Jump to content

Zsword

Hunter
  • Posts

    544
  • Joined

  • Last visited

Posts posted by Zsword

  1. I don't know how people think getting one shot from every direction with no input on the matter is 'fun', that's not good or interesting encounter design. Barring her invuln phases being too long, Exploiter is a beautiful fight, and Profit Taker has the core to be a similarly engaging 'dodge or die' fest from what I can see, without the 'slow' invuln phases 'dragging it down', but the adds everywhere just turn a piece of art into, a scrambled chaotic mess using artificial difficulty to appease no-life try-hards who only want to play Chroma.

  2. Hey guys, before I bring this over as a bug report I just wanted to see if I could get some confirmation or science going. A buddy asked how good the Kuva Ayanga was for PT, and at the time I didn't have an Ayanga so didn't know, but decided to do the science now that I have one.

    Unfortunately, Profit Taker is a garbled mess of trash that makes it impossible to tell what's going on normally, between all the adds one shotting you, team mates never taking care of their own reinforcement beacons so the one shot trash is spawning in the 50s (count wise) with Jackals and Raknoids adding to the one shottery, (I seriously don't understand how Chroma's keep their energy and health up with the endless mag procs and one shots that happen here.) that I couldn't really get a GREAT answer, BUT, it looked like Profit Taker never took damage from an explosion, only direct hit damage from the 'nade registered anything.

    Has anyone else noticed this or is more patient for the carnage to confirm this for me?

    Many thanks in advance!

  3. 26 minutes ago, taiiat said:

    they might be annoying but you literally need those Enemies for Ammo and Energy.

    If that was the case they wouldn't be more durable, lethal, and more resource consuming than PT herself, the raknoids that spawn when someone leaves a beacon alive make PT seem like a ratel.

    There's 'annoying' and then there's 'they're more of a boss fight than the boss your fighting.'

  4. Title covers most of it, but pretty much the main limiting factor to this fight is the giant, overly aggressive and massively overtuned berserk flurry of trash that will happily (effectively) one shot any frame not built to be immortal, and even one shots some of my 'immortal' builds that I take to say, Arbitration like it was nothing. Can't do anything in this fight without being instantly merced by a stray Dera shot.

  5. 1 minute ago, Marine027 said:

    Sadly this, the alternatives make this mode irrelevant on top of the bugs, but ignoring it should not be a option also.

    I'm going to have to point out the counterpoint you provided in the same sentence: The bugs. I'd rather not have the 75%+ 'Unkillable siphon' force me to abandon instead of just extracting and keeping the already earned affinity, credits, potential assassin drop, ayatan stars, .5% drop mod, etc.

  6. Two things with this:

    1: Most people nowadays I feel run the Kuva missions for the Requiem relics, as there are plenty of other ways of to get Kuva itself that isn't the Kuva siphon minigame.

    2: Kuva Siphons are SUPER buggy and generally not worth the effort to see if they aren't bugged out.

    I'm sure there is someone on the other side thinking 'I'm tired of people actually trying to do siphons like they're worth anything. If you want kuva go start survival and let me get my dang relic already.'

    Now I personally do try and give the siphon a go whenever I'm running one as a courtesy, but I've used maybe 2k Kuva ever in my WF career and don't know what to do with the hundreds of thousands I'm sitting on already.

  7. I actually really like this idea, something to use as a 'trash' trade that has some personality to see who's been receiving or sending gifted or bulk trades.

    I'm not sure how I feel about 'limiting' how many there are, but I do like kinda keeping track of how many have been passed around/how many times. It'd give me a reason to make sure I have an emblem on my effectively solo clan.

    • Like 1
  8. It'd be nice if Pistol Shred existed, and if Shotgun Shred's secondary stat wasn't garbage: 15% reload speed for 15 mod capacity or something and a humble 1.2~ meter of punchthrough? the mono punchthrough mods are way too expensive to be worth the slot, even if I am someone who regularly shoots at doors on my way trhough with my Supra to clear the room before breaching.

    That being said, I feel like adding Damage/shield pen with punch through would bring in the next age of Soma and Baza rather than boost more middling 'single focused' primaries/secondaries and, that's something I'd rather not think about.

    • Like 1
  9. Okay, the towers we GO TO on a regular, are in the void. Even the Derelict ones in Veiljack are an outer shell that the first thing you interact with is a void portal to take you to the void. The Unum stands as an exception with its tower (which the Unum is very likely just the neural sentry using the Quills as its own version of Corrupted but not insane/perverted like the ones for Void Missions.)

    • Like 1
  10. 2 hours ago, (PS4)LoisGordils said:

    If it affects damage, it's not an Exilus.

     

    42 minutes ago, CloudATL said:

    It's a rule ? Didn't know about that, ty

    That doesn't apply to Warframe Exilus. The Drift mods and the Passive Suppression mods show you can increase damage and slot into the Warframe Exilus slot. Modding to completely rework an ability is worthy of an exilus. It's not a straight buff, (as people have discussed it's wildly considered a nerf) it is as close to being a complete overhaul of an ability that any Augment mod has gotten.

    Artemis is, in my opinion, by far the worst exalted weapon in the game, outperformed by many equivelant weapons of its class with no benefit to having it active, it costs a ton of energy compared to other exalteds, all on top of having a frame with a fairly niche kit already, when the other exalteds are on more generalized frames who can hold their own in most types of content without it.

    Right now Ivara at least keeps her playtime up as being a niche frame, where she is exceptionally strong in those niches (bonus loot is nice from prowl, queen of spy, master of the conservation) but using her outside of those is, ugh. You can, do some work, but it is very much an uphill battle that other frames can just do better.

    • Like 3
  11. 1 minute ago, (XB1)Grimsley Clause said:

    I've been talking about this extensively as there's been a severe nerf mentality.

    Everything is nerfed now. The action of a few things nerfs an entire group or mechanic to keep things consistent on a lower level instead of buffing things to match the level of the stronger item. This event clearly shows that we have little options to perform exceptionally, and having things buffed every now and again to give us some more options instead of creating metals would be amazing. Hard to be excited for updates now as it's boiled down to "Oh boy, it's Tuesday, what's getting nerfed now" or "Welp. There goes that incredibly useful mechanic that's been here for years."

    To TL:DR my post and maybe help clean it up, though it is mostly going to boil down to, what Grim has said here:

    Limbo is what we play when the tools we want to use don't work.

    Don't take away the tool that works.

    Give us more tools that do work.

    What do we have? Frost, doesn't work. Gara, doesn't work. Khora, didn't work and got nerfed anyway. Vauban, doesn't work. By their powers combined they may be able to keep Gara and frost shields up long enough for Khora to mend the damage that is level 120+ sentient lazers nicking the oplink and exploding it nigh on instantly but still required a full squad of cohesion that is just, unfair to expect of the playerbase as a whole.

    Now the updated point values don't require a full set of seventeens. I did a 3x11~ today I think it was, roundabout. No Limbo's, one round with a frost, one round with a Slowva, and I forget the third, and we still pulled it, closer than I was comfortable for seeing clearly highly competent players trying their darnedest to save the day. I tell you what, I'm at a point in the game where if I come in with realistic expectations (Defense vs. Sentients) and a build appropriate for it (Wisp motes are great for damage, CC, and durability for everyone, Breachsurge is a fantastic CC tool with more damage behind it and some mobility if I'm out of position. It's defense based so I can fairly reliably expect pubs to want to play a Gara or Frost at least, or we'll defend with damage and our selves as needed. Bring a puncture primary with corrosive, an impact secondary with radiation, and Paracesis as a just-in-case to handle that adaptation everyway possible), I should keep up fine, I shouldn't even struggle. That's the nature of the game, identify, adapt, overcome.

    I brought in my tools, and got destroyed. That's, not a good feeling. Frost bubbles couldn't keep up, and I, admittedly, underestimated how much the sentients would be swarming. The most we've seen in a single encounter up until now was still just 4, maybe up to 6 at the Anomaly Murex if you chained the rooms into a single 'fight'.

    Now, this was all done with very standard practical player knowledge, not even close to, a cocky mentality coming in (cause really, starchart sentients aren't exactly difficult with our familiarity at this point and you already had to gear for the Veil-grineer for the Anomaly, which was plenty for the Sentients there.) and I took all the requisite precautions short of taking bubble matters in my own hands.

    Knowing these are, more than a little overtuned to be an event, wouldn't of taken much of player input from a basic test build, if given to some live players to fiddle with. Though maybe that's just me, still fanning some of my own flames because of current content. I seem to be on a livewire to try and derail this at this time of night, so I'ma leave this to be my last response for now and go sleep it off. x.x

  12. My thing with what I've read of Corinth prime, and I mean read cause Relics are cruel so I haven't had a chance to science it:

    1: The oversaturated and utterly asinine reliance (I'm using some harsh language here but I feel strongly on the matter as a whole, but don't have time to elaborate nor is this a topic for such things) on having weapons with alt fire modes where one mode is crit and the other is status that is becoming far too much of a trend that doesn't add anything to the gun.

    2: Crit shotguns are a joke because shotguns have the worst set of crit mods by far.

    3: One of the original guns main identifiers is gone as I destinctly remember the advertising hype for the corrinth was 'HEY Tube fed shotgun lovers! :D' and it is very much a satisfying weapon type to use in it's own nuance, just like how people would lose their minds if we had a Tigris variant that had a proper magazine as opposed to being a break action double barreled shotgun we all know and love/loath.

    4: Downgraded secondary fire. Warframe is busy enough between abilities, enemy nuances, positioning, map and terrain awareness, ally awareness, etc, that adding in a manual detonation to the flak cannon just sounds, pointless. I'm actually glad I read about it here otherwise I would of brought it up as a bug when I did get it because the auto airburst was the other main identifier of the base gun, I don't want another Penta.

    My hopes aren't up, but I mained a Gorgon and just know had the Supra Vandal supercede it, so I'll see how it feels as someone who's lived 3+second reloads his WF career. Suppressing shotgun is go? Or maybe I'm stuck waiting for Kuva Sobek?

    • Like 1
  13. In all fairness, its things like this that I wish I had the resources (namely: internet) to be a content creator of sorts and have a small forum of discussion to banter back and forth with while being able to do some live demonstrations.

    With our most recent, hot-hot topic of the event, people complain about Limbo being overplayed, but I look at what is being thrown at us and ask 'what else are we supposed to do?', Sentients are, the end game enemy right, the big bad, and they're being thrown en mass with their massively damaging tornado's and disco balls and blinky chests to slaughter us, and in no small amount of time will start succeeding handily.

    Now I don't know all the best ways to handle it, but I know one thing about the WF community itself: No one, likes playing Limbo. The reason why depends greatly between players but could be loosely narrowed down to 3 types:

    1: 'I don't understand him.' He's not the easiest frame to wrap your head around and some people just wanna bangbangpewpewIronskin/Snowglobe/Wardinghalo/Crush/Peacemakers/plentyofsimpleabilitiesgohere.

    2: 'He's too easy.' Once you do wrap your head around him, he's super cheezy, but that's also his, core design and theme, to an extent.

    3: 'Other players matter.' which I'm quantifying this to both the 'people complain if I play him' and 'people may get confused if I play him' and anything in between, this is where I'm putting the 'I actually like limbo himself BUT' team, cause that BUT is 99% of the time, other player input. Usually complaining.

    Now this event had some of the widest CALLING for Limbo I've seen, entire teams consistently begging for one to the point even I've dusted mine off and relearned the art of rift stepping, and still got wrekt once or twice because you can't miss a beat. There aren't many beats to miss, but man if you DO.

    Now, Nerfing Limbo as a whole for one faction, I think is actually kinda fair. Sentients are already kinda weird when it comes to dimension stuff, Limbo is weird when it comes to dimension stuff, whatever.

    When I started going 'wait what', is when they started taking away -other tools- from other frames that were of, questionable use, because when the live community has me hopping between 5+ junctions to a sea of Limbo and Mesa, the problem isn't who's too good. Warframe players, as a whole, as a community, and I mean the silent pubs who you hop in, get one mission, and disband, there is an understanding: You play who you find fun. If they don't work, then you start moving up the chain. Limbo and Mesa, are the top of the ladder. If they're being played in mass, it's not because, well they're easy and we want to cheese it, it's because they're desperate, and nothing else is working.

    So when we're in that state, and you start nerfing, the other answers that are already being decently ignored, you uh, aren't addressing the problem.

    Now, this has been addressed in a way I can, loosely accept in that now, 3x17 isn't the 'requirement' for your 5k points, the readjustments on that front make getting partials more viable, and partials mean more frame options.

    How much of this would a more active counsel being utilized have resolved? I don't know! I've kinda been wanting to rant about this for awhile and this has kinda turned into a place for some things so here we are and I'm trying to segway this back and that's, easier said than done. Somethingsometihng, Ninjas play for free and ninjas know what we're talking about?

    • Like 1
  14. 1 minute ago, (NSW)Greybones said:

    Oh #*!%, this is embarrassing 😅 I’m glad for the respect, friend, and right back at you, but I’m pretty sure I’ve been the fool in some of my other posts 

    No individual is perfect, which is why it's a council, a group. There needs to be debate and conflict: in order to make the wood smooth, sand paper is rough.

    You're definitely active, and from what I see you at least try to weigh in counterpoints and the like as opposed to blindly holding on to your beliefs, so hey. I'll admit I've never been a very active member of the forums, or any community I'm in, which I believe was why I missed the boat when last this idea was going around about potential 'community based design advisers'.

  15. Well, I'll be honest, if we were to look at it objectively, I would of asked a long time ago why a frame had a passive that was used as a nightmare mission modifier.

    Implying it's intended to be a detriment.

    Then add a companion who can give you -more- of it.

    I mean, it shouldn't take a council to see something doesn't add up there.

     

    Also, not only am I -founder-, so I'm super extra special, I'm a contest winner. Yeah, Valkyr Rip line Kills contest. Now, there wasn't specific placings in the top 5, but I'd like to think mine was number one. Style, fun loving, totally not getting absolutely shunted, nahp.

    This is, getting painful.

×
×
  • Create New...