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fr4gb4ll

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Posts posted by fr4gb4ll

  1. then they need to add an other button for the charged attack too, since this is used with holding down the attack key. a tongle key option (like the one for crouch) would be solution.

    on the other hand: you could try to be more relaxed while mowing down those infested - don't let them get your mouse/keyboard.

    oh, since you did mentioned macros: you could write this lil' macro yourself, or if you use a keyboard like the logitech g15 (or newer ones) use its programable keys. not sure is wf is allow the use of either though - it sure hates when i forget to close some of my development/testing tools and try to start the game.

  2. ok, that one was a pain in the &#! doing solo - but in the end, i only needed my loki/invisible and my redeemer in channel mode to down him fast enough before he sucked just an other grineer that was running where i couldn't shoot it first (still needed some energy pads, thanks to the energy reduction - normally my focus energy regen would be enough). the sancti tigris and also the staticor worked well enought to do the job, if i had done it with a team, but with only me i just spend to much time reloading them while he sucked yet an other of his dudes dry.

    fazit: it is possible to do this even solo - but a pain none the less. i shiver (with fear/excitement) for the next sortie 3 boss/special condition combo ^^

  3. indeed if have this bug as well...again. seems the last patch only fixed one or two occurrences of it happen (the ones with picking up stuff like datamasses, mob-def-key or energy cells for the extractors). but sadly it can bug out even when you do nothing other then using it and not picking up objects. reviving, being in bleed out or even get knocked down seen also (sometimes, not allways) trigger the bug. putting the staticor in to my loadout feels more like russian roulette this days...

  4. On 29.2.2016 at 8:34 PM, CuberTuber said:

    1. A cover system for Warframes, so you don't have to hold the crouch button if you want go stealthy directly along a railing, wall, containers, etc. or hide behind something.

    --good idea, since the grineer and corpus do exactly that too - but i think we might get a little to overpowered then (but thats up to the dev's to work out :)

    --btw: you don't need to "hold" the button, you also have a seperate button to tongle it. i use both variants for diferent situation: sneaking around = tongled one, attackmoves or airmoves =  hold&release button

     

    3. Make a connection to the Steam account system so I don't have to enter my password every startup.

    --yes, that would be nice, but may not possible/practical because there are a lot players who use the "stand-alone-version" of warframe

     

    4. For PC players who still want to use a controller, you should overwork the menu system because some menus aren't controllable with a controller (as example an xbox360 controller).

    --imho, pc-players who uses a controller a traitors to their specie and should be flayed alive (ok, not that cruel - but put them out of their missery and throw them out of the airlock ^^ - yes, i can't stand xbox, ps4 and the likes at all - sue me ;)

     

    5. The ability to create own maps and add them to the Steam workshop so people can vote if this map should be included or not. (There should be the ability to test maps before they get into the workshop. Like only if you reach the exit point aka extraction point you can upload it to the workshop).

    --since the maps a build upon a random combination of "segments", that might prove a bit difficult - BUT if the dev's ever concider to give their editor out, so ppl can create those segments and let the dev's decide if they are fitting for the rest of the titleset they could save themself a lot of work

     

    6. More variations of the "disable the alarm system" function (you know when you're spotted and you have to disable the alarm, that "mini game").

    --yes, since i like spy missions (where the same "puzzles" are used, i'd like that too - the new moon spy mission is going the right way in the case of spy missions. the normal alert should also be pimped up a bit (and maybe even let us too, ring the alert on missions other then the survival - for there are some opportunities for playstyle there too).

     

    8. Some kind of trainings area so you can test new weapons under different circumstances and see how they work.

    --i guess a rework of the sanctury simulator room would provide that.

     

    10. A expansion on a ship so you can invite friends to come to your ship.

    --i remember being shocked at the end of the 2nd dream mission when stalker was on my ship (damn, didn't lock my door again?)

     

    11. For ten, it would be interesting if you could upgrade your ships components (The workplace so times would be shorter. The " mod modifier" so it would cost less to upgrade a higher mod).

    --since that would put out some of the "grind" that this game is so (in)famous for, i doubt they would do this upgrade thing...maybe. but the possibility to put stuff in other places would be nice - and when we at it, let us customize the main menue to shortcut the in-ship travel time more.

     

    13. A big please to the devs to remove the level 30 lock on warframes.

    --what kind of lock? the lock, that only let lvl 30 frames do sorties? that, should stay. or are you pointing to the level-cap? this, would be nice indeed - but since it would also mean a very big change in the game mechanic, i doubt that we'd see something like that in a long time - if ever. the focus system, they introduced, is a bit of a middle way to this, i guess.

     

    14. The possibility to decorate your ship inside.

    --to some extend, that is allready possible - you just need to buy those decorations with platinum. don't even think of suggest that the deco should be free - for all those vanity items are what pays for the fair free2play system. i rather not want them to change that.

     

    15. The ability to visit other clan dojos without the need to join the clan.

    --ever tried to invite someone (not of your clan) into your dojo? for thats the normal way we do trading...

     

    also i would like to add:

    i'd like to see some more infos on our post-mission sceen, like: time we need to complete the mission (shouldn't be hard, for there is already a timer running in some mission types/part of missions), also, a count for the stealthkills done would be appreciated, apart from the already listed melee-kills, there should a a count for our kills with primary/secondary weapons and the kills done with our frame abilities. all that, should not be not complicated - so...do let the dev's sweat a lil' bit, let us players customize what kind of infos we will see on the post-mission screen ^^

  5. after using my ivara for some excessive focus farming (build for optimized prowl - but no overextend, for this damn bug while stealing) i noticed that there are some things that break your stealth-streak: killing an enemy that noticed one of his allies die some time befor (they will "relax" after a while though and can be killed then without breaking the streak) - that itself is'nt a big problem with human/clone targets, for you can see them being "alerted", and even those corpus ospreys will have alerted-status visibly shown (wings are out, and they move faster). the corpus walker are a bit trickier though, for you will only noticed their alert-status when they suddenly turn to allies just being geeked by you/your teammates - after that they will just keep walking at the same speed, apparently incaring about that - but kill them in stealth, and you will lose the bonus. they will calm down too after some time, but again, you wont see a different animation with them (at least i can't notice any). an other thing that (can, sometimes) break your streak is when firing an arrow or other silent projectile through something and/or someone else first and then killing the target (or the 2nd target in a row for that matter) - seems like the target (or the 2nd dude in a row) noticed the projectile somehow (like hearing it maybe, when it hit something/someone first). strange thing here is, while it would be explainable with the above mentioned alert-status, it is a bit incoherent - for example: i shoot a greenier who is using a rampart and facing my direction. so i shoot him through the glas-shielding of the rampart and breaking my stealth-streak doing so - but strangely not always (like a 50-50 chance it will happen). an other example: a handfull of corpus patroling a hallway neatly in a row, begging me almost to kill them all in one shot - and with the right punchtrough, it does kill them too but the chance, again 50-50 with two in a row and higher chance to break the streak when more in a row. the point here is, the 2nd in this row can't see the first one die (he turns his back to him), the 3rd can't see the 2nd or the 1st victim neither. so its either they hear something (logicaly they SHOULD hear their allies die right behind them - but most of the time they don't) or they have eyes on their backs ^^

    and last thing i noticed: when missing my target (mostly while using a bow) and hitting a wall/object near it, they (can) get the alertet status too.

    for all this to be seen, you must be either invisible or very far away or the alertet enemy will at once attack you, and wont show his/her alerted animation.

  6. to add fuel to the fire: there just was a nightmare alert on jupiter for the "Blaze" mod and of course it was a spy mission and sure as hell both of those bugged room were present on four of five runs...BOTH!!! and with 2 data extraction needed... well, you can guess the level of hate that spawned.

    lucky for me, in the 5th run i only got one of the bugged rooms (only a few minutes left too).

    @DE: you really should consider an other alert for this very rare mod (1% drop chance on nightmare as far as i know) very soon - but pretty please fix this bug first or put it on a grenier mission.

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