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chaotea

Grand Master
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Posts posted by chaotea

  1. 2 hours ago, Stormandreas said:

    Gamemodes like Rescue, Capture, mobile defence etc. haven't been touched nearly since the games launch.

    All of these game-modes have seen reworks, most around 3-4 years after first release. They may not have had more recent updates, but they dont need them. They do what they need to.

    2 hours ago, Stormandreas said:

    Old tile sets haven't been refreshed in years

    Tilesets dont need yearly refreshes and map rotations. This isnt Call of duty. But the corpus gas city was updated in 2019, Corpus ships in 2020. Thats not that long ago.

    2 hours ago, Stormandreas said:

    the current damage system is 2 months off of being 10 years old (it dropped in update 11, in 2013).

    Sure, but so has the system by where we press the walk forward button to walk forward. Just because its old, doesnt mean it necessitates a rework. Also, its not entirely true. While the system hasnt had a full rework, its had several modifications, like most damage types status' being adjusted, void damage being added, ect.

    2 hours ago, Stormandreas said:

    While they do tweaks to things now and again, they very much don't go back to old content anywhere near regularly enough to keep things fresh.

    Updating old content doesnt keep things fresh. New content makes thing fresh. The corpus ships update didnt make corpus ships more exciting. The addition of Granum voids did.

    2 hours ago, Stormandreas said:

    It's part of why Warframe has such terrible powercreep and is known for having Content Islands.

    Maybe a very very small part, but what rework to game-modes or tile-sets in the past has made the game less content island?

    2 hours ago, Stormandreas said:

    Hell Railjack has nearly no relevance anymore which is sad, cause it's original conception was that we could link from "open worlds" into our railjack, go do railjack missions, and fly to other planets somewhat seamlessly, which would of given Railjack this awesome immersion and relavance it's sorely lacking.

    Ok, so the issue here is that it wouldnt have done any of that. It would have been no different that loading a railjack mission from the open world area. It wouldnt have been any less of a content island. If you could farm materials to make zaws or something in railjack, that would help, but just being able to go from one content island to another more seamlessly wouldnt have helped.

    2 hours ago, Stormandreas said:

    We know it's possible to do, because DE DID showcase it working.

    Spoiler alert, that was faked. It was a proof of concept on a closed network. It never actually worked for real.

     

    Now I can see how you may think that DE never touches their old stuff, but thats because your only looking at major overhauls. There are constant little touch ups to the game, and while admittedly the last few years have been lacking reworks of all kinds, the devs even admitted this was because the New War was pulling too many resourses trying to get it done.

    And yea, im still waiting on Arcwing 2.0, but i dont let that distract me from all the new things that have been added, and the touch-ups to old stuff. Incarnons seem new and shiny, but the adapters are ingame updates to exiting weapons.

  2. 43 minutes ago, BiancaRoughfin said:

    As for the rest of your proposed change, i dont think his Scarab Armor should be part of his passive, especially given the amount of benefits you are proposing, its way too overpowered and with your proposed 1st skill it would be too easy for him to maintain those benefits active with little effort.

    The only problem with scarab armor as i see it is the damage you take re-applying it doesnt make it worth expending for scarab swarm.

     

  3. Inaros is a nice warframe, but having used him for the archon hunt last week, hes just so boring to play. Other than charging his scarab armour you dont need you use any abilities. And if you install Gloom, even less so.

    My thoughts on his rework is to not change any abilities except in functionality. They all are interesting, but just need tweaks or buffs. I wouldnt change his passive.

    1) Like you, i'd remove life drain. I'd change it to 'blinded enemies give life-steal on hit'. This way its also now a support ability that has CC and support heal.

    2) Change it so it drains 10% of an enemies max HP every 0.5 seconds. Inaros is immobile and vulnerable during this process (enemies effected by 1 provide life-steal during this ability). Enemies that die during the process are turned to sand minions with a permanent duration, max 2 at a time. Creating a 3rd replaces the oldest. Sand minions dont go lower than 1hp, and can heal with blinded enemy life steal. Sand minions deal between 0% - 300% damage based on % of their current hp.

    3) Much the same, but remove ragdoll effect and have it stagger or knock down enemies. Maybe apply impact procs over time. Enemies in range of sandstorm suffer 20% Armour / Shield strip lasting 30sec (applied every damage tick, stacking % and refreshing duration).

    4) Would keep mostly the same, but alter scarab armour. Still hold to convert health to armour, but change is so that excess healing (healing when at max hp) from scarab swarm restores scarab armour (perhaps 1% for every 100 hp). Enemies Blinded and scarabed increase the life-steal.

    • Like 1
  4. 2 hours ago, quxier said:

    I would say that Limbo's is more affected than other abilities.

    Certainly as theres no shooting through.

     

    2 hours ago, quxier said:

    It WAS. Not anymore. In one fight it hardly protected anything as enemies just went to defense target moving even with Stasis.

    You can cast it on most def targets (first ability) just requires maintenance.

    2 hours ago, quxier said:

    Before eximus change, I've used to play him. It was overpowered but most enemies cannot touch defense target.

    Only reason ive fallen off for def is i find Xaku better, with full armour / shield strip.

  5. 2 hours ago, Megazawr said:

    Well taking no damage can be good, but dealing no damage can ruin your game. I was unable to revive myself twice because of that, and one of the cases was on archon mission

    Kind of miss quoting there, but heres the thing, you can still be ressed by teammates. If they arnt ressing you, thats a separate issue. It should be easy to do so, unless your not in the bubble.

    2 hours ago, Megazawr said:

    but only solo or in curcuit(with little range), cuz he doesn't want to ruin the game for his teammates.

    I actually love having a limbo in my team. His bubble is so easy to work around its not an issue at all, and even better if your a nuker, cause rift doesnt affect powers.

    Again, once you have used him, hes much easier to understand, and any dislike turns to love. I didnt like him before i used him, now hes in my top 10.

    1 hour ago, quxier said:

    Nullies and probably other enemies can destroy it. Eximus blatantly just don't care about catasis.

    Nullies break everything though :D But yea, same as any other CC power, you've got to catch Eximus (and nulifiers) before you can gain the benefit.

    1 hour ago, quxier said:

    What's the point of big bubble that cannot protect a thing?

    Though it is one of the better protection skills.

    35 minutes ago, (PSN)ApoX95 said:

    Limbo is actually a very very strong frame. and completely changing his kit would kill this frame for me.

    Though i think we could all dump his 1. Whats the point of rifting 1 guy :D

  6. On 2023-09-01 at 1:56 PM, -Krism- said:

    Upon defeating Protea, the Tenno are ejected from the Granum Void and are warped back in time, to the beginning of the mission, just before Nef Anyo decides to activate the ship's self-destruct. The Tenno extract from a confused Nef Anyo and his specter-less ship.

    True on that, though i feel thats more a play on Proteas ability than a specific lore example of time travel.

    On 2023-09-01 at 1:25 PM, NocheLuz said:

    But since the story deliberately says that the Drifter is the Operator who didn't get saved from the Zariman. I think it is still safe to assume that Drifter isn't really a copy but just an Operator from another timeline by Eternalism.

    Duviri has shown that that might be not quite true. In fact its the drifter themselves that tells us that they were someone who got left behind, which doesn't necessarily mean its true, maybe just an easier explanation. Also, constructs have been shown to be able to be formed with complete memories and personalities. If drifter was created as an adult copy of thrax, then they might believe they were also another version of the operator, especially if these void coppies are as real as anything else.

    I personally suspect Eternalism isnt as simple as people think. Firstly, it was a concept developed by the orokin, but the Zaramin accident happened early on in their void experiments. I suspect that the man in the walls pact with the pre-operator destroys his eternalism, eliminating all possible variations, or many of them, and fusing them into a single individual.

    On 2023-09-01 at 1:25 PM, NocheLuz said:

    Since no matter what we ended up doing in the past the Future seemingly didn't change at all. Suggesting we didn't go into the "Past" but rather the manifestation of the past that connected to the present.

    Thats my thought process aswell.

    On 2023-09-01 at 1:25 PM, NocheLuz said:

    Since he got this deal with "Stranger" and got fused with his other self into one ultimate being that can appear in all space-time.

    Thats what i recon happened with the operator to some extent, though again im willing to say this isnt lore so much as it is a dev joke.

     

  7. 35 minutes ago, Megazawr said:

    Current issues I have with Limbo without even playing him:

    I'd say thats the problem here. No one likes limbo until the start using him.

    36 minutes ago, Megazawr said:

    Operator can't deal damage to enemies in the rift. This can ruin unairu's last gasp, making you unable to revive with it.

    This is a feature I prefer. Its more that the operator isnt effected by the rift, so enemies in rift cant touch operator. But you can use operator to quickly drop eximis overguard or nullifier bubbles.

    37 minutes ago, Megazawr said:

    You can't shoot at enemies outside of his bubble(when you're inside), unlike Frost's bubble, Gara's wall, Volt's shield. This is especially bad if there are annoying eximus outside of it, and/or if Limbo has very big range.

    This is likely intentional. All those other examples can be destroyed, while limbos bubble is invulnerable and gives energy regen.

    39 minutes ago, Megazawr said:

    Best solution for this is to rework him completely, so he gets more than just CC and some weapon damage with augment.
    2nd best solution(and the quickest) is to fix all these 3 issues, which will make the best CC warframe(right now he's the worst).

    I suppose the issue is, as someone whose used him quite alot, hes not really a CC warframe in the traditional sense. Hes more a defence warframe, and a very effective one. Hes specialised, like alot of older frames, and thats fine. He doesnt need much else, and there is always Helminth.

    Limbo is very strong, especially vs grineer or infested.

    • Like 4
  8. Ok, so ive played this alot. Ive just got the last incarnation i need. While I have had situation where Ive not done as well as I would like because of a bad rotation, SP circuit has never been impossible to complete. I'd say the best thing is to play to a strength, and remember that even if your not the top damage dealer, you can help through support.

    My personal tips are:

    - Ensure every warframe has a 'durability' loadout. Something where survivability is prioritised.

    - Crit melee is reliable and very strong in SPC. Make sure to pick a melee weapon with decent crit change and damage (or as best you can) then pick melee decrees. You can make even mediocre weapons good with this.

    - If your not in possession of a good build, stick with and support allies, and do the odd jobs. Active life support, fuel extractors, ect.

    Part of the fun of SPC is that you may not get a good setup. So when you do get a good one, its so much more enjoyable. Plus there is a challenge in making build work.

    • Like 3
  9. 38 minutes ago, -Krism- said:

    The Deadlock Protocol

    7 minutes ago, Alguien said:

    Also Lua Spy missions

    The deadlock didnt have time travel as i remember. What specifically was there? The founder was trapped in a void space, but didnt time travel.

    Lua spys arnt necessarily time travel, as theres no sign of orokin occupation. May be more a manifestation, but certainly theres no lore element that confirms time travel as far as i remember.

  10. So had some thoughts over duviri that sort of lean into this. I wont lean too much into the reasons for these thoughts, most is taken from small background info like Embers codex text or other small snippets.

    ---------------------------------

    First, the void makes thoughts into reality. While the orokin used it for travel, at the time of the zariman it wasn't used for much else (the orokin feared it, possibly for how it could give power to anyone, regardless of station, and we've seen how they are.). Even the zariman was a special ship that was only permitted to make short jumps, presumably to limit void exposure (Yandra said if she did it again, disabling the safeties the could do it in one jump).

    After the zariman accident, the tenno would have been destroyed by the orokin, but were convinced to store them instead. It was only after the start of the orokin - sentient war that the tenno were woken up and the use of the void became more prolific (as it was damaging to the sentient). Worth noting that the infestation was used first, as even that was preferable to the orokin to using the void. It was at this point the orokin towers were shifted to the void for protection, and after the attack by era the moon was too.

    Its likely that the Neural sentry isnt just a defence mechanism (it was originally made pre-grineer and pre-corpus) but was instead a method of insuring the towers occupants didn't effect the void with their thoughts.

    ---------------------------------

    So, on duviri.

    When the deal was made to the original pre-operator on the zariman, I think that the original individual ceased to be, but was instead shattered into many pieces. Many of the pieces didn't survive, but the process allowed the 'hey kiddo' (lets assume this is the man in the wall for now, aka wally) guy to fill the lost space with void energy.

    At this point the operator and other children are eventually 'rescued' by the orokin, but 1 version of us (or a construct, ill explain in a sec) ventures out to the outside of the ship. Most likely the new connection to the void given by wally made it far easier for the pre-drifter character to shape the void. Duviri was made, in the image of a story book.

    (Its possible that duviri was a subconscious creation, and in its manifestation, also had a new operator created with it, to be sheltered by it)

    Now the pre-drifter who did this was likely a child. And so duviri was created to protect and comfort them. This child would become Thrax, king and leader of a perfect world. The trauma and loss from the zariman would also likely lead them to want an older parental figure to watch out for them. This would either result in the creation of a construct that would be know as the drifter, or the then Thrax would become drifter and leave an Thrax construct in its place. (most likely the latter considering how duviris quest ends).

    (Note: When i say construct i mean a full and for all intents and purposes a fully real person, just manifested via the void, exact copys including memorys and powers of the other)

    In essence the drifter never 'grew up' but rather was manifested as grown up, and dedicated to the protection of the operator. Over time Duviri suffers incursions from Wally, and Thrax starts to go slightly mad. (its possible that duviri is a literal interpretation of his mind, and so loosing islands looses a part of themselves. Perhaps on loosing the library he lost his reasoning, and on loosing the artistic and beautiful island he lost his ability to appreciate beauty). As these changes happen, the Drifter no longer sees Thrax as the operator, and having the need to act as a protector tries to escape duviri. But Thrax in turn cant let his protector leave.

    ---------------------------------

    Anyway, thats my musings on the void situation up till now.  Hope that makes sense.

  11. 1 hour ago, NocheLuz said:

    Man in the Wall is the only one who has the power to travel in time. Although we see this power in Duviri being used to reset time (but not memories).

    There is no instance of time travel in the warframe universe to date. Duviri isnt used to wind time back a day, but rather everything is reset, but time flows. More like resetting the board after a game.

    1 hour ago, NocheLuz said:

    If you have played Warframe long enough you should know that it is not impossible to meet other self in the void. Just like Operator and Drifter

    Not true, weve met another self alot. It pops into the orbitor and says 'hey kiddo'.

    Also, my own theory based on new war and duviri is that we are the duplicate of the original zariman children.

    1 hour ago, NocheLuz said:

    My theory is that Grandpa (Albrecht Entrati) is the Man in the Wall himself.

    It might be that the man is a copy of Albrecht, but the story of his void encounter lends the feeling that the man in the wall may be something much older.

    1 hour ago, NocheLuz said:

    We know that those two are the same person in the New War quest line.

    To be clear, they share a root, but they are different people. They were the same up to the moment they accepted the deal in the zariman. Then their paths diverged.

    1 hour ago, NocheLuz said:

    Third, although there is evidence that the Man in the Wall can take on another person's appearance.

    We dont know that for sure. We dont know that the 'hey kiddo' copy is the same as the wall man, or if they are separate individuals working together.

    1 hour ago, NocheLuz said:

    the Man in the Wall can only take on the appearance of the person being around at that time (as Operator/Drifter when we play as them).

    Questionable too, as the man in the wall (Wally) has only ever taken the appearance of people in the void, as far as we know (he could have been other people, we dont know) but also that he has only appeared as another version of the person who sees him. This is the biggest reason to doubt that Albrecht is Wally, as he appeared before the 1999 character as someone else.

    It was also hinted in the trailer that Albrecht is fighting against the void agents.

    Ive got some theory myself, but ill post again to keep things short.

  12. I believe colours are determined by the warframe, so everyones should be the same.

    3 hours ago, (XBOX)Mastermitchel89 said:

    your colours on the frame are the colours the flowers become, Custom colours or Default

    Oh thats cool. I always mulched default warframes (made or bought for the purpose of feeding) so never noticed.

     

     

  13. This is a nice change. While I wasnt bothered about the price so much, Ive bought every prime access (and the stuff prior to prime access) thats come out. But for that reason getting Aya in the pack sucks, because I have everything it could otherwise be spent on. In the future I hope this isnt a trend to see Aya in these cosmetic packs, regal or otherwise.

  14. 2 hours ago, NightmareT12 said:

    Not really though, because it would mess up the Signa coloring and not fix its body sharing the colors with other attachments.

    It's like having a floating Syandana. Only that Syandanas became separate because of this, so I am surprised they didn't realize of this ahead of time.

    Right, but im not saying "do this change and nothing else". But what your asking is a bigger change with more back end required, and what im looking for is a quicker fix so that the colors of solid areas for the signa arnt dominated by energy colour which often needs to be different from warframe energy colour to suit ephemeras.

    So idealy we could get it changed so Signas are seperate, but the next hotfix could deliver the quick fix.

    Though TBH maybe the better move is to make ephemeras seperate instead.

  15. As somone who did most of steel path solo, i can advise this:

    First, you want an Ignas wraith. 2 builds. The first for grineer, focused of corrosive and fire. The second for anything else, focus on crit with hunter munitions.

    As for warframes, you need to adapt to the mission.

    For Spy / Sabotage / Capture, ect: Wukong with his 4th swapped for the helmith ability that lets you auto-hack consoles is great. You can cloudwalk past enemies and laser doors.

    For Exterminate / Any infested mission: Xaku is very good for his gaze to strip all armor from enemies make sure you have 200% strength. His grasp of lokh (guns) melt through most stripped enemies and infested. Otherwise whatever frame you like best.

    For Defence / Excavation, ect: Vauban with high range is great. use vortex to pull them in, then minelayers shrapnel mine to do damage (the scaling is great). Using a specter is good for these too. An octavia specter will use roller to draw fire.

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