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VoidArkhangel

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Posts posted by VoidArkhangel

  1. I like this but instead of the collar what about the unused animation of the kuva parazon, if the lich kills you he uses the kuva parazon to interrupt the transference and taking the warframe away from you, back to the orbiter you will be able to play a... recover mission? I think that was the name similar to what happens when zanuka defeats you but this time your warframe will be on the kuva fortress and you need to get it out of there.

    Instead of stabbing the warframe to drain energy the lich could just hold the player attempting to perform a throw (this will last about 8 seconds), the player will need to use the operator to scape or a help of 2 other warframes and if he is helped by 3 warframes they will perform a throw to the lich.

    One of my ideas was that we could level up the converted liches or even revive those who we killed, we will need to spend 2.5k kuva to level up and 5k to revive a lich.

    Kuva Nemesis

    We know that the liches are just a gloryfied Sargas Ruk but I been thinking, what about a lich like we saw in the tennocon? well here it is, take in mind that this will be a long term relationship.

    Once you killed a kuva lich there is a small chance (~10%) that it will revive again but this time it will not talk to you, it will be working on the shadows to take back the reputation you took of him (2-3 missions) once that time passed the lich will start to conquer territories on the planet you killed it, once that is complete he will conquer another planets but only the ones that it sees convinient :uranus, jupiter, ceres, earth, sedna.

    If he conquered Uranus: all the thralls will have the same inmunities and recistances that the lich.

    If he conquered Jupiter: the thralls will have amalgam equipment.

    If he conquered Ceres: he will have a special grineer galleon that needs the railjack to fight.

    If he conquered Earth (almost impossible): he will have prime weapons, a pet and will traslade to the void, to fight him you will need a railjack.

    If he conquered Sedna: you will have a permanent mark of the g3 and the executors of rathuum and all the grineer will have a damage boost.

    This lich can and will change weapons and maybe abilities from time to time and it will not appear at any mission, you will need to locate the asasination mission and clear your way to it to fight him but even then the lich can left the mission to move to another point.

    Using the same method that op said, you can kill the lich with the wrong requiems but instead of using one and if it's not the correct the lich will die and revive, this time the player will need to use the 3 requiems to kill the lich either way, after killin it a cinematic will play if it was not the correct requiems where the warframe is walking away from the corpse and the corpse will begin to move a little, after the tenno realizes,it begins to float and spark to finally dissapear laughting meaning the lich is still alive and now is stronger.

    This lich doesn't need a player intervention to grow stronger so if the player leave it for a day let's say, it will conquer 4 planets.

    All kuva nemesis will have a mask so either way you kill or convert it you will recieve its mask as a operator cosmetic.

    Maybe we can go further with the cosmetics, the kuva nemesis can spawn with a manic syandana (the manic's characteristic backpack) and if you defeat it (kill or convert) you get the syandana.

    Further and beyond, if you defeat a kuva nemesis that controls sedna you will recieve the grineer militar armor pack (torso armor, shoulder plates and syandana of the grineer lancers) for the warframe. And if you do something on the fight your reward will be the grineer arid armor pack (shoulder plate and syandana of the grineer arid lancers).

    • Like 2
  2. Nice joke........ it was seirous? ok then.... first of all we may need those mastery rank tests because as someone said earlier, there are people that are standing of the top of mastery but don't know a thing about the game mechanics so if there were no tests everybody will be rank 20-max and have >200 hrs played wich is..... alright? but that is not the case and the mastery rank is a visual guide that tells you that a player knows at least the basics and took his time to get there instead of just farm xp all the day to say ''oh another high number in my profile''.

    hace 1 hora, xscori dijo:

    A word to people who are attacking OP.. If you like the system, more power to you. You passed, succeeded, congratulations. There is no reason for you to attack people who did not and got frustrated with it although this, unfortunately, happens almost in every gaming community. When you see a message like this, maybe you can think that 'well, that message is for devs, not for me to answer' and leave it there. Don't call the person liar, ask for proof, etc. etc. That's not how a great community is built, but that's how it is destroyed.

    Well.... I don't see any attack and this is how we create a great community by discussing and discarding things that aren't necessary, devs are no gods so they cannot awnser everything to everybody and worse than that, they cannot implement everything and remove after, then is where this kind of discussions enters, players have more or less an idea of the perfect game but since nothing can satisfy everybody they start to decide wich ideas will remain and then the devs will look at that and implement the best things for everybody (that is how it's supposed to be).

    Warframe is a game that needs time and by that I mean a LOT of time, the mastery rank test are fine but yes, I agree that the time gate of 24hrs could be of 12hrs or less.

    Aaaaand the op said he has more important games to play sooo, well, go play them, why waste time saying it? play the game you want.

  3. First we need to clarify the fact that the bosses affected by this mode will drop far better rewards because if they drop the same thing that the normal ones there will be no incentivisation to actually complete this challenge.

    That being said maybe we can do something like a boss rush with no HUD too (let's say Simaris opens a new trial like SO)... but before we dive more into this idea let's see what we have.

    You need to think that most of the boss fights in the game aren't as spectacular as the tridolon is, most of them are just erased with almost no effort so we might need to rework the majority of the boss fights because we are speaking of endgame so in most cases the players are with a godly build, painting such a beatiful picture just to lasts a few seconds cuz the player reachs the point, one shot the boss, leaves, repeat. 

  4. Maybe we need more lore behind, the queen is the one who gives the kuva and for now there is no hole in the story, the little queen is alive, she have tenno issues and infinite kuva. As for the corpus, well, Alad V just left the project due to the death of the Ropalolyst and is something like an ally of the tenno, so with the lore we have right now, the most logic way is that Nef Anyo gives some of the power of the void to his most loyal soldiers.

  5. Well, eidolon hunt may be fun or at least you cannot get bored from it so easily but honestly it's pretty selfish to think that only that needs an expansion, yes it needs more work on it cuz it was like ''take this boss fight and we will nerf things that make it easy for the experience sake''.

    What DE should consider now to rise again is to ''fix'' everything, a lot of things are broken or are just there (like paladino or darvo or even the lore) but, for me al least, it feels that the game still is a beta, incomplete, something fails (yeah in theory the game is a beta but we are about 27k to get to the rank 29 that means that the game may be getting to an end).

    For the game's sake DE must rework the entire game this and the necessary years.

  6. I think that the people who is complaining at the players who run in PuG for the rare container and leave if they didnt found it are complaining for nothing, as someone said before if you want to go and finish the mission go with friends or recruit if you cant and you need to go in public then wait till theres no anomaly it will be there for just 30min and if you want to go to anomaly because you need the new adventure or you want the shedu parts well, first of all, wtf are you doing farming such a thing alone or on PuG? you know that you will need at least 3 warframe for better results and for that you must recruit a farming team.

    Second, what are you doing in proxima veil without the amesha and a fully builded arch weapon? because yes, thats the only thing you need to all railjack missions for now, if you park your railjack on the sentient ship ribcage the enemies will not attack it, the zetki bulkhead drops on earth and with only that the railjack will resist.

    And anyway if you are the host, what are you doing in proxima veil without a decent railjack? you only need the mk3 sigma reactor, zetki bulkhead and zetki hull weave (that is on the market on the zetki avionics pack) maybe some mk2 weapon and you are done but anyways the best way to survive on veil is in archwing so theres no reason to complain about nothing if you are the host, if you are affected by a host migration well, F as well for those who are on tridolon and the host abandons the squad before the hidrolyst dies just for trolling the rest of the squad .

    There IS posible, there ARE ways to win, you CAN do ti and if you couldnt it was that you were unprepared or you were another victim of the host migration but in the most cases the people dont want to see it.

  7. hace 8 minutos, Xyngrr dijo:

    ...And then there's a couple more examples of justifying the aforementioned devaluation of other players by saying ' It's not my fault, blame DE for making a rare hard to-get thing rare and hard-to-get '.

    ''Don't blame DE, blame the players because they are playing it wrong''

    Yes, the players who want the ephemera must go in solo or inv only but that doesn't mean that DE is innocent, they wanted to lengthen game time by adding more ridiculous drop/spawn chances and it is action and reaction, they add low drop/spawn rates the players begin to use these methods.

  8. hace 16 horas, Dthamilaye dijo:

    I mean, how could DE not see this beforehand? Make any valuable drops AN END OF MISSION reward, please. Or make it so that you can only go to one sentient mission per cycle, aborted or completed. 

     

    hace 16 horas, (PS4)Shaun-T-Wilson dijo:

    Perhaps DE could introduce a mission cooldown if you abort a mission or 2 in a row.

    Definitely no, increasing the time needed to play a mission is not the solution, we are talking about that the poeple leaves because the probability of getting something interesting from the sentient ship is too low instead of putting it as a RNG bless (at least for the ephemera) they could make it like the ayatan sculpture mission that offers maroo, you need to pass a very difficult puzzle that  ALWAYS spawn on the sentient ship to get the ephemera.

  9. En 1/1/2020 a las 8:17, Skye_Archer dijo:

    Having a bit more time with the missions in the Veil now...

    With a fully geared railjack, I'm not actually finding the space side of things that hard, even on my own, especially now I have figured things out... but there is one main source of contention with the difficulty either in a group or my own...

    I'm not sure which Grinner trooper it is, all I know is I hear the firing of a fully automatic weapon, this particular enemy will pretty much kill you almost instantly if they get their sights on you, be you on a squishy frame like Ivara or Mag or a tanky one like Rhino or Hildrynn... This generally isn't as big of an issue if you can identity the enemy early and get around them... but it's a major issue if one or more of them are at the entrance/player spawn point on a Crewship or Station, as usually by the time the animation for the warframe has concluded once you load in, you are more often than not already dead. Even when you don't encounter this particular enemy at the spawn point, running across them in a corridor can equally be deadly. I dunno if it is a bug or not, but if it isn't it really needs to be toned down slightly, having instant kill trash mobs isn't fun.

    Equally another problem encountered but I'm unsure if this too is a bug, is when you exit a crewship or station, like entering both places, upon exiting you can equally be dead by the time the animation on re-entering space has concluded, you simply have no chance to respond...

    Aside this point about exiting and entering crewships and stations, now I have a fully geared railjack with MK3 items, I'm not finding Veil Proxima that difficult. well not unless I bite off more than i can chew and try to take on three or four crewships solo simultaneously!

    The Exo Eviscerator has what it seems to be an endgame twin grakatas and most of the time will 1-3 shot you. Out of jokes, Reb said that railjack enemies have and yes the have a different way of scaling in all aspects, more life, armor and damage that's why a level 100 kosma lancer feels like a napalm of the same level.

  10. Maybe some Baruuk's Graxx skin-like body with a gas mask and its blood would be the gas giving it this passive: When damaged, ---- will leave a gas cloud that will slowly move in the received damage direction. And may i suggest that his 3rd or 4th ability could be a massive explosion as --- could combine flammable gas with fire.

    • Like 2
  11. hace 22 horas, BiancaRoughfin dijo:

    I think its very unlikely [DE] will implement something to make the Stalker turn on mission objectives.

    There was a Time he would some times ignore the player and do that, if he spawned next to the console or cryopod and there was no player closer or in sight. Many players turned to the forums complaining in frustration. There was also a glitch which some times allowed the players to make Stalker work in their favor, turning on enemies and completely ignoring the players and objectives, then [DE] made it so he would focus only on players and not harm mission objectives, other mobs caught in his wake are still harmed tho.

    I think what [DE] should make for the Stalker as soon as he spawns to cast a skill similar to Limbo`s Cataclysm, creating a large dome around him and the target player, the other 3 players in the team, mobs and defense objectives would be stuck in a stasis and invulnerable, the target player`s max health and shields would slowly decrease and cap at 5% of their total Health/Shield, at the same time the Dome`s size would also shrink, limiting how far the player can remain from the Stalker and how long they can keep the fight going and avoiding the Stalker.
    This would make it so the fight was limited to that player the Stalker is hunting only but his drops would still be given to the whole team which means that player would be under more pressure to make sure he successfully defeats the Stalker.

    I like that idea but stalker will need to freeze the entire map because as the tenno will be freeze the enemies will get near and when the stalker leaves all of them will attack, or maybe he could teleport the player to a pocket dimention where theres no, you know, ''high ground'' for you at least.

  12. 2019 was a.... interesting... year, alright, was a pretty bad year for warframe, and from my point of view 2020 needs to be the year of fix and polish everything, from railjack to the hand on nekros noble animation set basing in this points: 

     

    1.- RNG is not the solution, if you want to put some exclusive things because 1.01% drop chance is a way to make it exclusive then make it a event reward but please no more blazing step ephemeras.

    2.- More enemy health and damage doesnt mean diffuculty, really,  the tank of saturn six is a pretty interesting enemy for his story but a god damn lancer with the armor of a capital ship is just another fool wasting our air.

    3.- Stop promising things before time, even if i dont like the idea the only thing you will get from doing so is to overhype the people and if its not delivered soon nobody will care (stalker mode :c)

    4.- We cannot progress if we forget the basics, like the archwing on railjack, if we are going to use it for a brand new gamemode then it must be tweaked before.

    and lastly but not least

    5.- The community and DE are working for a better game, even if it seems like that we are no enemies if you need feedback then listen to those who want to improve the game and you may say how the comunity will say something if they do not show anything (point 3), well DE can post it here on the forums but not as a future implement but as an idea and then we can debate.

     

    That was my idea of the steps to follow maybe i missed some maybe some are not too important but something is true, DE must fix the game and must fix it now and as a comunity we (the most of us) are here to help create a better game.

     

    • Like 2
  13. hace 3 horas, (PS4)robotwars7 dijo:

    I reckon that there's a chance we might all unite; Corpus, Grineer and Tenno, probably Ostrons, Myconians and all the other syndicates too. essentially the entire origin System coming together to defeat a common enemy, and vanquish the Sentients once and for all. exactly how we would do that is unclear, but the Grineer would retaliate if attacked, the Corpus are learning about the Sentients thanks to Alad V, the Infested will just keep consuming everything impartially, the regular folk and syndicates would band together knowing what is at stake, and we would be expected to lead the charge.

    all any of us really know is.. a LOT of people are going to die.

    As said here, the union of all the factions on the solar system is something near to impossible, rihgt now they are involved on their little war and everyone wants more power so even if we win the war they will want a part of the sentient remains leading to more amalgams that will end in the eventual ressurrection of the sentients BUT what if some faction joins the sentient army? on the seeking of power some could do anything to get it, maybe some faction joins the invasor or maybe they join the sentients against their will as happened to the corpus.

  14. Just found this video and made me think about that, just imagine if we lose the new war and we have to ''rediscover'' everything again.. this will help to the story because we will have to learn about everything in the solar system (corpus, grineer, infested, orokin and sentient story, secrets, vantages and disadvantages) to bring maybe another war to the sentients where we could win because right now we do not know almost anything from the factions except for the grineer while Natah knows almost everything from each faction due to all the data we recovered (spy, mobile defense and intercept missions) and even she could get a lot of info while we slept, info about us too.

    So we may have the power to defeat the sentients but they have the strategy and the vantage in knowledge, if you think that way maybe we need to lose this war to rediscover ourselves on the Duviri Paradox and with that our vantage.

  15. RNG is fine, the problem comes when there is tons and tons of grind just because DE doesnt want you to devour the content in a day resulting in things like the saturn 6 mask or the recent implemented Shedu walls of RNG with chances so absurd that you might prefer buy it instead but guess what? you cant. Games now ''reward'' those who are lucky enough to get a 1% drop chance item on their first try instead of those who lost their time in discovering every secret and trick of the game, well we need RNG ,as someone says, the economy of the game depends on it but we do not need it on things that affect the story or are personal goals like the saturn 6 mask or the ephemeras like they said it would be a reward for skill instead of another RNG dependant bs.

  16. I think its better if they drop the update that can be played, without bugs that make it unplayable, [PH]Things and those things, and if there are other little failures (that always are) fix them with hotfixes, there will be a lot of hofixes like when the plains came out, it will bother a bit but for me is better that way as I feel that the game is actually changing. 

    BUT that doesn't justify the lack of content, we need at least 1 tenno reinforcement per month.

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