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maddragonmaster

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Posts posted by maddragonmaster

  1. 15 minutes ago, Lone_Dude said:

    Oh boy, it would be awfully awkward if you didn't know the difference between ragdolls and knockdowns, wouldn't it? Being wrong twice in a row, yet having enough audacity to tell people to shut up. Sheesh, good thing people in that thread actually know what they're #*!%ing talking about. 

    its basically the same thing. the target turns crumples into a ragdoll form and falls to the ground.  whether it is there is hardly a difference to matter because the mob target still has to get up no matter the distance said target traveled. i am picking an argument because i am absolutely done with this crap because of something i liked doesn't happen anymore because a group of unsatisfied players will complain even when the target hardly moves from the same dang spot. if the target is knocked on the ground. aim downwards! its not that hard to aim down and fricking shoot the guy on the ground or wait for a second for the guy to get up even, its not like it takes hours or its such a game breaking bug. 

  2. 17 minutes ago, Lone_Dude said:

    1)Equip le GUN that has impact(Grakata, Strun Wraith, Daikyu, Kuva Kraken/Stubba, etc).
    2)Acquire le STATUS
    3)Acquire le MULTISHOT
    4)Acquire le AMAZEMENT upon realizing that now your gun knocks enemies down whether you want it or not because we have stacking status and multishot exists.

    Impact procs pile up fast and the only way to negate that is to either have "heat" on every weapon(and even then impact sometimes bypasses the panic animation) or fish for a #*!%ing -100% impact riven.

    Quit being #*!%ing poorly informed, quit telling people to stop complaining when they have a damn good reason to do that.

    i have been enjoying the game at my own dang pace for a while know enjoying the occasional corpse flying when i use a weapon that triggers it. not bothering people with it. i even play by myself most of the time so i can enjoy the game by my self. but here i am now having a harder time trying to enjoy it because things like blast is now reduced to a petty accuracy debuff because people where unhappy about the fact they can't shoot a sitting target till is gone. even when they could alway  avoid modding blast in.

  3. 4 minutes ago, Lone_Dude said:

    1)Equip le GUN that has impact(Grakata, Strun Wraith, Daikyu, Kuva Kraken/Stubba, etc).
    2)Acquire le STATUS
    3)Acquire le MULTISHOT
    4)Acquire le AMAZEMENT upon realizing that now your gun knocks enemies down whether you want it or not because we have stacking status and multishot exists.

    Impact procs pile up fast and the only way to negate that is to either have "heat" on every weapon(and even then impact sometimes bypasses the panic animation) or fish for a #*!%ing -100% impact riven.

    Quit being #*!%ing poorly informed, quit telling people to stop complaining when they have a damn good reason to do that.

    DE has stated they where not going to have impact do ragdoll on the second proc. if there are weapons that still do that then they either still have some left over coding from that or it was left in as a intended feature of the said weapon.

  4. anyways like i said before. if people get upset about missing dps from a mob twitching to the left or right just because of an impact status effect then i can safely say no one really wants to have a challenge or difficulty, because if they did something like give the mobs the ability to stay out of our range and cross hairs while fighting us then the whole community would be in a uproar because they can't shoot at a standing target.

  5. Just now, 32768 said:

    True, everyone is excited anyway. They just forgot to mention it's a civil war.

    yeah everyones excited and all but i am stuck here extremely annoyed that they removeds ragdoll effects from impact and blast because of the dang meta obsessed players are obsessing with their lose of dps and will complain even if the mob slightly twitches to the left or right.

  6. 2 hours ago, Jun_Hope said:

    What did you do to my Garuda 😢 she cannot kill with her 4 and 1 combo anymore the slash procs doesn't kill anymore

    what about me i can't cause corpse launches with any of my favorite weapons, now it has to be a super specific frame or weapon to send things flying.

  7. 21 minutes ago, Enxchiol said:

    The new Impact second tier proc knocks down an enemy. Most likely, when this happens, your next shot(s) will miss and any hope of headshots is gone(which is a direct damage loss). An Impact proc is essentially causing an evasion maneuver on an enemy, an inherently detrimental effect. My suggestion would be to simply incease the stun duration with stacking Impact procs.

    there is no knock down upon second proc of impact quit your complaining. 

  8. 45 minutes ago, 32768 said:

    Looks legit. Godzilla is Chroma taking his revenge on the lack of self-damage, the rest of peeps are players revolting against arcanes nerf, they're all fighting because apparently it's a raid. Pretty much new Warframe trailer here. But i think in the end it should have been catchmoon kill. Otherwise perfect.

    the funny bit is  chroma was fine before self damage you just need to let mobs damage your health till it is ready, with all of these mods we have we can safely do that without a problem. and if you don't get a full fury buff before the mission is over then you never needed it. its common sense so obvious even i understand it even at my worst cases. and if am accepting it then you know the community has a problem.

  9. On 2020-02-22 at 4:45 AM, Darklord_Tou said:

    I think one of the biggest issue warframe have been struggling from the early stage of the game is its difficulty. Also i am not a new player to the game i have been playing the game for more then 4 years and this issue still bugging me since the start. Now whenever this discussion is brought up i tend to see this few lines:

    1. "You are suppose to be a god-like being fighting weak mortals" (A Power fantasy game if you will). Okay this idea is not bad but it doesnt actually translate well in video games. Its fun to obliterate everything in matter of seconds easily for about 10mins. But warframe is a game where you are suppose to be grinding for hours and hours doing the same loop it gets boring really fast. Now dont get me wrong it is fine to shut off your brain for a while playing/talking with your friends. And you can definitely have that(low level farming) in a game while also having really difficult teeth grinding challenging missions like many game already have. But you also need some challenging stuff for tryhards/endgame players or whatever.

    2. "if you think game is too easy just use mk1 braton unmodded". Okay this is just straight up nonsense you might aswell tell people to play with hand tied or with there feets.

    Also i think there is a difference between fun difficult and not fun difficult. And many tries where devs tried to add difficult stuff to game it falls mostly on not-fun difficult. I think when trying to create a new mode DE should try to figure out if its gonna be fun to do it for hours and not just think of cool looks because cool looks gonna wear off pretty fast but good gameplay loop wont.

    look. this community does not care about difficulty if they community complains about a dang mob moving 1 to 2 inches to the right or left when they are hit with a status proc then they don't really care about difficulty. because if they actually tried to do something with the difficulty like add more mobile enemies  then the entire community will probably shout on the forums so hard that the forums crash.

  10. look. even if shield gating is too over power then it doesn't matter, if the community is gets annoyed with a target is moving a few inches right to left because of a impact proc then it pretty much shows that the community doesn't give a clem about challenge or difficulty.

  11. 1 minute ago, Marvelous_A said:

    You want a proc to be useful not counter-productive. If you aim for the head you don't want the enemy get staggered instead and dodge the next few shots involuntarily. Same reason people have been avoiding blast damage. If DE want to reward skill shot our shots probably should not work against us.

    oh then why not just remove mobs movement and just have them as sitting targets if you want those skill shots to be so dang easy then. hey why not make it just a shooting gallery simulator. the point of making skill shots rewarding is to make you work for it not make it super easy for you to do it. 

  12. 9 minutes ago, Marvelous_A said:

    Increasing damage taken is like the most boring idea ever especially given that half of the element procs either increase your damage output or making enemies more vulnerable to damage.

    Punchthrough could be a good idea for puncture proc. Maybe impact can disarm enemies for few seconds (and stun melee units)? Anything but damage increase.

    how about knocking the target on it's back and just take the dang handful milliseconds it takes to actual aim at the head of the dang mob thats unconscious and on the ground? its not even that much of a dang effort.  or how about if you launched the mob a few feet away then just use a dang bullet jump to get closer.  its not that dang hard.

  13. 3 minutes ago, Jun_Hope said:

    What did you do to my Garuda 😢 she cannot kill with her 4 and 1 combo anymore the slash procs doesn't kill anymore

    its the cost of not having impact knocking down a mob or blast launching a mob a few feet. i feel like its an adequate cost. since i can't have corpse launches then you shouldn't enjoy comboing you 4 and 1 to kill everything in sight.

  14. oh dear my dps is skewed because the target keeps on moving when i hit it. dear lord if you can't handle the target moving ever so slightly even then what does that say about you guys wanted challenging difficulty? also its kind of ridiculous that impact or blast can't have the physic that it should have when people are more focused on the dam meta and their dps then actually enjoying the dang game? if you hit a dang mob hard enough with a dang blunt object then it should stagger or get knocked on its dam back, if you hit a mob with a blast powerful then you should see that sob fly a foot or 2 at least. not this "reduces his accuracy" or what ever that impact effect you where mentioning.

  15. if they are going to remove the ability to at least have corpse launches then they might as well fix that dang bug with dynasty chromas dominion blade and the zenistar. i mean seriously i enjoyed the idea of at least having corpse launches in the dang game yet now targets just collapse anticlimactically even when i use something like the war or the redeemer prime. i, i just don't know what to think.

  16. 1 minute ago, Sentinel-14 said:

    So...... does this mean the MR9 and MR19 tests aren't terribad to do anymore? Because I just did the MR19 test last night and it wasnt fun, even with a cheese strategy. Hoping this fixes it and others dont have to go through that.

    thats the problem with stealth in this game, sometimes when you think a mob should of spot you they don't and when you think your completely from their field of view that spot you immediately.

  17. 9 minutes ago, KaizergidorahXi said:

    Gotta agree. As a fellow solo player, I sure did love launching mobs. In addition to using it as CC, it kinda made Warframe stand out from the standard MMO "enemies just stand and take damage" and definitely made the weapons feel stronger.

    eh. people are just so focused on getting those headshots. good lord i hate that dang nox enemy type because of it. it severely annoys me we have that dang jerk to thank for the headshot obsessed people. heck i hate skill shots idea because of the idea of how people in this game hate ragdolls. i mean even with the impacts stagger effect people are complaining about the enemy moving too much for them to get a headshot.

    lets just hope warframe doesn't include a mob that bounces all over the place to avoid our cross hairs or our melee or the entire community will rage.

  18. 6 hours ago, Vahnstahd said:

    or they could simply reduce the flying away 100000miles to maybe a just getting knocked back a few feet.

    that too. but i have a feeling even if it is a feet or two then people would still be griping about the target moving too far when they hit it.

    6 hours ago, Butterfly85 said:

    Aww man, I loved aiming for the feet with my chakurr and sending enemies into orbit, or doing that dumb thing where you self damage so hard you throw yourself clear out of the map box 🤣🤣

    is kind of sad.

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