Jump to content

(PSN)Unstar

PSN Member
  • Posts

    3,536
  • Joined

  • Last visited

Posts posted by (PSN)Unstar

  1. 1 hour ago, 0_The_F00l said:

    Of course it's personal preference , as all art medium are (including storytelling) never claimed it for a fact.

      Ah, when you said "if you are satisfied with mediocrity" it sounded like you were casting a judgment that extended beyond yourself.  But it's easy to slip up with word choice, and I'm glad to have your clarification that that wasn't your intention.

     

    1 hour ago, 0_The_F00l said:

    I don't know your background or your therapist , so I don't really have any comments in that , but people can change.

    But they definitely won't change if no effort is put into changing them either externally or internally.

    Oh totes.  People can change; that's something I believe in to an extent that many people would consider excessive.  My therapist wasn't trying to say that people can't change, just that I need to be more prudent about my own expectations that others will change.  Hope for the best but prepare for the worst, etc.

     

    1 hour ago, 0_The_F00l said:

    Nothing may come of it , or something might happen. The point is I want a change. 

    If you haven't already, it may be worthwhile to put something like that in the Feedback section.  A non-trivial number of folks upvoted your initial post, so if that's put in a place where the devs will assuredly get the feedback, that might increase the odds of making your desires into a reality.

  2. 1 hour ago, DeeBell said:

    We now have 55+ Warframe with more to come. Each can have 5 Archon Shards and we also can combine Shards to make more powerful combinations. Why isn't there an event or a mission we all could do to farm Archon Shards? 

    The Archon Shard system and the associated missions that reward Shards are intentionally designed to create a long-term farm that gives players:

    • an incentive to keep returning to the game on a weekly basis to complete "end-game" missions
    • a long-term goal that they can regularly and tangibly progress, while still taking years to entirely complete

    And honestly, I think DE nailed it.  We want Shards, because we like more customization and more stronk.  But we don't need them, since all content in the game can already be overkilled without Shards.  So we keep coming to collect more and more of them, but not having them is fine and doesn't hold us back.

    I totally get the desire to have it all now; I want everything now, too.  But what's also very satisfying to have is goals.  That's an important part of what makes a game thrive; players want to have goals to chase.  So while it may seem counter-intuitively, it's often helpful for games to have systems that limit the rate at which goals can be completed.  It's subjective, but I like the rate at which we accumulate Shards; I feel like I'm making meaningful progress every week, despite the fact that the overall goal won't be completed for years.

    I hope that this helps to explain why Shards are the way they are, and hopefully that understanding makes it easier to accept the rate at which Shards accumulate.  I've got my favorite frames decked out in Tau-Forged, and it won't take long for you to do the same; the rest is icing. ^^

     

    Additional: I doubt that DE will increase the frequency of anything that rewards Archon Shards to a daily mission, because that would exert an excess of psychological pressure on players to play every single day via FOMO, because Archon Shards are simply too enticing of a reward to pass up.  Weekly strikes a nice balance where players are encouraged to play regularly but with only 1/7th of the pressure.

    • Like 5
  3. 18 hours ago, 0_The_F00l said:

    Most of the points you have said is open to interpretation , refer my title stating "clean closure" ,...

    I am just pissed that everytime we keep getting more questions with a barebones plot that goes tangential to previous observations so many times that it forms its own circle.

    If you are satisfied with mediocrity I am not going to stop you enjoying the game , I personally prefer to have something better than that.

    With respect, what you're describing isn't an issue of quality, just personal preference in regard to the art you consume.  Some people like art where everything is spelled out for them, and some people like art that's a bit more poetic and invites the viewer to actively engage and make connections.  Both work, and plenty of people prefer one more than the other.  Such is the breadth of art.

    If you dislike Warframe's style of story-telling, that's valid, and that's great information to have.  Though that said, I wouldn't recommend holding out hope that they'll change their stride after more than a decade of relative consistency.  As my therapist once told me, "Time after time, Svetlana continues to demonstrate to you that she will not change.  When you expect her to change, you set yourself up for frustration."

    And to be clear, I'm not saying you expect DE to change, but I hope you get the vibe I'm putting down.

    • Like 1
  4. 12 minutes ago, CosoMalvadoNG said:

    The funny thing is that according to the majority, Dante is not stupidly strong. I know that overguard is not of much use against high level enemies (1000+), but in normal missions and in sp it is technically playing on easy difficulty if there is a dante in the squad.  In my 11 years of playing this is the first warframe that I feel like the game is too simple its dante.

    I won't disagree that Dante is a top tier Warframe, but I also don't think he's significantly moving the bar.  There are already numerous frames that can heal their parties and give them large amounts of DR, such as Trinity and Citrine.  My guess is that people simply notice Dante's impact more often because Overguard is highly visible it appears on your health bar, rather than as one of 20 esoteric buff icons on your HUD — and the numbers look really big, which can make Overguard look more effective than it is — since it isn't affected by DR.  Also I wouldn't be surprised if more people are playing Dante, further bolstering this effect.

    • Like 2
  5. I've been playing Dante a lot, so I generally try to make sure my team has at least some Overguard, even in missions that are easy.  If I see that someone no longer has Overguard, I try to give them more and keep a bit of an eye on them to make sure I can keep them protected.  As long as it's easy to do, I really like to make sure my team doesn't have to care about survival and can just focus on going wild.

    • Like 1
  6. I'm genuinely sorry to hear this.  It's definitely a familiar story, where long-time friendships eventually break when defending bigotry becomes more important than basic human kindness.  It always sucks when it happens.

    My best advice on bouncing back from this is to take a break from Warframe for awhile.  For a long time Warframe and these folks have been intertwined for you, so it's natural that Warframe will remind you of them, and that can often be like pouring salt in a wound.  But over time, the unpleasantness will fade, and eventually you may be ready to play again.  Or not.  Either way, what's important is what makes you happy.

    In my subjective enby opinion, I think Warframe can be quite fun without friends.  Naturally, friends make everything better, but the average amount of friends I have online each day is about 0.05, and I've found that just doing public matchmaking tends to be really fun.  I really like the way moving around as a Warframe makes me feel.

    If and when you come back, if you want to, keep me in mind.  I don't play everyday.  Sometimes I don't play for long.  I have issues with (real-life) energy that sometimes mean I need to duck out to keep myself afloat.  But I'm all about kindness, compassion, and having a nice time.

    Regardless, I really hope that things feel better soon!

    • Like 2
  7. 3 hours ago, (PSN)CUInc said:

    Do you guys think we should be able to choose which mod configurations a forma should apply to? Personally, I find it sometimes difficult to fit a certain build on a frame I already put forma into on a different mod config.

    I think it's important to point out that for better or for worse, this is the intended design of Forma: you make certain builds more possible at the cost of making certain builds less possible.

    So that being said, I think the primary question would be whether DE thinks this system should change.  Pablo and Rebb have both certainly been advocates of trimming off some of Warframe's rough edges, so I'd be curious to hear whether they think the Forma system is in good shape or not.

    • Like 1
  8. On 2024-06-22 at 6:35 PM, OrangeSphere said:

    I'm going to throw my hat in this ring with a steaming hot take:

    Thank you for this great post; I was thoughtful and well-written.

    I'm curious whether you have any thoughts on what this means for the Stalker?  During Jade Shadows I wasn't sure whether DE was trying to suggest that the Stalker was currently or had always been autonomous.

    After reading your post and reconsidering this line from The Second Dream...

    Lotus: "Within The Moon, lies the Reservoir, the secret to your Tenno power. But this secret is dangerous, it drove the Stalker to madness. Forgive my deception, I was only trying to protect you from the same fate."

    ...my current hypothesis is that the Stalker still has an Operator, though that distinction has faded since they learned the truth of the Reservoir which in some way broke the minds of both the Tenno and the Warframe.

    Anyway, thank you again for the thoughtful post.

    • Like 1
  9.    A lot of these questions we actually have answers to.  Let's dig in! ^^

    2 hours ago, 0_The_F00l said:

    I still dont know what the hell is the stalkers problem (no it is not answered by the quest despite DE trying to say that it does).

    This has been answered along multiple axes, all of it well before Jade Shadows.  As Hunhow states, Stalker liked Orokin society and thus doesn't like that the Tenno destroyed it.  And as the Lotus states, the Stalker's mind broke a bit when he learned the truth of what the Tenno were and what he was.  Which honestly seems very reasonable, as the Warframing process seems ripe for trauma, and we know that before the Tenno intervened, murderous raging wasn't an uncommon thing for Warframes to do.  So yeah, that's his beef.

     

    2 hours ago, 0_The_F00l said:

    I still dont know why the infestation does some things a certain way and occasionally talks to us or what its actual origin are.

    The Infestation was created by the Orokin.  It didn't obey them and now operates according to its own values.  That said, there are different strains of Infestation, and they have different "personalities". But broadly speaking, they want to self-replicate and consume everything, and their stated reason is that this will result in peace.  So they're basically a biological version of imperialist colonialism.

     

    2 hours ago, 0_The_F00l said:

    I still dont know how exactly we discovered Duviri and why we can return to it (or whats consuming the islands in it).

    We didn't discover Duviri, we created it.  Via Void stuff.  You aren't intended to understand how the Void works; that's sort of the entire point of the Void: it is not knowable to us.

     

    2 hours ago, 0_The_F00l said:

    I still dont know how the grineer evolved from a peaceful race bred for slave labor to the military empire we have now (partially covered thanks to the war within and some simaris scans but not enough)

    Like many aspects of Warframe, this has been answered, but not in an explicit statement.  Similar to many slavers throughout history, the Orokin thought the biology of the Grineer prevented them from rebelling.  And as it always goes both in reality and for the Orokin, they were wrong.  When the Grineer saw their opportunity, they took it.  As a player, it is impossible to understand the Orokin if you take everything they say and think at face value; it is vital that you understand that despite their advanced technology and eternal life, they are just as flawed as any human of our era.  Once you start reading Warframe in this more critical way, it becomes much easier to digest.  But to be fair, that's hard, especially because most of us aren't taught to develop this kind of literacy in school, etc.  I had to develop it well after I had entered the work force, and it's something I'm still putting effort into developing so that it becomes easier and more natural for me.  But I find the results rewarding!

     

    2 hours ago, 0_The_F00l said:

    I still dont know why the beast of bones did what he did (again , only scraps of what he did , not why)

    The great thing about a well-told story is that we don't need to be told everything, as long as the story tells us enough to help us understand it.  And with Ordin Karris's tale, we have more than enough.  The Orokin were corrupt and oppressive, and we've seen countless examples of the ways that they harmed peoples of all stripes.  It's easy to intuit that Ordin Karris takes issue with this, either from personal experience or just from being a compassionate human being.  And that's all the motivation we need to understand the story.

    If you want more, I won't say that's invalid.  But the story doesn't need it.

     

    2 hours ago, 0_The_F00l said:

    how the corpus became so dominant in commerce after an empire ended (again , partially explained but not enough).

    Again, we don't need to be explicitly told everything.  The dominant power structure collapsed, and there was a capitalist collective ruled by greed ready to fill in that power vacuum since the Orokin could no longer stop them.  The writers are trusting you as a player to have an understanding of how the real world works and apply those intuitions to their text.  And I'll be honest, I don't think there's anything interesting to learn from hearing any of the details about their trade routes, etc.

     

    2 hours ago, 0_The_F00l said:

    I still dont know what the Unum (and other orokin towers) actually do (and how).

    I still dont know how onco sees the things he sees (and whats konzu having for lunch that he wants to have it early all the time),

    The Unum is different than the other Orokin towers.  It's never spelled out, but my interpretation is that the Unum is likely an Orokin who performed Continuity, but rather than putting their soul into a human body, they put it into an Orokin tower.  Which makes sense since it is filled with biological material.  Whether they'll revisit this more in the future is anyone's guess.  Like the Void, the Unum is intended to be a bit mysterious, and things becomes significantly less mysterious the more they're explained.

    As for the Quills, if I recall we don't know much about how they function, just that they do.  As Euleria Entrati explains, all possibilities simultaneously exist; the Quills are able to see those possibilities, futures, and pasts.  In short, they see via Eternalism.  And you can see in the way that Onko talks that this makes it a bit difficult to talk with those who experience reality in a more linear and immediate fashion.

    Despite being tucked in the middle right here, this is one of the most important paragraphs, so I want to draw some attention to it:

    Like so many of the questions you seem to be thinking about, I want to try to point out that it is impossible to fully answer the question of "how does Onko see via Eternalism".  Because at least as far as you and I know, that's not a real thing.  So if DE says he can do that because he kissed the Unum, yes, that answers a question, but it also invites another question of how that works.  And we can't answer that question without inviting another.  That's the nature of creating a world that contains fictional elements that don't exist in reality: at some point, we just have to accept that it works because the author told us it does.

     

    2 hours ago, 0_The_F00l said:

    I still dont know how the eidolons revive themselves every night ,

    We don't know the exact mechanics, but we know that when Sentients die, that's not the same as death for humans, in that it's not the end.  This isn't really a story that needs a conclusion, though, as much as it's an element of a story; the story works fine without explaining this.

     

    2 hours ago, 0_The_F00l said:

    I still dont know whats in Tau ,

    The Narmer plotline has been actively developing this thread.  Stay tuned!

     

    2 hours ago, 0_The_F00l said:

    I still dont know how exactly we caused the downfall of the Orokin (and who were the seven?)

    I still dont know the Dax and Orokin hierarchy ,

    We know some of this and not all of it.  Personally, I don't think the identities of The Seven or the exact hierarchy of a society that's long gone are that important.  We know enough of the broad strokes to understand the stories.

    Will we ever see the exact mechanics of how the Orokin were destroyed?  I will say it could be interesting.  But it also is easy to imagine that the Tenno just simultaneously killed 99% of the Orokin and destroyed their means of Continuity.

     

    To approach a conclusion, I understand and am compassionate with your hunger for more information.  When I was younger, I really liked Star Wars, and I had all of these different informational books that told me about different races and planets and factions and ships and robots, etc.  And I absorbed it.  Loved it.  Because knowing things and further fleshing out that universe was really fun!

    But I also think it can be helpful to recognize that I didn't need any of that to understand and enjoy any of the actual stories I was experiencing.  Whether it was the movies or books like Shadows of the Empire, none of them spelled out every last detail.  They had enough information to tell the stories they wanted to tell.

    I think Warframe can be a trickier text than that, though.  For better or worse, Warframe expects more media literacy from its audience, so it can sometimes be hard to tell the difference between what is being told in a "poetic" way and what is simply not being told.  And of course, it becomes all the more complex when plenty of the story threads are hidden behind collectibles that must be hunted down.  It's complicated, it's messy.  But personally, I find it satisfying.

    I genuinely hope this post helps untangle that a bit or offers a perspective that might in any way be helpful!

    • Like 3
  10. While talking to Ordis in the Relay, he said something similar to the following:

    "Both Jade and Ordin Karris were used by the Orokin, and then discarded when they were no longer needed."

    But at least according to the Cephalon entries that tell the story of Ordin Karris, he wasn't simply discarded; he was one of the (presumably extremely rare) cases where the Orokin recognized his contributions so much that they were going to induct him into the Orokin.  That seems like the exact opposite of being discarded.

    Naturally, he didn't get that status because he instead chose to try to kill them (which was neat), but I feel like if your CEO offers you hefty promotion in recognition of your work and then you throw several employees out the window and get fired, you don't get to say that you were "used and discarded when you were no longer needed".  You were discarded because of the fairly obvious consequences of your actions (however justified those actions may be in a broader sense).

    I can't tell whether this is a continuity error or an attempt to retcon.

  11. I feel like we've received a lot of closure.  We've explored and killed Ballas.  We discovered and left Duviri.  We know the bulk of what happened on the Zariman.  The Lotus has opened up about her past and found a way forward.  And while we don't know everything, we've learned so much about the broad strokes of the Operator and other Tenno's post-Zariman experiences.

    If you compare the questions we had a decade ago to the questions we have now, I'm guessing you'll find that for the most part they're different questions.  Or at least, that's my experience.

  12. On 2024-06-21 at 1:27 PM, OniDax said:

    How do we know it will go through natural human stages of development?

     We don't, it's just one of the most likely outcomes.  Which isn't all that different from real-life humans, because not every human will go through all of the "natural human stages of development".  There are always exceptions, because while humans statistically have a lot of commonality  the truth is that no species is a monolith and the natural process of variation inevitably leads to different experiences.  To paraphrase my comp-sci socio-technical systems professor: "Our best attempts to understand anything will result in a model, and that model will always be an incomplete abstraction of reality."

     

    On 2024-06-21 at 1:27 PM, OniDax said:

    What makes the baby physiologically different from an infested creature?

    Without dissecting the baby, I couldn't tell you.  But if you look at all the Warframes, and then you look at all the Infested, and you compare and contrast the two, I'm guessing you'll find some differences in their physiology.

    • Like 1
  13. Honestly, I love the current Argon Crystal design.  It gives me a great reason to go do a Survival mission on Mot every now and then.  And I love doing basic Void missions, so every time I need Argon to build something I get a little smile on my face.

    I wouldn't want this to be the way every resource works, but with it just being Argon Crystals, I think it's great and appreciate the diversity.

  14. 17 hours ago, EverdarkRaven said:

    I thought we didn't remember anything from before we were awoken?

    I'm not sure to what extent any of our memories are still missing, but at this point in the narrative we definitely have memories from before waking up.  During The Sacrifice we're listening to an entry in the Vitruvian where Ballas is narrating aspects of The Old War, and we close it mid-sentence and say something along the lines of, "I don't need to hear it, I lived it" which implies that we remember the events he's talking about.

    • Like 1
  15. On 2024-06-21 at 7:48 PM, Prof-Dante said:

    great quest, short but really emotional, and this is really what we all want out of story missions

    In addition to what I've already written, I'll add that Jade being playable has a meaningful impact on the quest's narrative for me.  I'm exhausted by the Women in Refrigerators trope, where a female character dies to progress a male character's story.  And that's what Jade Shadows is.

    Or at least, that's what the story would have been if Hunhow didn't send us Jade's blueprint.  Which allows Jade to continue to live and fight per her desires.

    Is it having your cake and eating it too?  Probably.  But I find it satisfactory.  I would not have been happy with the quest without playable Jade.

    • Like 1
  16. On 2024-06-21 at 7:48 PM, Prof-Dante said:

    Does anybody else feel kind of eerie from the realization that we are playing as Stalker's dead pregnant wife, and God knows if that's a real cloned baby in there or some sort of infested mumbo jumbo? 

    Every Warframe we can play as died and was then cloned by us.  So the question is, in what way does being pregnant (or pregnancy-adjacent) meaningfully change that?  I won't pretend to have an objective answer on the matter since there isn't one, but I have some thoughts.

    Sometimes people get pregnant, and I think we should be cautious about seeing them more as a pregnancy than a person.  Pregnancy can certainly make people more vulnerable or in need of assistance (whether that's aid from a person, tools, etc), and that assistance should be provided because that's the decent thing to do, in the same way that folks with disabilities should be provided with the assistance they need.  But at the end of the day, pregnant people are people, and we should do our best to allow them the respect and autonomy that we give to any other person; to treat them otherwise is needlessly patronizing and infantilizing.  Let each pregnant person be the authority on what they need.

    Next, let's get diegetic.  According to the lore we've been provided with, every Warframe that we pair with is conscious at some level and consents to our interaction.  We do not control Warframes as much as we cooperate with them.  Thus, the fact that we can pair with Jade's body suggests that working with us is what Jade actively wants to do.  We should respect her choice, and we should probably be curious about why we might think that her being pregnant would make that choice less valid.

    I think it absolutely makes sense that some people would feel uncomfortable with a pregnant Warframe, because there's a lot of heated, complicated, and powerful feelings about pregnant bodies in our real lives; those feelings are often difficult to talk about and resolve, and thus the discomfort remains.  But I want to encourage anyone feeling discomfort to try to set aside those feelings for awhile and instead focus on finding rational reasons why a Warframe being pregnant would be a negative thing.  By doing so, there's a chance you'll discover that there isn't a compelling reason.  Or maybe you will!  But at least then you'll be able to talk about tangible reasons, rather than simply feelings (which can often lead us astray).

    Personally, I think it's super cool to be able to play as a pregnant ass-kicker; there aren't many pieces of media — let alone games — that provide that experience, so I think that's a nice little piece of representation to add to the game.

    • Like 1
×
×
  • Create New...