kuva farming aren´t fun, but tbh it´s the few "endgame" content we have. You can always try to get a better roll or buy/get a riven for a weapon you want to "dedust"

  9. 7 minutes ago, Wrygryn said:

    I've noticed the Sancti Magistar bug.  Though I will add that if you hit ESC when you get frozen, you can then skate around (your warframe doesn't animate you just slide the direction you press) and you can use some abilities before becoming frozen again.  Death fixes the freeze, nothing else seems to.

    Thats how it used to be. Recently you can´t skate or fix it with ESC

  10. A little list of new and older bugs. I plan on updating this list

     

    1. Vex Armor: upon fully charged fury buff different cases occur
      1. full elemental weapon -> 0 damage
      2. zarr -> deals unbuffed damage
      3. melee with virulent scourge mod equipped deals less then unbuffed damage
      4. orvius channel throw deals very low damage
    2. UI freezes when
      1. equipment is sorted by focus lense and you
        1. attempt to change accessories 
      2. viewing skins in the market
    3. Limbos time freeze leave behind:
      1. ghosts
      2. corpes
      3. fx
    4. limbos rift torrent:
      1. add 30% damage instead of 30% for each affected enemy
    5. using operator during stealth:
      1. shows your frame with a shimmering coat
      2. removes stealth multiplier from zenistar charge attack
    6. charm:
      1. sometimes doesn´t trigger at all (similar to the old growing power session bug)
      2. double resource buff
        1. icon disappears when you get a new buff
        2. doesn´t apply when you are in operator (-> no double kuva, unless you are very fast at switching back)
    7. coaction drift doesn´t work on most auras including:
      1. steel charge
      2. growing power
      3. scavenger (rifle, pistol ...)
    8. Ivara´s navigator:
      1. doesn´t refresh projectile lifetime since update 20 (wasn´t in any patchnotes -> bug)
      2. often can´t be recast on projectiles  that you controlled earlier and are still alive (wasn´t in any patchnotes -> bug)
    9. Login Boosters:
      1. do not always last 3h
    10. sancti magistar:
      1. animation lock (since u20 is a hard lock. you cant do anything)
    11. scorches penetrate (they got their punch through removed):
      1. frost globes
      2. nyx assimilate
    12. skybox is too low:
      1. in many tilesets your position gets reset just by bulletjumping straight into the air
    13. LoR:
      1. shooting the bomb in part 3 often kills you, even though are outside the towerw
      2. last pads in stage 2 sometimes bug out. Further explanation in this thread
    14. )Loading into wrong mission:
      1. afaik this happens when a client selects a mission and the host has more missions as the client on the that node. (e.g. host has syndicate missions on that node)
    15. Nyx absorb:
      1. assimilate:
        1. it does not only half the bubble area like the mod description indicates. It also halves the explosion radius (might just be me, but I don´t read that in the description)
        2. it actually doesn´t half the area. instead it halves the radius. If I´m wrong and it is supposed to half explosion range also it should decrease the radius from 10m to ~7.1m. (if the mod would half the volume, the radius would be 7.937).
      2. damage combo (e.g. penta -> press 4 -> explode penta -> press 4) only works as host
    16. companions:
      1. sentinels
        1. regen not working if you are in operator
      2. cavats:
        1. get stuck a lot and don´t get teleported to you
        2. don´t follow
        3. sometimes don´t have revive timer
    17. doors dont open for clients
    18. weapon change bug:
      1. equip pistol -> pick up console/bomb -> drop it -> auto switch to primary (this bug was fixed once)
    19. Thrown melee attacks
      1. Condition Overload does not work
      2. Dispatch overdrive doesn´t work
      3. life strik doesn´t work
      4. healing return doesn´t work
      5. amplifying damage via channeling doesn´t work
      6. not affected by combo counter
    20. Energy Channel doesn´t work with energy spend by toggle abilities (e.g. effigy, world on fire)
    21. Using the keyword "sniper" does show snipers and launchers. (e.g. sniper only sortie -> search for sniper -> shows tonkor -> tonkor != sniper)
    22. drahk master and drahks are always alerted
    23. killing enemies with syndicate aoe´s resets your combo counter (even with 25m+ banshee silence). Damaging enemies (not killing) doesn´t heighten their alertness.
    24. Ballistica (rakta)
      1. doesn´t get double benefit from fire rate mods. All other bows and crossbows do however.
      2. It doesn´t gain punchtrough from charging either
      3. trigger bug. Daikyu had the same bug and got fixed. This is literally the exact same bug.
        1. charge -> fire -> if you click to early it doesn´t charge next shot
    25. I get status icons for all kind of status effects. It´s pretty much all over the place. combined and single elements. Might be a riven bug. It´s only visual.
    26. Adehesive Blast doesnt work with Penta´s Tether Nades. The projectiles go trough enemies
    27. Trigger Bug on Ballistica and Ferrox
    28. Oberon
      1. Phoenix Renewal only effects warframes. Mod description says "allies". The term "allies" includes everything. e.g. spectres, operatives, invasion friendlys
      2. The buff icons for your teammates disappear often. This happens by switching to operator and randomly
      3. Renewal breaks after phoenix renewal is triggerd
      4. The armor buff is decaying after long renewal uptimes (only visual)
      5. You don´t gain energy from ev anymore
      6. Upon entering nullies renewals effects go away, but its still enabled and drains energy
      7. hallowed ground radius is calculated wrong. AFAIK range mods increase the radius and not the area on all abilties
    29. Reload speed negatives apply wrong values. E.g. Aklex riven with negative 26,6% increases reload from 3s to 4.1s (should be 3.798)
    30. Heavy Impact doesn´t trigger upon melee slams
    31. Missing interaction between Atlas Ore Gaze and Path of Statues
    32. Sancti Magistar can't heal Shadows from Nekros
    33. Azima + Navigator makes the controlled disc explode when exiting navigator
    34. mesa ballistic batterie doesn't affect punch through and multishot. Meaning it doesn't amplify a shot. It amplifies the first hit of 1 projectile
  11. Energy Channel is supposed to increase the damage of the next melee hit based on energy spend.

    This does only work for energy spend by casting an ability. That means that the energy you spend from toggle abilities like effigy and world on fire do not benefit. This is clearly a bug since the mod says "energy used" and not "energy used by casting".

  12. Vex armor is still hilariously bugged. The bug occurs when the fury part is fully stacked

    There is 3 cases I know about right now:

    case 1: 100% elemental weapons deal 0 damage

    case 2: thrown melee (e.g. glaive) deal less damage as without any buff. E.g. glaive deals 2000 thrown damage without vex armor. With vex armor it deals 1700 damage.

    case 3: Zarr deals the same damage with a fully stacked fury buff as it does without it.

     

    Edit 1: Cerata (another thrown weapon) actually works

    Edit 2: I did some further testing. Due to pure luck I found out that it´s actually not the glaive that is not working. It is the mod virulent scourge. With this mod BOTH cerata and glaive do very little damage. Without it they do the correct damage with vex armor.

    Virulent scourge might not only be bugged for throwing weapons

    Edit 3: all melee weapons with virulent scourge and fully stacked fury buff do very little damage

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