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Reaver_X

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  1. as for your plans to nerf Nourish, i seriously hope you simply decide to nerf its damage and leave the energy boost part of it alone, one of the few good alternatives to Arcane Energize allowing us to take it off a number of different builds and i'd hate to feel forced to go back to using it due to nourish longer being potent enough. I'm positive im not the only one who feels this way, pls do keep this in mind. as for the change to eclipse, the toggle is a great idea, however the overall damage change from multiplicative to additive is severely going to hamper mirages damage, let alone anyone that has it as a subsume, and damage is all mirage really has to her name soooo......something to consider.
  2. theres a lot of builds i still feel somewhat constrained even without using an augment, that being said, i don't necessarily want an "augment slot" anyway, TBH im guessing DE is going to eventually make more augments past already having 4 for each ability on some frames, and with that its only going to get harder, having a system in place where you can simply upgrade your abilities to inheritantly be the augmented version for a resource is probably the better move in the long run. For example, you have a whatever augment like capacitance for volt right? normally you have no reason to ever run it because he has better augments, like shock trooper. However, if you had the means to simply upgrade all your abilities to the augmented versions without using mod slots, you could totally make use of all of them without having to only use the overall BEST one. Remember when the abilities themselves were mods on the frames that you could equip and un-equip? a lot of people wanted that to change, and eventually it did, and it changed for the better overall because it just felt weird to not have a warframe with all of its abilities present, even if said abilities werent always the best. Personally i think a system like this would encourage the use of the lesser used augments.
  3. So, i brought this up with a few people in council chat and they seemed to be on board with it, but i wanted to post it here too. A lot of people feel like the augments are really band-aid-ie and i figured since for the most part they really are just flat out better versions of warframe abilities, why not make them natural evolution's that can be unlocked by spending Endo instead of having to use up a mod slot. This would allow you to use whichever augments you'd like on your abilities without being constrained by mod space.
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