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Kromatia

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Posts posted by Kromatia

  1. Been meaning to make this thread for a little bit. After deactivating Hidlryn's Balefire, you are automatically thrown back to your pistol no matter what weapon you were using prior to activating the ability. If you are using a glaive-type melee + pistol, this will break the combo and you have to swap back to your primary weapon, do a quick melee attack, then cycle to your pistol to make use of the dual wield combo again. See the video below.

     

  2. That was by design. The new melee changes kerfeckered melee on controllers, and making channeling permanently bound to a particular button was the solution. Hopefully in the future we will get to rebind it, but until they can figure out exactly what messed it up, expect this to be the case.

  3. 3 hours ago, domdomplayer3 said:

    Something similar can happen when using Valkyr's 4th ability. When you

    1. Press 4 instead of F

    2. Run out of energy

    3. Get nullified

    You aren't able to switch to weapons or shoot. The game still tells your that your ability would be active

    Had this with Hildryn's Aegis Storm the other day too. Got nullied then NOTHING would work. I forgot how I fixed it, but it had something to do with dying or jumping off a cliff I think. Then I randomly tried to melee and oh em gee I could use stuff again.

  4. 1 minute ago, Zoh_Veldae said:

    Finally managed to build and use her.

    She's a complete wreck, both kit and release.

    Figure it out yourselves, I'm tired of this.

    Such helpful feedback. Buy yourself a pie since you just won the internet with this. How is she a wreck? What can they do to make it better?

    • Like 1
  5. 1 hour ago, Sergent-Qc said:

    Same here ... And i can’t seem to use my « DOWN » key anymore while in Aegis Storm. Anyone else ?

    I've never been able to go lower while in Aegis Storm, but I use a controller. I'm not sure if that's using archwing controls or something else entirely. But the lack of being able to toggle ON Balefire while in Aegis Storm is an issue. You can use it if you had it enabled before using the 4th ability, but you can't turn it on while in Aegis Storm.

  6. 14 hours ago, (PS4)BIGHEBREW said:

    how does she fair against infested people been saying she is trash against them are you finding it easy around the infected boogers! is toxin one shotting you like everyone else is saying?

    Her 2 does nothing to the Infested, but with the Raksa kubrow you rarely run out of shields. I would like to see both Hildryn's Shield Pillage and Mag's Polarize work against the infested. Shield Pillage could use a lot more shield regain against armor too.

  7. Using the Phage this evening caused an "endless" vibration feedback to my wireless Xbox One controller. In the past, it would only vibrate while the trigger was being held. Tonight, it vibrates long after the trigger was released. It eventually stops, but takes some time. If I had to wager a guess, perhaps it is about 3 to 5 seconds long. Unsure if any other "beam" weapons do this, but I will test on my Ignis Wraith and see what happens.

    EDIT: Used the Ignis and the mining tool. Neither caused the extended vibration issue that the Phage caused.

  8. 52 minutes ago, zhellon said:

    Just not zenurik. Pls, can players leave from this school. This is already a must for most frames.

    I run instant revive school (vazarin i think it is) when I run Hildryn. Unairu would be a good fit for her too. 

  9. For those of you having issues on Steam, something to try.

    1. Open Steam settings (usually a right click on the icon then select Settings)
    2. Go to Controller and click on General Controller Settings
    3. Disable any controller support you may have opted in for

    I don't have any controller support enabled on my Xbox One controller and MOST buttons behave properly. Only issue I now have is throwing canisters at the Exploiter, but I haven't tried since the hotfix today.

  10. Could not use alt fire to throw the canisters at the Exploiter Orb on my wireless Xbox One controller. If I swapped to keyboard and mouse, I could do it.

    I have alt fire bound to down on the d-pad while melee channel is permabound to B. Personally, I feel permabinding that function is a band aid at best. I know you guys are busy and the solution is probably complicated, but could a real solution be made available to us controller users soon? It’s difficult to swap to kb&m when the controller feels more natural. 

  11. 5 minutes ago, freemanonearth said:

    PC     Logitech controller

    I still can not rebind melee channel anywhere.  It remains stuck on the right thumb stick.  The game tells me that anything I try to bind on the right thumb stick is not allowed because melee channel is bound there.  I tried resetting controls to default, had no effect.  I tried the steam "forced" option, no effect.

    Reset to defaults. It should put melee channel on the button equivalent to the Xbox One's B button.

    best-controller-for-pc.jpg

  12. Balefire needs a rate of fire increase to make it a little more enjoyable. It could also do with the Chroma treatment and allow us to run while using it. The gunslinger mod helps a little, but it is still fairly slow to fire and so I just rarely use it unless I wanna make fireworks. Also, I got complained at for using her Haven which is, imo, a great ability. People don't like the buzzing noise and while I tune it out, it seems many of the community can't and would rather tell people to not use helpful abilities. A sound tweak on this ability would be fantastic. Tired of hearing babies *@##$ over me trying to not get killed.

    • Like 1
  13. 42 minutes ago, YazMatazO said:

    Why would you do that?

    Because the shield return on armored enemies is not that great. It does need to be brought up some to make it more viable. I just did a 30 wave arbitration defense and I struggled to get my shields filled against the grineer. As for the balefire, I think just a rate of fire increase would be acceptable. No need to use both because...well...she only has one anyway.

    • Like 3
  14. My only issue is channeling does not work at all for me. I've reset controls to default and recustomized the controls, but no dice. Had to bind secondary fire to a button other than B since you can't bind melee channeling with that for...some reason. While I don't miss channeling that much, not being able to do something in game is not optimal.

    Win 10, Steam, wireless Xbox One controller

  15. With the way I have my controller settings configured, I have to choose "do I want to aim today or do I want to fire today?" Both options center around the placement of the melee channeling keybind. I haven't tried using a weapon with an alt fire yet, but I suspect that will be hosed since the ACTUAL melee channeling is hosed despite it being on (currently) my aim weapon button.

  16. 1 minute ago, Kerberos-3 said:

    Problem is, Hydroid's default skin is pretty vague, his Prime does reference Pirates, and the Tennogen Poseidon skin covers the Sea god theme, and there really aren't any other themes he has. This means that his Deluxe will be one of those, there really is no escaping it. It's like saying that Mesa's Deluxe wouldn't come with Pistol skins, or Wukong's Deluxe skin won't be Monkey-themed and won't have a Staff/Polearm skin.

    Limbo's deluxe skin is so far in left field from his kit's design that it's not too far fetched to think Hydroid won't be able to have something unrelated to pirates. Hell, he could be a unicorn that unleashes a rainbow-farting fairy for all we know. Actually, I low key want to see this now.

  17. I agree with saying "no" to a separate whip for Khora. Part of what makes a warframe unique is the things that it does differently from other frames. With Khora, she has the ability to equip two companions at once. No other warframe allows that. Garuda's uniqueness comes from the fact that her claws can be used in place of a melee weapon should the user choose, but they are not exactly an exalted weapon. Nor is Khora's whip. Garuda's claws were added as a melee due to community feedback about her abilities not making proper use of the talons. Khora's whip is on the opposite side of the scale: it is used quite frequently if you know how the synergies work. To allow it to be a separate melee weapon would require the replacement of whipclaw in her kit and would therefore destroy the synergy her abilities have with each other.

  18. They actually do. You can adjust the particles that are emitted via Warframe abilities and disable onscreen particles in the Display section of preferences. At this point in time, however, it should be a given that people who suffer from photosensitivity need to be cautious when playing video games and understand that things like particles and other effects could trigger it.

    • Like 3
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