Wolfnrun
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Posts posted by Wolfnrun
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That is AWESOME!!!!
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Im super excited! =-) I'm not sure what the size of the mobile shield will be but either way this is a win! Next is speed and shock
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I think its all preference, but war is mostly impact based despite having a high number in damage. I'm not a fan of impact on a melee but what it all boils down to is what and how you're going to use the weapon
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11 hours ago, LifeNine said:
This might be of interest to you. It's the last dev stream a few weeks back where they discussed some changes they are making to volt.
I am aware, shock alone didn't have much change though and I wanted to add on
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Wow, thats awesome! Thanks for presenting this to us!
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20 hours ago, Second_Measure said:
Pure respresentation material - Frame with Operator shown as a team.
Warframe operator relationship =-)
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For an ability that deals only 200 damage and a short stun duration from a burst of electricity, shock really tends to be a bit of a let down when it comes to higher enemies. I have a few short list of changes that I feel are very simple and will be a welcoming addition to the rework. Some may argue that shock isn't damage based and is based off the proc. However, for this to be true, the stun duration would have to be longer then it currently is. Below are some of my changes of interest for a balance of damage and CC that I think are worth taking a look at
Damage increases by 500/600/700/800 on the initial target then chains to 7/8/9/10 enemies dealing 50% of the damage over a 2/4/6/8 stun duration
Synergies with speed : If Shock is cast while shocking speed is active, shock will chain to 12/13/14/15 enemies with a 7/8/9/10% longer stun duration
Synergies with overload : If shock is cast on enemies affected by overload, they will increase the damage output that is released to nearby enemies. If speed is active, shock will increase the stun duration on overload enemies by 1/1.5/2.5/3 seconds and chain to 17/18/19/20 enemies to stun more enemies
I think that these changes would complement the rework very well and go hand in hand with the rest of the abilities. Let me know what you guys think =-)
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2 hours ago, (PS4)robotwars7 said:
desecrate I can understand, because many Nekros users build him for farming, and that's fine, but Shock? who even uses that? every Volt I've ever met builds for Speed or overload, and very rarely for Shield. I don't remember ever seeing a Volt spam Shock for the whole game..
guess it must be newer players choosing Volt (like I did) , and people using it in Conclave.
You have to spam shock for it to deal a decent amount of damage since it deals only 200 damage with a 2 second stun duration, makes sense to me
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Increased reload speed, fire rate and being faster have been proposed so many times! I Would love that along with a 3X longer duration. Increased shield recharge? So an Innate fast deflection? Wouldn't make much a difference I don't think
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Eh, maybe next week
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14 hours ago, Aquasurge said:
wait, as in a cube?
No, but now that you said that I think that would be pretty amazing! I was actually referring to the current shield being 10m in length and 10m in height...for the sake of protecting excavators
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4 hours ago, Aquasurge said:
maybe, but if speed reduced enemy projectile speed instead of accuracy........
I guess that could work?
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7 hours ago, Nether4 said:
Thanks, although, you have to admit, i made too much typo errors XD
No you're fine, =-)
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12 hours ago, Aquasurge said:
well according to the wiki:
- Can be used avoid enemy fire due to reduced enemy accuracy when moving fast and dodge almost all Corpus shots since their weapons' projectiles have travel time.
I guess Grineer are a different story
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Volt wants his deluxe skin to!!! Rework and all!
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19 minutes ago, Aquasurge said:
try a corpus mission bruuh!
Well what about grinner?
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9 hours ago, Nether4 said:
I think that,volt's 4th ability should be replaced with somrthing like a "charge" type ability, like if you hold 1 he will consume 100? (or lower if you have efficiency mods) immediately, and then can be "charged" as i have said (typed lol) already and strengthens damage when you charge and then after chargingdeploys a stronger electric bolt (i mean stonger than his current one) and strikes a random enemy so it doesnt get too op but transfers to another enemy if its close enough, and then gets stronger iff passes through an electronic-powered enemy (like heavies and moas) and gets weaker when it passes through normal ones, (but i personally think this is too op lol)
I've seen a bit of that around here, would be interesting to say the least
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On 4/17/2016 at 5:39 AM, Aquasurge said:
it's already a thing while running under the effects of speed.
Well I haven't seen it
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I think a simple solution to this would be a 15-30 second timer for you to get all that has fallen
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On 4/17/2016 at 5:40 PM, EmptyDevil said:
CrudShuzKong is correct, that is the main purpose of this idea.
Constantly buffing the abilities could lead down a slippery slope and strengthen a CC-centric gameplay. You will eventually always be hit and when the damage reaches the point of oneshot killing you, the best tactic is to continously lockdown the enemies and map with CC. Frames should have a small sliver of survivability without utilizing powers. This would give squishier frames that aren't CC/tanking focused the ability to survive such high damage.
Without a Shield Gate, we'll continue to see things like this for certain frames:
That's just so depressing! I have to agree! I have to!
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What if ES stationary was an 10m by 10m wall? I just thought of this and figured I'd share my input
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Woah, this seems awesome! I like this!
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6 minutes ago, Kotsender_Quasimir said:
i know this is a "classic" by now, but still from current occasion: volt's shields practically become a prison after reviving, because one can no longer shoot through them.
i soloed todays sortie 3 mobile defense, it was ugly: after dying from some AOE thingy behind shields i had to leave the defensive target to be able to shoot enemies, especially troublesome with those who had already walked through the shields to destroy the target up close: THEY could hit it but i couldn't hit THEM without getting into suicide range. :I
this is terribly broken and well, for quite a while now...
(at least the trouble was worth it as i finally got my final snipetron part as reward :D...)
I much prefer something done as I feel your pain
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4 hours ago, Hemmo67 said:
he loses the electric beams from all electrical thingamajingas :'(
and i realy loved to stay in air and blast electricity into my enemies :c
How about a spin while going up in the air and then releasing electricity?
Server, you amazing guy.... (Volt Rework Update)
in General Discussion
Posted
My only real problem is that my secondary isn't crit based so if firing threw makes for a 100% Crit chance I would be pleased