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heisthex

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Posts posted by heisthex

  1. After host migration, if you died as a host, all affinity gone and revert to level that you first enter the mission.

    - Join Public. Enter as a client.

    - Level 0. killing normally in mission.

    - Reach for example level 29.

    - Host have issue, Host migration occur.

    - You are now Host.

    - Enemies kill you.

    - You lost all the affinity and revert back to zero level.

  2. Hydroid still need his range restored. The old Hydroid allowing us to experiment with different build based on mod, and tweak based on how much we want to create mayhem or CC on enemies. 

    The nerf over 50% of the range have make me wondering is the trade-off really necessary?

    It isn't fun to use him on map that is narrow corridor only since the reduced range was listening to players that use his pilfering swawms and ignoring players that like variant of builds to try any unique combination. Shorter range really limited to what Hydroid can be build and doesn't explore many possibilities for players to find.

    If the reasoning reduced range is because of bow down to Pilfering players request and avoid Undertow use in Interceptions?

    I will never know because the guy in charge of change have a stick up his ego so deep that players suggestion is "too demanding".

    Plus, the reduced range damage make use of augment mods for Undertow a huge laughing joke.

    ----

    PS: The stealth multiplier is broken, or new "nerf" (ha)?

  3. 20 minutes ago, Alanthier said:

    the puddle itself is small, but it does PULL things from further away apparently.

    But it make the aug mod useless because 4m radius is too tiny for teammate to stand inside to get heal long enough, it was useful for def sortie and now the nerf to the range is a way destroying the useful of using the aug mod.

  4. Skill 1 need tracking, the RNG randomly hit or miss is worst with the gutted range. Energy cost too much and charge is even worst case of more miss and hit with bad tracking and tiny explosion range. Doesn't seem to work when enemies are undertowed.

    Skill 2 is okay, but would like to see an explosion water fountain when stopped so enemies got dragged within got ragdolled for extra damage.

    Skill 3 is horrible tiny pool, why the range is cut down so much, why adding more range mod only add a tiny pool size of 5-7m?

    Skill 4 also got range nerfed...why?

  5. Quote

    Fixed built Exilus Adapters being offered as Rare Invasion rewards instead of the Blueprint. PLEASE NOTE this does not change the current invasion, but future ones.

    This isn't a "fixed", this shouldn't be called a "fixed".

    Revert back, the Exilus adapter blueprint is just a scam.

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