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Zeddypanda

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Posts posted by Zeddypanda

  1. "The Flamethrower is kinda weird 'cause it's so different from the fireball and quite dangerous for this frame. Basically you get flames over your frame for a Short amount of time and deals damage with the time around you  and not that fast. To take the right damage out of this skill, you gotta be near your enemies, it sounds like it could be cool as an AOE, and it should be just like all Ember skills it can do an AOE but gettin' near to the enemy and stayin' about 3 sec at the same distance is kinda dangerous when you're Ember, she's not that good at taking blows especially when a crowd is at it."

     

    Except she is good at taking blows. That's what Overheat does. When maxed, and with focus, Overheat reduces all incoming damage by 91%. You are totally immune to things like the vaacum of space and other such as well. The contact damage is simply a side-effect of a totally radical shield.

     

    "Her third skills is cool, if played with a team, it's easy to prepare the ring at the right moment for some infested match; Infested tend to rush in 'cause they can only attack at close range. What are the 2 other factions you say ? Corpus ? Grineers ? They'll always attack from long distance with their guns, they'll never get or move in your ring. The ring don' last that much to be some sort of Trap that would activate whenever someone walks in. (Although THAT would be a great idea). So if the ring gameplay were to stay the same I'd agree that at least it should give a proper aoe when gettin' at close range to do it. Hopefully puttin' a ring on doesn't take that long unlike FlameThrower but it's still hellah dangerous for Ember."

     

    Instead of waiting for the Grineer to rush in to you, rush into the middle of the Grineer (using Overheat) and cast it. If you've positioned yourself correctly, this'll totally murder them.

    "The ult is a real killer, but havin' to cast it for 3sec... AT CLOSE RANGE is just as dangerous as FlameThrower. "Wanna deal damage ? Risk your life then !". And it's not THAT overpowered, you go at close range and risk your life but it doesn't mean you'll be safe after that."

     

    Again, you have i totally backwards. During the 3 seconds casting it, you are completely immune to all damage. That's just the icing on a very murderous cake, though. The real appeal of World on Fire is something very few people have caught on to so far. I aim to showcase it as soon as I'm able to master it.

     

    Suffice to say, any accusations of World on Fire being a damage-based skill and therefore useless at higher levels come from people who think that

    a) Tens of thousands of damage per cast is not sufficient for higher levels of play.

    b) Squatting over a cryopod is eventually the only thing there is any point to doing in a fast-paced action game starring wall-running space ninja.

     

    If this is you, I would recommend you pick Frost instead. Frost is the opposite of Ember so if you want Frost you should not pick Ember.

  2. Synergies I've taken part in:

    -Mag's Bullet Attractor + Excalibur's Radial Javelin for massive damage and et cetera.

    -Loki's Decoy for gathering enemies so that they'll continuously be hit by Ember's Fire Blast.

    -Ember's World on Fire to eradicate most infested, clearing way for Excalibur to eliminate ancients with Radial Javelin.

    -Mag's Pull and Excalibur's Slash Dash for long jump record attempts.

    -Rhino's Iron Skin used to block Corpus laser grids, letting teammates pass by. (Okay that's not a synergy, but it's still neato.)

    -Ember's Fire Blast placed slightly off-center from Frost's Snow Globe to burn enemies just as they enter the globe, slowed down.

  3. What you pick up comes up at the bottom, name and quantity. You simply just have to remember which resource is deemed "rare", usually Orikin Cells, Control Modules, Gallium, etc. It's easy to miss, I admit, but it's there nonetheless. 

    I think you're misunderstanding my suggestion. I want the physical pickup to still be visible for me so I can mark it for my teammates. If I stood on top of an enemy spewing pickups like confetti, I would have no way of knowing where it landed if the item in question got hurled into me halfway through its flight.

     

    When you pick up mods, they leave behind a visible trail for as long as someone in your team hasn't picked it up yet that you can observe and mark; and when you mark it, the marker will say "MODULE" instead of "WAYPOINT". I would like a similar function for blueprints and materials. Since those are determined at spawn rather than pickup, the marker could even be entirely specific and say "NEURAL SENSORS" or "EMBER SYSTEMS BLUEPRINT",

     

    Having materials and blueprints displayed seperately from ammo and energy pickups is also a good idea, though.

  4. The wiki link says this:

     

    "Initial fire damage of 250 which continues every 0.75 seconds to a maximum of 3 targets. Total ticks of damage per target is x / x / 8 / 12. Damage is doubled against Infested, is affected by enemy armor and not increased by Power Strength (Focus)."

     

    Earlier today, I saw World of Fire deal 9200 damage to a charger. Did my eyes deceive me or was there some sort of headshot shenanigans going on?  That was a single hit from the initial blast of the power, no accumulated damage or anything.

  5. The use key does the following:

     

     

    1. Pick up a few things (datamasses)
    2. Hack consoles

    3. Open Doors/Lockers

    4. Hold to revive your teammates in the middle of combat.
     

    If it's all the same to you, I'd rather not get locked in some kind of martial arts move because I stood a bit misaligned relative to my dying teammate who has seconds left on their timer.

  6. Side ammo is not counted in magazines, it's counted in bullets.

     

    Hek = 7 pelts per shot
    Hek : 7 (pelts) x 6 (up close body shot damage) = 42 (damage) x (4 (shots) + 120 (side ammo)) = 5208 (damage in all)


    Strun = 10 pelts per shot
    Strun : 10 (pelts) X 4 (up close body shot damage) = 40 (damage) X (6 (shots) + 120 (side ammo)) = 5040 (damage in all)


    Boar = 6 pelts per shot
    Boar : 6 (pelts) x 4 (up close body shot damage) = 24 (damage) x (10 (shots) + 120 (side ammo)) = 3120 (damage in all)

     

     

    Bronco = 7 pelts per shot
    Bronco : 7 (pelts) x 5 (up close body shot damage) = 35 (damage) x (2 (shots) + 210 (side ammo)) = 7420 (damage in all)

     

    Apparently, I should get myself a Bronco.

  7. In regard to her other three skills which are damaging skills. There is no point picking any system in the game currently to match the effectiveness. Most you can have is around 30-40 on Eris. Corpus are a joke, almost regardless of level. I always wonder why people bring up Pluto. That place isn't hard at all.

     

    Ceres can show a bit better but enemies are still pretty low level. 30 is low. Because one shot from Latron can kill an enemy at that level.

     

    You have to judge the ability of the warframe by putting it through a stress test, which is on endless defense. Once level of enemies reach lv 45+, ember does hardly anything. You can spam fireball at single target and they will just smile and keep coming. Fireblast is the same because it's damage gets severely reduced by armor. The damage over time becomes insignificant, even to infested which are weak to fire.

    So let me get this straight.

     

    Ember is underpowered because she doesn't perform as well as other frames if you go to endless defence at wave 25+, which there is just about no reason to do. And even then, only against Grineer because Corpus are apparently a joke and fire is extra efficient against Infested.

     

    So apart from the fact that she's awesome at every level in the game during normal play, she's underpowered.

  8. But if I go to that trouble, I want you to promise me that after you see my video on Pluto, you will admit to everyone on this forum that Ember is the best warframe in the game, and you will admit to everyone that you don't know how to play with Ember, and that's the reason you were not doing well with her in the game. Deal? (Not accepting this challenge means you agree that I am right).

    Or you could just make the video and we could judge if that's correct from watching the video.

     

    I dunno, just a suggestion.

  9. Are guys hitting their weak points? 'cause they have weak points. It's the very bottom for their tail.

     

    They still have way more health than flying drone-thingies should have, but there's that.

  10. I'm not sure what's supposed to be so bad about World on Fire. It was totally murdering level 50+ Corpus during Pluto defence earlier today. The range is even far larger than it appears.

  11. The problem with Ember is she lacks utility skills.

    Does she, though? I think attacking enemies behind cover with fireball to be of utility. I also find utility in the damage reduction from Overheat. Making enemies completely stop what they're doing to panic about being on fire as caused by all of her skills is also very much of utility.

     

    I find that World on Fire does enormous damage towards bosses. I prefer her over Excalibur any day. Now to be fair, those are the only two Warframes I've used so far.

     

    Another thing is I find Ember to pair up very well with Frost. If you use Blast, Overheat and World on Fire all at once inside of a Snow Globe, you can inflict massive damage at high level defence waves to any enemy that steps inside the globe and gets slowed down. Place the fireblast just right and you can make enemies take the full damage from the ring.

     

    Fire blast is a pretty fun ability, really. I murder masses of grineer in a single cast by using it at an exact distance away from them so they get stunned right on top of the ring's edge. You can then follow up by a smash attack from a sword to make all the enemies that didn't get stunned topple over just as they're there.

     

    I don't even worry about power cost with a team full of energy siphons. Sure, you need to work at it a bit and drink power like a SUV drinks gas, but you can definitely take out any enemy with her in no time at all.

  12. How would I do this without abusing Mag, exactly?

     

    If I just use Javelin while giving the level 50 Fusion Moa a hug, will I then hit it with 2 or 3 spears?

     

    That has been my impression, yes. I always run straight up to ancients and other big jerks to javelin them.

  13. Streamline doesn't quite work the way you would expect period, it's something they should probably fix to match how you would expect it to be. Basically, from what I understand a full streamline doesn't quite reduce a 100 cost skill enough to make it take one less energy orb, and that's kind of a problem.

    To be exact, streamline makes your energy more efficient, rather than making your abilities more energy efficient.

     

    What this means is that if your streamline increases efficiency 25%, 20 energy works like 20 x 125% = 25 energy. To find out exactly how much an ability will cost with streamline, simply divide the cost by efficiency.

    I believe max streamline is 30% efficient, making your energy count 130%. It makes an ultimate cost 100 / 130% = 77.

     

    While it's true that it doesn't reduce the cost of an ability by quite an energy orb, those 2 points only matter if you don't have at least one Energy Siphon on your team. Why on earth you'd have a maxed streamline and not even a single Energy Siphon is beyond my comprehension; it's the best artifact bar nothing.

     

    On topic, I play mainly as Ember where I use everything except fireball. I'll shield with overheat, place out some damage with fire blast and activate World on Fire if there's high-health enemies around all in succession for every fight. This is made possible by a team full of Energy Siphon and nearly-maxed streamline.

    I don't really use fireball much. It's nice for popping off at enemies behind cover, but I usually just sprint up the cover and use fire blast instead.

  14. Thing about Javelin is that having an actual bolt count instead of just scaling according to whoever is within your range is the ability's strength.

     

    This is because it's possible to hit the same target multiple times with a Javelin, making it as good for single targets as against crowds.

  15. Guys, we need to do some experiments on this ability.

     

    If my suspicions are correct, this is completely unmatched as the most damaging ability in the game.

     

    I'm consistently taking down bosses and level 90+ Fusion Moas in about three or four casts of World on Fire. The problem is, this is also the case for regular enemies. I think this is because World on Fire does damage based on a percentage of an enemy's max health.

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