Thank you, but I think adding a slight delay before the passive goes off would be better. Instead of cold, how about changing it to corrosive? so it can get more useful. That way damage won't matter anymore. Add a mechanic which increases the damage whenever Yareli is moving. The longer Yareli moves the higher the damage the blades can inflict. Also making critical chance from her passive affects the damage would be amazing. I guess this is fine. For me, at least.