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(XBOX)TheWayOfWisdom

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Posts posted by (XBOX)TheWayOfWisdom

  1. As it stands right now, the radial attack of all weapons are not affected by status chance mods.
    Example: a 100% status Ogris is not proccing on every explosion.  

    This also affects weapons typically not thought of as explosives, but the game treats as such.
    The corrosive DoT on Tysis is an example.

    So the Weapon has a radial attack? Then status is essentially a dead option on it.

    In the particular case of Glaives, Condition Overload does not apply to their explosions either.

    I am not sure when this bug was introduced, but I suspect that launcher changes in Update 26.0.7 may have had something to do with it.
     

  2. Cobra & Cane and Sigma & Octantis both have 0.7 follow through, but once you equip a stance, it lowers to 0.6. This is not simply an arsenal error, it actually does change from 0.7 to 0.6 in missions. All other shields are unaffected by this, likely due to all of them already having 0.6 follow through

  3. On 2019-12-22 at 4:02 AM, Masti6 said:

    Sidenote, the Redeemer Shot now apparently does IPS? Is this intended and have I just missed the patchnotes for that change because the Wiki still says it should do only Blast on the shots.

    The heavy attack shots have a forced impact proc, and normal shots have a weird AoE directly in front of you that does like ~80 damage and is a mix of IPS, but this is separate from the actual pellets

  4. 9 minutes ago, (XB1)Wham A Hand said:

    But its funny you ask this, considering you're a commenter on his live stream. So you obviously know him. And appear to be friends. 

    We know each other through the official Conclave discord server https://discord.gg/0o35sDMUR9RSWTWz <-- invite link

     

    10 minutes ago, (XB1)Wham A Hand said:

    As you managed to not post where you were teaming with another person the match after. And then after that had a third player too. 

    Give names. I don't remember any of these people who I'm apparently teaming with.

  5. Hello all. You may not know me, but you probably use the work I've done. I'm ArbitraryMary, the one responsible for updating melee stances as of melee 3.0 (or whatever you want to call it) on the Warframe Wiki. This endeavor was extremely annoying to do as every combo needs to be tested, there's typically at least 3 combos per stance (not including combos shared across weapon classes), and there are 53 stances (not including exalted stances). 

    So why the post? Because all this testing could be easily circumvented by simply having the relevant info displayed in game as a part of the combo screen of a stance.

    DE has started down the path of more information in the arsenal, with the arsenal showing the separation between explosive weapon's hit damage and explosion damage, and even better the addition of the previously hidden follow through and range stats on melee.

    So please, put stance multipliers in the game, and continue the trend of putting relevant information in the game.
    People shouldn't have to slave over stuff to find out S#&amp;&#036; like this

    vl70hrr.png

  6. 17 minutes ago, Devaldus said:

    These are the rules. All "cheesy" weapons allowed. The existence of cheesy weapons will create a meta-game, there's no way around it in any competitive game.
    Those who abide by them and choose to join and think they can win the prize are welcome to.
    If, for any reason, you are not into the idea or the rule-set - you can just avoid. 
    Cheers!

    You still haven't specified if this is Conclave or Captura fighting.

    Also in allowing cheesy weapons; Have you ever faced on Nekros with snipetron and staticor in conclave? Cause that type of S#&amp;&#036; allow you to dominate with little counter, at least not without lots of skill. There's a difference from stuff being meta and straight up busted.

    If this is Captura fighting, have fun facing ability spam. Operators not being banned is a glaring issue. The issue of "pay 1k per mod" becomes even more busted too, while in Conclave such not having mods doesn't change stuff quite as much.

    • Like 2
  7. The only way most of these restrictions/rules make sense is if you're playing in captura, and PvE weapons are not balanced in any way for PvP combat. Same goes for frame powers. Unmodded DPS is still far too high, and the only solution would be each player having a extinguished dragon key. Operators aren't banned either, so ez wins there.

    2 hours ago, Devaldus said:

    While creating the rule-set for the tournament - we meticulously discussed about the general fairness of gameplay, while, at the same time, pursued the idea of not limiting players too much in being able to showcase their unique playing styles.

    Obviously not if I'm able to see holes in it during the 5 min I've spent reading it.

    If for some reason this is in conclave, you've missed all of the cheesy non melee stuff still

    This whole thing reeks of a scam.

    • Like 2
  8. 1 hour ago, Devaldus said:

    Kuva Lich Weapons Not Allowed

    They're not in conclave
     

    2 hours ago, Devaldus said:

    Player-Crafted Weapons Not Allowed
    Arcane Helmets Not Allowed
    Usable / Deployable / Resource Gaining Items and enhancements not allowed

    Also not in conclave

     

    2 hours ago, Devaldus said:

    Clans can donate a flat amount of 1000 platinum points to provide their competitor a +1 mod slot for the competition, severely increasing their chances of success in the competition and vastly increasing the prize pool to potentially epic proportions.

    Talk about pay 2 win

    Also no AoE ban?

    • Like 2
  9. 1 minute ago, (PS4)thowed said:

    I'll take the cool down to have it and my nuke together.

    Here’s the thing, itzal is still the best archwing. Invis on 2 and a vacuum that does good damage on 3, and it’s still the fastest one. This did nothing to change the pecking order of archwings. Itzal is still at the top and elytron is still at the bottom.

  10. 2 minutes ago, (XB1)Wham A Hand said:

    Clue me in on how a sniper rifle with one shot kills is better than a nidus/boltace in the hands of a new player? Or the Ninkondi/Shaku most players use?

    What about players that play Atlas/Ember and use certain one shot abilities that are AOE/"NoFunZone?"

    Snipetron is kinda busted yes, Ninkondi is annoying but is counterable by frost/atlas prime and using a bit of movement. Shaku is the same but to a lesser degree. Altlas's 4 is bugged, Ember's 3 is painful at times. Those frame abilities can't be spammed as much as weapons though.

    Also the nidus/boltace in the hands of a new player is bad because it means you're learning to rely on crutches

    • Like 1
  11. 18 hours ago, (XB1)Wham A Hand said:

    So you also strongly believe that its okay to target players who use certain loadouts?

    If you are using cheap combos, you can be sure I'm gonna go after you in a match. Telos Boltace is one of the cheapest weapons (maybe second to staticor). You've elevated your threat level artificially and declared that this is a no fun zone not because the difference in skill is too high, but because certain weapons are a middle finger to everyone playing. So TL;DR yes, I do. Obviously this doesn't extend to placing bounties, teaming or sending death threats.

  12. 33 minutes ago, (XB1)GearsMatrix301 said:

    The way you described it makes me believe you don’t know how CO worked or works.

    the way it works now is it adds damage based on the weapons base damage. It’s additive.

    The way it used to work was it added damage based off the weapon after the damage increases from damage mods, elemental mods, crit mods.

    I know how it works now, and I'm saying that its good that it stacks in a way more consistent with how other buffs stack with themselves now. Old CO was busted to hell and back ten times because of exponential scaling (which happened because it was multiplicative to itself). New CO actually has a semblance of balance to it since it is additive to itself, but it just needs to not be additive to base damage mods.
     

     

    40 minutes ago, (XB1)GearsMatrix301 said:

    Reverting it to the way it used to work without the exponential stacking will make it worth the time using while not making it ludicrously powerful.

    Congrats, you and Raikh (and me) are in agreement.

    TL;DR keep the way CO calcs right now, but change it to a total damage modifier instead of a base damage one.

  13. Just now, (XB1)GearsMatrix301 said:

    It’s wasn’t that busted tho! It gave Status melee a reason to be used. Did it deserve a small nerf for its exponential stacking? Yeah sure. Did it deserve to be completely gutted, only to be defended by people that don’t know how to math? Absolutely not.

    "small nerf" The thing is that exponential scaling gets out of hand really fast. Far better to make it consistent with how other stuff stacks on themselves i.e. additive to self instead of multiplicative to self. The only change that would be needed I say is to just make it a separate multiplier from base damage mods/buffs. 

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