Jokie155
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Posts posted by Jokie155
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I'm so very glad they made the change. Got utterly fed up with going in for a stealth finisher, only for the frame to smack the weapon against their back and ruin the stealth bonus for no reason.
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It was a new mode years ago that was dead on arrival and never touched afterwards. Best to just do one run for clearing the node and never look back, sadly.
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Let it have innate Tau damage. That'd be my suggestion.
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For now, change the energy colour to something dark, it helped a lot when I was getting headaches from the constant flashes.
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19 hours ago, Voltage said:
Given Railjacked was even more bugged on launch than that Trial, it would probably be a complete mess.
Well, for one cutting out half the players would help the netcode side of things, and redoing it from ground up with modern systems probably would turn out easier than trying to refit the original anyway. At the very least, they can bring back all the existing voice lines and the like which is no small chunk of change saved.
In any case, the Derelict tower has already been appearing, and there are what, four Infested resources in Railjack currently? I daresay they're the next faction after the Sentients. -
A streamlined version of Jordas Verdict for four players and using Railjack in the outside fight would certainly be a neat surprise.
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You can do a lot in a minute, and currently it's far more efficient to let critical breaches run down to <10 seconds. You don't take extra damage in that time, so you're basically invulnerable, and when you actually repair the breach you get 'actual' invulnerability.
Just keep an eye on the timer, go out and shoot stuff, and that's it. I do not understand all the constant whining about repairs and whatnot 'taking up all the time'. Deal with it, it's not hard.- 4
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Let's guess, 4x forma, 50 Lua strands, 200 Breath of the Eidolon, and a bunch of a Veil region Railjack rare resource.
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Corvas can be decent, especially with a good riven, if you don't mind the fact that it's an arch-gun Drakgoon. I've seen it used to great effect in the Profit-Taker fight. As far as Imperator is concerned, probably better to just wait for the Vandal parts to eventually drop rather than investing in the base version, the improvement is significant.
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Every frame that hasn't been cured of the cyst can be infected with it. I believe that frames which are sold, and later rebuilt can be reinfected again. You will always have the ability to get the charger, and given how many people don't bother to remove the cyst it won't take long to get the process started.
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Napalms also do absurdly high damage. Such as with Mesa's Shatter shield and 900 HP, I've been one-shot by a single Napalm blast at just level freaking 30,. Enemy fire procs that aren't from Sargus Ruk or the Scorch seem to hit crazy levels.
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I want it this year, because I want something that's a slow burn. And I want something to just utterly spite the *@##$ing and moaning about resources and all that crap. I want it to be better paced than progression in Elite Dangerous, but burning through to T3 weapons in a week is silly. I'd rather have it sooner and just take my time, than have to sit through with little to do other than thumb twiddle at bad Lich rolls and continue to listen to unfounded complaints 'because muh progression'.
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She becomes a Nyx skin as it is on Rebecca's account. Easy.
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I stopped using Quick Thinking a while ago, especially on Trinity, because of how often it'd end up screwing you out of energy when you need it most. Personally I don't think the combo of mods is ever really worth it.
I daresay it's required on Garuda though, because her 3 is a massively superior Rage which negates the issue, and she already has a very strong heal for herself to churn up plenty of energy reserves. Her 100% damage boost at 2% HP can't ever be nullified, and isn't conditional like arcanes, which is why she remains my pick for damage dealing.
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Oh no, resources come abundantly in Railjack compared to ground missions, clearly we can't waste anything because we must have Tier III weapons within the first eight hours of release.
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8 minutes ago, Diangelius said:
The corrupted mods that increase maximum magazine size but decrease reload speed.
To be fair, if you're using the 'reload while holstered' mod, that's actually a significant benefit. Especially on weapons that already have large magazines and long reloads.
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If there are millions of threads, clearly the underlying problem hasn't been resolved.
Big think.
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Ember's Fire Armour, rather than some swirly effects.
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From experience, Magnetic is just obnoxious to deal with. It has teleport mobility, which is already annoying for trying to keep up Argon Scope for example, and it makes constant use of Pull to trap you in a ragdoll animation regardless of distance. Polarize doesn't seem to do much other than slow a bit, and Crush I haven't really had issues with, but the jumping around and ragdolling makes it so very annoying to deal with.
Fire was definitely far easier in general, and Toxin is manageable by controlling where Hallowed Ground is deployed. Haven't fought the other types so far, that's just my contribution. -
Orb Vallis just needs some freeroam critters like the Plains have, and it's so much nicer. No annoying tracking game. No pobbers that spawn alerted so are completely pointless to chase the objective for. No sawgaws or the armadillo whatevers that just flat out ignore shots. And no dumb immunity to Equinox sleep.
On the Plains, you can get 4/6 from one group of Vasca Kavats alone within a minute of loading in. That's all it should be for common types.
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A kuva weapon transmuter I'd go for, as a way of overcoming the chances of not getting a particular weapon out of the pool given how long it takes to cycle through. Obviously wouldn't work for the three original weapons, but I think that's fair enough anyway.
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I'm liking the Kuva Seer quite a lot so far, but since it'll probably come up sooner or later, I for one would like to see the hilarious physics at play when shooting at the feet of enemies to remain. So far I haven't seen it work on anything other than light troops and the like, so I don't think it's actually breaking missions like Capture and such. And seeing enemies fly off for several hundred metres adds a nice new novelty if nothing else, something important with how much more work needs to be put into maximizing Kuva weapons.
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Point is that Intruder is and always has been a completely redundant mod, and that the extra start-up animation is a bothersome delay before the option to use a cipher comes up.
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Ah yes, the typical 'stop giving criticism because no-one in the community cares' shutdown. Very mature.
Corpus lich weapons wishlist
in General Discussion
Posted · Edited by Jokie155
Would be very surprised to not see Amprex. It has no variant, and it feels exactly like the kind of weapon a Lich would use. Anyway, proper list of my guesses:
Amprex.
Arca Plasmor.
Battacor. (Absolutely want an upgrade to my beauty)
Dual Cestra.
Convectrix (The AI one, rather than actually fixing the default, lol)
Falcor
Kreska
Lanka
Lenz (Have fun fighting that Lich)
Tetra
And then probably two or three unique Corups weps. (Maybe including that new radiation bar weapon that was teased a little while back. Pretty sure it'll come out first anyway.)