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ChronoJXF

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Posts posted by ChronoJXF

  1. - My account exceeded riven capacity (as 91/90 riven capacity)

    - Entered Modding in the orbiter

    - Before exiting the Modding section, I was notified that I was 1 mod over the riven mod capacity limit

    - Clicked Purcase Capacity (even thou u have plat, can't buy extra riven mod slot because it seems the purchaseable limit is 90 riven mod slots)

    - After clicking that button, UI gone bugged out of the screen, locking me in the Modding section except navigating the chatbox

     

    I believe this bug exists way before the sacrifice update was released.

  2. 14 minutes ago, Gnlstorm said:

    Are DE ignoring our help? Update fail got 2 day DE still not solving solution? I wasted 2 day waiting and tomorrow will be my off day if the issue still left un-solve i will rage for sure..... DE left this issue un-touched is a worst situation.. DE please solve your region block and update fail issue.... I had spend 2 years of money and time if asia blocked to play warframe i will be the most disappointed

    Pretty sure the problem there is the launcher. As far as I know, DE don't have region block unless you're in China. Better redownload your game especially the launcher.

    I suggest you keep this thread clean. This thread is for bug reporting, not complaining.
    (might be deleting this soon)

  3. 2 hours ago, Axoul said:

    Thanks for the good stuff.

    But I am having the "Update failed!" launcher issue at the moment.

    Tried verifying cache through the warframe launcher, and also running it as administrator.

    Is this a server side issue? Connecting from Malaysia by the way.

    I have a tricky solution for that, dunno if it'll fix yours, and I think I'm not allowed to post it here. Check my profile for a website and pm me there if u need help.

  4. Is it possible if all warframe augments from syndicates will be marked also as Exilus Mods? Because it seems not appealing and encouraging to me (and probably other people) using augments at all, if it wastes a standard mod slot for a better fundamental mod.

  5. 7 hours ago, [DE]Megan said:

    Oberon Prime: Hotfix 20.6.4 

    Fixes:

    • Fixed a crash related to Dx9 systems. 

    Well I might wanna blame this one for messing up my Launcher doing "Update failed!" loop again. Why is it that Warframe launcher sucks bigtime? No wonder some players didn't come back anymore because of launcher problems.

  6. Recently I used my 5-formaed Oberon in LoRNM, using decent stats w/ max range w/ Phoenix Renewal (plus Zenurik + Rank 3 Arcane Energize)

    - Smite is fine and meh, just make sure the initial target will have guaranteed radiation proc. And/Or make that puncture damage to slash damage.

    - Hallowed Ground, the old graphic effects is more visible. I hope the new fx will glow more and/or have more uplifting aura effect. It would be better also if the area affected w/ this ability is guaranteed affected w/ radiation proc, but w/ 40% power str is not overkill and just as enough damage to do crowd control.

    - Renewal is better as an ability with decent duration like Trinity' Blessing. That "Energy per Target" really sucks on Oberon and they should remove that, especially Oberon only have 425 Power. If 7 people are being buffed in LoR so [ 7x3=21 ] plus the energy per second, that's just too much nonsense energy drain per second.

    - Reckoning is fine for me, but I suggest to put "reducing 0.5 to 1 HP in Oberon per reckoned enemy" to synergize w/ Equilibrium mod.

    - Overall usage of abilities of Oberon, even I use Energy Siphon + Zenurik + Arcane Energize, especially if he's just standing only to stick on one location, he uses energy too much so i suggest reduce the base energy consumption to -30% to -50%

    - Oberon's passive is a joke doing raids. Players don't tend to use pets in raids coz it's a pain reviving them when they're stuck somewhere esp. in bugged areas, and there's no "Vacuum" or "autoloot system" on pets. Or add "2x HP, shield and armor for sentinels" will be fine. Or a passive like "Oberon's charged attacks will give a health and energy orb"

     

    Those are all suggestions thou. Probably devs don't care if I posted this anyway :v (Devs are currently working on some Oberon fixes. Anyway I hope Oberon will be better than this soon)

  7. I kinda like playing archwing but there's something wrong in farming archwing mods especially in an open space, like Erpo. Finding the mod thru the map/radar seems too hard to do. May I request on devs, some kind of auto-marking of mods/resources in archwing missions? It's hard to farm archwing mods especially some of them have low droprate on a particular enemy. Or put a passive vacuum on archwings w/ gigantic radius of vacuum ability. Is that possible?

  8. 5 minutes ago, [DE]Megan said:

    Changes:

    • Increased Mod drop rates for several uncommon Archwing enemies.

    I'm quiet a fan of Archwing but if you guys wanna improve archwing mod farming, can you please improve "recognition" and/or identification of loots and mods in open spaces like Erpo? I was looking for mods shown in the map  in Archwing mode, but I'm having a hard time finding it.

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