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(PSN)Vexx757

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Posts posted by (PSN)Vexx757

  1. I would rather giving operators void melee then give them void rage (d trigger) where they get temporary buffs even do things warframes can do.

    Operator Narissa with blades 3. by Aaronj-c

  2. I finally got my hands on the harrier suit and I love it.

    Spoiler

    Harrier Suit by Aaronj-c

    Warframe 20230629144947 by Aaronj-c

     

    However it would be cool if the jacket and the cloak from the Dex Drifter Suit could come off, it could be in the waistband section (even through I know it`s a jacket) I would like to run around with out it. Other people have asked for this for the harrier suit years back plus there is a bug where the jacket is off you when you`re invisible. This should not be difficult for you so please make this happen.

    Spoiler

    Warframe 20230630102352 by Aaronj-c

    Spoiler

    # A Config by Aaronj-c

     

    • Like 1
  3. On 2023-07-03 at 11:42 AM, TheGodofWiFi said:

    Why stop there? Ash's teleport is 60m at base and Loki's is 75m. Just make Kullervo match or be just under Ash's range. Let's have fun with this ability, why not.

    What needs to happen is that Ash needs a revisit, Ash has issues most people don`t know about or refuse to know about. The facts, stats and people`s actions prove he needs one and unfortunately Styanax, Excal, Voruna, Stalker and now Kullervo are all stomping on him, Ash needs a revisit badly.

  4. This is something I have suggested that Ash should get ages ago, NOT to only teleport anywhere but to have both press to teleport to enemies and hold to go anywhere, that is also another option, to have it as an augment.

    But despite this, I think Ash needs a revisit with Ash having issues that most ppl don`t know about.

  5. 21 hours ago, (PSN)jockhotty said:

    Please do not dare remove Kahl missions, maybe ill help make a video to show how fun and useful they can be.Hint.     Addittionally, perhaps a bump in the quality of shards available or a bump in the random chance that the one you buy will be enhanced.....in this manner maybe that will encourage people to explore more and actually see what these areas are all about and how they carry better parts of the NEW war through.

    Yh I'm actually interested to see that vid, I like the khal mission but it needs more to make it better (increase sprint speed of Khal).

    When you make the vid please let me know.

  6. When I give warframe improvements I don`t just talk about their performance I talk about the sound, the animation, the any minor bugs it has which means I will mention things other ppl won`t care about but is important to the warframe in genaral.

     

    Kullervo:

    • Even if you hide the daggers from his body, make it appear in animations in the idle stances.

     

    1st ability:

    • There are issues when you up at a doorway where you can`t aim beyond the doorway coz the teleport indicator is stuck in the hedge of the doorway, the only way to stop that from happening is to crouch.
    Spoiler

     

    • There is a delay between when teleport in the air and then teleporting again making it to where you can`t teleport continually. Remove the delay between button presses.

     

    2nd ability:

    • When taking damage, make it be the mod rage be affected by it.

     

    3rd ability:

    • Headshots should deal more damage to linked enemies.

     

    4th ability:

    • Make it to where it can be used wherever you radical is pointing to, going into the middle of enemies to activate it goes against his 2nd ability coz if you do run into enemies you will lose the overguard you built up.
    • It should be able to destroy crates.
  7. I agree (since I`ve been saying this) but Ash needs more than this, he has issues most ppl don`t know about or refuse to know about.

    Spoiler

    If you want to see what they are along with the ultimate revisit read this.

     

     

  8. Yes and no. I don`t want Ash to just teleport anywhere I want Ash to have both, press to teleport to an enemy and hold to teleport anywhere.

    Teleport also has other issues:

    Spoiler
    • When teleporting to enemies it`s not consistent in opening them up to finishers.
    • People use it`s augment as a bandade coz the bug which means the ability on its own is bad.
    • On consoles it`s changed to where the finisher prompt is separate from the melee button which makes it which kind of brakes the flow of it.
    • If a enemy is under a stun, it can`t interrupt it to be able to open them up to a finisher.

     

    To see more of his issues read this,

     

  9. REALLY DE? out of all the stuff you did in the update you couldn`t give some fixes/QOL to the operators?!

    I've been putting up post about improvements to operators/drifter and you still did nothing.

    What happened to operator being able to use syandanas and armour pieces? we were supposed to get that in the Voruna update and we still don`t bloody have it!

     

    What happen to giving us more slots for the operator/drifter outfits? you showed in on the devstream so why don`t we have it?!

    # A Config by Aaronj-c

     

    Why do the amps still not have a radical but the drifter in duviri has one?

    Warframe 20230427093551 by Aaronj-c

    Operator 1 by Aaronj-c

     

    Why are the operator/drifter still running slow? that`s why most people dont use them on their own!

    Spoiler

     

     

    Why in the bloody heck have you not fixed the damn amps yet?! its been like this since 2018 bloody 2018!

    Amp Bug by Aaronj-c

     

    Multiple people have been putting up posts of improvements and you have ignored all of them.

     

     

    But yet you sneak give a warframe a buff no one asked for, wanted and didn`t bloody need. Make that make some damn sense.

     

     

    • Like 2
  10. All the starter weapons have been primed but the kunai. I saw someone put up a post asking for this years back and I want it too, I don`t care about weapons that can do millions of damage I care about sick looking weapons that are fun to use. I like running around with them using Ash playing stealthy and feeling like a ninja (depside the many issues Ash has).

    Spoiler

     

    Plus the kunai has an incarnon for it making it even more fun to use, I want to put it on it but I would rather put in on the prime version and not waste resources on it.

    DE it`s about time we have a kunai prime so please make one sometime next year.

    • Like 8
  11. On 2023-06-19 at 9:09 AM, (NSW)AegisFifi said:

    At some point, Banshee's survivability will heavily depend on shield gating (a bit like Gyre) and I don't think some DR will fit her kit, so I thought that disarm would be a nice option. Even some frames that have DR also have the possibility to disarm, as Mesa and Baruuk. Some others, as Xaku and Loki, can use disarm to protect them from enemy fire, even though Loki's invisibility is more than enough for survivability. Venari and the Kubrow Mod are not very reliable to disarm, so I'm not taking Khora and companions into consideration. I don't remember if Titania's Spellbind can still disarm (I use it a lot, but mostly to protect myself from status effects, not really on enemies). Anyway, with a 4th working like what you've described on your idea and a 1st being capable to disarm, Banshee will gain a lot in terms of survivability and should no longer rely only on shield gating to survive.

     

    Yes not all warframes need DR or armour strip and if ppl were smart they would be asking for defence stripping. The disarm makes senses coz you being pushed with that force you would drop whatever you`re holding and it`s practical coz it would give that ability a use by giving her survivability, makes it easy to deal with enemies and the disarm can be use in both low and high-level missions.

    One thing I would say is make it to over 1,000 damage and if then enemies that hit a surface will deal double damage then add your disarming idea to it.

    • Like 1
  12. I agree, I have talked about this before. I even asked ppl if they wanted it.

    Spoiler

    # Aaa operator survey 12 by Aaronj-c

    Just imagine a syndicate theme suit where certain actions did something like killing 5 enemies give the operator a buff and the suit starts lighting up/glowing in the dark.

    Also imagine syndicate themed amps with the syndicate effect, the possibilities are endless.

  13. I prefer using the operator, their faces looks better and I like their concept. I don`t like the drifter, their face, their personality and the voice actress (same for the operator).

    I have said it before that we need the ability to change the pitch and tone of the voice of our operator/drifter and they both need better mobility.

    Here are some other ideas I have for the operator.

     

    • Like 1
  14. I must admit I do like the idea of disarming enemies with her one, it makes sence and its practical coz it will give here survivability.

    Here is what I would do to Banshee.

    Spoiler

    NEW Passive: Depending on the level of noise in the environment will determine the weapons and abilities performance.

    ·       There is a sound indicator showing the volume level of noise.

    ·       If there is no sound, weapons will be silenced.

    ·       If there is noise in the environment, her ability strength will increase based on the level of noise.

    ·       Sounds that Banshee makes does not add to the volume gauge.

     

    1st ability:

    ·       Enemies hit will receive a 30% slower knockdown recovery.

    ·       Enemies that hit a hard surface will take more damage.

    ·       It can reflect projectile weapons back at enemies.

    ·       Can be used on the move.

    ·       Can break breakable objects.

     

    2nd ability:

    ·       Can be used on the move.

    ·       (Synergy) Enemies affected take increase damage from her 1st and 4th ability.

     

    3rd ability:

    ·       Enemies will notice you within a 10m of their vision.

    ·       Enemies will have a slower reaction time when noticing you (if you stand in front of them it will take them 3 seconds until they react to your presents)

    ·       If you hold the ability, you can control how far the ability reaches based on how much range it has.

    ·       Show the radius of the ability.

    ·       Put an indicator above enemies’ head to show how quickly they will be alerted by seeing you. (like stealth games)

    ·       If enemies are alerted, casting this ability will revert them back to being un-alerted however they will still be alerted if the alarms are on or if you are in their sights.

    ·       Can be used on the move.

    ·       Remove muffled sound.

    ·       (Synergy) If you use after casting the 2nd ability, you can see enemies through walls. It will also give you 4.0 punch-through on weapons. (can be increased by strength mods)

     

    4th Ability:

    ·       Enemies will be suspended in the air.

    ·       After being cast, you can now move around while active.

    ·       It drains 6 energy a second.

    ·       After deactivation, enemies will have their damage reduced by 80%.

    ·       Can break breakable objects.

    ·       (Synergy) because this makes continues noise, the volume gauge will be at its highest as long as the ability is active.

     

    • Like 1
  15. Yes MR means nothing. I remember one time we did a sorties mission and I told the team do not kill the infested otherwise the jargonaut will show up and slow down the exterminate mission down, the other ppl told me I was a noob and that I was an idiot, then the jargonaut showed up and all three of them got downed and I said out loud to myself "see, I bloody told you so you noobs" (I really should of teabaged all three of them.)

    Meanwhile they were talking to a vet that has played longer than all three of them.

    I started playing wf around the time Excalibur prime was able to be purchasable (I could of been a founder) so I would be considered a vet in terms of how long I've played, I was on PC before and I migrated to playstation. I remember when in almost every mission you would always see a Rhino in the squad coz of how new player friendly he is.

    lastly I will tell you something NO ONE has told you, if you want to know how long someone has play wf for, look at their operation scores.

    Here is an example of mine:

    Spoiler

    ###1 by Aaronj-c

     

  16. Honestly I would rather echos of umbra. How it works is you take the mind of umbra and put in into you chosen frame, so that means your visually customised warframe will run around killing enemies.

    We have evidence that it can be a thing so it really should be in the game. really this is the synergy of warframe and operator I want is, it makes sence, fun to use and watch.

    Echos of umbra by Aaronj-c

    Spoiler

     

     

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