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Cradicias

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Posts posted by Cradicias

  1. At this point, I don't know why people in other time zones wait up till the wee hours of the night for an update. DE usually ships updates late in the day when it's already well past time for them to sleep (so long as they work a standard day shift). The outrage is just sort of... pointless? They knew this was going to happen. Just relax, get some sleep, try out the frame tomorrow.

  2. 1 minute ago, DeMonkey said:

    Aka 924% if we're talking multiplication.

    Ergh... yeah. I've gotten into enough arguments over the past couple of days, not going to bother again.

    Patch notes don't list anything, very curious. 

    I understand that the level of ''light'' plays a role in just how much of a damage boost or DR you get, so perhaps that played a role. That and maybe not enough noise?

    924% is still less than Chroma's Max of over 1000%? Anyways, we're keeping it friendly. Don't worry about it ^_^

  3. 1 minute ago, GenjuTheAutistNinja said:

    I use both grace and aegis to get max armor without wasting a slot, I also use x2 arcane elevate on my operator to heal isntantly, still cant compare to mesa

    I have never seen a Mesa outlast a Chroma, but, I would say I'm a bit of a Chroma main who knows how to build and play for survival XD I'd say baseline Chroma has a POSSIBILITY of losing to Mesa in that regard.

  4. Just now, GenjuTheAutistNinja said:

    I have 11 forma into my chroma, one of my favorite frames. Trust me when I say this, he does not need more of a damage boost lol. What I do think he needs tho is a different 1 ability and either a different 4th ability or a revamped one. He is also very tanky but imo they gutted that tank ability with the nerf hard. As it stands even mesa can tank ranged enemies better with barely any power strength compared to a 373% power strength chroma.

    Get Arcane Grace on there (double stack even) and Chroma is a tank like no other.

  5. 9 minutes ago, DeMonkey said:

    Forgetting Octavia's Amp? :tongue:

    To explain why Octavia is better I'll post what I believe to be the math if you take into account Serration with max Strength and assuming max noise (unless someone else has already).

    Chroma: Base damage*(Serration+Vex Armour).

    On a 100 damage weapon this is ''100*(1+(165%+1134%)) which = 1,399 damage.

    Octavia: (Base damage*Serration)*Amp

    On a 100 damage weapon this is (100*(1+165%))*8.24 which = 2,173

    I could be wrong, but essentially due to the fact that Vex Armour's damage buff stacks additively with base damage mods, it's not as effective as it could be.

    Octavia with Amp gets to this:

    Maximized Ability Strength increases minimum damage multiplier to 1.03x and maximum damage multiplier to 8.24x.

    AKA 824%, AKA still less than Chroma's damage buff. (Also, all damage buffs work additively, that's why they had to adjust Vex Armor in the first place because it wasn't working the way other powers do and was multiplicative before the adjustment to his kit).

  6. Power Strength doesn't really matter much compared to what effect it has on the actual powers. Chroma has the strongest damage buff, far stronger than anything Octavia or Mirage can do even if they had higher power strength.

    Edit: Mirage goes up to 824% (close, but no cigar)

    Octavia only goes up to 123% and that's only on melee weapons.

  7. 3 minutes ago, aligatorno said:

    In terms of absolute damage buff added, Mirage and Octavia outshine Chroma when using max power strength[I can only go up to 355 iirc] , not to mention Banshee, but they are way more situational. 

    Maximized Ability Strength increases maximum armor bonus to 1442% (5047 Chroma's armor) and maximum damage bonus to 1134%

    Without Energy Conversion and Growing Power, increases maximum armor bonus to 1179.5% (4128.25 Chroma's armor) and maximum damage bonus to 927.75%

    Increases cost to 116.25 energy.

    Reduces duration to 18.13 seconds.

  8. Uh... Wait, what is going on here? Chroma doesn't buff ONLY elemental weapons. He buffs ALL weapons. If you're having trouble outdamaging a Rhino, you are doing something wrong. Chroma is king at damage.

     

    Edit: Also, you do realize that by buffing Base damage it's still giving a bigger boost than any other damage buff in the game, right?

  9. So, I know that DE is currently working on a pet balance pass and I thought I'd share a couple thoughts/ideas for how they need to be rebalanced.

    1) Kavats need to be pet, not Kubrows: As it stands, Kavats are stronger in damage, utility, and require less maintenance. In comparison Kubrows do less overall damage and have less utility yet still require both genetic stabilizers and being pet to maintain health and damage. If Kubrows are to remain at such a large disadvantage their positions as far as maintenance should be reversed with Kavats requiring petting and Kubrows being free of said requirement.

    2) If Kubrows are going to remain as the highest maintenance then they need to have access to specific Kavat mods, namely Swipe and Sharpened Claws, so that they can deal some more damage to multiple enemies and make them worth the extra effort and limitations.

  10. My two cents on the topics at hand:

    Umbra frames are people who didn't volunteer and were forced into becoming Warframes while Prime frames are volunteers (thus no lingering hatred and by extension autonomy). Regular frames, I'm going with the idea that our foundry has been pulling material from the Helminth room to make the new frames, meaning they aren't made with people but rather just clumps of the Helminth.

    Tenno aren't evil. I'm assuming what MIGHT have happened is that Ballas, feeling rage at the loss of Marge (can't remember her actual name spelling), blamed it on the Tenno and turned the Orokin against them. This in turn caused the Tenno to rebel out of self defense. While in no way blameless, I would say the Tenno were incited into taking down the Orokin Empire.

    Lotus isn't evil. She was a Sentient, made by the Orokin. Clearly, Ballas has made a deal with Hunhow to destroy the Tenno and in exchange he gave Hunhow his favorite daughter back via reprogramming her.

  11. So, I've had far too many hunts now where my team mates aren't keeping/can't keep proper track of how many Lures we have or how many are charged. For the people who just -won't- keep track of this information, it spoils a hunt but there's not much DE can do as a developer to fix that problem. But, there are some things I think can be changed regarding our UI to help players who WANT to keep track do so more efficiently. Right now, the only way to know your team's lure status is to actually count and somehow separate the jumbled mess of icons into individual lures. Even when I'm trying, I can see it's sometimes difficult to tell. And, if you're like many people who use the Lanka or other zoomed weapons to hunt, it gets even harder because those icons disappear while zoomed in. I'm thinking we need a stable and easy to read display showing number of lures AND the number of lures charged that's visible at all times. At least then we know that if someone just keeps plowing on without being mindful of how many lures the team has that they're just a bad team mate rather than missing a key detail.

  12. So, I was just doing an Elite Onslaught and it came time to go through the conduit. Took a bit of level maneuvering and when I finally got there, I had 4 seconds left. I think "Oh, good, I made it!" go through the conduit and because of how the timer is setup and how long the animation is, it thinks I failed to make it through in time and I'm forced to extract. This is not okay. Once you are IN the conduit, the mission needs to count you as having passed through it, not wait until you sit through an overly long animation, then count it once you actually are able to move again.

  13. 1 hour ago, dkt0404 said:

    That doesn't sound to much like a issue. It should just be a quick text style file to transfer between systems. Everything else should already be on everyone's systems.

    The basic idea though is meant to help new players that you may be training/helping.

    "Whats a good rifle" for example. Well, I'm level 18. I have a lot of them for someone to test out to find something they like and help out newer people find their niche.

    Inspiration was when a buddy of mine, who is new to the game, asked how some different weapons worked and it occurred to me that it would be so much simpler if I had just been able to let him try out the weapons.

    I was thinking more the idea that it could lead to accidental bugs where they get a permanent copy of your gun XD Thus, I'd see DE only wanting to supply the base weapon as a possible tryout weapon.

  14. 6 minutes ago, dkt0404 said:

    It would be nice to allow your friends to be invited to the simularium and try out the weapons that you have. This would be particularly useful when your trying to show a new player different aspects of the game and let them try out different things before they can use it normally themselves. It would let them know what they may want to aim for further down the road and get the hang of things.

    I'd be down! But, I think due to the fact your weapons are saved on the servers and that'd involve copying them over, I think at best you could hope for a tryout of the base weapons, not your own personalized ones.

  15. Put my thoughts on the matter in another thread. Addresses a lot of the issues people have with the combo multiplier and channeling news.

    As far as the melee range goes, I don't think it's gonna be as big of an issue as people think it will be. Sure, you won't be able to hit enemies through walls and objects any more, but unless you have punch through on your range weapons you can't do that with guns either. It makes sense to make the change and I'm willing to wait it out to see how it'll function before crying apocalypse like people seem to already be doing >.>

  16. 16 minutes ago, Shockwave- said:

    Now that Prime MRs have all been changed it's become very hard to trade primes. If you need a prime part and the person needs a part from you that is too high for their MR then no trade can be made as the trade is stopped in the trade window. This seems like an odd place to put the MR restriction.

    If a player can not obtain the prime part from relics, then that would be consistent but it is my understanding that a person CAN obtain the prime parts for an MR restricted item from relics. If that is indeed the case then the trade restriction becomes problematic. Assume for a moment that a new prime is released and people start farming it, if I am MR 10 and there is a MR 11 item just released I can farm it, obtain several pieces of the item, obtain duplicate pieces of the item, but then I can't trade those pieces of that prime for other pieces of that prime.

    On the flip side as a higher MR person in need of a certain part, I can't trade for the part I need from person A if the part that Person A wants is over their mastery rank.

     

    Shouldn't the mastery requirement be in the foundry - unable to BUILD the item from blue prints. Then you could acquire the items from relics OR trades and it would still be mastery locked. However if you bought it, it would still be usable (as that bypasses the foundry).  If it is not at the foundry level and you can farm it from relics, then it's really not mastery locked at all anyway.

    I imagine it's a precaution to prevent so called "Gold farmers."

  17. 31 minutes ago, Zhoyzu said:

    ill be making a new post here shorty with a video showcasing the issue

    Any attention we can get for this bug would be nice... Really glad that a Chroma Graxx skin has been made so that at least if DE doesn't fix it I have something better to look at >.<

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