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About Zeddypanda

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  1. Yeah this one sucks. I dunno if they'll ever fix it, but if you get it in mission there's a couple of things you can do: - If possible, enter your k-drive and leave it. Usually fixes it. - If possible, and k-drive didn't fix it, enter your archwing and leave it. Usually fixes it if K-drive caused the bug in the first place. - Still doesn't work (or you're not in open world), only fix I've found is to die and manually revive. Getting revived by other players won't help. Dying is surprisingly hard in this game, you might need a few minutes. Enemies will also take their aggro elsew
  2. It's a weird test! As I understand, there's another one like it later with more parkour elements thrown in. I used limbo, speed mods, and the big map to predict where to go which is similar to how I approach sabotage caches, so in a way it uses that kind of skillset? I consider Limbo a mandatory warframe everyone should have in their arsenal. You don't need any forma or reactors or anything, it just has to be a limbo, just in case a limbo situation shows up.
  3. Yes, but actually no. In 5 minutes of survival you fight a bajillion dudes. 5 rounds of defense sees less action than 3 minutes of exterminate, so the complaint isn't only that the mission is long. The accusations leveled (by at least me): Too long. Too little rewards compared to time. Not enough happening. Too much AI breakage. If you get this hecking mode in a sortie I just skip it because you can go 9 waves only to have the guy clip through the floor and fail you. No seriously, why is that a thing. Like I get the clipping is hard to fix, but th
  4. I don't really mind Defense being this static mode where I hold the fort and shoot guys. That's how I like to play! Frost is somewhere in my top 5 most frames, with two of the other top 5 being Vauban. Camping in one place shooting dudes coming through the door is how you play survival. Defense's problem is that it's too sparse, and too slow. The only danger to my defense objective is me getting impatient and hunting nooks and crannies for enemies that just refuse to come out. My favourite action game of all time works a lot like Defense missions, so there shouldn't be any reason for
  5. I really thought the simulacrum decoration would let you do this, but it will not.
  6. I set a different post in the first place! Didn't make any secret about it.
  7. That's intended! You "stack" their health pools together and refresh the invulnerability period. If you'd like overlapping snow globes like a venn diagram, you can cast them just outside the globe's radius to get that effect instead. I pull that sometimes defending coil drives to cover more area.
  8. I should certainly hope 9 different frames with 9 potatoes can do 9 different jobs better than one frame with one potato, but Frost is still not bad at any of them. Also, as a Vauban main, i contest that vauban is better for excavation. Maybe if you're entirely solo and you're specifically doing Hieracon but it's not a fissure so there's no ranged enemies. Frost is just a lot less effort for more consistently defending every excavator.
  9. Every day as I use Frost to do Profit-Taker, Disruption, Defection, Synthesis, Exterminate, Excavation, Defense, Mobile Defense, Spy, etc etc I always ponder the inverse. "Everyone says Frost is bad. What is he supposed to be bad at?"
  10. There was a guy on reddit who reached rank 5 with every syndicate. It's not practical for acquiring rewards, and was just a completionist thing, but it is possible. Keep in mind new syndicate rewards are coming, so I wouldn't start a project like this yet.
  11. It's hard to get started with railjack, but eventually it becomes as easy as anything else. Here's what helps: In your clan dojo you can research MkIII parts for your ship. These are incredibly cheap although roughly equivalent in power to MkII parts you find in the wild. Good starting point. Reaching rank 4/5 in every intrinsics helps a lot, and doesn't cost a lot of points. You want Engineering and Command especially early, as railjack crew are very useful. Just check in with Ticker every day for crew until you have three members with 10 points total in 3 attributes:
  12. 50 is quite a lot, you currently need an augment for a 75 energy skill to get those kinds of numbers, but I could certainly see anywhere in the 10-25 area working.
  13. What: Magnetized enemies get a 1% chance per stack (capping at 10%) of dropping an extra energy orb on death and on shield break. Why: - Magnetic status zaps Tenno energy, which can't really be done in return against enemies. Instead, reversing it to refill energy fits thematically. - Gives purpose to magnetic against all factions, but still most useful vs shields. - Many ways exist to maintain energy, so would be a useful status without being mandatory. - Very helpful for new players' struggling energy economy. - Fueling abilities with your weapons feels goo
  14. There's a man on high with the Devil in his eye, and a golden hand, I'm told. It can hurt you, it can hold you, he can kick you or console you, when we're all sleeping in the cold below.
  15. I recall a ton of screenshots back when there was a GoTL that gave a roomba of people who had their lich steal it. Don't think there's anything preventing them from taking these rewards. Riling you up to go fight them is kind of the point.
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