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-AncientWarrior-

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Posts posted by -AncientWarrior-

  1. So Just read the notes, lots of useless fixes that no-one gives a crap about, nerfs to things that were ok, and the big shaft to SE farms because DE won't address botters. I can see my little clan losing the rest of my members now as the only thing those veterans had in the game was Kuva hunting or getting plat .. lost 3 members on the last update and now looks like I'll end up with my solo clan again.. DE you keep ripping the guts out of Warframe! - actually destroying Warframe is one of the things you are really really good at..  We keep hopping DE would do the right thing at least once every year or 2, but we just keep getting the "Primed Disappointment with a dash of Salty Finger."

    Bring Back Steve and the old crew!!

    Edit: Well just bought the Citrine collection, what a complete waste of plat, the frame is just a blatant copy of other frames abilities with shiny on it.. the Gun is rebranded bandaid of other guns, and the Melee is absolutely copy of the last one we got.. It seems all the good ideas have left the building.. all DE can do now it seems is copy and paste then add shiny to stuff, then market it as new ..  really sad for our game.. actually kinda embarrassing for DE's reputation as a decent game maker.  And the new Mirror Defense.. LMAO .. "DE proudly presents its new game mode .. mobile defense" .. again.. copy and paste of Zariman stuff.. 

    • Like 10
  2. hmmm weird update feature .. I just went to SP for a solo run, all the pickup items stick to the outside of the frame.. I was covered in mods, energy orbs credits ammo.. after 2 minutes I couldn't see S#&$.. and the noise of all the stuff collected keeps going on and on..  had this bug before so hope DE release patch today cause its annouying .. unless it is a feature :) 

    Ahhh found out it happens when u deploy a specter

  3. 18 minutes ago, quxier said:

    4 months and they (Invision or however it's called) hasn't fixed it. Maybe they can change forums?

    Hah.. its not just forums DE dont fix.. its everything .. Its like DE dont have anyone on bug duty at all.. it takes years to fix even the smallest S#&$, let alone all the game stoppers that have been never fixed..

    • Like 1
  4. 2 hours ago, Twin_Fawn said:

    The spawn rate is pretty broken after the event. I could understand not wanting to make it too easy so that it overtakes Eidos but it's not great right now.

    yep .. it is way broken for solo (the timers seem way to quick) .. but it isnt being addressed by DE so we must assume thats the way it is going to be.. it sort of removed the fun from doing it solo to anything over 8 .. shame as I really liked the Ophix missions in Scarlet Spear event.. wonder why DE stuffed it for us?

    • Like 1
  5. 23 hours ago, AngelOfReprisal said:

    Has anyone else noticed the microstutters even while in solo mode after the update? The game has suddenly become borderline unplayable.

    Yes this .. i thought it was my system, ran speed checks all good, DE are you compressing graphic files that have to open and close?  Thats what it feels like to me now.

  6. 6 hours ago, ---EG---Kramer said:

    Yeah, thanks for fixing the codex !
    .
    .
    .
    .
    Oh, wait... nothing for the codex...

    Thanks for the other fix though.
    <3

    Yeah .. damn this was all I was waiting for - not even 1 Codex fix for us ah .. come on [DE]Rebecca, paaleaseee .. oh well nice QOL for some, Ill place the Dojo Arrival pad and .. oh thats it.. ;)

     

    • Like 1
  7. Ok cool the Halloween event .. ah ok its not an event its just buying some more cosmetics .. ok.. ah thanks for that fun DE .. I like the look of the Demon Wings and all but seriously hows about fixing the missing codex entries so we have something to do while we wait for the next phase of The New War .. 

  8. DE, thanks for updates thats great but can we please get the missing codex factions fixed so we can finish our codex.. I hate mine missing the last few remaining scans .. Also when is another Double Resource weekend coming we have had way too many credit and affinity weekend.. and this new one which goes for what 2 months is all the same credits and affinity.. we havent seen a Double Resource weekend in a longggg time....

    • Like 5
  9. 3 hours ago, PublikDomain said:

    Protea: Repair Dispensary (Exilus): Dispensary

    Hold to create a dispensary that will Revive the Sentinel or Companion Moa of a player within 14m every 60s.

    Jeez DE.. just let us use the Link mods .. how hard is that .. better than these non-stick bandaids you've dropped on us ..  wonder where you get these ideas from and how you even think its a good enough idea to release this..

    • Like 7
  10. Deimos Jugulus Eximus:

    Thanks Voltage, I finally got my last three scans and in 1 missions today.. 12 minutes in and 2 showed up.. I will add something to making it easier to get the "Extract Samples" stage 1 and more chance to get Exi Jug-ears to show up ..  Go in Fass not Vome as the Juggies show up a lot more  in Fass.. Also look for the Salvage bounty as the rotation of the bounties are much better to include the Extract Samples in stage 1.  

    Again MUCH appreciation for your research and now I can try to get that last remaining elusive Eximus Jackel which I have never seen as yet .. Damn happy about finishing the Demios Juggie Eximus thou :) 

    • Like 1
  11. 5 hours ago, SephirothWS said:

    Can I access Tennogen on my standalone client please?

    Yeah this is a pain not to be able to get Tennogen stuff ..

     

    Still no Codex fixes for the missing Demios, Orms and Engineers .. 

     

    4 hours ago, Dragosul10 said:

    Inaros' skin needs a small fix, its so annoying.15Bmgmw.png

    nah .. you just did a power-fart :)

    • Like 2
  12. 19 hours ago, iPathos said:

    It's almost like DE touts themselves as devs who listen, or who have ridden that reputation for years to get to this point. As a further note, my playtime has shrunk to about a tenth of what it was before all the "hotfix and devstream changes" etc that happened. This falls not only to my failing health, but largely to DE forcefully ignoring feedback that would be better responded to if nothing else.

    The first part of this paragraph is sooo true... dev listening to playerbase.. lol 

    3 hours ago, Felsagger said:

    Common sense says "PLAY YOUR GAME UPDATE FIRST THEN LAUNCH THE UPDATE LATER". Start playing your own new content updates. Playtest. Organize a team of play testers so you don't run into a debacle of bugs. Your team most organize priorities and structure how this delivery most be made. 

    To be honest working from home has become an 'illness' of game design. Many of us are aware about the conditions and how problematic has become working from home. Nothing can replace the work area and the workforce in the studio. 

    But for better or worse, it is mandatory a play test team for such content. Some errors could be avoided by simple inspection. We know that developers are professionals but the consistency of these amount of bugs makes it looks like an act of negligence. 

    The structure of revision and delivery on the updates must be reviewed. If not we are going to be stuck in this loop ten more years repeating the same ritual. 

    This is THE most important aspect of the pre-launch of any game update.. I was a games tester years ago .. and I mean years ago :) .. but we were hired to play the games prior to release for at least 2 weeks of solid testing.. there were only 2 of us testers but the amount of issues that we picked up prior to game releases were huge .. simple stuff mainly but like WF they affected the game to becomes a real game stopper if they weren't fixed .. this is what DE really need .. "hire" half a dozen good players/testers to spend 40-60 hrs play testing.. the amount of issues would be reduced drastically and would make the playerbase a hell of alot more receptive to the update release. 

    First on the tester list should be Voltage as his understanding of this process can be seen in his posts.. DE find 5 others like him and get them to pre-test your releases and you'll find 50% of issues would be picked up rather than releasing an update that just fails miserably .. 

    • Like 2
  13. 31 minutes ago, Voltage said:

    Also, still no fix for the Codex having bugged enemies which currently do not exist:

    • Axio Engineer - (Doesn't spawn on Neptune Proxima Volatile missions)
    • Deimos Leaper - (Removed from the game since Update: Deimos Arcana)
    • Deimos Swarm Mutalist Moa - (Doesn't spawn in the Cambion Drift)
    • Deimos Swarm Mutalist Moa Eximus - (Doesn't spawn in the Cambion Drift)
    • Orm Basilisk - (Doesn't spawn on Veil Proxima missions)
    • Orm Engineer - (Doesn't spawn on Veil Proxima Volatile missions)
    • Orm Harpi - (Doesn't spawn on Veil Proxima missions)
    • Orm Weaver - (Doesn't spawn on Veil Proxima missions)
    • Vorac Engineer - (Doesn't spawn on Pluto Proxima Volatile missions)

    As our Tenno Spacecorps Representative, Voltage said, ..please get these puppies in the codex so we can finish our scanning .. and ty for hot fix 

    • Like 1
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