(PS4)Vexx757

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  1. I saw somewhere that DE were going to take a second look at Nyx`s absorb and Titania`s tribute. Here is what I would like to see from the two abilities. Nyx 4th ability: • Make it move at the same speed as jogging or bullet jumping. • It pulls aggro from enemies and are hermitized into moving closer to nyx in a 50m radius however any ally that goes near them will break their trance. • You can use weapons inside it to add status effects to the absorption damage, but you can`t shoot enemies through it, adding status effects will also includes melee weapons. • Whatever enemy is shooting at nyx will be affected by the explosion no matter the distance. Enemies in close damage range will take damage and enemies outside that will receive a knockdown and the status affects from weapons. • (Synergy) You can cast other abilities while using 4th ability. • (Synergy) If you use the 2nd ability, when deactivating the 4th ability, the debuff will spread to enemies the survive the blast. Titania 2nd ability: • All buffs will have 75% effectiveness. • The range of enemies affected should be in a 50m radius for all buffs. • Thorns – the damage reflection should be 1000+ to make it useful. This can be increased by strength mods • Full Moon – it should also increase companion’s and butterfly’s movement speed. • Holding the ability should give you the option to choose what buff you want. • When cycling through buffs, enemies that will give you the buff will glow by her chosen energy colour for 5 seconds. • After the enemy is hit by this they should get either a damage debuff or a health debuff. • Buffs should be absorbed into her no matter the distance. • (Synergy) Dust & thorns applies to 4th ability butterflies. • (Synergy) If you use the 1st ability for status immunity then use thorns, enemies shooting at you will receive a viral proc.
  2. (PS4)Vexx757

    Devstream 122: I idea has been realised

    Most people didn’t pay attention to this but on devstream 112: at timestamp 50:53, an idea of mine that I have wanted to happen is finally in affect. Here is the link to the stream. https://www.youtube.com/watch?v=sf9QpXSGryg&t=3053s Here is the link to my idea. https://forums.warframe.com/topic/1011873-k-drives-hoverboards-in-conclave/ This won`t change the core issues with it but adding this will bring a new target audience, getting standing less of a chore, it`s fun and most importantly I will make me play it again.
  3. (PS4)Vexx757

    Wukong: The rework I would give him

    Well I Like it and these ideas make him useful in my opinion.
  4. (PS4)Vexx757

    Wukong: The rework I would give him

    Fun. It`s a game after all.
  5. (PS4)Vexx757

    Wukong: The rework I would give him

    Some of the stuff you said is true however, I still like my ideas and I would like to see this happen.
  6. (PS4)Vexx757

    Wukong: The rework I would give him

    Wukong: Passive: The more enemies he kills the longer the range on his melee weapons. · You will have 5 seconds to kill an enemy before it resets. · All abilities can be cast on the move. 1st ability · Increases the range of the ability cast to 20m with a 10m radius when knocking enemies down which can both be increased by range mods. · Holding the ability will cause a 360 swipe to knock multiple enemies down which will also do damage. · You can only cast the ability if you target an enemy. · Pressing the ability will not ragdoll enemies but instead will either damage them or knock them down. · It also can open enemies up to finishers. 3rd ability REWORK Wukong plucks hairs off his back to produce two clones of himself that will fight with him for a short duration. Upon death the clones will multiple itself all together spawning four clones. · It will either use the melee weapon that you have equipped, or it will use primal fury however If you cast it while using guns, the clones will fight with melee weapon. · Clones can use whatever stance you have in your melee weapon and stance from 4th ability. · The clone’s survivability is based on wukong`s health shields and armour. · The damage the clones do to enemies will depend on power strength and melee mods. · (Synergy) You can increase it survivability by using the 2nd ability before you cast the 3rd ability. The invulnerability phase on the clone will only work once. · (Synergy) The clones range attacks will be the 1st ability. There is no limit on reach. 4th ability · Decrease the attack speed of the first two swings in the stance. OR give him a completely new stance. · When blocking enemy damage, it will store up the damage and then can be released by preforming a slam attack. · (Synergy) The stored-up damage from blocking can also be used to boost the damage and the striping chance of the 1st ability. Using 1st ability on a surface or an enemy can bring you closer to it. Fix: When preforming the animation, you can`t see the staff. (this has been like this ever since he was released) Fix: Make the growing range of the melee weapon noticeable and effective. With these changes Wukong now has cc, survivability, support and better damage dealing.
  7. (PS4)Vexx757

    Coming Soon: Devstream #122!

    Well operator content is what I want to see.
  8. (PS4)Vexx757

    Coming Soon: Devstream #122!

    Are you going to start doing operator content e.g. operator only missions? Here is an example of one I made up.
  9. (PS4)Vexx757

    Ash: Ability Upgrades

    The changes that I came up with Ash makes him useful in a team, more of an efficient killer and makes him fit the theme of a ninja better. Ash: 1st Ability: If you hold the ability, you have the option to make two things happen; · Either the elemental mods you have on your melee weapon will be inflicted onto enemies but only base elementals. If you have two elementals equipped, it will proc either one. Same thing applies If you have all four elemental mods equipped. · Or by having no elemental mods equipped it`s damage will double however if you have only one elemental mod equipped, the damage will split e.g. toxin & slash. · If you aim it at an enemy, both shurikens will seek out that enemy. This gives Ash more options and a creative way to kill enemies. Even through most people would rather have the double slash damage, it`s a choice whether you want mods with elemental mods or not. 2nd ability · Increase the stun duration to 4 sec. · Enemies that enter the smoke will have a 6 sec stun duration and be more susceptible to damage by 30%. · The smoke will linger for 10 seconds. · The effectiveness can be increased by strength and duration mods. Synergy: · Using 1st, 3rd and 4th abilities on the smoke victim will increase the damage the enemy will receive. · If you use any ability while you`re invisible, enemy bodies will disappear. There are three new ways you can use this ability; · You can mod for duration and range to make this a better cc ability. · You can use it next to a dangerously high-levelled enemy to stun it and kill it with ease. · You can use it to block enemies in doorways. Since the smoke affect duration is 6 seconds and the smoke lasts 10 seconds, enemies will be stuck for a total of 12 seconds. · Ash is more effective in stealth gameplay. · Ash now can be use in a farming team with a nekros. 3rd ability: · Make ash able to teleport through windows. · Make ash able to teleport to enemies in the air. 4th ability · When activating the ability, it will start instantly. · Pressing the ability will bring you into the animation, holding the ability will send clones out to kill instead of you. · Ash will continually kill the enemy until it`s dead. · If you are in the bs animation pressing the ability again will deactivate it. · Enemies that are red can be killed by allies. · Make bs able to kill as many enemies that are within the radius of the enemy he`s aiming at. · An indicator is shown of the number of enemies that are going to be killed by bs. Why this logically makes blade storm better; · Ash`s bs is slow however at lease because it`s an instant activation, he will at lease get to the enemies 1st before any other frame`s damage ability does. · The current bs we have now made him absolutely useless in a team but with my changes, at least in a high-level mission he can kill more efficiently which in turn make the team less likely to get downed. · The choice of whether you want to be in the animations or not is much easier to pull off. The way it is now if you use bs and you want to join the animation, but you have no energy you can’t join it even through it`s not meant to cost any energy to do so. · The indicator lets you know when you can use bs again. · If saryn, ember, banshee, equinox can kill as many enemies that’s in their radius then ash should be able to do the same thing. · These changes do not make him op because other people can take his kills while bs is still active. New bladestorm augment: Each enemy that is killed from bs will leave an x on the ground which will give Ash and allies increased attack and running speed which can stack up to 30% · The indicator of this I shown on the top right of the screen. I decided to change the augment since there is a chance that the combat multiplier is going away in melee 3.0 and in all is a better augment in my opinion. And since there is a chance that the combat multiplier is going away, I have come up with a new way to stack up Ash`s bs damage. (Synergy) Shuriken & Blade storm: To increase the damage of bs you must use shuriken. As long as enemies continuedly keep receiving bleeding ticks, your damage will increase over time. · This is not about killing the enemy with shuriken, they need to be alive for bs to receive more damage. · This gives you a very good reason to use shuriken. · This also synergises with his passive giving you 10 seconds of bleeding ticks. · If no enemies are affected by slash, you will have 5 seconds before the damage resets. · There will be an indicator showing the amount of damage you are accumulating. · This does not include using weapons that does slash damage, its only for shuriken. · When you use bs after stacking up the damage, it will reset. · This makes him a very efficient killer in high level missions. Fix: Make Ash be able to teleport in and out of the same grates instead of just one direction. Fix: Sometime there is an invisible wall between Ash and the enemy when using bladestorm. With these small tweaks Ash will be beneficial in spy missions and has an easier time killing airborne enemies. My re-visit to Ash makes him strategic in missions, more effective in stealth related missions, gives him synergy and makes him more of an efficient in the art of assassination.
  10. (PS4)Vexx757

    Conglomerated Wukong rework

    For your post I understand however if you mean hijack as in I took some of your ideas I haven't. I have talked about wukong before you made this post. here`s the proof. https://forums.warframe.com/topic/1000375-warframe-changes-that-will-make-them-better-and-useful/ As for other ppls threads I have had a right to do so unless they tell me not to.
  11. (PS4)Vexx757

    Conglomerated Wukong rework

    This is what I would do to Wukong. Wukong: Passive: The more enemies he kills the longer the range on his melee weapons. · All abilities can be cast on the move. 1st ability · Increases the range of the ability cast to 20m with a 10m radius when knocking enemies down which can both be increased by range mods. · Holding the ability will cause it to swipe enemies for multiple hits · Using the ability will not ragdoll enemies but instead will either damage them or knock them down. 3rd ability REWORK Wukong plucks hairs off his back to produce two clones of himself that will fight with him for a short duration. Upon death the clones will multiple itself all together spawning four clones. · It will either use the melee weapon that you have equipped, or it will use primal fury however If you cast it while using guns, the clones will fight with melee weapon. · Clones can use whatever stance you have in your melee weapon and stance from 4th ability. · (Synergy) You can increase it survivability by using the 2nd ability before you cast the 3rd ability. The invulnerability phase on the clone will only work once. · (Synergy) The clones range attacks will be the 1st ability. 4th ability · Decrease the attack speed of the first two swings in the stance. or give him a completely new stance. · When blocking enemy damage, it will store up the damage and then can be released by preforming a slam attack. · (Synergy) The stored-up damage from blocking can be used to boost the damage of the 1st ability. Fix: When preforming the animation, you can`t see the staff. (this has been like this ever since he was released) Fix: Make the growing range of the melee weapon noticeable and effective.
  12. (PS4)Vexx757

    My version of titania improvements

    Titania: · Decrease all ability cast speed time. 1st ability: · Instead of them rag dolling, make them just hover in the air. · Killing enemies will drop a health orb. When picked up. It will send out health regeneration giving her and allies 10 health a second for 5 seconds. Synergy: if you use the 2nd ability on an enemy affected by the 1st ability, they have a 50% chance to drop energy orb. 2nd ability: · All buffs will have 75% effectiveness. · The range of enemies affected should be in a 50m radius. · Thorns – the damage reflection should be 1000+ to make it useful. This can be increased by strength mods · Full Moon – it should also increase companion’s and butterfly’s movement speed. · Holding the ability should give you the option to choose what buff you want. · When cycling through buffs, enemies that will give you the buff will glow by her chosen energy colour for 5 seconds. · Enemies should get either a damage debuff or a health debuff. · Buffs should be absorbed into her no matter the distance. Synergy: dust & thorns applies to 4th ability butterflies. 3rd ability: · Each enemy affected will increase the range by 2m to a cap of 10m. · The enemy affected will stay stationary in the air. · You can shoot at affected enemy loading status damage into it depending on what mods you have on your weapons. The butterflies and the explosion will release the damage. Visually loading fire damage will show the butterflies and enemies on fire and will show an fire explosion. 4th ability: · While using 4th ability, make the other ability cost half the energy. · Get rid of zero gravity. When you stop, she stops instead of it keep on moving, it’s very annoying. (include this in archwing) · When it comes to movement, she should move as smoothly as it she was on the ground or better.
  13. (PS4)Vexx757

    The future of warframe content 2019 feedback and discussion

    Yes I agree and improve on already existing content e.g. conclave and archwing.
  14. Well after you play them, you can come back and tell me if my ideas will improve them.
  15. What do you think of my rework/revisit ideas?