Cimbro94
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Posts posted by Cimbro94
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9 hours ago, (PS4)wildcats1369my said:
lets look at the downside of nidus, he got low energy and effiiency, there are times you cannot cast virulence after larva. on moving mission like rescue, spy and sabotage it will be hard to maintain energy and gain stack.
in a group if another player killsteals the mobs gathered by larva you are left with no energy, distruptors eats those energy fast.
he might be tough and tanky but surely there will be gameplay where he cannot stack and always low on energy.
Even other Tank warframes suffer that...so i don't see the balance...
Same penalties against a weaker and a stronger tank?
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I don't mind the damage... I think nidus is too OPin survuvability... Health regeneration, high armor, and on top of that 90% damage reduction and even further 5 seconds of invincibility... Apart wukong that need tweaks and changes.... Neither chroma or inaros or rhini can reach those level of survuvability.... I rant on that...
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I actually think that the 30% slash is actually good and balanced enough because you can have a zenistar have a slash proc when the disc is out quiet frequently...and this is humongous damage that bypass armor...
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Technically with chroma also the brief respite could work... Because yhe moments yiur shield are down.... You can cast brief respite to recharge your shield and have armor buff from vex armor...
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I tested it and it's an additive bonus applied after mods, combine this one with an adarza kavat to see a bit of redcrits... And you proc berserker ALOT...
The thing is that you have to hit the enemies with the main projectile, not with the waves otherwise it will not proc the augment
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43 minutes ago, [DE]Rebecca said:
A few of us have spent the larger part of this morning going through ways to fix this for Chroma. Stay tuned for more details as we work our way through!
I'm sad about chroma being mostly unusable (You know half of his usfeul abilities doesn't work) I would like to point that also Mesa's Ballistic Bullseye Augment doesn't work with hitscan weapon, and it might be a similar bug...
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I would like to have an augment with a charge attack that sends out 1 single GIANT wave of energy with enhanced status and crit that can ragdoll the enemies...ofc at the cost of a little bit of energy... You know something ichigo style tetsuga tensho...
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My wish is that to prevent the so frequent crashes for the number of projectile in stasis they freeze only the istance of damage while previewing the damage that you will deal to the enemy...so it would be actually more flexible for allies...
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Chroma prime with a buff in armor and shield... Then I would like to see some good barbarian berserker themed Dual Zoren Prime ( although their base version are a bit small so i would like to see them bigger axes)
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It happens to me with the amprex... And it's a bit annoying because i waste too much ammo...
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5 minutes ago, AdunSaveMe said:
Crouch/jump is significantly easier to press than crouch/roll.
Having to stop to go into the rift would be even worse.
You do not have to stop... You just need to leave the shift key for a brief moment (and could also be done in the air keeping momentum as invisibility loki does).... It makes you a tiny bit slower for that second and then you could keep up running and rolling as long as you held the sprint button... Do you keep the same opinion?
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Maybe let it go in/go out of the rift only if you are rolling without running?
So basically while you are running and rolling to achieve faster movements you are not continuosly going into the rift
Sounds good?
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On consolo it's easier to do the normal way i guess...
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I tried with zephyr but in tight spaces let's say the infested ship tileset in eris even zephyr get downed by her own tonkor.... Right now the only 3 characters that MAYBE (my opinion not tested yet) can spam tonkor grenades are wukong and nidus... I don't know if Nyx can use it with the assimilate augment... But she could be one of the group...
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Also because some people (not me) think that speed is annoying... So they don't even want the buff (because they are not confortable to backflip to cancel the buff)
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I find a good alternative to the tonkor being the amprex... With a build centered on range and punchthrough
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You should try also full parkour modded nyx with the arcane menticide helmet that boosts bullet jump.... I think that +% of bullet jump is almost at the same level of slide increase and decreased friction...
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What i would say that focus school was introduced as an endgame system right?
So why not lower those passive, but making them stackable after each downtime? Let's say for example 1 energy/s after the first 5 minutes, then cast again the focus school and that cause thecenergy regen to stack itself at 2 energy/s.... This stack capped let's say at 4 as before...
There could be something similar for unairu let's say 50% armor buff every unairu cast?
What do you think about it?
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Really the TENNO are becoming The Hyperion Manufacturer's from Borderlands 2???????
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For quiete sometimes i tried to have a puncture proc weapon that allows me to indirectly tank a single enemy, so i tried a couple of builds:
1. 100% status Hek with scattering justice to fullfill the enemies with 27 or so status procs being most of them puncture.
2. A weeping wounds Vaykor Sydon where I reach 100% status chance at 2,5 combo multiplier without any elemental mod.
For testing purposes i used warframes with a lot of Hitpoints like inaros rhino or nyx, but as I tried all test have failed, because the damage that I was receiving, was reduced only by the standard 30%.
So i was wondering... Is the wiki wrong stating that puncture procs stacks?
Or is there any HardCAP?
Is it supposed to not be stackable?
Do you guys know something that I am missing?
Post here your experience
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I think that the +15% power strenght bonus that nidus have should be counted initially when adding power strenght Mod...
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My question is... Where is the mission builder for Warlords that has been shown long ago?
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My question is about how the 2 skills interact...
Let's Say this example
Equinox with 250% Modded power strenght and the augment, with the Provoke buff to 80%.
Now nidus modded for maximum power strenght at 364% with Energy conversion
And let's say all the team of 4 people have Growing Power active so they achieve +100% Power strenght each status proc.
Nidus use parasitic link on an ally to get more power strenght.
How much power strenght has Nidus in the end after all calculations? That's basically my question.
I'm not so good at figuring out how to calculate all these...
So I asked here on the forums.
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12 minutes ago, Cris0407 said:
Its all base flat str...
x1 Growing Power is just 25% str (Get it first)
Equ 3rd is capped at 50% or 80% with augment... (With growing is better with link more.)
And Nidus don't care he can have 666% link... :D (Get growing, 3rd equ, then link equ then he can reuse 3rd ab and then relink)
And get maximum str...
I don't understand the calculation behind...
Is it like this: (warframe power strenght + growing power + equ 3rd) × Parasitic link?
Or is it like this one: (warframe power strenght × Parasitic link) + growing power + equ 3rd?
I'm Sorry ...is that a hint that Chroma Vex Armour will be nerfed???
in General Discussion
Posted
The only thing i'm worrief is the fact that he is one that has no fixed hard cap of damage reduction... yes of course you are capped by many factor, but at least is not a 95% damage reduction cap like mesa or others... Hope this feature of not being hard capped remains with chroma.