Jump to content

chaotea

Grand Master
  • Posts

    4,801
  • Joined

  • Last visited

Posts posted by chaotea

  1. 3 hours ago, Joezone619 said:

    That means everything in duviri must have been seen or known by the drifter at one point or another when they were a child.

    Not quite. Think of Duviri as an island in the sea that is the void. While much of duviri was created under the will of the Drifter / Thrax (thrax being the embodyment of the drifter as a child) the undercroft was not. The undercroft is a space where the unreality of the void and the stable construct of Duviri entwine. And within the void time isnt linier, as past present and future all coexist.

    3 hours ago, Joezone619 said:

    Jackel: Makes no sense.

    Remember that the corpus, grineer and even the Trax didnt exist until after the orokin fell. As Teshin says these are 'armies that do not yet exist'. They are more shadows, or reflections of those that might in the future. Even Vor may not be the real vor, but the voids reflected version of Vor.

     

    Its also worth remembering that while Duviri may have been formed during the incidents of the 10-0 crash, time is different in duviri, the drifter and the oporator are effectivly immortal (we see our oporator in the flesh during an old war flashback). Most likely thier physical form is a construct affected by emotional growth or how they percive themselves.

    Either way, the drifter has been trying to escape Duviri for a long time, combined with the time he was the ruler, so that chronologically Duviri timeline is more or less equal to the timeline of the main story.

  2. On 2023-07-24 at 7:09 PM, (NSW)BIGFO0T said:

    This is just a nerf to impact damage. Literally no one uses impact for finishers as literally no one relys on finishers—single target kills—to accomplish anything outside of niche meme builds that get dumpstered by meta builds that clear entire rooms with one button.

    Id say thats not true. Impact mery kills are invaluable in steel path for removing the otherwise overly tanky eximus. Especially in steel path circuit. In fact, with even a little impact procs, you can mercy an eximus almost imediatly after stripping its oversheild.

    Also, regardless of your opinion on mercy, its hardly a nerf. Even if you would consider mercy useless, it would make it functionally the same as it is now, not worse. The lack of a buff isnt a nerf. Aslo remember that impact already causes enemies to stagger, this just increases the viability of the mercy function on top of that.

    • Like 2
  3. Actually it is useful to know this stuff. It not only tells you that you are gaining or loosing certain damage types, but also how much. Without it you may know how much damage total has changed, but you wouldnt know where those changes happened exactly.

    And while I understand the 'we made the configs, we know whats in them' the circuit has brought up an interesting issue that I often dont, because the weapons on rotation ive not looked at in years. The comparison on loadouts is a very good feature as its clear and easy to understand.

    While I understand you're asking for it as an option, the fact is that creating an option is way more work than its worth, as the developers need to maintain both versions. Its likely just going to be one way or the other.

    • Like 3
  4. Depends on preference of course, but I like Vauban for all levels of content. Minelayers shrapnel mine scales to enemies, and combined with vortex on a high range build can clear rooms. Good if you like a power based frame thats not 1 click and wait, but requires management of powers uptime.

    Otherwise wisp is good if you want to focus guns, as motes are great.

    I use Xaku for high level, and while fun might be overkill for low level.

    Volt is versitile, can be built for speedruns, defence or nukeing.

    Mesa always feels fun to play.

    Grendal build around Meatball is rubbish, but great fun, so perfect for low levels.

  5. I find using either Xaku or Vauban makes it alot easier (only done SP recently). A good range build with Xaku, keeping his strength at 200% gives his Gaze a compleate armor and sheild strip. This makes the Thraxs' very weak. Alternativly Vaubans vortex can keep them pinned if you can get the oversheild off, and his minelayer does scaling damage to enemies.

    Weapon wise, ignis primes a good choice, as you dont need to aim so much.

  6. 2 hours ago, bl1te said:

    Maybe I was doing smth wrong, but when I tried clicking on a resource, it gave me a warning that I can't feed further. Or I haven't read carefully enough and it warned about something else actually

    Maybe im wrong. I sware you used to be able to.

  7. 16 hours ago, Tsukinoki said:

    Except the OP isn't entirely clear:

    16 hours ago, Tsukinoki said:

    That "currently equipped items" could mean:
    -Items you got in the cave (as those are "currently equipped" while you're doing the missions)
    -Items you have equipped in your orbiter (And those are not "currently equipped" while you're doing the missions)

    If the OP was talking about the "in-orbiter" load-outs then he should have mentioned that instead of just saying "currently equipped items"

    16 hours ago, Tsukinoki said:

    Upon first reading I thought that OP was referring to gear you picked from the cave...and was confused because that is how things worked.  Hek, I've put forma into a weapon and maxed it out in the circuit because I had the opportunity to do so.

    Nah, the OP is plently clear, because they likely wouldnt have made a topic about about something that is working.

    17 hours ago, NinjaZeku said:

    ... then that's certainly not something I would've ever assumed someone would ask for,
    it simply makes no sense to me to gain Affinity on gear that you don't currently have equipped in the mission.

    I dont think its needed, but it does make sense to me that it could be wanted.

    I mean theres alot of people who want to play the new content, but also want to level new gear. Unfortunatly in this case you have to choose between.

  8. 1 hour ago, NinjaZeku said:
    3 hours ago, kaz3n said:

    I think the Circuit [...] should give affinity [...] from completing a successful extraction.

    Do you mean Excavation?

    Pretty sure that doesn't give Affinity outside of the Circuit, so I don't really see why it should do so there.

    And, seriously now, you want (a tiny bit) more Affinity from Circuit, a game mode where you get loads already?

    First, why quote a guy and [...] out important parts of the quote?

    Do they mean Excavation? No, excavations a game mode and extraction is when you leave a level.

    And if you'd quoted properly you might not have tricked yourself into missunderstanding. The want affinity gains to be applied to current in-orbier loadouts instead of the items you use in the circuit.

    3 hours ago, kaz3n said:

    At the moment, you don't get anything from completing a successful extraction.

    From a technical standpoint, I dont think its viable, as you dont get affinity at the end of a match, but during it for the equipment in question. You do get affinity if your random weapon selection is a non-max rank weapon. But thats pot luck.

    I dont think its needed too much, as ESO is still way more efficient for leveling.

  9. Its more likely to keep the meshes similar for both genders, otherwise they'd have to double the work for each transference suit skin for very little gain.

    You get more traditional body shapes on warframes, so that will likely have to do you.

  10. 6 hours ago, (XBOX)Rez090 said:

    Ignore me fully quoting here, just pointing out 1 thing.

    If you highlight the text you want to quote you can just quote that part.

    6 hours ago, (XBOX)Rez090 said:

    For chatting in-game, that actually requires the use of 2 keys, whatever the ole start button is called now to bring up what I think is the esc menu on PC, and then hitting X to type into chat.

    Shouldnt matter as I didnt count the menu button as a programable key. So should still only need to be counted as 1, though if its within the escape menu you may be able to overlap they key binding on console.

  11. On 2023-07-07 at 6:10 PM, (PSN)Agent_CHAR said:

    The whole point of that simple concluding statement was to stop you from replying with a wall of text trying to convince me that cycle powers is good.  Obvious failure.

    Well you cant post your own wall of text then not expect it back. Best way to not get a text wall is to not post one, like this time. And my replies werent much different in size to your own, it just looks like more because I split the quotations for clarity, so you know what part im specifically replying to.

    On 2023-07-07 at 6:10 PM, (PSN)Agent_CHAR said:

    I've tried both methods and play with the one I like better.  You've only tried one and are happy with it. 

    I used to play on controller so ive tried that, And i do play games on Xbox, so its not like im ignorant of how controller keybindings work.

    On 2023-07-07 at 6:10 PM, (PSN)Agent_CHAR said:

    Sounds like we are both (mostly) happy.

    Sure, but how happy you or I are doesnt matter, because we didnt post a topic asking for controller layout advice.

    Also, to be clear, i was never trying to sell you on the idea, but was simply discussing it as a merits / cons. It doesnt matter to me at all if you do it another way that works, just trying to dicuss for those who dont have a way that works.

  12. 15 hours ago, (PSN)Agent_CHAR said:

    In your list of bindings you missed the gear wheel

    22 hours ago, chaotea said:

    Radial menu (gear and emots via swap power buttons)

    If you use the 'next power' or 'previous power' buttons with the emote or gear wheel, it switches to the other, so you only need 1 binding for this.

    15 hours ago, (PSN)Agent_CHAR said:

    Yes, it's a 5th ability which is an addition from the original four that work with swiping on the touch pad (up, down, left, right).  As such it needs a button mapping that the original game did not.

    I was refering to it in terms of using the scrolling power selection method, whick only needs 2 buttons, 1 if your content to cycle the long way. Done like this it picks up oporator mode as well.

    15 hours ago, (PSN)Agent_CHAR said:

    mark / way point

    Yep, fair i did forget that one.

    15 hours ago, (PSN)Agent_CHAR said:

    the ability menu is simply better for transference and hold abilities than cycle left/right + activate power

    Ive not used the ability menu, as its not a feature on PC, but considering I have abilities mapped to keys 1-5, so i can one click any ability, I still say that the cycle and activate is a better method as its more intuitive. In you dont use it, its worth a try at least. Especially that it slims your current need for 5 powers buttons down to 3.

    15 hours ago, (PSN)Agent_CHAR said:

    And cycling with button pushes is extremely tedious... I'm sure a scroll button works better.  It's OK on frames where you primarily cast one power and only occasionally swap to other powers.  Like I'd have no problem with using that setup on Inaros: cast gloom at mission start, swap to scarab armor for the remainder of the mission.  Octavia on the other end would be nightmare.  I constantly cast every ability she has. 

    I mean thats fair, a mouse wheel does make it easy. Though its not like Im championing this method to you for no reason. The original issue was not having enough buttons to map every power, and instead using a radial menu. So selecting powers this way my be a solution, but IDK. When I used a controller there wasnt as many things that needed mapped.

    15 hours ago, (PSN)Agent_CHAR said:

    In the end button and key bindings are all very personal.  What works for me might not work for you and vice versa.

    Suuuure, but the OP didnt say 'tell me about your keybindings just because', they asked specifically for solutions to an issue. This is one. It may not be the best one for them, but it wasnt presented as the only one.

  13. 16 hours ago, (PSN)Agent_CHAR said:

    The second was operator transference. 

    Isnt this just 'ability 5'? I use the mouse wheel to select abilities, and just cycle to operator. That shouldnt be an issue.

    Other than convenience hotkeys (like mapping gear slots) Id say I use 21 keyboard keys. 4 of thes are for movements, which controller has mapped to stick movement, so ill remove them and sticks from the equasion.

    so 17 keys. Controller has 16, not including track pad (though on PS one of those is home key i think. I base my controller knowledge off xbox controllers). Commands you should need are:

    Menu

    Quick melee

    Reload

    Swap weapon

    Sprint

    crouch

    jump

    Interact

    toggle fire mode / secondary / heavy

    primary fire

    aim

    use power

    select next power

    select previous power

    Text chat

    Map

    Radial menu (gear and emots via swap power buttons)

    While this might put you at a 1 key defisit, there is an option in the settings that lets the context action button also reload if no action is available. Not ideal, but you could map everything listed if you used that.

    Otherwise you could get rid of quick melee, and use the hold swap weapon to switch. Not the best choice but its a viable option. Otherwise you could drop the text chat.

     

    15 hours ago, (PSN)Unstar said:

    While it's probably not for everyone, it might be worth mentioning that I use "Cycle Power" controls

    Im on PC and i use that. Its a good system.

  14. Just now, soniferousfox said:

    Completely solo.

    Just to say that the game is mostly balanced around a full squad of 4 players. I used to play solo years ago, but the games much more fun with others.

    2 minutes ago, soniferousfox said:

    From what I have been reading on here, killing enemies is supposed to help - "as long as you are killing enemies you are fine".

    The issue you are having is that less enemies spawn when there are less players. Currently the life support is tight in a full squad, but solo your going to get alot less spawns.

  15. 22 hours ago, Slayer-. said:

    I doubt it, that's why we can see the Frames and Weapons before we enter into it, so we can do any tweaks on those configs.

    Pablo did say they were considdering it. He as talking about something similar to the open world one where if everyone leaves you dont get dragged out of the cave but wont get compleation rewards while in the cave, to give time for editing loadouts.

    The probelm with the preview is it doesnt help much as by the time youve gone trough all the weapons and warframes to double check configs and make changes, the cycle has changed and your choices with it.

  16. 22 hours ago, Slayer-. said:

    Or at least a Warframe that can kill, then weapons don't bother me that much, I just find it frustrating to get the same MR5 ish trash most of the time, considering the huge amount of weapons I do own and use, to keep getting the same supposedly RNG roll choice. 

    TBH, i do find that weapons with incarnon adapters show up alot, even if I dont have the incarnons for them.

    Though in the grand scheme I find I get a good veriety. Though for warframes I do see alot of repitition.

    22 hours ago, Slayer-. said:

    I'll still go in even if it's crappy RNG, if I can survive and maybe get some kills or even be defensive and in between all that the medic reviving others, there is 99% of the time someone with a great setup.

    Oh absolutly. I like to try to make things work, though whats hurting me right now is loadouts for melee. I've never really sold any weapons, unless i got a better version (bratton sold when i got prime, ect) and never went back to alot of trashier weapons after the Crit chance mods were changed so you could only have one (normal or corrupted) so i often find ive got melee loadouts with a slot empty.

    Hope they change it to allow loadout editing.

  17. 22 hours ago, Felsagger said:

    This is an example of posting under the influence of alcohol. 

    Seems unlikely because i dont drink.

    22 hours ago, Felsagger said:

    Read the board, next time. 

    Maybe you should read what I wrote and not be so quick to make a snarky comment.

    The post you're quoting, i wasnt replying to the OP, but to a different comment.

    My original comment was that I enjoyed the compleate randomness of the Circuit, not wanting to add some messure for more control. The quoted post was replying to someone who was going on about how warframe wasnt a place for RNG.

    So please dont assume you know the context of the post and read it properly.

×
×
  • Create New...