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NoxJS

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  1. The new highlights features is completely useless and a complete time waste from DE as it does NOT achieve the purpose for which it was implemented. The only way to be "just a little bit" usefull is putting both allies and enemies highlights with intensity at max but the result is horrible as you lose all of the models details and real colors, meanly in your allies, and the enemies seem all eximus units. It's very very very bad and and the game turn out to be a total cra.... What we needed was to just being able to customize the nameplates colors, and if possible the size. Blue for allies, red for enemies. That's it.... but nope, DE always want to focus on useless aspects skipping the more basic and needed ones. How many years and Tennocons we will have to wait before being able to PROPERLY play the game with basic features that every other game has since day one? This is what we need: Enemies -> Nameplate colors (choose a color) - Nameplates size (choose a size) Party Players -> Nameplate colors (choose a color) - Nameplates size (choose a size) Companions -> Nameplate colors (choose a color) - Nameplates size (choose a size) - Nameplates ON/OFF (I'm tired to resurrect cats and dogs) Those highlights can be removed.
  2. Can you please remove the abilities selecetion highlithing? I mean, even if you play without using the ability selection scroll but just with direct buttons on each ability, like in ANY games on PC, the HUD still gives you the ability highlighting jumping everytime on the last ability you used, and that's very misleading because it's hard to instantly see if an ability is ready to use or not. There MUST be an option to remove it AND to make abilities more fast to understand, due to the nature of this game. You just need to make all the abilities white when usable and greyed out when not usable, stop... without that damned blue highlight moving around. Thanks
  3. We should be able to freely select the mods rank instead of collecting multiple ones. For example, if I have increased a mod to rank 5, I should be able to set that mod rank from 1 to 5 whenever I need. It can happen that in a build you need/want a mod that cannot be used due to the high cost. Even if it's always better to use mods at their full potential, sometimes lower ranks it's enough. So, once you have unlocked higher ranks of that mod, you should be able to select lower ranks at will. Collecting multiple mods to just have multiple versions with multiple ranks is stupid and has no sense at all from a design perspective.
  4. The damned Railjack reticle. It's like having no reticle at all. People complained about that but nope... still there. It requires too effort to make it better The ping pong to the ship to start a new mission. Are you on Cetus and want to go directly to farm Argos? Go back to your ship first. This game has too many loading screen already, giving us the ability to start a mission from ANYWHERE without loading back to our ship would improve the experience a lot The Railjack failed missions. When you fail a Railjack mission and want to retry it, well you have time to get a coffee because, none knows why, your ship muist go back to the docks, which takes AGES, while if you seìucced a mission you can directly start another one Better UI for teammates and different shield/HP colors as everybody always loose them in the map and always shoot at them becasue they THEY SEEM MOBS as they have THE SAME COLORS!!!!!!!! TEN years and it's still there. The unability to hide companions names. Everytime you go and risk your life trying to ress a fallen teammate to find out it's his damned dog Cmon... this is the only game on Earth having an option to use the side mouse button to go back in the menu, which is very comfortable. How the hell did you think about a thing like that and you never thought about more basic options and QoL that even WoW in 2003 had already?
  5. You can't still change party members names colors to better notice where they are during those super chaotic fights and you always need sometime to get if they are players, pets or mobs. You can't still choose your language without automatically changing your language session as they are still linked for only god knows which reason. The game if sull of very complicated words due to its nature, but that doessn't mean someone who wants to play on its native language cannot understand english at all. I'm forced to play it in english as I want the chat to be very alive and I want to find players in the hubs while in my language it's a desert. For which damned reason you still didn't give us the option to choose if we want to go in to the english session BUT still having the client on our language is the #1 mistery I always had in this game, also because it's the ONLY game on the planet applying a such restrictiont. EVERY other online/mmo game dos NOT do that... for reasons. You can't still lock the chat I love how you keep working on new content and how you really are falled in love with your own creature, it was also visible during last tennoCon, but my gosh these changes require 30 minutes of work and are requested from a decade.
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