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kubbi

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Posts posted by kubbi

  1. Anyone neutral with the changes? The 6m change I was okay with. The upside of it was that you didn't need to equip a mod. The 6m nerf I could live with.
    The latest vacuum update where now you can equip the mod for all sentinels is also cool cause you get 12m for all sentinels. The loss in one mod slot was also something I could live with.

    I was happy enough they scrapped the idea of splitting vacuum into 3 different mods.

  2. 1 hour ago, Retepzednem said:

    it isnt justified to break the game  for everyone else as well , if  players are so hellbent on soloing the game with their broken mirage+ simulor  Look up the top left of your screen click on the Public  tab and  change it  to Solo  

    that still solves nothing because DE still has to balance around Mirage+ Simulor and Ash's spammable AoE nuke  so  in the end everyone else is still punished 

     

    how can you justify  things like  Mirage+ Simulor  and think people want to nerf things for the sake of nerfing something?

     people want nerf because when 1 player with either of the things mentioned  all along the thread join  all other 3 party members  cant play at all

     

    Thats more of a personal point of view. The only one who can say things are really broken is DE. I don't think Mirage with simulor is broken. Its just more efficient. Any weapon is a lot stronger with Mirage. Simulor works just way better with Mirage because the projectiles join a lot faster. I don't think its fair that people complain about others playstyles in pubs. Its called pubs for a reason. Frankly I think the one who's bothered with others should do the effort of either playing solo or teaming up with friends or clanmates.

    You feel punished for being teamed with such players. I feel relieved and am not bothered at all. So you see its personal. I wouldn't care if the combo got nerfed of left alone. I don't use Mirage often and as mentioned she doesn't bother me. This is just the way I see it. I'll leave the rest of the decision to DE.

  3. Just now, Sebrent said:

    Because it's only a "problem" because you are labeling it a "problem".

    Because you claim "it's not even that uncommon" when I just proved to you that it is quite uncommon ... statistically less than 1 out of 243 runs.

    If you're going to complain about something or even talk about something ... realize what is simply your opinion ... and get your facts straight.

    Then let me rephrase myself. I consider it a problem and so I'm posting feedback about it requesting it to never happen again. If you consider it as fine good for you. But I don't and I'm sure many others do not as well.

  4. 7 minutes ago, Sebrent said:

    @kubbi Fine ... let me do the math for you.

    The highest chance of getting 4 formas is going to come from getting 4 Common Formas from Intact Relics.

    • You have a 76% chance of getting a common drop from an intact relic. So 0.764 = 0.3336 = 33.36% chance that all 4 players get a common drop.
    • You have a 1/3 chance of of getting a particular common drop. So, assuming a common drop for all, the chance that all 4 get the same common drop is (1/3)4 = 0.012345679... ~1.23%
    • So the chance that all 4 players with intact relics got the same uncommon forma drop is 0.3336 * 0.012345679 = 0.0041 = 0.41% chance

    That is a less than 1% chance of this happening. I think you can deal with that.

    Like I said. Small chance it may be it still does happen. The issue is that it can and its allowed to and that is a problem. Why should I be okay with a problem?

  5. Just now, Sebrent said:

    Do the math on the likelihood of that happening for each combination of relics ... it's an obscenely small chance.

    You got unlucky. It happens. Move on.

    The issue is that its allowed and it can happen. Its not even that uncommon. Thats a problem and shouldn't be ignored.

  6. 21 minutes ago, (PS4)Final_Dragon01 said:

    You would rather spend 80 mins getting forma on round C survival four times in a row?

    The triple grind is a true problem, but essentially running the mission four times at once is not.

    I also deeply regret the loss of endless missions.  I wish we could bring a relic queue into a survival or defense and every 5 waves/mins it would move on to the next relic.

    That was bad too. But really if they had just adjusted the rewardtable then it could work just fine. Like why did the rewardtables had to go AABC and not just ABC.

  7. 12 minutes ago, Calvyr said:

    But then, in a group of 4, all running the same relic, you're guaranteed to get at least one Uncommon drop, since there are only 3 Commons on each relic. Sure, I wouldn't complain about that, but it undermines the system, so there's no way they're going to do it.

    I don't see why thats bad since people need different items. But otherwise your suggestion could do. At least one different item.

    8 minutes ago, TheScytale said:

    So what you're asking for is that instead of getting an item out of 6, you'd get to roll a reward out of 3? If it wasn't F2P game, and if it was one that did not rely on running missions over and over, that could be a possibility. But Warframe? Are you seriously asking for this?

    I know. Asking for grind to be reasonable is too much in warframe but yeah. Just giving it a try.

  8. 18 minutes ago, TheScytale said:

    So what do you suggest? make forma available in only one relic or...?

    Not getting duplicate rewards would help.

    19 minutes ago, NightBlitz said:

    so you want evry relic to always have different rewards? you do realize the kind of impact that would have, right? the furthest i would go is making it so that at least one relic gave something different than the rest, if all 4 each had to give a different reward, if all 4 players brought the same relic, you would greatly increase the chances of getting rare items, increase it TOO far in fact

    I don't see why thats such a big issue. You spend to grind relics and everyone spends their relics to pick one reward. That would at the very least make the grind not so mindnumbing as it is now.

  9. Here's an example of why. Its utterly ridiculous that this is allowed to happen. If this is considered okay then I'd rather have the old key system back. The void keys you can at least get more rewards on endless mission and you dont waste several keys for one reward on short missions.
    6240e8c96f.jpg

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