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Jokie155

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Posts posted by Jokie155

  1. Would be very surprised to not see Amprex. It has no variant, and it feels exactly like the kind of weapon a Lich would use. Anyway, proper list of my guesses:

    Amprex.
    Arca Plasmor.
    Battacor. (Absolutely want an upgrade to my beauty)
    Dual Cestra.
    Convectrix (The AI one, rather than actually fixing the default, lol)
    Falcor
    Kreska
    Lanka
    Lenz (Have fun fighting that Lich)
    Tetra

    And then probably two or three unique Corups weps. (Maybe including that new radiation bar weapon that was teased a little while back. Pretty sure it'll come out first anyway.)

    • Like 1
  2. 19 hours ago, Voltage said:

    Given Railjacked was even more bugged on launch than that Trial, it would probably be a complete mess.

    Well, for one cutting out half the players would help the netcode side of things, and redoing it from ground up with modern systems probably would turn out easier than trying to refit the original anyway. At the very least, they can bring back all the existing voice lines and the like which is no small chunk of change saved.

    In any case, the Derelict tower has already been appearing, and there are what, four Infested resources in Railjack currently? I daresay they're the next faction after the Sentients.

  3. You can do a lot in a minute, and currently it's far more efficient to let critical breaches run down to <10 seconds. You don't take extra damage in that time, so you're basically invulnerable, and when you actually repair the breach you get 'actual' invulnerability.

    Just keep an eye on the timer, go out and shoot stuff, and that's it. I do not understand all the constant whining about repairs and whatnot 'taking up all the time'. Deal with it, it's not hard.

    • Like 4
  4. Corvas can be decent, especially with a good riven, if you don't mind the fact that it's an arch-gun Drakgoon. I've seen it used to great effect in the Profit-Taker fight. As far as Imperator is concerned, probably better to just wait for the Vandal parts to eventually drop rather than investing in the base version, the improvement is significant.

  5. I want it this year, because I want something that's a slow burn. And I want something to just utterly spite the *@##&#036;ing and moaning about resources and all that crap. I want it to be better paced than progression in Elite Dangerous, but burning through to T3 weapons in a week is silly. I'd rather have it sooner and just take my time, than have to sit through with little to do other than thumb twiddle at bad Lich rolls and continue to listen to unfounded complaints 'because muh progression'.

  6. I stopped using Quick Thinking a while ago, especially on Trinity, because of how often it'd end up screwing you out of energy when you need it most. Personally I don't think the combo of mods is ever really worth it.

     

    I daresay it's required on Garuda though, because her 3 is a massively superior Rage which negates the issue, and she already has a very strong heal for herself to churn up plenty of energy reserves. Her 100% damage boost at 2% HP can't ever be nullified, and isn't conditional like arcanes, which is why she remains my pick for damage dealing.

  7. From experience, Magnetic is just obnoxious to deal with. It has teleport mobility, which is already annoying for trying to keep up Argon Scope for example, and it makes constant use of Pull to trap you in a ragdoll animation regardless of distance. Polarize doesn't seem to do much other than slow a bit, and Crush I haven't really had issues with, but the jumping around and ragdolling makes it so very annoying to deal with.

    Fire was definitely far easier in general, and Toxin is manageable by controlling where Hallowed Ground is deployed. Haven't fought the other types so far, that's just my contribution.

  8. Orb Vallis just needs some freeroam critters like the Plains have, and it's so much nicer. No annoying tracking game. No pobbers that spawn alerted so are completely pointless to chase the objective for. No sawgaws or the armadillo whatevers that just flat out ignore shots. And no dumb immunity to Equinox sleep.

    On the Plains, you can get 4/6 from one group of Vasca Kavats alone within a minute of loading in. That's all it should be for common types.

  9. A kuva weapon transmuter I'd go for, as a way of overcoming the chances of not getting a particular weapon out of the pool given how long it takes to cycle through. Obviously wouldn't work for the three original weapons, but I think that's fair enough anyway.

  10. I'm liking the Kuva Seer quite a lot so far, but since it'll probably come up sooner or later, I for one would like to see the hilarious physics at play when shooting at the feet of enemies to remain. So far I haven't seen it work on anything other than light troops and the like, so I don't think it's actually breaking missions like Capture and such. And seeing enemies fly off for several hundred metres adds a nice new novelty if nothing else, something important with how much more work needs to be put into maximizing Kuva weapons.

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