Jump to content

NecromancerX69

PC Member
  • Posts

    655
  • Joined

  • Last visited

Posts posted by NecromancerX69

  1. I was thinking of joining the conclave (long time ago mind you), just to get the syandana. Sadly I saw someone on youtube use it and found the ugly truth.

    Lucky for me, I haven't wasted a single hour on conclave (Except the grineer + corpus arena matches, they are a player-less conclave no mater how you look at it).

    I don't waste my time on special events that require the conclave to play it.

  2. As far as I know the only way to get the G3 & Zanuka to spawn for sure is on war missions. Sure there is the chance to get them to spawn on regular maps sometimes, but that is rare.

    Also Stalker can bother me for weeks and all of a sudden not see him for a month even with mark.

    By the way I got war a few days back, I am soooooooo happy :3  (Killing him over 1000 times sure payed off)

  3. 40 minutes ago, DeejayPwny said:

    I'm going to be extremely blunt. NOTHING in this game is balanced for that time frame, nor should it. I'm not going to try and come up with a good cut off scale point, however. People who keep pushing for everything to be viable in that time frame are the main reason unfair and imbalanced changes make it into the game.

     

    32 minutes ago, EmptyDevil said:

    Sitting 6 hours in one mission is not endgame, it is insanity. Spending that much time in a single run isn't even the norm for the majority i bet, so don't apply your personal opinion on what endgame is, as if it were a fact. Most players would be mind-numbingly bored, if they aren't AFKing with some meta macro squad.

     

    For some of you might see unbalanced gameplay and should not exist, and yet it exist.

    For some of you might even say staying for 6 hours in the same mission it's boring and yet is not boring for the small group like us that like to stay longer.

    Thank the maker we are not the same. Just cause some people don't play the way you want to play, doesn't mean we should not be heard. After all if DE wanted to limit our game time in a single mission, they would have already limited by 20 something waves by now.

    GOOD DAY SIRS

    *Drops Mic*

  4. 4 minutes ago, Hellhound122 said:

    Alright, this is already getting old and very annoying. Why do people keep complaining about this Nyx "Fix"? I see absolutely no issue with what they did to her. Pretty sure this happened when they fixed Valkyr's broken 4 aswell, they don't want you to SIT THERE and take absolutely no damage for 12 minutes. There is no issue with Nyx's fix, and the flush of topics complaining about it have already gotten old. 

    Oh, geee, I don't know, could be that you haven't played her on end game missions without getting destroyed?

    (No, sorties are not endgame missions, I am talking pure over 6 hour survival runs m8)

    That power allowed her to survive even a little bit longer, now she is back at been a simple cc frame for simple missions, not even sortie viable.

  5. 16 minutes ago, Ranchpig said:

    1. Add focus school selection in warframe load out arsenal.  Maybe it could be in Appearance tab.

    2. Add indicator to duplicate mods that are equipped on Sentinal weapons.   I'm constantly getting "auto-resolve" and now it's a complete mess as there is no way to know which duplicate is on what. 

    People are already tired of asking for number 2. Maybe soon tm

  6. I have one minor complain of the event.

    The fact enemies are spawning way to close to my self (or my companions / friends) or even behind my back (Their backs) for no reason whatsoever (No, it was not a manic the one that took me down with one hit, It was a charger that spawned behind my back and quickly one shot me, I have map awareness).

    I had also seen ancients spawning close to the survivors and quickly grappling hoking them (They literally appear out of tin air).

    Plz fix this issue, lost my last game for my companions not being able to respond quickly to the surprise spawn of the infested.

  7. 1 hour ago, Echorion said:

    Any augment to Za Wurldo would be awesome.

     

    I don't think it works this way, but I really wish I could take a melee weapon like Hirudo and use it's quick jabs, then un pause time to make the target take the damage all at once. You could literally just be like ORA ORA ORA!

    d5d.gif

  8. +++Since DE did mention that having many enemies and shots inside cataclysm (overload) will turn your powers off for a short period of time.

    I suggest a survival Mod for limbo.

     

    Name: Cataclysm Outbreak

    Effect: If the cataclysm were to be overloaded with enemies + shots it will explode, causing all enemies in line of sight to be blinded for half the seconds you remain without powers. The enemies also get radiation proc.

    The benefits... You can perform finishers on the enemies before they regain their senses or simply allowing you to escape safely.

    The backfire... Enemies that weren't in line of sight will try to turn you to shreds.

     

     

    +++Another suggestion it's a random effect applied to enemies that get hit by cataclysm for the first time, not when they enter cataclysm.

     

    Name: Bash from the rift

    Effect: Enemies hit by cataclysm for the first time have a random 80% chance of getting confused, blinded, unable to move, unable to shot / attack. For a total of 10 sec. The enemies that don't get affected still fall to the ground but takes longer to get back up.

    The benefits... Watching the enemies confused attack their own crippled allies inside the rift.

    The backfire... Enemies can still get inside the cataclysm and wont get affected.

     

     

    +++Last suggestion is in relation with the first one but with a twist.

     

    Name: Wardens Paradise

    Effect: If the Cataclysm gets overloaded, instead of losing all your powers and the cataclysm dying. It will trigger a lock down, enemies can no longer get inside the overloaded cataclysm, the enemies outside get the effect of repelling bastille. Limbo and his allies must kill all enemies inside the lock down cataclysm for it to be turned off early also the time stop can not be applied during the lock down and can't cast other powers by exception of limbo still getting inside and out of the rift. The lockdown will last a total of 60sec, once the seconds passes, the cataclysm will turn off and limbo will be allowed to use his other powers again.

    Limbo and allies can get in and out of the cataclysm, but the enemies can't get out of the cataclysm.

    The benefits... You can make choke points if used wisely, also good for defense missions.

    The backfire... Getting a lock down with really scary enemies inside, getting a lock down next to a console you need to hack, etc.

  9. The only thing I could think of the sun is some kind of orokin base we could land on that has some kind of protective bubble so you don't turn into ash inside the sun atmosphere.

    If we ever go to the sun, I picture it as something like this (but with gold and orokin details)

    maxresdefault.jpg

     

×
×
  • Create New...