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Keltik0ne

Grand Master
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Posts posted by Keltik0ne

  1. Not really a fan, the changes don't really seem to justify the title of "rework". The smokescreen alteration is a qol change at best (the ability itself could use a lot of work), the bladestorm alteration is really clunky and not useful in team play at all (all the feedback on the original ability centered on it's use of invulnerability frames, camera shake and bugs, a few requests for interactivity seem to have over ruled any real changes to usability) and the teleport change is... I dunno, meh tbh.

     

    Please, of you were thinking of doing a Banshee rework soon, could you perhaps not ?

  2. Just now, Clem2-TheClemening said:

    Armor stripping, group invisibilty with augment and priority target elimination, totally not good for teams...

    Gotta chime in with .... corrosive projection, only if the team all stands on ash's head (and you need a build that kills bladestorm if you want more than a few secs) and the target one is valid, if you don't have access to a well set up bow.

  3. 5 minutes ago, (PS4)DesecratedFlame said:

    I agree with this. It had a point when we were still on the Void system. With the introduction of void relics, it is entirely pointless beyond trying to get more money out of players when they release things from the void for a short time.

    I would like to see Raids that, while incredibly hard to solo, allow soloing as an option.

     

    The problem being, so few of the player base do the current raids that there would be literally no point in having them, if the rewards were available solo. They are so lacking in actual fun it's painful.

  4. Just remember, DE are winging it, lore, the very game itself, is mutable, which is fun. It means they can at least redo the silly bits when they sober up.

     

    "what do you mean theres a primed pressure point ??! SHELDONNnNNNnNNNnnnnnNN!"

    "Hic ... Lotus really needs a big set of personality !"

    Insert random lore here

  5. These mods were a terrible idea, fortunately they were implemented so badly that they will generate a lot of player hate organically.

    Several devstreams have made bold claims that you understand the player frustration with rng, and several updates have called lie to these claims. 

     

    You really need to rethink the almost slavish devotion to it.

  6. 11 minutes ago, patty60205 said:

    How to solve Power creep?

    1. Dont use it

    2. Dont use it

    3. Use it against lvl 100 bombards w/out 4cp lol

    4. a maxed out braton prime can kill lvl 30 enemies within a few shots, its too op!! DE nerf braton prime, and nerf forma, and nerf bows because they can one shot enemies!!!

    It's not power creep: it's RNG creep.

  7. The quest narrative is decent, the mechanics introduced are horrific: poorly explained, non existent operator ui.

    The quest is also really, really buggy, as I just completed the final fight, the exit door didn't open, one CTD and annoyed relog later, I'm at the start of the fight again with the added bonus that the mobs are now immune to the operator stun and dash. You really need a proper QA section.

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