ntyd1s
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Posts posted by ntyd1s
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Most frequently I got none or one, business as usual. Whip out the scan hammer and smash everything in sight, thinking too much about this is bad for your blood pressure.
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I've been hearing that too so I tried turning speakers off, it was from graphic card fan which is not usually audible.
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Now that you mentioned it, yes, missing since the latest big update. I went through the whole 4x affinity fest without that positional warning.
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Revenant voided Nyx's point of existence.
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I vote for complete redesign of the progression flow. Having choices of missions to play is a good part but everything comes down to waiting for thralls to spawn and RNG dictating the grinds. Instead there should be more diverse, tactical and flexible options to earn progress. But not much can be done to make Liches less boring with only 2 voice banks and pitch shifts.
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Well.. yeah the space flow seems to have been made for the game of tag with 2 access points in every room but at least it is kind of fun chasing boarding party around this art installation interior xD and at least it's not so cramped like the Grineer Crewships.
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I'd rather NOT have more hud element. Warning can stay as natural dialogue BUT as you suggested, important messages should take immediate priority and interrupt his other chatter mid-sentence.
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While I don't think your rage rant is reasonable, I do agree that the current Kuva Lich system should be completely scrapped because it is anti-progressive and RNG is rage-inducing, I've had too many worse-case scenarios happened to the point I believe either it was rigged or something is not right about the calculations like the times they used bad RNG seeds and when Chesa Kubrow had 0% random incubation chance for my account.
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The "void" reward is still consistent today as well...
I did encounter Infestation all over the place tho.
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Crewship Reactor's collision volume is unnecessarily complex that I usually get stuck while trying to rush the pilot.
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Original Taiko theme is still my #1 ❤️
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I found that if the key has been bound to other action, 'tactic' control is lower priority unless you enter pilot/gunner seat.
*Railjack control bindings are near lowest section of option>control tab.
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Activating Railjack Recall again during the countdown will consistently get player stuck in countdown state: timer stay at 0, cannot use Recall again, cannot use operator, until revive.
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To answer the original post relevantly.... aim for the glowing jet engine first. It will temporarily immobilize the ship for the kill.
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Need the option to cancel partially funded wreckage repairs, especially when I found a better wreckage, there is no point in wasting resources for that unfinished inferior project and it would stay there forever.
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I'm surprised noone mentioned Revenant. Economical power to turn enemies into allies and ignore damage completely is way overpowered. I finished it solo, can't say it was easy with crewmen's cheap 1-hit kill grenades. 😄
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3 minutes ago, taiiat said:
but it's the Weapon you were just using! 😛
if you take out your Scanner or a Fishing Spear or Et Cetera, when you put it away you probably want to go back to the Weapon that you were using previously, i would think.
I'd totally forget. 🤤
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4 minutes ago, taiiat said:
er, i'd prefer if you always went back to the last Weapon used?
That would work too but may have more confusing inverted effect swapping from melee.
...and it would require memorizing which one is the 'last weapon', something my lizard brain is not always capable of ~ ~;
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● "Use manual blocking in quick melee" as an option: use 'aim weapon' key for melee block instead of swapping to gun but still be able to swap and fire instantly with 'fire weapon' key.
There are situations in which I want to keep melee weapon in hand and glide or hold certain melee combos. Going melee mode has delay swapping back to gun and require unnecessary extra button press.
● Allow heavy-melee attacking instantly without equipping melee weapon first when the action is bound to an exclusive key (not sharing the same key as alt-fire).
● Unify swap weapon key function when swapping back from other tools, to always equip primary. Current states go like this:
tool equipped >> tool key >> primary equipped
tool equipped >> swap weapon key >> seconadary equipped
quick melee >> swap weapon key >> last equipped weapon get switched
melee mode >> swap weapon key >> primary equipped as host or sometimes secondary equipped as client
It has been quite an inconsistent mess and bothersome to remember so we might as well always swap back to primary first and so we could just doubletap swap to equip secondary.
● Transfering back into Warframe should always keep the same facing direction as when we left. I think currently the facing takes input during operator mode into account so we almost always end up having to reorient everytime because Warframe is facing wrong direction and also different from which it appeared to be when unmanned.
● Remove "Context action includes reload" option, add extra key binding instead: separate "Activate" and "Activate/Reload". I only want both functions when using gamepad due to limited buttons.
● Remove melee 'Wall attack' which has been in the game for a very long time through many iterations yet never had any practical use. It does become obstructive now when I tried to use gliding aerial melee in tight space, Warframe goes into the impractical wall-latch attack motion instead.
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I had 2 of the Synth set mods on pet moa that gradually reload holstered guns until I lost the Kuva Lich requiem guessing and revived, holstered reload completely stopped. Happened consistently.
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I'm keeping all the defiled as trophies xD
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35 minutes ago, General_Durandal said:
My buttons are pretty weird, and widely modified, going to be very annoying rebinding everything.
But i'll give that a try next time i'm on.I know, I've gone through that :v
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I suggest putting loc-pins where crates, irridites and mapricos would spawn near the water to skip checking on them. Then you can check every other loot markers around water.
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The whole melee damage system is turned around to the point that slide attack is not always efficient anymore, neither does keeping excessive combo counter. But melee has become the most reliable mean to fight high levels, not with a strike to the heart but a million cuts about. 😎
Serious issues with spoilers through the game
in General
Posted
Natah is the secret "partner" who forced Alad to create Amalgams. Apparently you missed scanning the hidden Partnership fragments on Jupiter.