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Calvyr

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Posts posted by Calvyr

  1. I ran the first run of an Invasion on Hydron (Sedna) with an Exilus Adapter as a reward for supporting either side. It was an even invasion when I started my first run, but it was gone when I tried to do my second run, replaced with a Nightmare mode. DE, what's going on?

  2. I actually like having one relic that has 2 Forma on it (Meso D1 is the only relic with 2 Forma on it). Since I don't need anything else from that one, I use it specifically for farming Forma. And it works, I get a near perfect rate of Forma running those.

  3. There was a post a while back, which I can't find now, which suggested, with a mockup, that when you're in the module section, there could be little icons placed on the mods to indicate if they're equipped on a sentinel weapon. I think this would be a simple and presumably fairly easy solution to implement. Otherwise, perhaps having a button to toggle conflicts, to allow you to filter out mods that equipped on sentinel weapons to avoid conflicts.

    This situation gets really annoying when you switch between loadouts, or even individual weapons because sometimes there are different conflicts with the same mod on different weapons, so you end up switching them back and forth repeatedly.

  4. This is definitely an ongoing issue, which I haven't seen any input from DE about as yet. I sincerely doubt that it's an intended mechanic, so some acknowledgement that they're at least working on it would be a start, at the very least.

  5. I just did a 15 wave Defence on Hydron and received no rewards at all. I thought it was because half the group left after wave 10, but maybe not.

    Edit: Also experienced this on Stofler (Lua) after 20 waves.

    Edit 2: Did a 20 minute Survival on Selkie (Sedna) and received all appropriate rewards. It appears that this bug applies to Spy, Defence, and Excavation missions, but not Survival. I believe that Interception missions are also working as intended.

  6. 8 minutes ago, ChuckMaverick said:

    That depends on your definition of diluted.

    For me, the ratio of relics that have something I need to relics that don't is about to get better.

    That's not the problem. If (presumably) a large portion of the relics needed to farm the unvaulted primes are Axi, it's going to increase the number of relics from that era, which already has substantially more relics than any other era, making it harder to actually get the relics that you need.

    Here's hoping that DE diversifies the relic distribution a little and expands the Lith, Meso, and Neo eras.

  7. 1 minute ago, (XB1)CFE Angry said:

    OK I understand that now, but I just don't want damage dealing frames to be forced to setup their abilities, which isn't a bad thing, but in a game where CC frames can just as easily clean a room with their abilities/weapons kinda suck.?

    I'm certainly not against damage focused frames, but there really needs to be more synergy both between their own abilities and the rest of their group. I'm really not a fan of "one trick ponies" which is why, even on frames that have one particularly strong ability, I try to use the others as well and I really appreciate the way that DE have been striving to make all of each frames' abilities useful.

  8. Until recently, I haven't paid too much attention to buying things other than weapon or sentinel blueprints on the market, save for the occasional booster. However, I was recently looking at Forma and Exilus Adapters to further improve my frames and I noticed that buying the 3-Forma pack is a much better deal than buying individual Forma. Would it be possible for us to get the same sort of arrangement for Exilus Adapters?

  9. Between them and the Mine Ospreys, there are times that even the tankiest frame can get wrecked in no time. I understand area denial, which is what those two varieties of Osprey excel at, but at the moment, I think it may be a little overdone. I don't think they need to be removed, but perhaps tweaked or dialed down a little, either in numbers that spawn, or individual effectiveness.

  10.  

    2 minutes ago, (XB1)CFE Angry said:

    Wait so nova is allowed to keep one of the cheesiest AOE abilities in the game as long as other players can get kills, meanwhile frames like ash and ember who are suppose to be mainstream damage dealing frames deserve to be nerf since they do there job to well?

    I will direct you to the post immediately preceding your's:

    7 minutes ago, Calvyr said:

    I don't necessarily care about my kill count, per se, but at least with M-Prime, everyone can participate, instead of following along behind someone that's massacring everything in and out of sight before anyone else has a chance to even take a shot. If I wanted to play a parkour simulator, I'd play Mirror's Edge. It's not about kill count, it's about participation and there's no way to argue with the fact that WoF Ember and Simulor Mirage deny other squad members the ability to participate.

    There's a very big difference between one player wiping out an entire mission's worth of enemies on their own and one making it easier for the group as a whole to complete the mission. When you're running with a WoF Ember or Simulor Mirage, they're really the only one that needs to be there, the rest are along for the ride. That's not fun.

  11. 2 hours ago, Toran said:

    So basically, you're fine with an absolutely easy mission aslong your kill count is high enough...

    I'll never get behind the logic of witch-hunters - meanwhile I'm happy about every smooth sortie round... as the alternatives to a smooth run can be far more annoying.

    I don't necessarily care about my kill count, per se, but at least with M-Prime, everyone can participate, instead of following along behind someone that's massacring everything in and out of sight before anyone else has a chance to even take a shot. If I wanted to play a parkour simulator, I'd play Mirror's Edge. It's not about kill count, it's about participation and there's no way to argue with the fact that WoF Ember and Simulor Mirage deny other squad members the ability to participate.

  12. 42 minutes ago, (XB1)CFE Angry said:

    Now that I think about it nobody EVER complains about nova, even tho she turns the hardest of missions noob friendly. 

    That's because Nova doesn't kill everything immediately by herself with a single press of a button. The rest of the team can still participate, so it's not as annoying. I love playing Nova, and I'd be a little disappointed if they drastically changed M-Prime, but I like her other abilities enough that as long as they tweaked them as well, I'd be fine.

  13. I agree with the OP completely. Ember and Simulor Mirage are incredibly annoying to group with. And to those that say these frames are only a problem in low level content, I ended up in a sortie exterminate mission the other day with a Simulor Mirage who ran ahead of everyone else ad did 93% of the damage because nobody else could actually get ahead of her. That's not fun, it's annoying. I think I might start running Limbo more on missions where I suspect I might see those two frames, simply to Banish them so the rest of the team can actually play the game.

  14. Just now, Dragonblack175 said:

     

    the problem i see: both of u are talking about the issues ash made for u as a teammate, however that might be solved, but playin ash oneself is now....lets say at least weird to awful, because he isnt what he used to be, yes his other abilities are great now and i enjoy them, but i dont enjoy bs anymore (never enjoyed bs whatsoever but the results and the results of new bs are...awful, imo)

    Still no sympathy for people lamenting the loss of their press 4 to clear a room option. There's no challenge to that which is why I never used a Bladestorm build on my Ash. I do build for Fatal Teleport, which is essentially what the new Bladestorm is, but able to affect multiple enemies, however I also find his other abilities useful. That's not to say that I never use Bladestorm, but it's always been an "oh crap" button for me, now it's more strategic.

  15. 24 minutes ago, (PS4)Vexx757 said:

    Ash is my favorite warframe not just for bladestorm but for all his abilities. And now from what I see he is completely useless Put him in a full team with one of the players being ember and see what happens, you won’t be able to get any kills.

    Put any frame on a team with Ember and you get the same result, it doesn't only affect Ash. The same can be said for Mirage with a Synoid Simulor, or Ash himself, especially before the rework. At least now, teammates can still kill things if Ash has marked them, instead of having to wait while he clears the room. I'm very happy that DE made this change to Ash and I sincerely hope they have plans to look at Ember's World on Fire and the Mirage/Simulor combo to make them more team friendly.

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