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Fallen_Echo

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Posts posted by Fallen_Echo

  1. Why cant you guys UI like this?

     

    We actually see all the items we leveled without having to scroll. If anything hasnt gained levels or focus it gets removed.

    Rewards, pickups and mods all separated in a clearly visible matter. Text enabled on all.

     

    Just why do we need a generic hero shooter scorescreen where most of the actually important information is lost?

  2. 1 hour ago, Midas said:

    Disagree with your second complaint, I have a massive clan family that works together. We have a lot of fun cleaning each other’s lich infested planets and gathering knowledge on the current update. We also do teaching seminars for building etc...

    I regularly help newbies too but in the avarage mission on warframe theres no teamplay, we are just a bunch of guy put into the same instance. IF DE could create specters what have the capatibilities of a good player i dont think i would ever touch the public button again because its pointless, the same interaction i get from 90% of all my rounds is already there.

  3. 15 hours ago, LSG501 said:

    Got to support this... from testing so far it really does feel like they're a lot weaker than before.  Weapons that used to easily handle level 100+ enemies are now struggling and that's ignoring the range nerf for some weapons.

    My builds what were desinged around the idea to kill a full group of lv150 corrupted (in case the void ever gets relevant again) are all struggling to work. My CO zaw is weak as hell, my pure crits are also terrible, only the hybrid builds seems to function to some degree but they are still terrible.

    • Like 2
  4. 20 hours ago, Midas said:

    I think there are two perspectives at work here.

    People that would like the game to become balanced around the levels they were meant to be played at. This would make our game a bit more difficult than we are used to as well as requiring us to put more effort in. This would also make raids more difficult and make it an actual game rather than a damage and farming simulator which Digital Extremes seems to be moving away from for now.

    Then there are people who like the game for its ridiculously unbalanced damage system making them feel like a demigod. This is usually for people that want to play warframe without difficult and are here just for fun.

    Both are acceptable outlooks

    But for me and others that I have seen on this forum is that were split in half on deciding what we want.

    I am all for this new re balance for future content while others are for power tripping farming fun.

    The forums is going to be a battle zone between players for the next few weeks 😕

    You know even if i want to move away from the power fantasy we have, the game is fundamentally a NON-COOP game.

    We have teammates but we dont give a damm about them, even in my early days where i actually struggled to kills some boss and all the people around me were similar newbies it was like this, no coop at all. We were just 4 guys in a shared instance shooter, but there was no actual coop.

     

    Take a look at KF2, its a coop pve shooter and every time a player sees the mobs swarming into a big group of players they concentrate their fire there because losing players can end the run, in Risk of Rain 2 people make loot share strategies, in Realm of the Mad God people try to play according to their roles and support the mass of the players.

     

    In warframe none of this happens, regardless of how good or weak the players most dont give a damm about supporting the team. Just think about the recently buffed elemental augments, they were all changed to affect the caster too and not just teammates because previously no one would touch 'em.

     

    I had 2 complaints about what you said in your original comment, one is that the power fantasy aspect holds a lot of people here and the second is that our coop simly doesnt work.

    • Like 1
  5. 1 hour ago, Midas said:

    Game is being rebalanced for future content. What will happen is our game will fall down the stairs as we grow bored of being overpowered. This new update will encourage team work to achieve greatness.

    I spit out my tea when i read this, encouraging teamwork by nerfing melee? What are you smoking?

    This game is a power fantasy at its core, becoming weaker will drive away people from it.

    • Like 3
  6. 47 minutes ago, DoomFruit said:

    I dunno about that. My Lesion butchered a L80 kuva guardian in about 1/3 of the time it took before the update. And I do mean butchered. Stab-stab-dead. I was very surprised when that happened.

    That said, polearms are now one of the few usable weapon classes - due to nearly every single stance being complete and utter crap.

    Its different for most weapons, most of my weapons feel considerably weaker against lv100+ enemies and honestly i dont have anything else to do than run eso/arbitrations or help newbies.

    • Like 1
  7. 1 hour ago, Xydeth said:

    its funny how ppl are used to a totally, silly broken mod even tho it was never required to use it at all.

    how about u try the new melee first before u rant ? new melee is better and more fun and if all u ever did was rely on combo counter sillyness especially with the broken math of bloodrush then now is the time to realise u never had to use that to begin with....

    The new melee is terribly weak to the point where every high level mission can safely be labeled as "NO MELEE ZONE".

    Even the previously "useable" and now buffed melee weapons feel much weaker than before.

    • Like 6
  8. On 2019-09-19 at 8:15 PM, Libpea said:

    I thought normal mode is capped at 100%,and redline is on top of that... oh, it;s even worse than I thought. I only found him a bit useful on plain, 'cause u can run forever to max his 4th. For normal missions, muh for me.

    If that would be the case atleast it would be a fine 1 hit defense system but nope:(

  9. 13 hours ago, (PS4)CommanderC2121 said:

    While I agree with your statement, you could also argue that limbo doesnt tank as much as just ignores the nulli. 

     

    Also you forgot nidus

    Yeah Limbo kinda just ignores the damage.

     

    I tried to list only frames what can just ignore any enemy damage with a simple push of a button. Nidus needs to build stacks to reach undying and to be tanky.

  10. On 2019-09-10 at 10:58 AM, Benour said:

    Yeah i could say same about mesa being hit in the face by melee and die instantly. Also no frame in the game is going to facetank lvl 300+ Nulli shot (well gauss might it seems and Revenant). Sooo yeah... Also Gauss tankiness comes from energy gain per dmg/hit and QT not the actual DR from battery charge, you should run adaptation on Gauss anyway, The DR from battery lvl is just cherry on the cake. Do you even Gauss brah?

    Except Rhino, Baruuk, Harrow, Limbo, Hildryn, Nyx, Valkyr, Wukong, Zephyr, Garuda.

    These frames can survive that lv300 nullfier shot without having to resort to making a QT build, but heres a thing Gauss is not tanky quick thinking is tanky what you put on gauss.

  11. 29 minutes ago, Benour said:

    Go to simulacrum spawn 3x 165 CHG and watch that uber tanky mesa melt like a butter. And harrow is complete joke as tank. 👍

    Ohh yeah because gauss who just flat out dies when a nullfier aims in his general direction is such a good tank.

    The thing is his tankyness only works if you charged the battery to 100% and reached 100% state with redline, meaning you need atleast 2 skillcasts and stay constantly unhit to reach that point.

    Mesa can just go and cast her shooting gallery to make all those CHG's stop shooting and you seem to forget that she can actually deal with them unlike Gauss, harrow can freeze them in spot then move them down and once they start moving again he can cast teamwide immortality what awards hefty crit boost.

     

    28 minutes ago, Autongnosis said:

    Just a pointer here (cause i agree with the rest), the Lanka used by nullifiers does Puncture, not electricity. 

    Wait a bit, the last time i tested it with adaption i got electricity resistance. Did they changed it sometime?

  12. On 2019-09-07 at 12:35 PM, Libpea said:

    Have u been using his 2nd skill? I liked him at first, until i ran some high lvl missions and realize his synergy is broken, so he will be on the shelf very soon for me.
    His 2nd gives resistance to stagger and knocked back, and 100% reduced damage when meter is full (why 100%, no need for 100%), and with his 2nd active, the meter will go down when u take damage from enemy. I didnt notice this with enemy below lvl 40 until  I ran into lvl 60+

    His 2nd skill only gives 100% reduced damage when you use redline. Normal mode is capping the battery at 80% charge, you are dependant on using his 4th if you want that actual 100% reduced damage and his 4th must also be on 100% to make sure this ability stays on and does not drain but even then a stray bullet from a nullfier will obliterate you.

  13. I gotta agree and some more points too.

    Kinetic plating is terrible because the battery normally cant go over 100% so you are dependant on 2 skills to get a meaningful defense buff in a game where there are more than IPS, fire, cold and blast damage enemies.

    Thermal Sunder is nothing but a cc spam skill, you must spam it because otherwise its useless. Over lv 30 the damage is almost non-existant and the only saving grace is the dependancy on redline for freezing enemies. 

    Redline dependancy is terrible, its not a nice buff but a must use skill because without it your other skills are useless.

     

    • Like 1
  14. On 2019-09-04 at 2:03 PM, Kairaishi said:

    Good god they could make them work for conclave too. THAT WOULD BE A BLAST. 

    They just stated in the latest patch notes that they wont do that because it would be unfair to those who grinded concalve.

    • Like 1
  15. On 2019-08-30 at 1:56 PM, ZarTham said:

    sry, wont happen, people fear it will be abused........ I'd love for DE to implement a vote kick system, but seems fear has overtaken the majority.

    Its not fear, its common sense. Never in my life i have ever seen a game what had a votekick system what was not abused.

    Even something more serious as ingame reporting system gets quickly abused once people find out what the treshold is, take a look at Overwatch for exampl.

     

    The thing is systems like these are always abused theres no buts, they are abused and thats it.

  16. On 2019-06-01 at 3:17 AM, (XB1)Nightseid said:

    Suggestion 1

    These are already possible and hardly pose any problem. The life support one would also finally bandaid the buggy mess of the survival mode.

    On 2019-06-01 at 3:17 AM, (XB1)Nightseid said:

    Suggestion 2

    This would be nice but would also need a total rebalance of all crafing costs. Many items already need absurd amount of materials and if we dont want to speed up burnout even faster we would need to do something about the costs.

    On 2019-06-01 at 3:17 AM, (XB1)Nightseid said:

    Suggestion 3

    The whole problem started from double dipping mods and such. I suggest that mods and special equipment should no longer be a drop but a mission end reward what you can trigger on killing a specific target.

    For example each unit could spawn as a "material carrier" considering the specific drops it offers and killing them would reward the said drop. A tempo bursa would always drop a tempo royale but its spawn is controlled by the mods rarity.

    • Like 1
  17. Okay so you want K-drives to be viable?

    You need to add two things:

    First we need to be able to shoot from them and use our abilities on them. Simple addition so they are now combat viable.

     

    Second, make them useable on regular nodes. This would instantly make them have more usage since this would mean they are no longer open world limited gear.

    • Like 1
  18. 6 hours ago, Steel_Rook said:

    That definitely is a real danger, yes. For all my wishful thinking that normalising loot buffs will lead to an increase in drop rates, there's every chance that nothing will actually change. We'll be stuck with S#&$ drop rates AND no loot buffs - the worst of both worlds. I know DE are legendarily stingy with their rewards out of some white-knuckle fear that we'll have too much fun and leave, but they've been decent at addressing tedious grinds some time after release. The Cetus economy changes are a decent example of this. Hopefully, this change leads to better drops...

    I would hope for such thing too but then i remember that we needed dataminers just to show us how certain droprates were extremely low on items what were never affected by loot frames.

  19. 56 minutes ago, Darth_Predator said:

    While this can be easy with Hydro, Khora and Chroma, Nekros will require some sort of replacement, cause just making it "Desecrate now generates only health orbs" will be a bit underwhelming. While I'll be ok with that cause despoil -> desecrate -> orbs -> health conversion -> profit, it may require some sort of additional effect or rework of the ability altogether. Or just rework of the entire frame /shrug

    If the trade-off for removing those abilities will be less f***ed up resource acquisition, I'll not oppose it. Though I'll miss my cat's random rare resources finds.

    Desecrate now generates health and energy, successful generation of health and energy orbs regenerate half of the health/energy orbs value.

    Desecrate now generates shadow orbs, shadow orbs on pickup heal/overheal nekros and his shadows while also briefly stop the health consuption on shadows. Allies/Nekros picking up the orb gain 50 overheal per orb stacking up to 500 overheals gained. Overheal decreases by 5 per second.

    Just two ideas what could work incase of reworkimg desecrate.

     

    Thought i believe even if we get all loot abilities removed the grind wouldnt be adjusted at all because DE.

  20. 26 minutes ago, AKTKWNG said:

    Changes suck right now, but I could see a potential net gain in the future if loot ability effectiveness was buffed across the board, or drop rates were increased, or some other kind of universal change. As it stands right now, if you want to optimise a loot farm, you NEED nekros + khora + hydroid. Anything less than those 3 is sub-optimal, and players will play frames they otherwise don't like playing if they can optimise their farm. Just look at all the old recruit chat messages of "H polymer farm, need khora and hydroid". If farming abilities were non-stackable but buffed, then one person would be able to play their preferred farming frame, while the other 3 would be able to play whatever they want. And it would give DE more leeway to create more farming frames/augments without worrying about breaking their estimates for drop tables.

    The problem here start with IF.

    The reason why they nerfed this interaction because we seemingly gain more than they want to (despite that even the devstreams advertised this technique) so i doubt they will ever touch the overall gains because that would null the original nerf.

  21. On 2019-05-25 at 8:10 PM, (PS4)Yes-Man-Kablaam said:

    the only real change i see here is you won't need a nekros as only one farm frame will apply and there's a few farm frames now. and then take a chesa to mop up what the farm frame misses. though i was never one for going into the big organized, frankly boring, farm groups.

    The problem start with two sides, one is the map and one is efficiency.

    Depending on the map size you can choose to not bring nekros because hydroid is 100% chance but his skill is capped and requies kills to work. In that case khora is better because theres no cap on how many enemy can be pulled onto the dome.

    If the map is large enough the best is to get a nekros, in fact the best way to farm now seems to be a team of 3 nekros and 1 whatever because that means highly boosted drop chances over a large area.

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