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fr4gb4ll

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  1. my guess is that you traded with someone who paid you with platinum they got from certain 3rd party sources or just stole from hacked accounts... DE found out and nulled all trades with that platinum... also blocked their accounts ^^) and the same thing will happen to your account if you run a negative platinum ammount for a week or so... so i strongly suggest you contact the support at once - only they can help you with that. don't expect them to find your post here in time. keep in mind that if you account gets locked, you can't even use the 'contact support' option from here anymore... if that happens, you'll need to try it over email (don't know the adress though) or by phone... but since you are in russia, i doubt that will be an option any longer...
  2. so, after 7 years playing the game, you should know that every problem regarding platinum trading can only be resolved by the support, right? so start a ticket with them if you want an answere and/or fix of whatever the problem is - don't wait for them to contact you via this forum (which might happen but probably not).
  3. well, IF there was an offline mode, you wouldn't be able to keep ANY rewards (credits, resources, etc.) because you could easily hack the game to give them to you. so you could only play for fun and nothing else - no progression either... there would also be the 'little' problem of verifying your account credentials - even WITH an offline mode, there would be need of such security action sonce the game could also be played in online mode. and no, you can't have it both ways since almost every data concerning your account is stored in DEs server - no copy of it on your own rig (also because of possible tempering). the only way an offline version would work, if you had a seperate 'non-account' (for lack of better idea how to name it ^^) that you have to either start anew or get as a copy from an existing account (if DE would even allow that - to much interna information could be gathered from such an option). you would never be allowed to get such an offline account online again, meaning also you would have to backup any data of progress yourself in case of hardware migration/loss and would not get any support for technical problems since they could never be sure you didn't temper with this offline copy (game and/or account data)... all in all, it's far too much a hassle to bother with such an option and therefore too expensive. and tbh, having an at least half-decent internet connection these days isn't a problem even if you are living in the middle of nowhere. sure, connecting to other would be a pain in the arse - for you AND them - but if you play warframe in solo mode, even a rather high latency (ping) let you play the game well. if you suffer from an unstable internet connection (such as those abysmal uplinking methods via LTE or satelite) and don't have any alternative ways (like changing to a cable/optical ISP), then at least you can play solo and re-connect to the internet before ending a mission in the game - warframe is rather forgiving in that field where many other games (hello f-ing epic and EA, i pointing at YOU!) would instantly kick you out of the mission, game and the platform too... just check your connection before getting out (usually you should be get a warning of connection loss in the HUD).
  4. fr4gb4ll

    Missing Trade

    your best option here is to open a ticket with the support - they track all trades being done and will see what/if something went wrong. if you lost the platinum and not get the BP for it, they will fix that too... in any case, whenever platinum is involved, contact the support ^^)
  5. you failed to mention IF you even had any pulse left to be entitled for any rewards from there? remember, you can do the mission as often as you want but only get the 'rewards' from it 5 times the week (or 3 times if you already spend 2 pulses for DA)... also, can you actually start the mission in solo? not sure if netracell has any pre requirements like DA (rank 5 in cavia) but since there are other such issues in warframe where someone could get into a mission via invite or if the teams host take them along, this would not suprise me to be the case here too...
  6. that goes for the ranged 'heavy weapon' too. witha few exceptions, that all are far weaker than even many 'normal' pistoles in the game. i'd like that, beside the very much needed rework of the whole AW guns and blades system (and stats), the mechanic of their use would be more... streamlined... or more specific: let them just be a 4th choice in the arsenal. they have their own type of ammo already and the 'effect' of using them is more than ok with me but the annoying equip part and the 'waiting time' when the ammo isn't full is not. DE should order those devs who designed the 'heavy weapons' to a crash course in the army, for them to learn what 'heavy weapon' really means ^^)
  7. so... after 6 years, THAT still can happen - exactly as the OP described it here: used forma in cetus, no screen about what forma to use, no selection of a slot but the frame get back to unranked, the used forma on it counts up and the forme itself gets substracted too... nice job DE, did you guys never read the bug forum or never though about testing those reports a few times yourself - and NOT on your precious test environment but on the live server and when it's full of people too (like NOW during the new plaguestar event). normaly i would open a ticket to complain about and wanting my forma back and the frame returned to rank 30 too (not that that would do much, since that would take weeks for even the support to react to it, but anyway...), since one forma 'only' cost me about 9min in SP PS and the frame will be back at 30 in about 3 such runs too, i won't. still it annoys me to no end when i see developers ignore reported bugs for 6 years or worse, re-implement them (if that what happened) due to sloopy copy/paste work of code and lack of quality management. so, fix it, for good this time!
  8. my guess is that you accidently started the qualify instead of the practice run. or was your run successfully? then idk... the only two times i 'failed' mastery rank test over the years were when hotfixes (with their short notice warnings) came in during my test and the syncronisation at the end of the test didn't work.
  9. he sure meant getting forma BPs... maybe he never saw that the reward of formas in Ps are BUILD ones. essential, one normal or SP run saves you 24h build time (or platinum for buying / speed up the buildtime).
  10. with a friend and one of us a volt, 10min is quite doable, yes - sadly, doing the normal or even the easy run, take about the same amount of time.... therefore i still say SP rewards are... unrewarding ^^)
  11. correct, but DE made this PS event first time available for SP, so at least they could have think of something better than just copy/pasting the default settings for it and just adding +100 endo and 25!!! kuva more than in the 'normal' difficulty - oh i forgot the 600 more standing... harharhar. seriously, 1000 endo, 250 kuva, at least 1000 more standing than the 'middle' difficulty and at the very least, radiant relics and some token SP-essences would make me concider it worth doing the SP-run of this.... that said, i done them just for the fun anyway but feel badly rewarded each time. oh, any yes: lenses and BPs should be kicked out of the SP droptable completely -really, stop copy/pasting everything, everytime DE and put some work (and more so, thought) into your 'events'.
  12. beside from inaros, nidus, kullervo and ofc hildryn ^^) but yes, the mod would heve been questionable useful before this last update due to it's not being a exilus mod but with the changes now, i can't even see a use for it at all except if one goes for a survivablilty build without any significant use of abilities - and that might only be viable for a very selected amount of frames (if at all...).
  13. 1. that only tells me that shield mods also should have been exilus candidates. and before you state that those mods (same would be true to health and armor equivalents) are survivability mods, i say: that also goes for (primed) surefooted and similar mods too (though the primed one sure is one of the most used one, for those who already got it, since it nearly removes one of the most dangerous scenarios for your frame against very high enemy levels like in circuit SP where you often are dead meat once they knock you down). 2. unintended maybe, but they made it into feature long before this update by not removing the effect of the dragon key (which wouldn't really had hurt the gameplay at all. or, like i said above, if the devs had just though a bit before adding shieldgate and its combination with other game mechanics, they could just came up with a system like the one they implemented now. btw, this isn't the first time DE releases something new and then learn the hard way that there are consequences to it if one doesn't understand ones own creation... funny for them maybe, but sadly enough, usually not for the players if they spend time and efford to find an usefull application to such new contend/mechanics/weapons/mods/etc... the newest example is right in this update too: the 'fix' of thermal sunder when fused into other frames made my harrow nuker totally useless - and i never even suspected that to be one of those 'unintended' things needed to be fixed.... not that DE even made it widely public afaik, and it certainly was 'available' for a long long time till now. and no, it surely wasn't even overpowered like many other 'unintended' mistakes DE made over the years... so sorry, but i can't accept the 'unintended' excuse DE usues so often - but that's beside my thread purpose and only should state that DE doesn't really know its own game as much as they should and changing thing in this state of mind is predetermined to produce 'unintended' results. in any case, i doubt that they will change this mod to be an exilus one anytime soon or at all and more or less wanted them to know their more... generally failure in thinking new stuff through before releasing it into the wild. makes me wonder if the those players on their test-server, who should have known better at least, are worth their salt when they can't even point out those 'unintended' problems...
  14. the mod itself is great, since it can spares us the use of the dragon key (and the annoying mechanic that comes with not-having loadout specific gear wheels)... but... the mod should be one for the exilus slot. reason for that is simple: it's an utility mod like e.g. primed sure footed and also uses up space for far more important mods. try as i might, so far i can't see any frame build where i would use it but i do have at least a few where i would consider it in the exilus slot - even instead of my usual choice, the mentioned "primed sure footed". ofc, there are many other mods that i would also see changed into exilus-capable versions but that's another story. so far, i only get the impression that you gals & guys at DE never really think your ideas through - at least not from the perspective of your player base. just randomly putting mods into a frame might work good enough against enemies in normal 'map-missions' but i dare say that more players rather play against high-level enemies (either steel path or long endless missions and such). for those players, there is no real choice placing that new mod into a proven build - 8 slots are just too valuable for even a good utility mod to put in.
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