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Zeclem

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Posts posted by Zeclem

  1. 2 hours ago, pisces13 said:

    Excuse me. The augment does not give the layer of protection. The 4th ability does. Regardless of that terrify doesn't strip acolytes.

    and how many acolytes do you fight? if it ends up as big of a problem, unairu exists.

    2 hours ago, pisces13 said:

    Fire blast is whack and knocks enemies away.

    fireblast is not "whack" and it knocking enemies back is not a bad thing for protea.

    2 hours ago, pisces13 said:

    Styanax skill range is much too small.

    i mean not really? it covers a good cone in front of you, and a base range of 9 meters isnt really all that bad. and the range drawback is well worth trading in all the things i've mentioned that tharros strike has over what this augment provides. way quicker armor/shield removal, healing that procs archon intensify, way cheaper energy cost, does not require the clunk city ability to use. oh and does not take up a mod slot.

    2 hours ago, pisces13 said:

    Pillage requires too much ability strength.

    not really? especially not on protea who gets quite a bit of power strength through her passive.

    2 hours ago, pisces13 said:

    Her augment works just fine where it is without relying on terrify or any enemy grouping ability.

    yeah, instead you have all the other massive issues that people have been telling you but you are constantly ignoring them.

    2 hours ago, pisces13 said:

    And you scrubs love protea so much, but ignore the fact TEMPORAL ANCHOR CAN BE CANCELED BEFORE IT REWINDS. Complain more please.

    yeah everybody who played protea for more than two seconds knows that. almost like there is a reason to why nobody mentioned that her ability making you go back 4 rooms constantly as a negative. because we know that it is cancellable. everybody does. 

    so please drop this insufferable attitude. just because you cant address what people can see as weaknesses of this augment does not mean other people are "scrubs".

    or don't. i have been on the internet and on this forum long enough that the attitude never goes anywhere so feel free to do whatever you want. i am not going to respond to you any further.

  2. On 2023-07-31 at 1:26 PM, pisces13 said:

    Anyone who thinks temporal erosion isn't a good augment is just straight up bad. Please don't call yourself a protea main.

    The augment literally gives you an extra layer of protection and strips armor. With her 4th ability you can cancel it before the rewind activates. Just hold 4 before it hits zero. Is that hard? The augment allows her turrets to shred Draker manic bombards in sp in less than 3 seconds. These are one of the tankiest enemies in the game. More tanky than corrupted heavy units.

    So now grenade fans strip armor, her turrets strip armor. And she doesnt even need to use helminth anymore. Whats all this nonsense complaining about.

    the augment "literally" does not give you any layer of protection, it just gives you armor strip. and if you just want armor strip, there are better skills. styanax's 2 does it way quicker, heals you (which procs the archon strength mod) and also removes shields. fireblast, terrify and pillage or some other options as well, and none of these require a mod slot to actually do it and are way cheaper on your energy stores. you can have your turrets kill those bombards way quicker with these options and won't need to deal with the weirdly off place ability that is temporal anchor. 

    "not needing helminth" is not really an advantage either. its just another feature of the game. 

    • Like 2
  3. honestly, dissapointed in this weeks stuff. mechanicwise they are somewhat passable but the final evolution perks on basically all the weapons cept boar prime are just laughably low to me. like, who thought it was okay to give gorgon buffs in the single digits as its final evo perk? 

    • Like 3
  4. 2 minutes ago, SprinKah said:

    I did not know that, about the sniper thing, i just assumed they don't deal enough damage to really have an effect in high levels. But hey, benefit of the doubt dude, just wait and see will ya?

    Still, if M4D can make 2-3 warframes more viable, then that's good enough to me. 

    i did enough "waiting and seeing" with warframe to know better than not talking about the issues that bother me.

  5. 1 minute ago, SprinKah said:

    I honestly...don't see the reason why that should be the case. It's not like it was good for more than a few frames, before all the fixes and changes anyway. I honestly wouldn't consider M4D to be one of those abilities that are....must-haves. Niche mods. Just like how Rage/ Hunter Andrenaline only works well with a number of warframe. 

    rage/hunter adrenaline is good on a lot of frames. m4d is good on at most 3. 

    before the changes you could actually use it decently enough with single hit weapons like snipers and bows. now you need to use it with finishers if you wanna get anything out of it at all.

  6. 6 hours ago, Nesodos said:

    You combined projectile and explosion damage for the pistol but not for the primary. (91 projectile + 89 explosion, 30% falloff at 1.9 range)

    Fast shot from the primary deals 224 damage and charge does 606 damage. (25% & 70% falloff at range of 1.7 & 6.2)


    These aren't exact bc the system works a bit different than just combining them but it fits your comparison.

     

    PS: You also neglect that secondaries have a slower rof than the primaries

    or the fact that tombfinger can be charged up to oneshot rooms as a primary, but cant let facts get in the way of a good whine session now can we?

  7. On 2020-05-21 at 7:02 PM, cakee_ said:

    Yet they have implemented pieces of content like ESO, arbitrations and (to some extent) kuva liches and are adding a hard mode in attempt to give a challenge to players

    those pieces of content are not challenging tho. if it was, we wouldnt be having this conversation.

  8. de, on many occasions have both said things and done things that clearly scream their intentions about this game. and they simply do not want it to be a challenging game, they want it to be a power fantasy. and it has been working extremely well so far.

    dont let the door hit on your way out.

    • Like 1
  9. 8 hours ago, TARINunit9 said:

    Remember that Vacuum is more than just QoL, it also has a gameplay advantage: more ammo and energy. That's why it was first added as a mod that costs Drain, and not a free passive

    Whether it should become a free passive is the debate the devs have among themselves, not whether or not we would like it

    only gameplay advantage it would create is we would get one more slot in our pet builds. which is something that is definitely needed with how many mods they keep pushing on pets that get completely unused.

    7 hours ago, FadeToNull said:

    @Zeclem I've implemented toggles for features that were present and for ones that weren't. (I mean built toggle & feature together.) Already present is probably more expensive.

    ....that makes no sense at all and im pretty sure im gonna simply not believe you.

    7 hours ago, FadeToNull said:

    Seems like they kind of do, at least a little. The took out self-damage. Reworked Vauban. Other stuff they ignore. IDK, DE is weird. It's hard to get a read on them.

    they took out self damage and nerfed all the aoe guns by adding that stagger mechanic when they did not need it for the sake of "consistency". nobody asked for that.

    playerbase wanted vauban to be good at something thats not cc. which the rework did not adhere to at all.

    "kind of listening" is not listening. this is a company that bragged about how they introduced coptering into the base game constantly, yet we consistently see things getting nerfed when they are overused instead of looking at the problems that caused players to do things a certain way.

  10. 38 minutes ago, FadeToNull said:

    Seriously. You'd think ppl would have learned that one from the self-damage update.

    one is a massive balance change (which was overall a huge buff) and the other one is a quality of life thing. if de cant even give us a quality of life change that has been asked for YEARS without a nerf to go with it they just dont know what they are doing. which is exactly what would happen anyway so yeah.

    @FadeToNullno its not expensive to add a toggle for a feature thats already present in the game. and just because players dont look at options does not mean they arent worthwhile additions.

    this thing will not get added, because de, for some reason, refuse to do it. so dont bother. they dont give a damn about player feedback anyway.

    • Like 1
  11. yeah except this time the major update of the year(railjack) was an utter failure compared to the past years.

    sanctuary onslaught being grindy is ok, but the problem with scarlet spear is not just the grind but how much of that grind you can control. and it did not have the layered rng grind of railjack and liches as well.  

    i am playing since the current prime access was the newest frame, and i cant justify advocating for them anymore. before, their experimental failures actually added something to the game. please tell me what does oplink add to the game? what does liches being rng infested bullet sponges add to the game? what does railjack having randomized loot added to the game? hell, what does railjack itself add to the game? every other update has plenty of stuff that you can use in other parts of the game. railjack has nothing but two meh tier weapons and the worst mr farm in the game.

    while community always get pissed off at new things, there are usually silver linings that still kept players in the game playing. which is not the case anymore according to steam numbers. and before people say the same old bs of "steam client is not every player" please dont. if steam numbers are decreasing, theres no reason to think that others are staying the same.

    • Like 1
  12. Just now, SenorClipClop said:

    Ever had a boss come and ask you how a task was going, but you didn't know you had that task because it was someone else's job to tell you to do it?

    if that happens too often, which it does with DE, theres a problem with that company.

    Just now, SenorClipClop said:

    I think people who are talking about "company vision" and "community feedback" are overreacting and making much too big a deal out of this, putting on a tinfoil hat and thinking this is some kind of malicious attack on tooltip features when it was really, very likely, a genuine mistake.

    its almost like de has spent the goodwill they gathered over the years.

    • Like 1
  13. 1 minute ago, (PS4)DoctorWho_90250 said:

    It's entirely possible they don't. Entirely possible there are multiple teams working on different projects and, as the saying goes, the right hand doesn't know what the left hand is doing...and neither knows what the feet are doing. 

    it is entirely possible that they dont. which is a huge problem. they arent working on different products, they are all working on this game. they are supposed to know what each other is doing. 

    • Like 2
  14. 18 minutes ago, SenorClipClop said:

    What if "DE" isn't a singular hive-minded entity, 

    they are a single company. companies arent communities, they are expected to have a singular vision and are expected to work in unison through their chain of command. 

    • Like 4
  15. 13 hours ago, (XB1)COA Altair said:

    Imagine thinking +flight speed mods don't increase your DPS on weapons like kuva kohm where your damage falloff begins at 13 meters.  13 meters is not very far.  Oh and it drops to 6.25% of its total damage at 26 meters/your opponents will probably giggle at that.  

    theres a good reason why i said "non shotguns". congrats, you found it.

    the whole point was exilus mods are utility mods, and they are called that because they dont give the same damage/dps at every single situation. their point is make the build easier/more comfortable to handle. and flight speed would definitely not be an exilus on shotguns if this game did not have basically unlimited mobility. 

  16. 2 hours ago, (NSW)Sniperfox47 said:

    Why is your constraint non-shotgun weapons?

    why do you think?

    Quote

    Giving a damage boost to even one shotgun weapon would be enough to disprove your argument that it's not a damage boost.

    cept they are not any direct damage buffing mods.

    Quote

    I provided that argument, the Catchmoon, where it provides as much as a 10x damage increase to many of your shots.

    no it does not lol. it definitely does not give a consistent 10x damage increase.

    Quote

    But it's not exclusive to just the Catchmoon, it applies to pretty much any weapon with a short Max effective range.

    yes, as i said, by increasing its effective range. not direct damage.

    Quote

    A 10x increase in damage is hardly tiny.

    good thing that its not that kind of a damage increase.

    Quote

    Even a tiny bit of damage is still an increase in damage.

    which has nothing to do with my point. 

    Quote

    You keep shifting the goal posts. The original argument was that wexilus mods don't provide DPS increase. Not that the DPS increase is significant. Not that the DPS increase is consistent.

    im not, you are just arguing semantics. damage mods increase the damage/dps of a weapon in every situation, not just a few. we call these exilus mods "utility". 

    i never liked arguing semantics, nor people who make up bs numbers on the fly and you just did both. consider yourself as the winner, im very much done with this conversation.

  17. 2 hours ago, tzadquiel said:

    projectile speed extends the damage at specific range, making it a damage increase compared to no mod.
    also, vigilante supplies exists.

    and how often are you going above that range falloff on most non shotgun weapons? vigilante supplies provide it through a set bonus.

    2 hours ago, tzadquiel said:

    you're wrong, you were proven wrong, and you still have trouble admitting it. why? 

    i wasnt proven wrong, because those guns give that tiny bit of damage they add (when they add that damage) its the secondary benefit of using those mods at best, which was always my point.

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