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Thalahssalyst

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Posts posted by Thalahssalyst

  1.   I'm having some trouble understanding what your point is here. I don't mean that in a disrespectful sense, you've just lost me a bit here.

     

     It'd be hard for us to give workable feedback if we didn't remind ourselves what DE's up to. You're seeing so many people worrying about what DE is saying about the issue because that sets the tone for what we give as feedback. If we are going to suggest fixes we have to know what kind of fixes they want to hear suggested.

     

     Hopefully I'm making sense.

    Sorry, i relocate my comment, I thought we were at my feedback, check my profile so you know what I mean, in pvp feedback, coptering and current etc etc...

  2. I wouldn't word it in such a fashion if I wasn't confident I was right. I can totally get if you don't put much worth in me saying that, but really.

    It is, as far as I know, seriously more likely that we'll be seeing DE simply attempt to bring it in line and make it behave itself.

    S'why I'm pushing for those Stamina changes. We know we're due for Stamina reworking anyway, you know? That is the perfect opportunity to fix up the worst part of Coptering in PvP - which is chain coptering around the whole map.

    People are talking about the problems it causes. You are just ignoring it. There is mountains upon mountains of opinions and feedback about Coptering posted in just this section of the Forums. This coptering stuff might be among the top 3 most discussed topics of all time.

    The likeliness it'll be removed is incredibly low, is it not better to discuss how to make it fair then? Certainly better then yelling into the abyss.

    I see who are talking about the problems caused, the unique responses received are "DE said" i know what they have said.

    What they said, does not mean that is no longer a problem.

  3. You really are the perennial angry Conclave newbie aren't you. I would say there were over 50 regular/daily Conclavers during 1.0

     

    But then; you wouldn't know as you never persevered with it.

     

     

    Have a look at RexSol's stats - instead of trolling his videos; You'll see he has over 35000 kills, I can guarantee the majority of those were against "Copter abusers".

     

    I myself have over 5000 kills and they were against Copter users; All no doubt equipped with Maglev, Fury and Rush, so a great deal harder than PVP 2.0

     

    I went into conclave and got killed over and over - instead of crying a river I just practiced and practiced.

    As rexsol and others, just 2 people got views, like the ones i got, the only answer all know to say its "DE say its a feature"

    If that was removed people will start complained as happened with Chroma, never was anything intentional, if they leave it its because there are people who likes easy things, I say again no one talks about the problems that is causing.

  4. I played, apparently you got a bad memory, not frequented much simply because I did not like to be forced to have to use exactly the same as others (Zephyr/Tipedo/Marelok/Valkyr/ Ash) to be "skilled" really dont see the problem? 
    Before was not a problem, before you kill with 1 shot a Flying "skilled" player.
    Have you tried to go with a dragon nikana (in old conclave) with rhino / Thrak, and try to kill a "skilled" player with a Tipedo/Marelok Flying from one side to another? 
    Regular Players? How many? 5? People from your clan? In the Old conclave? 

    Gif2_zpsx10r4bzv.gif


    "Skillfully"

     Gif1_zpsrytjrgyx.gif

  5. From my understanding the Conclaves are now flooded with new players with close to no experience in PvP in Warframe, used to play against slow and dumb AI, that are just now getting used to the coptering that always been essential part of the Warframe PvP. But worry not, on the most recent Devstream #49 around 37:10 DE Scott said that on Parkour 2.0 copter will be adjusted regarding the distance as well as stamina cost to do it.

    Never was a essential part, dont compare old conclave with this, coptering was always a problem, only now becomes more visible, why? Well its almost impossible to kill someone who only fly around with a bo prime.

    Just a small amount looked fun to be equipped with same weapons/warframes/dagguers/tipedos/zephyrs...

     

    
    						
  6. 
    

    Exactly, that mean. Depends on melee you use, if not normal melee should have all the same advantage?Clearly not happen. Yesterday I happened something funny, I ran with a skana, and others with Bo, is foul play, and they just do rush.

    This going to happen the same mistake as in the old conclave , are taking diversity of choice.

    Now all go with Bo prime , Coptering everywhere, and if at least were easy to kill someone who does that, but with the current damage is impossible.

  7. here's a news flash: coptering IS parkour. Coptering IS official; it has been for a very long time. And what does being in the codex have anything in the slightest to do with being official? The codex isn't for game mechanics, it's for game objects.

    You've seen what the problem is I am saying ?
  8. I was simply pointing out the official response to the matter, on the most recent livestream. I have engaged in far too many discussions about this, to the point i'm not interested in discussing it any further. I'll simply accept the official decision from the devs, no point in stressing myself with personal attacks like it happened in other topics. In my opinion it is fine and should stay in the game, in my opinion it is not a problem on the PvP, that's all i have to say. I have engaged in too many discussions with both you and the OP and other users about the matter and all of us are biased towards our own solid opinions, i have nothing else to add to the discussion, if you want to read a more elaborate answer just check my Forum profile, on my recent posts related to this matter.

    
    
    
    						
  9. Caution Read Carefully

    Before, to avoid unnecesary comments, First read the whole content, then think in a free and constructive way.

     

    What me stimulate to fulfil this topic/feedback, it was the comments that i find in pvp section.
    For Example, The Spin without damage, Coptering Good and Spin damage Bad.

     

    The constant request of reduction on melee damage.

    The most interesting part, is to consider the coptering as game mechanic and movement.

    With the recent change, and start the new pvp mode we have left behind lack of balance, at expense of restrictions.

    For example, before you could use any warframe, moded  your style, same with weapons but the lack of balance 

    that existed was more of the known, died in 1 shot was one of them.

     

    Another lack of balance that also existed and still exists, was mobility, and there is where i want to focus this.
    The community, often confuse two things thinking they are the same : Coptering and Spin.

     

    The movement called Spin, is an actual game mechanic of the game, which allows you to turn 

    your melee, causing a lot of damage

     Gif%203_zpsu4uenaoa.gif

     

    The movement called Coptering, by the community, is a glitch/bug that comes with the aforementioned movement. 

     What causes this movement is being driven by the air, traveling great distances.

    Gif%204_zpsgwmfpdpr.gif

     

    These 2 things come with a long discussion on like this, ruining the player experience
    Ignoring the base of movement and free choice of the player.
     
    Now let's be clear , the reason that " ignores the base of the movement"
    And the " free choice " player.
    With new balances, each Warframe , has its own stats different movement speed, stamina etc.
    Range weapons are balanced to cope any Warframe , but what about the melee ?
     
    With the latest changes to removed the Spin damage of the melee basic stats ( in pvp mode) , thus being based on the base weapon damage.
    Leaving the melee under , weapons range . And the reduction of its damage , continues with each fix .
     
    Leaving them almost as Unnecessary use to kill your opponent in melee . But with a little common use, called Coptering
    Today, the melee is not used to choice of " which makes more damage" , they choose the one that makes more coptering .
     
    Approximately today , 75 % of the games , people only dedicated to rush , making coptering from one base to another
    The coptering was used in the old pvp mode like this

    Gif1_zpsrytjrgyx.gif

     
    And today is used in this way

    Gif2_zpsx10r4bzv.gif

     
    Seen by some people , is something that requires skill to use it.
    As you will see , you do not need.
     
    What about people who prefer to play alone with melee using game mechanics as Parkour ?
    As I can  reach a person who does that if i use a heavy melee?

    Gif%20para%20foro%20mostrar_zpslonoqzjd.

     
    If I only want to use Parkour , a current and official game mechanic , why I see myself forced to do coptering to have the same chances on movement speed?
     
    However if we do a game, no melee equipped , you'll see how incredibly , the movement is for everyone equally.
    Why I can not have the same possibility to reach the opponent doing parkour if I choose to do damage with melee
    if someone choose  melee to move ?
     
    There is where the " free choice player " is contradicted , today we are forced to deal with people who ignore
    the base of each Warframe speed and we are limited and forced to use the so famous coptering.
     
    Why? Well, it's the right question. that the capacity and speed of movement is dependent melee you wear ?
    If it were , a mechanical balanced and official movement should not be equal or equivalent use coptering that parkour?
    The coptering is not a mechanical movement , it's a bug that allows you to travel long distances without consequence.
     
    Why evade the concept of free choice ? Well, if we really put us think to be equally quick , we have no choice.
    If I decide to go "Sword Alone" I am forced to choose the melee give me more movement speed. But why?
    Why is dependent the  Warframe movement speed, on wich one melee you choose?
     
    Suppose you choose Rhino tank at the expense of speed and limited stamina , well, I just simply equip
    A "bo prime" for example, and ignore those disadvantages .
    Now imagine if we equip one Tipedo , when enabled for pvp

    Coptering%20example_zpsundqfu3e.gif

     

    Air%20example_zpsebpippnt.gif

     
    It overlooks the point of having different mechanical moving, speed, stamina consumption or tactic.
     
    A game mechanics made ??to move , using resources stamina and based on the configuration of Warframe and not the melee , be faster or slower in that
    is based on parkour
    Otherwise, coptering adopted by the community so it is not a mechanical Official game , unlike the air strike made
    to cope aerial enemies in pve mode. The impetus provided by the mechanics, is rare , that should give you an eye .

     
    Who use it to move, it's something different . Same with the Spin.
    Not all melee , are with the possibility of using for the coptering in the same way it is used the air strike .
     
    One idea was to increase the % stamina used to limit the excessive use of " coptering " but as would affect negatively
    Spin if you are 2 different things, but start from the same mechanics ?
     
    Current issues provides the coptering in pvp , could be seen differently, but still a problem,
    for the current game mechanics , and the free choice of the player. Leaving aside the exploration at different levels
    making each game a race to see who covers more distance with Spin.
     
    Making the pvp mode , something rather ' copter to win " , depending on who has the melee  with more range covering with a Spin.
     
    Being able to repeat it countless times without any restrictions , providing almost total " invulnerability "
     in pvp for speed and long distance that allows you to cover
     
    On the other side we have the problem that gives the spin , being able to spamm in the same way countless
    Sometimes , becoming hard to face in pvp but being an advantage in pve , low consumption of stamina and significant % damage .
     
    the easy and overuse of Spin allows us to uncontrollable spamm unrestricted , facilitating the use of "macros "
     
    Why not take the possible idea of ??removing the ability of the spin in the melee ?
    See us reduced to respect the mechanical gaming , current , speed and stamina and tactical use different aspect , the sword all equally.
     
    Another idea would significantly increase stamina consumption when using melee to limit the excessive use of the spin and coptering .
    But why should I be so limited the use of the sword , if it should be more difficult to learn to use , make it more difficult?
     
    faced with people who only come with prime bo equipped and only dedicated to rush from one base to the other ,
    They talk about ability to use that, and skill required to master, but do not need
     
    Why we are affected , those who decided to choose a weapon for melee damage it does , contrary to those who used it to move ?
     
    Why the speed of movement, is dependent melee weapon you have equipped ? There should be one thing, independent of the other ?
    I must choose move quickly  whether or do damage depending on the melee that has equipped ? And if I choose to do damage, why I see in front of such a disadvantage ? What happens to the balance that everyone should follow?
     
    Or completely remove excessive impulse that causes air strike and coptering in most of the melee ?
    It would make possible coptering , and spin 2 different game mechanical , without one being affected
    on the other?
     
    Have the same ability to move with parkour, that using coptering ?
    If I have the coptering that allows me to cover half of a map, in one movement , why should I choose to use parkour ?
    In the last revelation of Warframe , coming this a new faction , and the long-awaited ( by me) " Parkour 2.0"
    A complete remastering of the current mechanics of movement.
    In what way could solve this change , the imbalance is causing the coptering in the movement mean?
     
    I would like to know the opinion of you , and someone from DE.

     
     
     
     
     
     
     
     
     
     
     
     
     

     

     

     

  10. ...well, that's the point of my suggestion - to make it EQUAL between all melee weapons in pvp

     

     

    yeah... in pve

     

     

    why bring up a nikana? It's not even in. Why bring up spoiled strike or fury? They're not in. That's pve stuff. We're talking stricte pvp

     

     

    if the devs want to give all pvp melee weapons a copter equal to, an example, that of a skana, then they could. We're not tied to pve stats, they mean nothing. Just because a weapon in pve can copter or not does not mean it has to be the same in pvp

    U can do With bo prime, on pve and pvp.

    When they put other weapons and warframe "balanced" , everything will be as before, only will see Zephyr with Tipedo or daggers.

    The only difference between pvp and pve is there is Slide damage Section on melee

    Based on movement the slide is a game mechanic, and coptering glitch, the only reason they dont remove it, is for no complains as happend with Chroma.

    I do not see a section that says "Coptering" Stats in melee information.

     

  11. why? you could just make it equal across all weapons, on an acceptable level

    You cant, try to do that with a Gram, or a Skana.

    The coptering its not for all weapons, Zorencopter say something? What if i want to do coptering with a full Nikana with spoiled strike without Fury mod? I cant, Why? That Glitch dont work with all weapons.

    Now on pvp, u see all people using bo prime as coptering, Rushing and finish the match like in the vid.

  12. Why continue reducing the damage of melee weapons on pvp? Now we cant use it for kill just something more to move.
    Guns more powerfull on a "ninja" game? I cant kill now with fang prime or skana, Did u have see how coptering are ruinning the pvp?

  13. You are the one whining about coptering here. Who is the noob, the one that can't shoot at people coptering, or the one that can copter better than you? With copter or without copter, good players will always be better than bad players. If get copter nerfed, people will start crying about other stuff. Truth is, most of the people that come to the forums and complain about stuff are just players that can't handle being bested by a better player.

    So u ask for a spin nerf because u cant stop people spinning better than you?

    Sory but what u say makes no sense.

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