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W3zeer

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Posts posted by W3zeer

  1. vor 2 Stunden schrieb Yrkul:

    What's next? Nora going: "THEY'RE POISONING THE POBBERS AND TURNING THEM INTO HATS AND GIVING THE HATS TO THE VENT KIDS! THE KIDS ARE TURNING PURPLE! IT'S TRUE! I HAVE THE DOCUMENTS RIGHT HERE!!!"

    Is it strange I read that in Alex Jones' voice?

  2. The simple solution would be to make pvp objectives mutually exclusive with some pve objectives. meaning you can do a 3000 standing thing in conclave but if you do it, one of the 3000 standing objectives for pve will become unavailable. Gives options for those interested in PvP but doesn't give them an edge over purely PvE players. Ofc this would also work vice versa, so doing pve will diminish your options for pvp objectives aswell.

    Although I'm sure we'd have another debate over how easy certain objectives are compared to each other 😄

    • Like 2
  3. Not wanting for this to become a real discussion, but before create such a topic, just imagine what would happen to the forum if everyone would do that. And then think about if this really was the right place to advertise your selling wish, or if there might be a more fitting subsection.

    • Like 3
  4. vor 18 Minuten schrieb Aramil999:

    Btw. I simply can't see how this can be bad in any way shape or form to the well being of Warframe as a whole.

    It's because it goes a bit contrary to what warframe used to be, a PvE centered game that only had a token PvP mode slapped on to pacify a minority. But more importantly, the thread of PvP being forced on players that want no part in it. Try forcing any pvp community to play PvE content repeatedly in order to continue with their pvp matches and they will tell you it's interupting their persuit of fun. It's best to keep these modes separated.

    I think nobody in their right mind opposes this idea just to screw over the PvP comunity this game has, but because they don't want to be bullied into playing it despite them not finding enjoyment in it. And this force might either come through the lack of an opt-out or rewards that make it borderline mandatory. And furthermore you might argue that if that gamemode cannot survive without force then it doesn't deserve to come to the game at all.

    And I'm really not sure why this should bring back all those pvp players for long. Balancing this mode seems impossible, DE can't even balance the PvE part of the game I don't think it's even possible that all our abilities change as drastically as they would in a conclave match on the stalker's arrival. Are you saying all that those veterans want is to slaughter noobs that never fought another player in their life? That's supposed to be fun or a challenge? Because they certainly don't fight each other in that setting and they have conclave for that.

    But again, if there's an opt-out, have at it, noone denies you that (as long as the rest of the game doesn't suffer too much of it). If you don't want that option it's pretty clear you only want that mode to make other players game miserable and can't complain if they try to do the same to you, in any way they can, including forum posts and cheap ingame tactics (I wouldn't wonder f.e. if a large part of your invasions would end with the host just leaving if the stalker is made stronger than a joke, because most of the time it's faster to just restart than getting trolled) 😉 .

    • Like 2
  5.  

    28 minutes ago, Aramil999 said:

    Stalker Mode IS comming this year so lets focus on positive or meaningful feedback.

    This is the only thing you wrote I take offense to, you're not entitled to tell people what they can write about. This is a feedback forum not a place to offer nothing but praise. Even if it's coming, one is still allowed to say it's a bad idea to waste ressources on another "dead on arrival" project. If you want any indication of how pvp-focussed this playerbase is, look at conclave. Look at how averse people are to everything that would make their missions take even a little longer and that includes balancing. You can disagree, but it's not your place to say these concerns can't be expressed. Furthermore the way it will be implemented isn't fixed yet, and the basic line many critics wish for is an opt out to forced pvp, again, a valid concern for a pve game.

    And before you accuse me of being part of this vocal minority, I generally don't care that much anymore, I hardly play public these days and even if I'd encounter a player-stalker, my arsenal is strong enough to make the stalker they used in the showcase very miserable. It might even be fun to find new ways to really make invaders angry 😉 .

    But to accomodate you, I'll suggest the mode shouldn't offer any rewards at all. You get the satisfaction of potentially ruining other peoples gaming experience that might not want you in their game, that should be enough. Also the stalker should not be buffed or made invulnerable in any way, he has been established as a one-shot enemy, there's no need to change that and it would go aganst his lore that he can only threaten newbie tenno 😉 .

    • Like 1
  6. Am 11.12.2018 um 18:43 schrieb Xepthrichros:

    People who cooperate actually stay in games, regardless of who or what joins the party and don't scream on forums for nerfs. That latter of which is precisely what you and the topic starter are doing.

    I think your defenition of the word "cooperation" is not the same as everyone elses. Little hint, the word does not come from tolerance.

    Also your comments seem to revolve around the thought that you like the status quo and you want to prohibit others from voicing their opinion. Maybe you should grasp the concept that you're not the center of this world. As much as you like to say otherwise, people don't complain just to complain. They want changes because they care enough about the game to write some feedback they think could improve the game. For the Devs, this is far better than them silently leaving and never come back, which is exactly why feedback, including criticism, is activly encouraged. And not being satisfied that a large portion of the missions are nothing but a walking and pickup simulator for 75% of the team is an absolutly valid issue. How this is resolved is of course open to discussion, but just diminishing their experience will not help you. Just some advice: Before you enter a discussion, think about what you would like the other side to do. And then consider what it would take for them to convince you if your roles would be reversed. And if you answer this with "I want them to make me the center of their gaming experience and this argument has to be screamed as loudly as possible" then you get what you've written so far.

  7. vor 3 Minuten schrieb BornWithTeeth:

    He’s just had eighteen pages of people telling him that over in General Discussion, this is a thread for what people might like to see in a hypothetical non-rubbish implementation of the mode.

    The question in the title is "can it help the game?". I answered that with a no, from my point of view. I wasn't aware I wasn't allowed to do that, but okay 😄 . No matter how you implement it, it wont make a difference as almost noone will experience it, in the worst case it will take effort away from core parts of the game. If it really has to happen but is supposed to be optional it absolutly has to be optional, meaning no rewards at all. Playing as the Stalker and thus possibly contorting his personality, should be reward enough, even if you only play against the same few Tenno. Also no continous balancing support, so the Stalker should become outdated though powercreep fairly quickly, which is kind of his thing: Scary to new players, a oneshot for Veterans. Only this kind of implementation ensures a fringe-gamemode wont interact negativly with the main-game. So no, it wont help the game but wouldn't hurt it as bad as if it was pursued like a real thing. I could only think of "more fun" interactions if I'd assume unlimited development ressources.

  8. They scrapped raids because apparently not enough people played them. Now they want to add a new mode you can already see noone will play. How can you tell that? Just look at the abundance of conclave players. If anythng, ppl would try out the stalker mode for troll potential and not much more. I don't think these are ressources well spend and I'd rather not have that feature.

  9. vor 13 Stunden schrieb (PS4)UltraKardas:

    False. This is defeatist attitude on your part. You make every other player not Saryn out to be some kicked mewling dog on the ground

    This is either a blatant lie, or you lack basic reading comprehension

    Am 30.11.2018 um 13:02 schrieb W3zeer:

    OP writes for a low level environment, where press 4 to win still works perfectly fine. I agree though because other frames absolutly outshine her in that regard 😄

    At no point have I made that argument you claim I did, it's the same thing I've criticized you for earlier. You make up strawmen and fire walls of text against them.

    vor 13 Stunden schrieb (PS4)UltraKardas:

    Oh the horror. We should also get rid of the ignis, ember as concept,

    Same here, I have clearly stated that I am not using that excessivly in gorups. I outright said it is fine if you want to do it. Telling I implied otherwise is dishonest on your part.

    And you still don't get the entire "choice" thing, which is sad at this point. Tell me how you choose to interact with something that is not there anymore? The choice has been made before you're in a position to choose. This is basic logic and this will be the last time I'm going to adress this.

    The rest is just more blah blah that entirely misses the point. The funny thing is you actually don't see that acknowleding my position would actually help yourself. I have no problem with Saryn or how you play personally. I have long found my niche I'm happy in. But apparently you're pissing off enough ppl to make this discussion very prevalent in the forums. What happend in the past when that occured? DE at one point stepped in and took your toys away. And I always read the same arguments of "don't tell me what to do!". How often has this defense helped you yet? Let me tell you the answer: Never. You want to know one definition of insanity? Trying the same thing over and over again, expecting different results.

    The thing I was going at with low MR players is this: when I'm in a group with others, I'm always ready to carry the group on my own, but I always try to let others participate when I have the feeling they want to. Now you don't have to follow that philosophy, I don't know how often I have to tell you, I'm not here to dictate anything, although you're accusing me otherwise. If you could at least understand why I'm doing that you might have a better chance at understanding why your so called arguments will never make your opponents stop attacking your playstyle. Just see that you're doing exactly what you're accusing others of and maybe you can go forward, or you'll be doing the same song and dance for the next years, every time your newest nuking strategy gets attacked. What you don't seem to get is that you're barking up the wrong tree. I'm not saying nerf Saryn and all the AoE things with her right now. What I'm pointing out is dishonesty. I just see "me me me" and at the same time you expect others to be altruistic. In the end it will be as always, if the players can't behave themselfs, the Devs will bring out the nerf bat, and you will only have yourself to blame.

     

    vor 11 Stunden schrieb (XB1)Knight Raime:

    - snip

    I'm don't want this post to become too long, so I'm trying to give you a short answer. I agree with you on many points, Warframe is a looter at its base, i never denied that. The only thing I said in that direction is that I don't think the grid would become worse if missions would take longer, because the numbers would be adjusted according to a time gate. The problem I have with support is that it's irrelevant for 90+% of the game, it makes no difference if you can heal or buff, when every single player can kill everything on the map while passing by, but that's a whole different story and doesn't really belong here. I can enjoy it though in very high level environments it's just that this only affects very select few missions.

    What I've tried to say in admittedly less polite words (because I hate it when someone is trying to misrepresent what I said) to your collegue in the above section is that I'm indeed interested of finding a middle ground, but that can't even start, when one side isn't even acknowledging the fact that their playstyle takes away from others and that the wishes of those others are just as important as their own. In a perfect world, no nerfs would be neccessary, but we don't have that, we have collections of very egoistical players that will put their fun before others any day. And I don't blame them for that, I have never attacked a Simulor Mirage or an old bladestorm Ash or anything like that. One of my favourite Clanmates was an Ultra-Tonkor user and I still played with him daily, although I had much less to kill ;). But I also can understand the mass of players with less sophisticated gear and knowledge of the movement system that get frustraded when they can't even see anything to shoot. Let me make this clear one last time: I'm not trying to take something from you, I'm not trying to tell you how to play. Even if one see's their teammates as nothing more than additional drops and more relic choices than that's fine aswell. Just know that they do have a voice and don't complain when they make themselfs heared. I have no problems when you defend your way of having fun, it's subjective. But don't use double standards. Even if something is really fun to you, maybe at one point you could take the time and look at how others around you might be affected.

    In the end, the game is about making its company money. If only 1 person out of 4 can have fun that's potentially a ratio of 75% disappointed player. Ofc the people in charge will step in. Solo and premades are not a solution, claiming they are and thus locking new players out of the community from the start, in a game that's advertized as a cooperative multiplayer shooter is ridiculous.

  10. vor 15 Minuten schrieb (PS4)UltraKardas:

    Is a false equivalency based on the assumption that "other players forcing them" to not play just for being in the same mission. Low level noobs choose not to shoot, choose not to participate. This is why they can leave, or find a new mission if they aren't enjoying their experience. They cannot dictate a group they don't own. If they do decide to host a group, they are fully capable of tailoring it to what they want. 

    Wow, sorry but this shows some serious disconnect from reality. A noob can't choose to shoot or not to shoot when that decision is made for him by another player. I've seen matches where MR1 excals were desperatly trying to get ahead an Ember with an Ignis just to get a shot in only to fail miserably. Saying this one player that claims all enemies wasn't the dictator of that particular group is a statement that needs some serious backup, right now I'm not convinced. And then wanting to force noobs out of public matches is indeed you wanting them to cater to your needs, if you want to acknowledge that or not. It is YOU who expects someone else to not do something, i.e. asking for changes/nerfs, so in return you have to accept the request they have that you let them play without going out of their way to have their definition of fun. You say no to the latter, so they have every right to deny you the former. Also players have no tools at all to control a group even if they are hosting it so your second point goes nowhere aswell. Also you totally ignored how realistic it even was to expect noobs to always make their premades.

  11. vor einer Stunde schrieb Yousho:

    Solo and preconstructed group play exist.

    There is no false equivalency, this is what you said, do what I say or get out of my group. Also, do you seriously expect a brand new player who's in the process of clearing the earth nodes to put together premade groups?  And furthermore, you force them to not shoot at anything because everything is dead before they see it, this is not letting them play at their pace because they wont do anything when you're leaving nothing. Again you're forcing a specific playstyle on them. Like I said earlier, there's nothing wrong with that per se, but don't try then to argue they can't do the same to you by getting a higher authority (the Devs) involved.

  12. vor 3 Stunden schrieb (XB1)Knight Raime:

    "but maybe you should think of the other 3 players in your squad."  Unless you're some how griefing the only thought that needs to be put forth when pubbing is to revive people when they go down or if there is some way you can interact with the person in a unique way.

    Well, I'm not mad at you if you play that way, but I don't. Usually I like support roles most, warframe doesn't really offer that, but I can still decide not to bring my Ignis to any low level mission to give my fellow tenno something to do. I like the weapon for syndicate missions, but I don't use it f.e. in lith fissure. Sure, I'd save a few seconds each run, but I don't like seeing low MR rank players trying to fight but ending up with 0-1% damage dealt. But as I said, noone can force you to be a teamplayer, egoism is fine. Just don't expect other players to cater to you then and not ask for nerfs on things they don't like.

     

    vor 3 Stunden schrieb (XB1)Knight Raime:

    Passive aggressive comment that doesn't belong.  Not to mention fun is subjective.  Warframe is a game of numbers and efficiency

    The tone of this threat has been more than passive aggresive, so excuse me if I'm not worried about microaggressions. And it does belong, since you show with your very next sentence that you argue from the same standpoint. Different players have different opinions of what this game should be about. Each are equally valuable and unlike you, I haven't stated mine as a fact. I don't care too much about being most effective when I can't have fun doing it. Still managed to do almost everything in the game. But like I said, that's just for me, but I find it a little bit funny to see ppl trying to take these power fantasies to an extreme when together in a group. Usually one person feels powerful, the rest collects loot. Giving the advice to play solo or in premades is the equivalent of forcing your playstyle onto them, nothing inherently bad, but it in turn again gives them the right to try to do the same to you.

    I'm not overly bothered myself tbh. Warframe is in a state where it can't just go to being a challenging, balanced game, for that the entire damage, weapon and AI system would have to be reconstructed and I don't see that happen. What I'm adressing is the absolute lack of logic here. I always read this "don't force me..." stuff. Ofc we're infringing on each others games, it's a multiplayer game. The question is are we willing to restrain ourselfs and if we're not, how do we claim that others can't do the same?

     

    vor 3 Stunden schrieb (XB1)Knight Raime:

    Finally the game has far and beyond moved passed press 4 to win.  Saryn in this case is being far over simplified.  And that's really just because OP doesn't understand her.  And it doesn't help that you have other players coming in and giving this person a false sense of right just because they're salty players that don't like the game's base truths.  So they rally behind the ignorant individual.  I'm not going to sit here and lie to your face saying I enjoy being carried.  I don't.  But sometimes i'd rather get stuff done.  If I want to play a specific way I have that option.  And people acting like solo/squad making is unreasonable when it's really not.  They just want their cake and be able to eat it too.  They're the unreasonable ones.

    OP writes for a low level environment, where press 4 to win still works perfectly fine. I agree though because other frames absolutly outshine her in that regard 😄 . Also complaining about "passive agression" and then use ad hominems don't mix to well, I'm not offended though 😉 . Just food for thought: Do you think the grind would be quicker, slower or the same, if missions would take longer on an average? I'd think it would stay the same, as I would think the devs envision a certain time players are supposed to grind and adjust the numbers accordingly. I could be wrong though.

  13. vor 50 Minuten schrieb (PS4)UltraKardas:

    -snip

    Dude, you should stop playing word games of this length, noone is going to read that. It's no shame in having a different opinion than your opponent but what you do is systematically trying to ignore everything he writes and hammer on perceived mistakes in argumentational style. In the end that makes you look pedantic. This is an exchange of opinions no facts are being established. Also all this arguing of what frame is best in very high level environments is done in a threat about clearing low level maps, way missing the point.

    In the end, reaching high level enemies in warframe is no show of skill but only endurance. Chose one of several easy to follow strategies and you can't fail. It's great AoE makes you feel powerful and all, but maybe you should think of the other 3 players in your squad. If you're able to delete everything to shoot at before they get a chance to see it, those 3 will feel the opposite of powerful, i.e. useless. Usually I play games to enjoy the gameplay, not to look at end of mission screens, but hey that's just me. If the majority wants to play a pickup simulator, who am I to criticize thise? I'm only writing because maybe enough ppl are feeling that way that player satisfaction might take a significant hit if enough players are feeling that way and decide spending their time elsewhere when they get nothing else to do than spam a single button 90% of the time. In that case the devs should know about it and they might decide to change a few things. And since lots of those tactics have been adressed in the past it might seem the devs do somewhat agree with that thought.

  14. vor 3 Stunden schrieb peterc3:

    DE has found that people will do whatever it takes to play the game if they want to play. You can't get people who aren't hooked to play the game no matter what the New Player Experience is.

    This may just not be the game for them.

    I like how you always talk with an authority as if you were actually part of the team 😄 . Problem is, the Devs did mention they want to make it easier for new players to find into the game and their actions reflect that. I mean it's common sense that you're more likely to like a game if you don't feel overwhelmed while getting no clues of what you should do. If you make the first hours too miserable a player wont reach the point at which he is so intruiged he will invest himself to get into the struggle to learn everything he can and becomes hooked.

  15. vor 17 Minuten schrieb DeMonkey:

    Nor do I for the majority of them.

    Unfortunately the fun the Staff provides is Wukong's only redeeming quality, so what else is there to build for?

    If the staff had more exciting attack animations it could be more fun 😉 . But you're right, Wukong right now feels like a boring Inaros who refuses to die but wont do anything beyond that 😄 .

  16. vor 2 Stunden schrieb Kainosh:

    Anyone can foken turn on his "4 mode" and run around mashing M1

    When I do that as Excal, Valkyr or Wukong I'm just a disco ball, most exalted weapons attack with E 😉 . I'm pretty much on the side of treating the drones like Nullies. It's just QoL. Stuff like landslide doen't lock you in a activate/deactivate stance for half the game. Exaled weapons aren't really that powerful anymore compared to our meta arsenal so there's not much of a reason to discourage their usage any more. That said, I can live without a change, usually don't build my frames around their exalted weapons.

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