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Virsalus

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Posts posted by Virsalus

  1. Another problem with this are missions that require action right after the start, especially Archwing missions come to mind. You can't just start those and sit around in the beginning until people join! This change is so incredibly bad I can't even begin to understand how this got approved.

  2. I just managed to do it with a squad of two other people. But just because you can get used to this mess doesn't mean it's well designed. Orientation in this mission is almost hopeless. As I said earlier, if you lose sight of where to fly next just for a moment, you can basically forget the mission. The target markers don't help a lot, sometimes they confuse you even further rather than showing you the way. Pair this with the strict time limit and the fact that you can get caught on corners and stuff and not really navigate out of them very well, this becomes a nightmare very fast and unnecessarily so.

  3. This is a mess. The Archwing is not designed to be used in narrow passages with tons of corners and protruding parts that you can get caught it. Lose your orientation just once? Well you can say goodbye to the mission. It absolutely blows my mind how this can be designed so bad when the other parts I have seen of this game so far are so much better.

    Wow, now I finally reach the stupid transport just in time and IT IS FREAKING SHIELDED and the small thing keeps flying behind it so I can't hit it and then the transport gets away anyway.

    SUCH AWE INSPIRING QUEST DESIGN!

  4. Quests really need to be replayable. As far as I gathered some of them have unique scannable stuff. You can't have a system like that in place in a game like this and not offer the opportunity to redo stuff to get those missable scans. That is a really big design flaw.

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