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Drakontis

Grand Master
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Posts posted by Drakontis

  1. How about if you derank, you get a fusion core that will rank from rank ? to ?. So if you de-rank Redirection from 12 down to eleven, you get a Fusion Core 11-12 that will give you that much fuse power. It would also cost more to fuse in. This would make Deranking and fusing into more of a credit sink rather than a time/farming sink. 

  2. 2 Questions. Do they both cost the same for platinum? Do they both take the same materials for crafting? If the answer to both is yes, then I say sure, it'd be nice. If not, then no. 

  3. I think they should float a bit farther away from you and also, you know, move instead of being taped to your shoulder with a metal pole. Preferably move in such a way that they might dodge some attacks.

    This would be lovely. So annoying having to dodge enemy fire and then some Grineer Heavy Gunner opens up point blank and BOOM there goes your Sentinel. I think it would be great if they would either dodge more or maybe use Regen more than once at certain times if health drops too low. Have it take some time to re-use Regen. 

  4. Personally, I played this game about a week before I had a friend put some money into it for me. I'm going to be paying him back for some of it (Part of it was a birthday present). I got 50 bucks into this game (To get that Excalibur Prime with its almost useless polarity slot.) I personally see both sides of the F2P coin. I see what's available to me both as a paying customer and one who wants to save his cash by not paying for certain things. I just got my Glaive Blueprints. I personally enjoy some of the struggle of getting my parts and everything and crafting it. I could easily circumvent some wait time and just BUY my Glaive, but I'm saving that platinum for slots, mainly. I don't even care to buy my warframes or weapons except with creds and I don't really NEED the Reactors/Catalysts. But I will say that part of the reason I even put money into this game is the way it works. Yes, I can get that Sweet Hek for some Platinum. But I can ALSO get it via creds (Blueprints, but whatever, same thing.) This is a vast difference between a game like Combat Arms, (One I have much experience in) that is basically Pay 2 Win. Sure, you can get some kills in with a GP bought weapon, but you'll have to spend a lot of time getting back your GP for a week. But grab a permanent NX weapon, and you're good to go for your entire game experience, plus odds are, you'll have an advantage because that gun will be just plain better than its GP counterpart if it has one. 

     

    I like the setup that Warframe has. Sure, they could offer more and different things for your frames. And odds are, they will. Cosmetic items have already showed up, like the dagger skins (which are PURE cosmetic) and cosmetic stat enhancers, such as the alternate helmets. Personally, I love Rhino, but I won't be using his alt-helmet because 1. I like keeping up. and 2. I don't really need the health boost. I'm all shields. But I may use it (when I get it crafted) if I do defense missions. And there are plenty of other things to spend Platinum on, from Potatoes to slots to weapons, etc. I like earning my gear, I like leveling my gear and I don't have any problem with doing so. I don't have any problem with leaving potatoes out of my weapons, because I don't need them right now. I'm too busy buying up and using EVERYTHING I can. And if I hadn't put money into the game, I couldn't do that. But I could still try things and then sell them back if I wanted. I want to continue to support this game and I want to keep it alive. I want to spread the joy it has given me with its gameplay. I hope to get my friends playing it. I hope that its player base grows and that this game thrives because what it has right now is unique and wonderful in my eyes. I will likely continue to support this game and eventually get up to Grand Master. Why? Because I like this game and it deserves it. 

  5. I'm in agreement that mission updates such as these should give a bit more reward. And technically, in a way, they already do since you get more EXP out of doing them. I just thought that these would be nifty to add in with the system. 

  6. Would be nice. Admit I'm pretty tired of them just walking up to a console and suddenly ALARM. As if every single console on every single ship in the solar system has a big "ENEMY INVADERS EVERYONE FREAK OUT" button on them.

    Actually, I think that's all those monitors are for. XD That's why you have to HACK them to clear out a lockdown. 

  7. Gerbil, I think the end result of this, would actually wind up being that everyone who specs right would be crazy OP. Or even specs to their preferences. I mean, imagine spec-ing out a caster Rhino. You could just wander through with Iron Skin, swinging a Scindo all about.

  8. So, I've been playing the game for a little over 2 weeks by now and I find Lotus to be a very handy announcer. But it got me thinking that the game could do more, especially with mission updates. My idea, is that during certain missions, there will be special updates that will alter the game slightly. I have a few examples. 

     

    Extermination: Reinforcements. 

     

    Bad news Tenno, a Grineer Drop Ship has docked and inserted reinforcements. Take them out. 

     

    When the troop count of the Grineer (or other faction) drops to 10 or lower, there's a chance that reinforcements will be delivered, between 20 and 50 additional troops with at least one heavy troop included. These troops may also go hunting for the Tenno aboard the ship. There could even be two groups of troops brought in, one on either side of the Tenno in a pincer formation. 

     

    Rescue: Double Agent. 

     

    Watch out, Tenno! That hostage is a double agent! Exterminate him/her. 

     

    Within 2 - 3 tiles of the evac point, the Hostage (or maybe even Hostages) will suddenly let out a bright light and transform into an enemy, possibly a Grineer heavy or some other type of large unit. It could even be a rogue Tenno agent, similar to the Stalker. 

     

    Mobile Defense: Recalculating

     

    Unfortunate news, Tenno, this is taking longer than I expected. / Bad news, Tenno, friendly dropship is taking heavy fire. Continue to defend. 

     

    Sometime during a defense sequence, Lotus will say one of the two lines depending on what you're defending. If it's a computer system, she'll give you the "Taking longer than I expected" line or one similar to it. She already has a line for this, but it has no use, or she'll give you the drop ship line. If one of these happens, the time on the clock will increase by 30 seconds to a minute or more. 

     

    Spy: Additional Data Required

     

    Tenno, we require additional data from this outpost. Please grab these for our cause.

     

    After the final Data Mass is acquired, you will have to grab 1 or 2 more data masses for the Tenno. Shouldn't be too hard, should it?

     

     

     

     

    These are the best examples I could think of. The reasoning behind these is that battlefields are ever changing and adding in these, would give us a more advanced game play and make things more challenging. These would be more likely to happen at the outer rim, the more challenging maps, such as Pluto, Eris and others in that area. 

     

  9. I'm not sure on the rifle instead of a melee. Even though I mainly use my ranged weapons, I still find melee to be useful in some situations. Does anyone else have any advise or suggestions for this frame idea? 

  10. I was thinking of some skill possibilities


     


    Boom Headshot


    1st Skill might be one that supercharges your next shot, making it do a lot more damage. Typical scaling of first skill damaging, with a damage multiplier for head shots or boot shots on infested. This would be one bullet only. So one sniper, pistol, rifle, shotgun blast, anything. Shotguns one would fire a slug type round and hit one enemy. Perfect accuracy for the weapon, so whatever you point at, it hits. It would only apply to the first shot on burst fire weapons, the second/third shots would be regular rounds.


     


    Improvised Ammo


    2nd Skill would be for ammo. Using it would cause you to be able to pick up any ammo types for your two weapons. So if you're running really low and can't find your type of ammo, hit the skill and you can use Shotgun and Rifle ammo to fill your Sniper and Pistol, or Shotgun and Sniper ammo to fill your Rifle and Pistol ammo counts. It could also be a group skill letting everyone do it. Increasing the skill level would increase duration and amount of ammunition you gain from pickups. The pickups that aren't your weapon type would give reduced amounts, up to regular amount. So maybe 4 SG / 6 SG / 8 SG / 10 SG sort of scaling for ammo. 


     


    Battle Cover


    3rd Skill would be a way to make mobile cover. Increasing the level would increase the size of the cover and the length it stays on the field. Friendlies can pass through it, but enemies will not be able to. It would be able to block any ammo types for a short time, let your shields recharge in firefights and prevent being hit by infested Ancients as well. 


     


    Explosive Possibilities


    4th Skill... there are several possibilities. One possibility could be a warping grenade toss. You'd throw it and it would hit the first thing your reticle points to and explodes, typical 1000 damage to everything in its radius. Increasing levels would increase its effective range and would add element types to it. 1st upgrade fire, 2nd upgrade ice, 3rd upgrade shock, all at the same time. 


  11. I know that there are quite a few warframes (and probably even more warframe ideas) but can we get a Gun Gameplay enhancing warframe? I don't really know what we'd do with him, but it'd be awesome to get somebody who doesn't specialize so much around melee or ability play, but more around the ranged weaponry he already has. Maybe able to increase damage, add special effects or general buffs to his and friendly weaponry, as well as maybe disabling enemy weapons. 

     

    (I'm adding a previous post I made to this one.)

     

     

    I was thinking of some skill possibilities
     
    Boom Headshot
    1st Skill might be one that supercharges your next shot, making it do a lot more damage. Typical scaling of first skill damaging, with a damage multiplier for head shots or boot shots on infested. This would be one bullet only. So one sniper, pistol, rifle, shotgun blast, anything. Shotguns one would fire a slug type round and hit one enemy. Perfect accuracy for the weapon, so whatever you point at, it hits. It would only apply to the first shot on burst fire weapons, the second/third shots would be regular rounds.
     
    Improvised Ammo
    2nd Skill would be for ammo. Using it would cause you to be able to pick up any ammo types for your two weapons. So if you're running really low and can't find your type of ammo, hit the skill and you can use Shotgun and Rifle ammo to fill your Sniper and Pistol, or Shotgun and Sniper ammo to fill your Rifle and Pistol ammo counts. It could also be a group skill letting everyone do it. Increasing the skill level would increase duration and amount of ammunition you gain from pickups. The pickups that aren't your weapon type would give reduced amounts, up to regular amount. So maybe 4 SG / 6 SG / 8 SG / 10 SG sort of scaling for ammo. 
     
    Battle Cover
    3rd Skill would be a way to make mobile cover. Increasing the level would increase the size of the cover and the length it stays on the field. Friendlies can pass through it, but enemies will not be able to. It would be able to block any ammo types for a short time, let your shields recharge in firefights and prevent being hit by infested Ancients as well. 
     
    Explosive Possibilities
    4th Skill... there are several possibilities. One possibility could be a warping grenade toss. You'd throw it and it would hit the first thing your reticle points to and explodes, typical 1000 damage to everything in its radius. Increasing levels would increase its effective range and would add element types to it. 1st upgrade fire, 2nd upgrade ice, 3rd upgrade shock, all at the same time.
  12. I have to say, you guys have impressed me with this update. I'm used to a different game's method of updating and hotfixes, but seeing how smoothly you guys pulled off not only a pretty major update, but also a hotfix in one night has made me glad that I put 50 dollars into your game. You guys are great. 

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