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Virsalus

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Posts posted by Virsalus

  1. 5 minutes ago, BornWithTeeth said:

    It is actually considerably worse than that.

     

    - Riven mods are gated behind multiple layers of RNG. They may actually be the most RNG gated thing in the entire game, as they drop from the Sortie rewards pool, which can only be rolled once per day, they are for a random weapon, they have random stats, they cannot be directly improved if they are bad, you have to randomly reroll their stats using Kuva, which is also RNG gated in itself. There is nothing in them which is directed by player thought or strategy. You just throw yourself at a brick wall once per day.

    - They do not serve their purpose of allowing true diversity of builds. Now, DE have stated that this was an oversight and that they will rebalance, but the sad truth is that where before I would have believed this and had a strong degree of cautious optimism, now I do not. I will believe it when I see it, and only then. Until then, Riven mods are a rare means of taking already overpowered builds and powersliding them through the gates of Valhalla with +103.76% Crit Chance and +79.1% Crit Damage.

    - These RNG-gated tools of ultimate broken-ness will have an additionally adverse effect on acquisition and trading because of one other critical factor: they are limited availability as well as RNG-gated. They are Sortie rewards, which means they rotate by season. If you would like to try a Riven build for a Primary weapon when it is Melee season, you are out of luck.....but Trade Chat beckons. I really, truly do suspect that a hefty part of the design of Riven mods was an attempt to encourage trading using large amounts of Platinum.

     

     

    Seriously DE. We're not idiots.

    Fully agree but where did you get the season thing from?

  2. Just now, Shashu13 said:

    Ahahahahaha, that was good one.  Given their interested in nerfing things, I won't be surprised, JK. 

    Thing is, I just don't want them to nerf the good mods to the ground, i don't mind a minor reduction.

    I fully understand what you're feeling. The unfortunate reality however is, that mods with combinations of additional crit chance, crit dmg, dmg, elements, multishot on meta weapons is a really broken thing. Sure, if they tone their values down far enough that'll be fine. But it has to be retroactive, too, which apparently it is. And it probably won't be that fun anymore. For example, constantly red critting Dreads just by having a new OP mod on the weapon? Not going to happen any more.

  3. 1 minute ago, Shashu13 said:

    My first MMO, really loved this game. But meh, hopefully they wont bring the nerfs crashing down on the good mods. It would be really unfair to players who spent real money to get plats to spend on these mods.  Lets wait and see what happens first.

    What, you think they're going to nerf the bad mods even further?

  4. 5 minutes ago, Shashu13 said:

    If they do nerf those mods, then I want the plats spent on these reimbursed to me(doubt that will happen).  If not , I will have learnt my lesson and uninstall this thing and move to better things.

    Why didn't you think about this before you spent all that platinum? Haven't you played any other MMOs ever? It's common knowledge that newly added game mechanics are subject to change.

  5. 5 minutes ago, Shashu13 said:

    1000-4000 even, they seriously need to reconsider nerfing the existing mods, or some people(including me are gonna be reallyyyyyyyyyyy pissed off.:angry:

    If they do not do it, many more people will be pissed off than just you few who thought it would be wise to spend loads of plat on these new and experimental mods. Who do you think DE should consider more?

  6. 2 minutes ago, 3thereal said:

    The entire game is unbalanced, weapon damage, enemy damage, enemy HP/Armor scaling. I expect the game to be unbalanced at this point. The crux of these mods are the game is unbalanced and these are a band-aid to fix them instead of fixing base stats on weapons.

    But they do not fix it. The upcoming changes are meant to address that.

  7. 2 minutes ago, 3thereal said:

    1. Buying thousands of plat is you choice and your choice only.

    Granted

    2. The "Trading System" is a player to player system which means DE has nothing to do with prices which you buy mods , prime parts etc. 

    DE does have some control over supply and demand, so I don't agree with this logic here, although you are correct the market does set it and they aren't fixed like the WF in-game market

     

    3. About the mods being nerfed:

    "Warframe PC is still at Beta and obviously that the content will change."

     

    I find the whole "Beta" thing BS, I'm sorry they ask for $150 dollars for prime access which is 2-3x the cost of a AAA title; it has been out for years. Why would they put "System is in beta" disclaimer on the focus system and not elsewhere if everything is in Beta? Pretty poor excuse IMO. 

    Things being changed in any game is valid, however taking all of your existing stuff and simply nerfing it into the ground right after launch is a pretty poor technique. 

    And it's naive to believe that a completely new addition to the game, mods with randomized stats, would go unchanged over the course of time. Especially when it clearly introduced new imbalances.

  8. 8 minutes ago, 3thereal said:

    Also I've spent a lot of plat in trades for the existing mods over 1k plat. I'm really disappointed that you guys are now telling us BTW your current stats don't matter; GG DE. I forever will not buy/trade for items for the first 2 weeks after released and would kindly ask that you guys consider offering some serious compensation for us who traded away thousands of plat for these new mods only for them to get changed.

    Learned your lesson.

  9. 5 minutes ago, fatalis92 said:

    There's no equality in the first place between players to start with, just look at the people who cant do 4 headshots while sliding crying in a corner.

    I dont understand how i could re-roll 10+ base mods playing and having a good result with each of them, and i didnt even play that much. Im sure really dedicated players can do much more and better.

    Getting "lucky" with Riven mods is more common than you could really consider it lucky since there are so many positive bonusses a so few negatives.

    The thing that bothers me is that as they stated the focus of the Riven system is on the non-meta, non used, old weapons wich is GOOD, but half of them aint going nowhere unless they upp bonusses to 300 400% OR they do their Job and fix the Base Stats of those "forgotten" one's! I see this as being Lazy and the real weapons that are going to benefit from Riven's are the one's that are slightly under the meta weapons soon to be meta, nothing else.

    The re-roll costs should go away as soon they nerf the top tier one's, dont see anyone paying 5k kuva for Riven Hind.

    Didn't even play that much and have 10 riven mods already? I didn't play that much and I have 2. You clearly didn't get them from sorties alone so that means you actually invested into getting more which makes you more than just a casual player at least in that regard.

    And there has has been a lot more in terms of equal footing prior to the introduction of this system. You could be playing a few weeks and already be sporting a nice frame setup with some good weapons viable for the endgame. You could have a real taste of the high end side of the available gear. This highly variant and purely luck based system is anything but that and keeping some mods overpowered would make it even worse.

  10. 4 minutes ago, fatalis92 said:

    Why? Just because you didnt take the time to re-roll the mod and got lucky too?

    The content is already oneshotted w/o Riven mods but everyone seems to forget as soon they see someone getting a better Riven mod from theirs.

    Personally I have not yet acquired a Riven Mod for a weapon that I'd want to reroll stats for. And that is still completely beside the point. I already stated that the negative effect would lie in creating even more of an inequality among players. Also "getting lucky" is not the right way to reward people at all. So what if you put hours upon hours into the game and still don't get lucky? Is that fun to you? Wouldn't you like a way to somehow compensate for your bad luck?

    There are other systems in this game that already offer possibilites to do so, for example turning unwanted Prime parts into ducats and buying more desirable stuff from Baro using those. Trading parts for plat and buying stuff with plat works too, but only as long as prices stay on a somewhat moderate level which they definitely would not after a change that would single out a handful of overpowered mods.

  11. 6 minutes ago, ashrah said:

    this is not frist time....they are pay real cash for that.. that is bad for game.... ppl making stuff to be stronger...invaste time and money...u balance stuff before realese not wen ppl  put money in it that will made ppl  pretty mad of course

    But those are only a fraction of the players who are putting money into the game. Keeping the overpowered stats as they are on existing mods would negatively effect the majority of the paying customers.

  12. 2 minutes ago, ashrah said:

    and wen they change that all this ppl who are spent 2-3k plat on riven mod will be furious on forum..

    It was a new system just patched in last weekend and they knew the mods were overpowered. They should have known better than to spend loads of plat already on a system still as volatile as this. Keeping those mods overpowered just to please the few people who paid insane prices for them would only screw over everyone else in the process.

  13. If it is true and you want to nerf the top weapon Riven Mods and buff the weaker weapons ones, I implore you please make it retroactive. This system has created a new level in inequality in the Warframe Community as it is already. If you do decide to keep the old mods as they are now, you will have created a bunch of super OP mods that will be unobtainable by anyone but the most hardcore elitist players. People will start trading these for insane amounts of plat, just like they're doing with Primed Chamber, a mess you still haven't fixed. Do you really want to make it even worse?

  14. The idea of this system is nice at heart, it offers the opportunity to diversify things. But the reality looks different I'm afraid. Most of these new mods will be outright useless and just a few will be so overpowered that the balance this game had before will be gone. Prior to this there were some rarer mods but they were not as rare as the best riven mods that can be rolled now. There was a fair chance for everyone to acquire at least most of the mods (barring crazy stuff like Primed Chamber, btw. how about making that more available?).

    Once you did your work and got your hands on those mods, you could make the viable builds that had been known from the end game pre TWW. Now however there will be a select "elite" (chosen by RNG and financial wealth / willingness to pay for the OP riven mods) that will be able to completely blow all those established builds out of the water and everyone else can only watch in awe because they just won't have that luck and no amount of work they put into the game will enable them to make use of the new high end builds themselves.

    This system creates an inequality among the players that has never been there before in this game and if this is not addressed soon, it may very well be the beginning of the end.

  15. 1 hour ago, IfritKajiTora said:

    Yep, those mods are good for weak weapons, Tonkor isn't the only one OP, synoid simulor, Tigris Prime, Vaykor Hek and some others, so if someone will get riven mod with decent stat on good weapon, the weak weapons are still useless.
    For example guys got Riven mod for dread and paris  Damage + Critical chance, so they have around 70-85% chance for red crit, so all snipers for them are now useless : P 

    Snipers are still not useless in sniper only sorties. And as I said. You first have to be lucky enough to even get a good mod for a strong weapon. Good luck with that.

  16. 39 minutes ago, IfritKajiTora said:


    Yes especialy when you get mod for Tonkor for Critical chance and damage xD

    That is one specific weapon with one specific setup of bonuses you need. The chances of getting that are very slim. There are lots of other weapons though that if pushed just a little in certain stats could at least be somewhat viable to use. Weapons that used to be  "just fun" but now with the right Riven Mod they may be more than just that. And it's more likely to get a Riven Mod for one out of say 20 weapons than for just one single particular weapon.

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