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Cimbro94

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Posts posted by Cimbro94

  1. On 18/7/2017 at 0:09 AM, _firewings_ said:

    Self damage is just like say: Well I go to equip a weapon that will kill me in one shot to make all my team mates go and revive me 100 times, or die in the beginning of the mission, waste my 4 revives and not be able to help my team mates in the mission.

    The point is that SELF DAMAGE is a lazy way to fix any explosive weapon, it kill the players mostly always in one shot and is a risk for the player and the team, making the weapon USELESS for any kind of strategy.

    If we talk about ¨Making the game more reliable to be compared with reality¨ we must take in count that all STATUS/ELEMENTAL types would deal self damage to the players and as so almost ALL weapons would do SELF DAMAGE to the player, something that does not happen, also the environment, something that is far away from the goal of the game.

    So making SELF DAMAGE does not fix anything, the explosive weapons still dealing high damage, but makes all of the explosives weapons impossible to use in any mission because the SELF DAMAGE inflicted, also is obvious that you need to shot an explosive weapon in short distance to reach your enemy, some entire maps in Warframe makes it impossible to shot explosive weapons in a large distance because the small dimensions of the rooms and the decorations in them.

    It´s really disappointing to see how a fun game becomes so frustrating, making explosive weapons self damage does not stop players using them, self damage does not fix anything, just make the game unfair and stressful for the players.

    If others does not like seeing how some players kill a lot of monsters using explosive weapons, just makes them become triggered.

    Seeing yourself exploding yourself is stressful and makes the game unplayable using explosive weapons.

    There are a lot of players that does not used explosive weapons as their first choice, not using it mean that is not your game style, that not mean that everyone must agree and be as well supporter of your game style, everyone have a game style, everyone prefer a game style over other, that does not make any game style less relevant or worthless than yours.

    Remove self damage and fix the weapons correctly, maybe weapons does not even need a fix, no one would quit because seeing others using a good weapon that is asequible for everyone, much players would quit the game for seeing their favorite weapons being the worst enemy of the players now.

    I hope moderators read this topic and the other hundred of topics that call for the same cause, implement real fix for the explosive weapons.

    Dealing the enough damage to kill the player with the self damage is not a fix for any weapon.

    _______________________________________________________________________________________________________________________

    There are many comments disagreeing about removing self damage:

    • Reason 1: Learn to aim.

    Reply: Take in count the detonation in fragments of some explosive weapons, the really small accuracy of some explosive weapons, the monsters that appear suddenly in front of you, the possibility of someone that teleport you to the place you shot the explosive, the possibility of bounce again to you, the possibility of multi shot and miss one bullet, and the thousand of other possibilities that makes explosive weapons self-dangerous and unpractical for the use in-battle.

    • Reason 2: It valance the weapons.

    Reply: It does not valance the weapons, it valance the players. Self damage does not change the weapon any way, it just make the weapon so self-dangerous and worthless risk for most of players.

    • Reason 3: Self damage makes the explosive weapons different than the others weapons in the game.

    Reply: Being explosive weapons with graphics of an explosive weapon, already makes them different compared to other weapons, the munition of the explosive weapons are as different as a dread arrow and a marelok bullet. Bows can be converted to explosive and deal self damage, making explosive weapons and bows the same thing about the self damage, self damage as so is not something that makes any explosive weapon different to other weapons.

    ________________________________________________________________________________________________________________________________

    Solutions suggested by players to remove self damage /  fix over use of weapons / make the game more credible:

    • Raise mastery rank requirement for more advanced weapons:

    Mastery rank is so underrated, it should be raised up, for example tonkor, it should be at least rank 18. Higher mastery rank weapons should be better, and players must be work for them, some players don´t appreciate some weapons because they are too easy to get, if we make weapons harder to get, more players would work harder for them and know that for getting better weapons they must work for it.

    • Make it fair, make ALL explosive weapons self damage in the game:

    Make the enemies that uses explosive weapons be able to self damage themselves, that way it would be more coherent the self damage, is too obvious and ridiculous that only players damage themselves, make it fair, not all must be an inconvenience for the players.

    • Make the shield more/totally resistant to self damage.

    That would make the shield more credible, it defend the player, and makes the player more/totally resistant to self damage.

    • Make a mod to reduce/nullify self damage:

    Making a mod that will reduce the self damage, this mod could start cancelling all self damage or upgrading it to a limit, that limit of reduction of self damage could be as well to 100% or less.

    • Fix the self damage:

    I made a topic with a Mathematical formula that could fix the problem with the self damage:

    Follow the next link to see the math formula to fix self damage: 

    This link bring you to the Math formula I made to fix/improve self damage.

    This link bring to the old topic I made for the math formula | Now the link bring to a topic discussion about self damage.

    What about making explosive weapons have a bubble only cosmetic, like the new LENZ, which it helps too see where and how much big is the explosion radius of the weapon, making it easier to avoid and to get used to...

  2. Last update brought us the new explosive corpus bow, that I instantly bought.

    Using it feels good and not clunky at all do to the fact that the "arrow" has a cool blue bubble which let you know exactly the blast radius of the explosion...

    So it is easier for the users to avoid the self damage, which is great.

    Now think of that feature on all explosive weapon like tonkor, penta, castanas, glaives, talons, ogris and such...

    Wouldn't it be a "buff" to those weapon?

    Please DE, consider this as a feature...

  3. First of all thank you DE for all you are doing.

    Second.... Can you please tweaks sniper sway for long distance sniping in PoE, and could you please let us use the mousewheel to change the zoom linearly as we wish and set the bonus zoom accordingly?

    So we can snipe those freacking bombards you know....

    Because sniper> rocket launcher.

    Also what's the progress on older mods 

    (You know status effect mods like sure shot, and other mods like the combustion beam mod that was talked about being buffed)...

     

  4. My idea on changing trynity? Make all her abilities castable on movement...

    Make her 1 like the same, but upon taking damage the target release a heal wave with let's say 20 meter radius for allies in range (kind of radial med tower)

    Then take energy vampire and make it a toggle ability that restore energy over time with damage that scales with enemy level (like it is now) so you can put an enemy into well of life, then cast your EV on it so it provides a med tower that restore health and energy to allies in range...then you have link for yourself and blessing for instahealing the team...

    And yes it might be a nerf, but i would suggest to make blessing not recastable... So allies would be suggested to stand near the enemy with well of life to get health back while keeping the damage reduction.

  5. The bad thing about shield gating or better "health gating" from borderlands is that it promotes low health to quickly go above the gate itself in no time... So this way investing into shield seems pointless... I hope that they do something good...

  6. 2 minutes ago, LSG501 said:

    I'd be happy with all augments being made into exilus mods.... in pretty much every build I have I can sacrifice the mod I have in there without it majorly affecting the build....

    I do kind of feel that the whole point of augments is to only run one or two of them though rather than trying to put everything onto a frame.

    Exactly... Right now there are a couple of frames (rhino ironclad and nekros SoS) that have to use 2 augments to be very strong... But to do so you have to sacrifice some main mods....maybe having the exilus working for ALL augments in general would be very much appreciate, and people would much more craft / spend plat to have those unlocked...

    This change would also make builds more flexible...

  7. The opticor is a BFG that deals massive damage. It requires to charge a shot, and the beam is automatically triggered.

    The problem is that it has a really slow charge mechanic that fire rate mod can kinda fix.

    After a year a speargun from the energy lab called ferrox was released with rhe same mechanic, but with way faster charge speed and with the speargun mechanic to throw it.

    Basically half mechanic of a weapon (ferrox) outclassed a single mechanic of an older weapon, making it kinda obsolete.

    My idea is to change a bit the mechanic of the opticor, like the railgun from Quake 3 arena.

    Basically instead of charging and shoot the giant laser beam, it's all reversed.

    You have ready a powerful shot that you click to instantly deal massive damage, and then you have a cooldown time affected by fare rate mods.

    What do you think guys?

  8. For those who says thay they played 1 month without vacuum... Try again... But do it with limbo...and try to keep the pickup all the resources.... And tell me... How much resources in how much time?

    Vacuum is not for lazy people.... Vacuum is for people that cannot spend too much time in warframe... People who wants to do as many mission as possible without wasting time and without loosing the loot...what if you are farming a mod with random people... Then one teammates find one, but doesn't tell the others where...

    Then you will start complaining about not bringing the vacuum effect.

  9. The thing is that the chroma color elemental ward was made for SUPPORTING your teammates as a first idea, but because most of your teammates don't care too much of 200 more health or of 200 more shield, because it's not going to make any difference at low level... What should be is like health regeneration and better shield regeneration for example... That is a support ability a would use to support my teammates... Remember the good old time of "medic" chroma that specced less in duration and that in fire mode it used to walk in and walk out to heal allies? That build was pretty famoous and common because of its utility. 

    Toxin is useful as of now, for chroma and allies in my opinion and it's the better support ability he has.

  10. What i like about Oberon rework? The PERMANENT armor stripping with his 4th ability... If can be modded for 100% armor stripping, but it will ruin other aspects of the build, so i would like to see a little buff (let's say 50% armor stripping at 100% power strenght) so oberon's build will be more flexible

  11.  

    2 hours ago, RunningTree3 said:

    On a 'historical' note, I recall a time when casting Iron Skin would actually increase his threat priority aka "pull aggro". I don't remember for what reason it was removed. This was definitely well before Iron Skin had an invulnerability/absorb phase, too.

    Iron skin actually raise your threat level, and on top of that there's a forced taunt for the 3 seconds invincibility.

    It might not be the most effective type of taunt, but it's still a taunt...

    And rhino can BY FAR outclass Inaros in tanking capabilities...

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