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mindlord0013

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Posts posted by mindlord0013

  1. 17 minutes ago, Feltal said:

    Your timeline is a little off. The Warframes were created before the Zariman children were sent into the void.

    Not so, according to the Excalibur Prime codex entry. To paraphrase: " The Sentients had won... We took the twisted few that had returned from that place. We built a frame around them, a conduit of their affliction."

    EDIT: As a friend has pointed out, the internal lore for Warframe is a bit inconsistent regarding whether the Warframes came before or after the Tenno. The Quest lore is probably a bit more accurate than the codex lore, especially such an old codex entry. Regardless, the Warframes were definitely created during the Old War.

  2. Thanks everyone for the condolences and support.

    4 hours ago, (Xbox One)RDeschain82 said:

    Was reading this at my kitchen table while drinking my coffee and those damn ninjas started cutting onions in the kitchen.. dang it.

     

    Sorry for your lose, hope you both found peace.

    Go then, there are other world's than these.

    Are you sure it wasn't a nonja that was cutting onions? You can tell because they're only slightly hidden, usually behind a lamp or potted plant. :')

  3. First and foremost, spoilers for the Chains of Harrow quest, obviously. Just a bit of a warning, this post covers some sensitive topics like mental illness, death, and suicide.

    ----------------------------------------------

    Recently, I had a friend pass away. It came as a surprise to everyone, as he took his own life. He was an atheist, but the funeral was very Catholic (mostly for his mother, who was a practising Catholic). It's been hard, and more than anything I wish I had known. I wish I could have been there for him.

    After the Plains of Eidolon was released, I took a closer look at the Warframes I hadn't yet picked up. Namely, Harrow and Gara. As I'm sure many of you do, I drop in and out of Warframe every now and again, so I was unfamiliar with their exact abilities. Taking a look at Harrow, I was instantly caught by the abilities and themes. Thurible especially reminded me very much of my friend's funeral, and the funeral of my grandfather about this time last year. I decided that I would make it my mission to farm and play Harrow. And part of this mission involved playing the Chains of Harrow quest for the first time.

    At my friend's funeral, I learnt some things about him that I was unaware of before. He struggled with depression, and surprisingly he was on the autistic spectrum. The later especially was kind of a lightbulb moment, as in hindsight I could see that fact in the way he acted and some of his mannerisms. I was also reminded of some things I already knew about him, like how he was an absolute genius and wanted to be an engineer (and would have been brilliant at it). Despite the antics he got up to at times, he always went out of his way to protect his friends and bring a smile to people's faces. He was an absolute mumma's boy, and valued other people's happiness above all else.

    The quest Chains of Harrow became a really personal experience for me. "He suffers while you dream" really shook me to my senses, and instantly gave me a pang of sadness. He loved horror and occult stuff like Lovecraft, but he also loved sci-fi and science-fantasy. I saw that reflected in the quest. In Rell, I saw much of my friend. He even had a verbal tick, that was not-too-dissimilar from Rell. Like Rell, I think my friend was a lost soul, confused and calling for help.

    I must admit, I cried again during the last part of the quest. I wasn't just saving a character in a video game, I felt like I was ending my friend's suffering. I was helping to set him free, no longer bound to the realm of the living. It's not something easy to do, but it was something I needed to do for my own sake.

    I think my friend would have loved to play Warframe. There is so much here that he would have loved. Story, the power fantasy, lore, themes. We had a long running joke, going back all the way to when we were kids. "Nonja". It's like a ninja that can't ninja - they suck at hiding, they can't throw a shuriken to save their life, and absolutely suck at parkour. My friend was the biggest nonja around. He was a big goofy klutz, he would "hide" behind pens or pencils, and fail at throwing paper shurikens (or homemade ones, the crazy bastard).

    My biggest regret is not being able to be a space nonja with him, together in Warframe. Instead, I'm going to finsih farming Harrow and always remember my friend when I play as him.

    Rest in peace, free from the chains of this world, Space Nonja K.P.

  4. 5 hours ago, Megajoule said:

    I'm going to put my hand up and ask if anyone has, or could, render Keith Power's fantastic/iconic (and official!) Tenno theme, "This is What You Are."

    You want it? I got it!

    EDIT: Apparently my operator doesn't have a face...

     

  5. 2 hours ago, Buff00n said:

    Listen folks, if it's not simple and repetitive to begin with then there's no way it'll translate to Mandachord.  Most orchestral and movie/TV soundtrack music are neither simple nor repetitive, and most video game OSTs are somewhat repetitive but not simple enough.

    Sadly, people just don't listen. I'm seeing a lot of "please do this for me", without actually reading the advice and considering how feasible it might be.

  6. List of things that don't work well:

    1. Songs that are in different time signatures like 6/8 (Imperial March) or 12/8 (Joker and the Thief).
    2. Songs that make heavy use of triplet quavers and triplet semi-quavers. The Mandachord only allows semi-quaver increments.
    3. Songs that have a complex melody, are any song that doesn't have a repeating riff that lasts either 2 or 4 bars.
    4. Songs that are significantly faster or slower than the Mandachord tempo.
    5. Songs that have a range of more than a single octave, use a full major or minor scale, or includes lots of flats and sharps.

    For this reason, soundtrack songs don't work well. I find that the best songs to use are some variant of the rock genre.

  7. When changing the appearance of a chimera Kubrow/Kavat hybrid (kubrow type), selecting the natural fur pattern locks the game UI. Animations still play and the mouse cursor still moves, but clicking or pressing buttons (such as ESC) does nothing. The game has to be forced closed.

  8. The Piano roll idea would be way too hard to program. There are reasons things are the way they are.

    The music sequencer shown was pretty easy to figure out. As soon as I saw it I could tell it was a single bar of 4/4 divided into semi-quavers (sixteenth notes) at a moderate-slow bpm. Upon closer inspection, it gives us just short of a full octave to play with.

    We know that the bard'frame will change the music based on ability usage, and it will be a smooth and seamless transition between different "songs". A single bar of 4/4 divided into semi-quavers is best suited for this. As much as I would love to have 4 bars to play around with, it brings up a tonne of problems.

    For starters, we don't know how many songs we can create per bard'frame. If it's linked to ability usage that realistically means we could have 3-4 different songs. That's a fair bit of data to store as it is, let alone if the songs were 4 bars long.

    A second problem is the transitioning betweens songs. I don't know how they're going to transition, but I imagine the most impactful method would be a hard change at the end of the bar, even queuing up songs based on ability usage. They could also do a smooth fade between the two tracks, as if they were being played simultaneously. This makes less of an impact, and could also get messy with ability spam. A piano roll like you suggest with variable bpm, lengths, etc. would only add to the problem.

    Honestly, the current ui and sequencer design only needs 1 or 2 adjustments to make it more user friendly. Namely, curved lines running horizontally to distinguish the start of each beat. That and better sounding notes. Aside from that, I reckon you should play within the limitations set by the devs. It's there for a very good reason.

  9. There are some Tennogen contributors that put out themed ranges of outstanding content, and have had almost all of their themed range accepted so far. The main example I can think of is Faven_PS' Graxx line of skins - Grineer themed premium quality skins all with alt helmets. They have Nova, Mirage, Rhino, Excalibur, Frost, Volt, Valkyr, and a syandana all accepted so far, with a Nyx, Ember, Saryn, and second syandana in the workshop and looking amazing and ready to be accepted for the next wave.

    If you want a set of items with a purely cosmetic difference and a set of heavy lore, why don't you design them yourself? If you lack the skills to actually make them, find someone who has the skills to do so.

  10. 48 minutes ago, Troll_Logic said:

    Yes, because saying 

    is most certainly trolling.  Yeesh.  Come on dude.  You're better than that, right?

    But it's not a waste.  You used it.  If you build a soma, potato it, and put five forma into it then you have that weapon.  You used that weapon.  You gained exp with that weapon and completed missions with that weapon.  Just because a soma prime is released doesn't mean your five forma soma is a waste.

    No of that matters about what we're talking about.  Whether someone is a hoarder, completionist, minimalist, casual player, or dedicated player it doesn't matter.  The built weapon has value no matter when a newer weapon is released.

    He's 100% correct.  BTW, it wouldn't be an incredibly waste of plat.  There wouldn't be any wasted plat.  You want to go through the game with the absolute bare minimum of catalysts and reactors.  Anyway, reactors and catalysts are used way less often than formas.  Why not suggest a distiller for formas?  BTW, I'd be against that as well.

     

    You seem to have a problem understanding other people's perspectives.

    For your Soma analogy, I think the Catalyst on the Soma is a waste for the following reason: I'm going to sell the Soma and instead keep the Soma Prime. Forma is a readily farmable thing, and something many people have in excess. A Catalyst is more hard to come by, relatively speaking, so selling it along with the old Soma seems like a waste to me. I'm not saying the Soma itself was a waste, I'm saying the Catalyst that I used on it seems wasted and I would readily recycle it on something I plan on keeping.

    Yes, using a single potato on all weapons in the game using this system would indeed be a waste of plat. For starters, they specified mastery fodder. As in, things you don't plan on keeping - things you will sell as soon as they hit Rank 30. There are 270 weapons in the game right now. Even if we use the lower suggestion for plat price for the system I suggested, that's 5 platinum per weapon, roughly 1350 platinum all up - or around $70 USD. This is obviously flawed maths as it doesn't take many things into account, but it shows the point. You're spending $70 on transferring a single Catalyst to different weapons which you don't plan on keeping anyway, when putting a Catalyst on them is unnecessary in the first place.

    I understand your perspective of these things. It's quite different from mine. I'm not saying your perspective is invalid, I'm just asking that you try to understand my perspective and the reasons why I suggested this. The way I see it, you're basing the entire suggestion around your way of playing the game. I can very easily see why it would be entirely useless and a silly idea from that perspective - but there are many other perspectives aside from yours.

  11. 22 hours ago, Troll_Logic said:

    Not for me.  Never sold a weapon or a warframe.

    It's 20p for either.  Come on now.

    Then that's your prerogative. I would imagine that the average player doesn't hoard everything they've ever built, and most players replace weaker weapons with stronger variants or direct upgrades such as prime versions.

    22 hours ago, Troll_Logic said:

    But you didn't waste it.  You used it.  It did what it was supposed to do.

    A more true statement would be that you wasted any time after you leveled it once.

    Your name seems to be very fitting for your comments. I consider it a waste that I spent plat on something that I believe I will keep (because I like it or I think it's a good weapon), and then decide to replace when a newer, better version comes out. The Catalyst or Reactor doesn't magically vanish once you use it, you can see "This item has a potato equipped to it". Sure, it would be easy for people to think of it as a consumable currency. But the current way the game handles informing me about potatoed equipment, I can't help but notice that it's still there, in a sense.

    I obviously play the game in a different manner than you. From your comments, it seems like you hoard every weapon/warframe in the game, level them to 30, and potato them. Good on you. That's not how I play the game.

    On 09/10/2016 at 5:23 AM, SonicSonedit said:

    So you want to level up all mastery fodder with a single potato?

    No, because that would be an incredible waste of plat with the system I proposed. Why bother putting a potato on a mastery fodder weapon when I know I'm not going to keep it?

  12. The reason I want it so badly is so it doesn't feel like I wasted a potato. I would want it even if the cost was 19 plat, and still turned it into a blueprint that needed to rebuilt. That's a 1 plat discount, + wait time and resource sink. I would feel it's worth it, even if realistically it's probably better to just buy a potato outright. It's less to do with what is actually necessary, and more with FEELING like nothing is wasted. That is important to some people (myself included).

  13. 10 minutes ago, Saske92 said:

    This has been request a couple of times over the years, but with the current model I do not think it will ever happen.

    I know, because I've suggested it a couple of times over the years in different variations. ;) I'm bringing it up again because I believe in it as a great quality of life enhancement for veteran players. Also, the only criticism I've ever heard of it is "I don't think it will happen", which is distinct from "I think it's a bad idea" or "I don't like it". Hopefully be making some noise DE will listen up.

  14. For anyone, like myself, that has played Warframe for a long period of time, there inevitably comes a point when you sell a weapon or Warframe that is equipped with an Orokin Catalyst or Reactor. This is almost always because a "newer, better" version or variant has been released.

    My solution is for an Orokin Extractor: A device (perhaps accessible via the Foundry) which costs a fraction of the platinum of a full Reactor/Catalyst (around 2-5 platinum) to de-potato a weapon or Warframe. The de-potatoed weapon or Warframe remains intact, and you get the blueprint for the Reactor or Catalyst. The Orokin Extractor is not a single use item, but instead a new system available to the Foundry. I think the use of platinum and it becoming a blueprint that you have to rebuild strikes a balance, so that it isn't something people would exploit.

  15. 14 hours ago, DeMonkey said:

    1) How do you know content hasn't been removed/reduced? Are you secretly Steve? No.

    2) No, which makes it frustrating that this content has been. What's so special about TWW that it's taken so long?

    3) No we won't *have* to pay money. They do however *want* us to pay money.

    4)You don't know what the quality of it is currently, you can hardly say it's probable. Look at No Mans Sky, that game seemingly lost 60% of it's content between trailers and release.

    5) Look at it like this, can anyone really say that Warframe is actually DE's game? DE don't pay for it's upkeep, they don't pay themselves their own wages. We do. We are fairly major stakeholders in this, and as a stakeholder if we're unhappy with how the company is operating then we should certainly speak up. So yes, there is something to complain about.

    For starters, it's not about content that they removed during production but never announced. It's about content they announced would be in this update, which is essentially The War Within cinematic quest. The reason TWW is taking so long is probably because it requires actual actors. They're doing mo-cap and a significant amount of voice lines. More lines (and presumably sequences that require mo-cap) than any other update before. DE have said it will be significantly longer than The Second Dream. If you don't have to pay money for it what's the problem? DE isn't Hello Games. Sean Murray was basically a charlatan, a snake-oil seller. He promised so many crazy, wonderful things. He created trailers that were quite obviously scripted to represent what the final product was intended to be. Then they realised they actually had to make all of that, when they weren't even finished the basic gameplay of the game. That's what No Man's Sky is: the basic gameplay that should have been built upon with features.

    No, we're not the stakeholders. We don't pay DE's wages. DE is owned by Leyou, a Chinese company. The takeover was completed this year. This isn't something they've hidden from us. They've assured us that it wouldn't adversely affect the quality of the content they put out, and looking at things like Natah and The Second Dream I'll believe it. I'll reserve my criticism and assume you were totally ignorant in this regard.

  16. Have DE cancelled the update or removed or reduced content they promised? No.

    Does DE have a history of delaying content to a significant degree? No.

    Will we have to pay money for the update? No.

    By delaying the update further, is DE ensuring it is high quality? Probably.

    In the grand scheme of things, do we really have anything to complain about besides, "I want it now"? No.

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