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spiralmenace

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Posts posted by spiralmenace

  1. actually co-signed because playing with volts who insist on enforcing my movement/melee speed every 8 seconds makes me wanna gouge my eyes out. i actually understand the movement system so i can get through a mission (usually faster than them) just fine without their "help" and i'm not a slide macro scrub either so melee speed is beyond worthless to me

    to be fair the less toxic solution to that is revert speed's area of effect buff and make it a pickup or just a self-buff again, but after how much volt players begged for it in the first place that'll never happen

    • Like 5
  2. On 2023-06-27 at 6:39 PM, Syahra said:

    they will not take care of any of those visual bugs, tell the costumers they lack time/manpower or are on some kind of break after an update. It's actually kinda sad seeing how many little things are just left by the wayside. Just try and sell us the next skin or prime access.

    boy, this feels like it rings especially true with the current heirloom bundle debacle. i bet they'll cave on that one before this four and a half-year-old bug gets fixed

  3. On 2018-12-26 at 6:18 AM, spiralmenace said:

    title. screencaps use anspatha and plaga braces, but the results are same regardless of chosen brace.

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    EDIT 5/24/22: title edited for clarity of issue, many more screencaps and explanations further down thread. it's been 41 months since fortuna release with no fixes, and the only time the problem's been acknowledged it was somehow made worse. this should have been hotfixed in january 2019 how is it *still* broken

    EDIT 10/22/22: going on FOUR WHOLE YEARS since this has been broken what is the deal here!!

    quote from my prior thread on the issue. i had some documentation from this year in that thread that was deleted after it was necroposted, it's attached under the spoiler here:

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    there were some more interesting thoughts further down thread than that but wayback machine could only grab so much. the main theory i'm currently running with is that the parts are reading as "correctly aligned" in the model editor insofar as the XYZ axis numbers say what they're supposed to, but even a cursory look at any crafted amp ingame tells a completely different story.

    i'm not gonna lie, i really do prefer using the operator over the drifter because of their customization options like unique amp models and all the outfits that have accumulated over the years. i'd really like to see this issue fixed before another four years of it come to pass.

    • Like 4
  4. title. basically chargers, despite their unique model based on the athletic body type, still have the "base model" associated with bulky kubrows. it makes virtually all armors appear extremely ill-fitting and at worst, floating away from the pet's body. i can understand that this might be a hold-over from when they still had the infested charger model as a placeholder, but even back then none of the kubrow armors actually fit them for clipping

    it'd be cool if existing chargers could get an adjustment to use the proper size skeleton at some point

  5. apoc weapon family needs increased range, desperately. they're the only ones still sitting at 500-1000, and being the only RJ armaments that deal particle damage is absolutely not a worthwhile tradeoff for that. i would suggest tripling it, 1500-3000 puts it at slightly less than carcinnox as a balance for its significantly increased power

    8e4f1d76cf09c82c343cceb34722cc68ad077263

    comparison with cryophon. fix please

  6. 12 hours ago, Timepool said:

    Still borked to all hell here, is this some rare thing? Surely someone up there has noticed by now?

    if i had to hazard a guess i'd say it hasn't been fixed because literally all of DE's art and graphics people are tied up in future content. still doesn't make any sense because this cannot be more than a 10 minute rotation axis fix

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