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xxswatelitexx

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Posts posted by xxswatelitexx

  1. None of the other warframes have such high maintenance as octavia, where her strength comes from having all 4 abilities running. 

    I suggest a minor rework of her abilities.

    New 1st ability - Music Toggle  which absorbs ambient sound and to increase her damage. This ability turns her 2nd.3rd.4th into a "drain over time" abilities.
    This no longer creates a fixed area but  a moving aura around Octavia. She can hold it down to create a fixed area of sound absorbtion which will double its effectivveness.

    Mallet becomes 2nd

    Resonator becomes 3rd

    Metronome 4th.

     

    • Like 1
  2. Sometimes hosts \ Bad Client results in clients stuck in infinte loading.
    I suggest having a timeout during Fly Phase if it hits 15s and loading has finished and still not entering game then it takes you back to your ship.

    In the Video below I waited 2 minutes before Alt+F4 as there is no way to esc out of it. 3 Of us are actually unable to load into the game. Pink Ship = Host. Red \ Purple \ Me are waiting to load.

    ( The cause can also be due to one client unable to connect preventing the other clients "Waiting in line" unable to connect also. The reason I know this is if that "Bad Client" Disconnects it results in the other clients being able to connect ) 

     

  3. Archwing was a failure for the past 5 years.

    The 6 DoF was probably a headshot to Archwing, which they immediately reverse course. 

    The only time people use Archwing is pretty much Open World Maps, or Railjack. Archwing missions them selves are pretty much dead ( with the exception of Neptune for easy XP ) 

    I will agree with one point making it modular won't solve the underlying problem. Archwing missions them selve need to be removed and instead incorporated into the main game in some fashion. Similar to our old Raids where one part was Archwing then you entered the main ship. 

  4. 5 hours ago, Educated_Beast said:

    Seems you guys never heard of a speed Nova, an essential component of any defence mission.  

     

     

    Speed nova doesn't help in Earth thanks to the pathing issues.

    Either they get stuck at spawn under the Defense Node. 

    Or keep jumping up and down the cat walks 3 - 4 times before moving some where else. 
    Back when Ash and Banshee were a thing you could kill them at spawn so pathing never was an issue, now pathing problems are becoming more apparent especially in Earth.

    Mars also has similar problems but not as bad 

    Other defense missions tend to have much simpler pathing such as Venus defense - the new uranus defense 

  5. Something about the map which causes so many pathing issues and enemies trickling in - it is sleep inducing. While you have to hunt around for straggelers making each wave painfully longer than it has to be. When you had Map Clearing banshee \ Ash \ Ember \ Mirage it wasn't an issue. Now the Great Warframe gods have all died, Now the map really is starting to show its age. 

    The best Defense maps are probably Sedna \ Saturn. 

    The most annoying Defense map hands down is the Roving Defense of Uranus.

    What's everyone elses opinions?

    • Like 7
  6. KNwgRBh.jpg

    This is probably an Ingame Model with a Photoshop Filter. That or its a Rendered Model instead of Ingame.

    But probably with the right color

    The biggest differences i am noticing
    Head is Larger in the image compared to Dev Stream
    Image the Chest and Waist seems to be a lot more proportional than the Model in Dev Stream
    Also the image has a lot better colors than the Yellow Stucatto look going. 

    This image looks amazing, what we got looks like was like a Cheap Knockoff. 

    This was the Khora Deluxe Concept

    y3j0jnvgm1w21.jpg

    The main difference seems to be the Garter Belt Location her Abdomen here goes straight down like other models.
    While the 3D Model shown it essentially "Pours out of the body" 
    The Art here has a neck matching proportions. While the 3D model looks like an elongated Giraffes neck.

    4vdVxgY.jpg

     

    • Like 3
  7. 9 hours ago, 0_The_F00l said:

    now throw a staticor charge in it.

    So fun tidbit - this is actually the maximum saturation of the effect possible.
    You try to add anymore it just essentially cannot be seen, essentially everything inside that bubble becomes "white washed" 

    The reason likely has to do with the Fissure explosion happening behind. If you notice there is a stream of white shooting from center to the top of the bubble. 

  8. 3 hours ago, Chewarette said:

    Not everything has to be an endo or kuva source.

    They'll likely let this resource die, until they add the possibility to increase the matrix by 50 more levels with exponential costs or something like that

    This is DE - they will just add a new resource instead. 

    • Like 1
  9. This issue still exists - if you place multiple canisters inside a thermia there is a chance after it "finishes" one or more will disappear.
    ( Not confirmed - but it could be because the other canister when spawning in world spawns under the ground and gets deleted by the game  )


    Even when "placing" a canister there is a rare chance the canister will disappear as you place it - preventing nothing from being placed.


    I strongly suggest using Scarlet Operation Method of placing canister instead which would be a lot more stable. 

     

  10. There is a room in Ceres.

    The first waypoitn is where the Siphon is the other waypoints is where the Kuva spawns.
    Essentially they spawn so close that its impossible to capture the one on the right because the second it spawns it gets sucked up.

    The one slightly further away you can only grab it the second it spawns, one second later it will be captured also. 

     

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