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B01scout

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  1. On my first glance the current implementation of DLSS is either buggy or not good enough. It shows obvious shader artefacts in the wrong calculation of depth of field and heavy aliasing in occlusion. The quick and simple solution might be to just give us DLAA. Screenshots DLSS Quality DLSS Ultra performance (worst case) TAA You can see heavy aliasing at the fingers and the DoF blur increases starkly with decreased sampling. Since DLAA does not alter sampling these artefacts should not occure anymore.
  2. Hello, not sure whether it's a bug or a feature. I couldn't find any note on the changelogs when searching "aim" or "melee". When hitting aim (right mouse button) during a melee animation the player will lock to aiming as soon as the melee animation finishes (can move freely but any weapon is being held for aiming without the player doing anything else). Hitting aim again or melee breaks the aim lock but this behavior is new and not shown anywhere in the option etc. It feels like a proper aim lock feature (hitting right mouse button once like in other games with toggles) but it's implementation does not feel like it belong here. AFAIK it started happening with update 33 on any mode, map, weapon, warframe etc. PS. No ne of the just 8 tags fits my perceived bug's behavior. I myself would tag it with animation or controls. :-(
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