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SordidDreams

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Posts posted by SordidDreams

  1. I feel the same way. I though I'd give the event another try today, since they made a lot of changes and fixes to it. Spent an hour grinding, the relay I was in ended up with 96/100 murex driven away. Oh well, I guess I'll only get 1/3 of the rewards I worked for because other people didn't do their part! That totally makes me want to try again! Big brain game design right there!

  2. 15 hours ago, Letter13 said:

    We're not going to remove negative opinions and feedback because they're negative.

    I have had a very different experience very recently. You may recall I asked you about it, to which you gave a false answer, and when pressed you stopped replying.

    As far as I can tell, you leave negative and even outright rule-breaking comments in place, even when reported, in those sections of the forums where most players and developers will never go. Threads that might be seen by people who aren't forum regulars, such as announcements and update notes, are purgued of any negativity or criticism regardless of whether it's rule-breaking or not (while actual rule-breaking low-effort comments like "thanks!" are left in place because they're positive).

    • Like 1
  3. 8 minutes ago, Tiltskillet said:

    Kulstar has the same bomblet stagger, so it's not totally bramma-specific.

    Kulstar bomblets did have self-damage, though.

    35 minutes ago, Dragazer said:

    I rather have self dmg back at this point, We wouldn't randomly just kill ourselves now that we have shield gating.

    I agree, kind of, though shield-gating won't help much when your shields are permanently depleted due to a dozen grineer shooting their grakatas at you at all times. I proposed putting a cap on self-damage so it wouldn't just one-shot you. The current system is very brainless, it feels like playing with a cheat code on, and that never stays fun for long. DE has gone from no self damage to enough self damage to kill you several hundred times over to no self damage again. I feel there was a middle ground there that could've been arrived at, but we got what we got.

    • Like 2
  4. 12 minutes ago, SenorClipClop said:

    This was never their reason for the nerf, though.

    Reb and Pablo repeatedly said that the Catchmoon nerf came about because it was a significant power outlier. That it was so much stronger than everything else in its class, it made every other secondary a virtual non-option. They only brought up its usage statistics as evidence of this point.

    Argue about the fairness of the nerf all you like, but "it was popular" was not why Catchmoon was nerfed.

    Watch the damn stream, there's a vod of it.

    12 minutes ago, SenorClipClop said:

    I understand the perspective, but criticizing the game and wanting it to improve, while also defending afk strats, is really shortsighted. If someone does this, they are defending a problem in the game because it's a bandaid on another problem.

    I agree, however I'd rather have a problem with a band-aid than a problem without one. We know damn well DE is not going to do anything about the underlying problem, so I'll take the next best thing.

    • Like 2
  5. 1 hour ago, ligonare said:

    They are too data-centric. Their love of numbers will be their undoing for the health of the game. Devstreams have mostly become corporate presentations; with graphs, bars, data and such.

    That is the biggest problem I have with DE by far. The Catchmoon nerf brought this to stark contrast. When they gave their reasoning for it, not a single word was spoken about trying to make the gun or the game in general more fun, it was all about usage numbers. Too many people use this gun, so we have to nerf it.

    Well guess what, it's a videogame gun. People play games because they're fun, and they choose their guns because they're fun. So "Catchoom is the most used gun" is the same thing as "Catchmoon is the most fun gun". Which means that DE's reasoning of "Catchmoon needs to be nerfed because it's used too much" is really "Catchmoon needs to be nerfed because it's too fun".

    Now I appreciate the idea of encouraging a variety of playstyles, but making popular weapons less fun to try to drive players away from them is exactly the wrong way to go about it. That's like a chef in a restaurant deliberately making a popular meal worse to 'encourage' patrons to try other ones, instead of improving those. That's obviously stupid, all that's going to do is drive people away from the restaurant as a whole, yet that's exactly what DE did. Making a fun weapon less fun doesn't make the others any more fun, so all it does is make the game less fun overall.

    12 minutes ago, SenorClipClop said:

    Are these people defending afk gameplay or...?

    When the content is boring and tedious, making you focus on it is a bad thing. AFKing allows you to avoid that, so yeah, it can be a plus. I wouldn't have all the beach balls if the Dog Days event wasn't possible to AFK, for instance. That's part of the reason why I resent the recent Ember rework. DE made her unable to speedrun low-level mission, but that didn't make those missions any less unfun, all it did was make them take longer, increasing the amount of boredom and tedium you experience in the game.

    • Like 7
  6. On 2020-03-26 at 6:30 PM, Lucaine said:

    Are you serious? Dog Days was the only thing worse than this event. I can't see how you enjoyed AFKing for hours just to buy a few beach balls. Shooting people with the water gun got old after like, 2 runs.

    Dog Days told me that DE won't reasonably price any event items if they can't even reasonably price a ship decoration on what was supposed to be a "fun" event.

    That's one of the things that I just don't get about DE. Like, yeah, I get why prime part and kuva farming is grindy as hell, it's because DE want you to spend some real money and buy the prime access or boosters or whatever. But you couldn't buy the goddamn beach balls with plat, so why the f*ck was that farm so grindy!? Did they earnestly think that was fun? Are they that out of touch?

  7. 36 minutes ago, ant99999 said:

    If to think about it, adding 30 ranks more will actually exploit FOMO even more than unlocking it. Without a clear ceiling some FOMO enthusiasts could just quit trying, but with a goal of rank 120 they will definitely rank it up all the way to max.

    Sounds very plausible. That's exactly what Scarlet Spear did to me. It's so crappy and grindy that I realized I couldn't get everything, which instantly drained me of all motivation to try and get anything.

  8. 10 hours ago, ant99999 said:

    DE don't like when their playerbase complains.

    The playerbase doesn't like when DE gives it so many reasons to complain either.

    10 hours ago, ant99999 said:

    people with severe cases of FOMO will start complaining the game forces them to do every single challenge

    Oh please, DE loves FOMO, despite claiming otherwise. What do you think Scarlet Spear is? It's nothing but FOMO.

    • Like 1
  9. 1 minute ago, Radiofloyd said:

    They didn't. If you look at the SS grind theoretically, you'll get around 15k scarlet creds in your flotilla's lifetime. Since you can actually choose the arcane, that translates to 10 arcanes in like 2 hours... Their goal was to have us grind with a much higher efficiency rate, which would make us basically forced to play SS, as it's the absolute best way to get the arcane.

    That is true, but SS ends in less than a month. What then? We're going to be stuck with double grind for who knows how many years. SS is just part of the deception, tricking people into thinking it's not as bad as it is.

  10. 26 minutes ago, Ham_Grenabe said:

    we’re getting tired of DE acting like they need to re-learn this stuff yet again

    Don't even get me started. Especially lately they seem incredibly eager to repeat old mistakes, and not just in terms of balancing and grind. Stuff like abilities being mods and a stamina bar, which they learned have no business being in WF half a freaking decade ago, are back with a vengeance in railjack and are, for me at least, a huge part of why that mode is so obnoxious and tedious to play. It's really dishearening, especially since the art and sound teams do such an incredible job creating weird and funky environments, characters, and weapons. Kinda reminds me of the Star Wars prequels (and sequels), those are also a great example of a project where the efforts of countless incredibly talented artists were wasted by a few terrible high-level decisions by one or two people.

    • Like 2
  11. 26 minutes ago, dwqrf said:

    for DE, it's always easier - community wise - to adjust hard content making it easier and be thanked instead of making easy content harder and be spat on

    If their balance guy hasn't learned how to balance the rewards to within an order of magnitude after seven years on the job, I would suggest hiring someone else instead who is capable of learning.

    26 minutes ago, dwqrf said:

    at a turning point where Warframe started to become really popular, they decided to stop working on a sole project and start developing multiple part of new content in the same time. We get Fortuna, the Liches, the Railjack and the Oplink, all announced in one tennocon, but being separate project dividing the workforce

    Yes, that is the mistake they made. I, too, have watched Brozime's recent rant. Pointing out the root cause does not excuse the poor results.

    • Like 8
  12. 51 minutes ago, shadowstormr said:

    DE has consistently failed to deliver on the promises they made.

    It's not just failure, it's deliberate deception. They said they didn't intend to increase the arcane grind, then they more than doubled it. And it's not like there was some technical issue or a lack of manpower or time or anything else forcing their hand, all they did was tweak some numbers in a system that was already set up and functional. That's not failure, that's just a lie. And not the first one either.

    • Like 7
  13. 5 minutes ago, GTX49 said:

    TBH i havent touched the game for a year and a half and these new updates seem like a chore rather than something "fun" id enjoy..


    Nobody of us enjoy these chores.

    I wanna play and have fun, not hate what i'm doing.

    That's the pay-to-skip business model for you. When the game relies on players paying money to skip gameplay, the gameplay cannot be designed to be fun, because nobody would pay to skip that. If you didn't hate it, you'd have no reason to pay money to not have to do it.

    • Like 2
  14. 9 hours ago, --END--Rikutatis said:

    Trying to understand why the community turned against DE recently

    What's different now?

    Nothing, that's exactly the problem. DE have always been saying things that later turned out not to be true, but when the community got fed up with it, DE's response was to just continue doing that.

    • Like 8
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