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maddragonmaster

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  1. and look i know that DE has made this game unbelieveably grindy. but again i remember players going "don't go focusing on only getting this specific drop just run it and you will get it when you get it." so. why say that, when people are just using nukes and other speedy methods to run the same mission over and over and over again just to get the items or reasorces that i was stressing over getting? where is the just enjoy the game while doing it when your speed running the mission or bounty?
  2. ok lets be honest. i do not think k-drives need to buff raw damage. lets be honest that would just further the power creep in a direct way. the best way for k-drive is to make it more agile. give it the ability to backflip, somersault, side flips. maybe have the maneuvers do damage. make it so your actually styling on factions. it doesn't need to work in tilesets. it just needs to fit in the open worlds better. maybe even give the boards a built in rolling guard. or at least a rolling guard variant. possibly including said maneuvers i previously mentioned into something like a roll. i would suggest maybe including melee combos and maybe have your melee weapon be treated as a stat stick or something but that would remove the ease of use dismount. eh, oh well. the archguns don't unequip when you press the melee button. and honestly the one reason why i was getting irked before with what you said is because i constantly hear that stuff all the time. i tried fallowing the meta, look up decent builds and what was going on to be useful. but i gotten more and more miserable with each day i tried following that crap. so i just choosed to ignore that crap and just play by myself. only dabbling with meta when i feel like i should do it. like the "secret boss" in the albercht labs assassination steel path, even though its not an secret boss anymore. just an optional. anyways the inferior to this and that bit has been said a lot, and has been done a lot to the point were it gets tiring to see a fresh new weapon get things like "not as good as the kuva bramma, or the phenmor , or the laetum, or. you get the idea. its a broken reccord that players spit out even when DE tries to do something new. which is odd since people often become really noisy when something is unoriginal. its kind of funny. people want new, but can't be bothered going out the rut they have made themselves. i bet most players picked up euphona prime and then imediately dropped it because it couldn't nuke a room.
  3. i already got my gripes about k drives away. but this right here is the problem warframe has. warframe introduces so many neat ideas and stuff. and then players cherry pick the stuff that they think are good and then chuck the rest in the trash. its kind of irritating. because lets be honest DE is never going to introduce any K drive quality of life improvements if no one cares about it. its just going to rot away, just like that promised rework of archwing. seriously. how long has it been since DE said they were or might rework archwings into modular stuff? was there a backlash or something? and to be honest. having archwing in the open maps and be easily aquireable is a terrible idea. i have heard so many players from other mmos go "oh flying is an aweful idea! you can't enjoy the devs hard work if you flying to objective to objective so on and so forth. or can't interact with everything." to be honest i hate those excuses and such. but they do apply here. archwings are too easy to aquire now. honestly the arching calling items should of just be a consumeable like before. but due to player backlash it has infinit uses. sure. it may be bad to nerf archwing uses in the open maps. but its not like anyones going to suddenly do quality of life improvements for k drive. they would need to do something a kin to hydroid or more for people to start using them more. and thats not realistic. now that i think about it. some of the problems DE has involves with DE listening to players too much. its a double edged blade basically. so yeah. because of your responce i am in full "nerf" archwing uses. its only used because of impatient players wanting to get from point a to point b as fast as possible when they already can move fast as possible. in fact the only reason why archwing got so much uses was because the itzal was pulling the weight with its teleport before DE ripped that ability off the itzal and put a nerfed version on all archwings. to be honest the archwings abilities barely have any uses in the open maps and people also rarely go to the archwings missions at all. again the only reason why archwings got any use before was because of that teleport ability the itzal had. so archwings are just being used as glorified fast travels. which we have now technically. so wouldn't that harm the uses of archwing also? i seriously have so much pent up frustration watching this whole thing go everywere. everyone complaining about stuff. too easy! remove knockback! object a is inferior to object b. so on and so forth i am just tired of this stuff. not going to quiet warframe. i might just quiet the forums.
  4. this forum post has been out for pratically 2 months and i can count the other people in this post besides myself that was bothered enough to talk about k drive related stuff on a single hand.
  5. also i have been waiting for 5 days. 5. days. for the infested k drive race "pride before the fall" race that would give me the steeba part for the infested k drive. and it has not spawned. the wiki says the k drive races are based on daily standing daily reset. but again. i haven't seen it. at all. i have looked up the location were it is as. which k drive race drops it. everything. and all that. also the grinding in cambion drive is not working at all. i would randomly fly off the grind rails in the cambion drive. it feels like the quality of k drive gameplay is quickly deterorating. probably because not enough people care enough to even touch k drive. all they do is fly all over the open world maps with the dam archwing.
  6. this seems nice to talk about. the idea i would throw around is making augments part of the subsuming system. lets say, we turn the augment mods into a augment recipe and then feed to the helminth. as for how it would work. i do not know for sure how it would work. all i know is that helminth gives us subsume abilities, and install shards onto our frame. so why not allow the helminth to take control of augmenting?
  7. well this is a feedback i feel like some people would of mentioned before. but i would like to bring up the constant back handed remarks when you lets say fire a bazooka into a group of enemies and there is unfortunately a lets say. one of those rodent things in the middle of the pack. well a predasite or a vulpaphyla in the middle of the group and someone constantly back talks to you about murking it when you didn't even see it in there. can't really fly around with the itzal and farm those caches either because you could accedentally hit a critter and again the back talking comes in congradulating on the killing. can we at least have the "great you blew it!" happen when you are actively hunting them at least?
  8. ok look. i accedentally went into a steel path extraction mission. and i have to ask this since its still there. can we please just drop the requirement to have one successful extractor? if you aren't thinking or considering it. i dare you to do this solo, with chroma. no funny he ha crowd control. and with no aoe or any of the meta or good picks. see what it is like.
  9. well i looked at some of the meanings of the words they use and ephemera has a meaning of "things that exist or are used or enjoyed for only a short time." signa as far as i know is just something to do with signatures. and syandana just mean flowing in a diffrent language. i do not think a jetpack "flows". i didn't really do a deep search for the meanings. but thats what i got and i still do not understand why they choosed those names other then that they sounded pretty. as for why i suggested. i just suggested those words because those are the words i am most familiar with that could be used in a setting like this. could of said halo instead of crown. but i am not sure how people would feel about that. but yeah far. i just rather not google some of these words each and every time till it sticks in my brain. it is not easy trying to remember things like syandana, ephemera, and albercht every day. signa maybe since is a nice and short word. and i do not dare trying to say entrati without googling it. at least i can just call some of the cavia characters fishy, tag, and bird 3. bird 3 is the most easiest to remember because its just bird and 3.
  10. this is a little bit late. but i can't help but feel a little bit annoyed each time DE digs through a thesaurus or what ever to make the most fanciest sounding name but a pain to type and remember how to spell. albrecht was the most recent reminder of my slight annoyance with this theme. but ephemera and syandana was the earliest of my issues. its not really a very important or even a big annoyance. but it really gets hard to remember these things. its almost like i am back in school with teachers trying to cram every world letter or name under the sun into my skull. i am surprised attachments isn't some weird name or helmet or skin. my point is. why couldn't it be cape, aura, and crown? why not use familiar names? through out my experience through school, ephemera, syandana, and signa hasn't ever even been mentioned. this is just a slight complaint and i am fine if everyone just ignores it. just have to get it out of my system. sorry for having a problem with it.
  11. this seems a bit weird. but since getting some of the lunar new year stuff in the market right now. it sort of bugs me that dual swords lunaeus skin can't be used on the nepheri even though both the nepheri and the dual ichor look dang near the same size. if not with nepheri looking taller then the dual ichor. so if they share the same size. then whats the diffrence between daggers and swords?
  12. ah. ok thank you for the refresher. kind of forgot that. or at least thought de caught up on the prime trailers. was in a funk were i thought because of chromas specific situation that DE really didn't care for him for a paticular reason or another. namely the reason why i thought of it was vex armor doing most of the heavy lifting while everything is considered either meh or ok.
  13. I've been looking around and. i haven't been able to see a prime trailer for chroma prime. has this happen for any other frame?
  14. ok. i have no idea why or how to work tags so bear with me on tags. anyways this is about tennokai's synergy with other mods and weapons. they can be great and amazing. but with things like the amar mod set and the nepheri, the main reason why i am bothered enough to mention this. it kind of falls flat on its face. i love the nepheri but there are a few things that bug me a lot with it. one is that the neutral combo of the weapon is weird the fire balls do not really raise the melee combo counter as they should, and it feels like a heavy attack rather then a combo. well the fireballs it is. 2 is the warping heavy attack, it misses like a lot. have of the time its always a miss. partially probably because i move the mouse a tad too much when i try to right click the mouse too much. but also it seems like other times where the crosshairs are dead on the target. but i warp behind the target and we are standing there back to back while its awkwardly quiet. there is litterally no way of corse correcting the warp. its just like deadpools warp thing in game. well this is just my issues with the weapon and tennokai kind of magnifies the issue. for me at least. as i mentioned a bit before. i would think that heavy strike would feel a bit better if it was the fire ball breath thing. but thats just me. if you still want to keep it as a neutral combo, could you at least make it to were the fireballs trigger build combo meter? on the other hand if you keep the warping and make the fireballs the heavy attack then you could easily coarse correct the overshoot of the warp. thought i have to ask. why have the fireball gimmick tied to the neutral combo in the first place? its always bugged me and i thought i would ask this question at least.
  15. i was think the same thing. i was slightly annoyed at the fact that ris invocation was a - polarity while the other invocation the duration one was a y polarity. i was also annoyed that the cost is 13 capacity. its not that easy to pivot builds around. you would have to have a tome or stance like forma specifically to even allow any freedom in build options. or completely forma every other mod slot besides the one you put the invocation and canticles in, in order to even have the ability to possibly swap between the tome mods.
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