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Zsword

Hunter
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Posts posted by Zsword

  1. 20 minutes ago, Muxailo said:

     

    Valence Fusion in-game: "Dismantle a matching weapon to transfer a boosted version of it's innate damage bonus to this weapon". No any words about transfering Forma / Catalyst. It do what it says - transfering only innate dmg.

    And the point of this topic is feedback on why that's bad, and I agree with the TC on that front. Or maybe present a window to choose your element of the two and/or which 'forma set' you want to use, as I can see complications in potentially trying to fuse two weapons that have BOTH had forma/catalysts/lenses fitted to them, which I would assume is why the system is in it's current iteration.

    I'd also agree about opening a ticket on it in the meantime to see if they can revert to the old variant you had or some sort of happy medium. I don't know how the account logs work, but it's a start.

  2. Tonbo, if you want a traditional warscythe.

    Reaper/Hate are already super traditional as is, maybe their handles seem a mite on the short side but really the main thing anything is missing as far as farming scythes go is the cross grip used for leverage and to not murder the wrist when holding it at the horizontal angle typically used for farming.

  3. One thing I feel like people don't appreciate is the alternative is -worse- to play with.

    A limbo who only presses 4 and 2 looks really dull and that's kinda frustrating, but there's a very, very special place and aggravation in the alternative of having Limbos that use 1 and 3, while still keeping the defense targets just as safe. Actually safer: Sentient Laser/discoball/tornadoes don't transcend the Rift, they actually transcend time, if a sentient who's laser is active is in the alternative plain, it doesn't hurt you, if the sentient is in the same plain as you, has an active laser/tornado, and is time stopped, then the 'frozen while attacking' hitbox, can hurt you.

    That's just how Limbo's kit works, entirely by design and intent. He's a frame with a high skill ceiling of shenanigans that no one should ever use in a party setting cause it is, not fun wondering if I can shoot the bad guys or not. At least with Stasis Cataclysms, I can readily Identify, thanks to the big lines on the ground saying 'you both need to be on this side to fight.' Either both in, or both out. The Rift visual on enemies is a fairly subtle black ephemera and trying to ID that in a fire fight as a Limbo is pulling everything and anything in and out is, challenging to say the least. (even as the limbo.)

    That being said, I do wish Gara Walls and Snowglobe and similar CC was brought up to even be on the same scale that limbo can bring to the table, cause Limbo is an absolute when played the Party Friendly Easy Way of mingle in the bubble or out, or the Great Limbo, the one all and mighty lord of the rift and now one is allowed to do anything go sit in your corners of different dimensions I said your not allowed to play with each other for I am a psuedo GOD.

  4. As someone who never uses stealth (on purpose) I do greatly enjoy Octavia's pure power with just a smidge of paying attention to timers. That being said, I'm also someone who can stomach playing Harrow casually and you want to talk about ability maintenance, Harrow spends more time casting than shooting as the frame who's by far the most built for gunplay.

    That side rant aside, Octavia is a fantastic frame who has multiple viable 'just one thing' that drives people away: Some people don't like maintaining her timers, others wish her abilities had a more active role than passive, others don't like the music or her base stats. I mostly don't mind any of these, but due to so many people disliking it, I avoid playing octavia as a sort of courtesy, she's a frame that can be so strong, or so annoying, people don't like seeing her. (This is a similar reason I don't play Limbo barring on request/necessity.)

    • Like 2
  5. 5 minutes ago, Marine027 said:

    Those you can put atleast in the Exilus slot tho, this is basically forcing you to choose not just between, balance strength or focus on antoher stat or suvrivalbility but simply because you might not like the passive, abilitys you not have to use and optional, same as weapons passive should be toogle at best for such frames then and not "fixed" with a mod like this.

    It not adds a change in playstyle or gives slight bonus or advantages for this slot like the other augments, it basically is a glorfied on/off button for a passive.

    I'm pretty sure the passive mods are, exilus mods. They're effectively Power Drift alternates.

    • Like 7
  6. To the people arguing semantics over 'Tau is an element' or not, here's some facts:

    1: 'Element' is a common game term to refer to a damage type.

    2: Warframe does not differentiate between 'physical' and 'magical/elemental/special', damage. The only difference as far as dealing damage is concerned, for a long time, was IPS/physical was triple weighted for Status chance, this went away with Warframe Revised. There are still differences as far as modding to deal more damage goes. (which if you ask me is silly and I think the physical damage mods should add damage the same way the elemental ones do, this was how it worked in Damage 1.0 and boy do I miss that)

    3: Sentients have a unique damage type that they deal that has it's own armor and resistance checks, this factors into not only the bonuses from the Umbral mods, but also Sentients fighting other factions. At this time, this damage type, or 'element' is called 'Tau', in reference to the Sentients base of operations/current home being Tau.

    4: Currently no real 'psuedo science' has gone into why Tau damage is different as far as I can see, from what I know of the Sentient there could be 2 versions of this: Tau damage is outright obliteration of materials damaged by it, no fancy bullet hole where flesh was pushed aside, no carbonization of flame, just things are there and then they're not. That or it's a sort of chaos/assimilation damage that makes things just kinda go subtly wild in it's own unique way.

    WITH THAT OUT OF THE WAY and on to the topic at hand:

    I feel the Basmu is fantastic for the way all it's little systems work together. Not sure if I'd say it's MR11, but it's a real status happy AoE puncher with innate electric to make everyone just storm damage across a crowd. It has a ton of fire up time if you never bottom out, rewarding trigger discipline and active take downs of targets, though that means it's not great for blind suppressive fire.

    One thing I want to mention is, this is like our second -pure- sentient weapon? (We have a few Corpus Hybrid weapons but I think the Shedu is our only other sentient only gun) I see it as being our Sentient 'Braton' as a basic, general purpose assault rifle, and boy is it great in that role, compared to say a Grakata or Dera.

    EDIT: Bonus tip: Harrow loves this thing.

  7. 59 minutes ago, BlindStalker said:

    I don't care about the user calling my favourite bow weapon trash anymore and this becoming the "common viewpoint on Artemis Bow" from most players. @[DE]Marcus I care more about the fact that you guys have done NOTHING to address Artemis Bow being power-crept to oblivion.

    I just want to say my statement may of been a bit extreme and I was quoting myself in a moment of weakness, and I always support people playing a weapon cause it's fun. Just, when in the moment, that understanding can slip the mind. You did continue to fortify the point I was intending to address: The Artemis Bow under-performs for its grandeur. (IMO, not just compared to its competition of bows, but to other exalted weapons, no other exalts cost energy per swing/shot.)

    When I made my post I had no idea the Cernos Prime had the same multishot dynamic as the Artemis, which makes my main thought of 'maybe it's a coding error' irrelevant. If Cernos P can have it, so should Artemis.

  8. I've seen this before but I assumed It was the game filling in for knowledge I already had: I knew one requiem from murmurs, and knew it wasn't the first slot, so put it in my second.

    I blind guessed my first slot, and the already known requiem was not for the second slot, and it marked off my third slot as wrong (because I would have known that my known requiem would have to be in the third slot, or so I thought at the time.)

    In this case here, I, don't know! Maybe it is a bug.

  9. 23 minutes ago, [DE]Marcus said:

    The Split Flights Mod, upon hit, drastically increases multishot while reducing accuracy for a short duration for bows. Making this Mod pretty powerful in the right moment!

    Split Flights is not compatible with Crossbows, the Lenz, Ivara’s Artemis Bow or the Kuva Bramma. This is intentional and completely our bad for not exposing that truth beforehand.

    While bows like the Lenz and the Kuva Bramma see plenty of use across the board, they already vastly outperform regular bows in terms of multishot and AOE damage. Split Flights give these regular bows a chance to still be viable options to fit your playstyle by increasing multishot. Extra multishot for the Kuva Bramma or the Lenz would remove any realm of choice for what bow to equip, as they already do an incredible amount of multishot! 

    Sorry for any confusion this may have caused!

    While this does a great job justifying for Bramma and Lenz, I'd appreciate some elaboration on why Artemis is excluded as well, it's already a fairly underutilized tool in Ivara's kit as by far the weakest exalted weapon, costing a ton of energy for very little gain, and is already a barely utilized tool in her kit as far as I've seen; most people play her exclusively for prowl and quiver to work in Spy vaults, or pickpocket extra loot from uncommon spawns. It's actually gotten to the point where I found myself low-key -judging- someone for using Artemis cause it's kinda trash.

    • Like 10
  10. Well, the reason I both see and don't see it for Artemis is the Artemis is the most mechanically unique bow in the game, and actually fairly unique amongst all weapons due to how it's charge works: Artemis charge doesn't affect damage, it affects the firing angle of the arrows, and it also has innate multishot. There's very plausable some spaghetti or exploitation due to the 'stacking per hit' of Split Flights and explosive/multishot. One shot, instantly at full stacks, second shot, nuke the entire map with a 360+ 'cone' of Artemis cause artemis has unique interactions with accuracy stuff too. Hmmm yeah, sounds like it could get really silly.

    That being said, Split Flights on paper has always sounded trash to me. Crossbows are already the underdogs of the bow world, why take away something that seems built with them in mind?

    • Like 1
  11. 6 minutes ago, 844448 said:

    Eh, is this using the new player card to make one's excuse valid?

    Oh yes, because growing the community and bringing in fresh souls to help fund and expand the game is something that's not worth factoring.

     

    The game is allowed to have endgame content, Eidolons don't need nerfed persay, because they are endgame content. Time limited events with exclusive items, should never be endgame content, it should be fairly accessable. Even if a new player can't use the gun, they now have a shiny thing to set as an objective as an incentive for them to keep playing.

    That isn't to say there can't be endgame rewards or 'tiers', but the main 'stuff' should be accessible to newcomers easily enough. In this case it'd be the weapons. Arcanes are nice but are definitely an 'end game' or even 'post game' concern, because they're nice but not 'necessary'. Now what is defined as accessible has some room for debate and error, but I know you're allowed to leave Condrix waves after, 3? I don't know off hand how long that takes, and how mayn points you get, but I'd say 10 runs should be enough for the basics. (maybe give or take for the victory bonus)

    • Like 1
  12. I for one, found myself starting to struggle to deal substantial damage with my Supra Vandal, well, out the door, and my Supra is far from a peashooter. I don't want to imagine how much it takes for more moderately geared players to try and tear these things down. Keep in mind: a global event should be accessable, globally. 25 is 'low' to most of us as is, but I expect to see Mk-1 struns and kunai out there and god that would suck as a new-sh player to have a big shiny event that you can't really, do.

  13. Hey Community!

    I see this misconception rolling around where people are stating Eidolons are Sentients when, they're not. Or to be more precise: Eidolons are as 'Sentient' as a Zombie is 'human'. It may look like one, but it's a whole other creature with it's own rules and concepts. Eidolons are formed from Sentients (or, A sentient?) but that's where the line is drawn. This mostly came up with people complaining about cetus knowing about sentients like it's yesterdays news when they're supposed to be a big secret head turn affair.

    I also had to take a deep breath cause I was mad at first that Wisp was affected by the magnetic Water in spite being what I see as a sentient based frame (i realize as I'm writing this that sentiment may of been purely of my own manufacture from her visual design and drop location), unlike Revenant, who is an Eidolon Based Frame.

    ./rant/psa

    Not sure what I wanted to get out of this, but hey, discuss, or not. I feel better for getting this out of my system. Take care, Tenno.

    • Like 4
  14. From what I read, it sounds like you might be reloading early? I don't have the gun to play with myself yet, but it does say you have to 0 out the clip to initiate the heal in the description. (This mechanically lines up with the Shedu, our other 99% sentient weapon, which emites its cleansing pulse only on 0.)

  15. Other than Dual Split swords, I can't think of any weapons that I even use different stances on, and even then, when the stances are different polarities, I generally stick to one stance for a particular weapon type, and could just NORMAL forma the stance slot to match that polarity, if it was the efficient option (cause you did list plenty of other mods that a forma would save you as much drain.

  16. A part of me flashed back to the release of damage 2.0 when people were originally clambering Excalibur was useless. Back in the days before exalted weapons, and Radial Javelin was Excaliburs ult and it was one of the best ults in the game because it completely bypassed armor for a solid 1k+ chunk of damage.

    But to add to the discussion at hand, every frame has its quirks and is useful for more or less things than others, particularly with specific builds. Excalibur is rather meant to be your king of general purpose and I'd say he still does it, alright. Umbra's powerful mods and unique sentience definitely gives him an edge, particularly for people who like going Operator (which is a tool people under utilize barring Tether/Energizing dash).

    That being said, he is a strong, plot frame. You can't skip him, he comes with a decent modset out the door, and makes for a great stepping stone to work into mid-endgame.

    • Like 1
  17. Breaks are always good. Founder days and I'm 'only' at 1150 hours play time.

    At MR 26. two thirds to 27.

    ... coming back to having a whole new world of content to explore is always a blast! The only thing that sucks is the impossible/effectively impossible gear to get from missing events (Glaxion/Spectra Vandal, Plague, Wolf Sledge, log in rewards) really hampers on my complete live arsenal goal and is by far the biggest drain for my own interests. Especially those loyalty rewards, there will be a point where my only form of progression is logging in.

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