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xveganrox

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Posts posted by xveganrox

  1. First one by far. Sweeper wants fire rate/mag size + status chance + multishot, usually with corrosive + blast. Extra procs don't help for blast but they make corrosive stack faster. Sweeper is hitscan so flight speed doesn't matter. The second riven doesn't offer much -- +40 reload speed isn't worth a slot, and even if you were building for damage the first one's fire rate and multishot would do more.

    Don't dissolve it for endo - everyone uses a sentinel & equips almost all of them equip sentinel weapons, and Sweeper/prime is one of the few that actually get equipped.

  2. Warframe was never hard, you just had weaker gear. If endless defense/survival was "challenging" back when three frames had on-demand high-duration invincibility (and two of them could share it with the entire party), or when every frame was permanently invisible as long as they melee'd something every 5-odd seconds, you were either new or intentionally undergeared.

    The only non-solo content was trials, and the challenge there was just communicating with people in a game where most people basically play solo, even if there are three other people in the mission. Since you just came back after a two year absence, your best bet would probably be Eidolon Hunts with three other people with Mote Amps.

  3. 9 minutes ago, Blade_Wolf_16 said:

    Damage wise, the Deth Machine Rifle isn't that much better, yet it still has Rivens for it. 5 Cold vs 5.1 Physical. 2% Crit vs 5%. 3% Status vs. 1%. The only difference between those weapons is the Fire rate and the innate Cold Proc of the Artax. 

    Agree with your general point, but damage-wise DMR's base DPS (not accounting for crits) is 42.3, Artax's is 5. Burst laser is 10.5 and has a miss chance, though, unlike either of them, but there are still rivens for that garbage.

  4. 1 minute ago, peterc3 said:

    The only thing that might happen is Artax is totally stripped of any stats and just exists. The sole reason it is there is to inflict a guaranteed Cold proc. Anything else it does is incidental.

    They don't feel it needs an explanation would be my guess.

    Their explanation was:

    Quote
    • The Artax is no longer eligible for Riven mods. This weapon does negligible damage on purpose, so most Riven Stats won't positively affect the weapon. 

    ... which is kind of silly, because lots of weapons do negligible damage on purpose. You can get rivens for Laser Rifle/Burst Laser, which have similar damage profiles. IMO sentinel weapons in the riven pool are a net negative in general, but it seems pointless to arbitrarily exclude one of them. 

  5. 2 minutes ago, peterc3 said:

    A popular opinion does not a compelling argument make.

    It does though? If a lot of people share the same opinion it's pretty silly to dismiss it out of hand. Certainly more compelling than no argument at all. From a gameplay perspective I haven't seen anyone give a reason why they don't exist -- if you've got one, I'd love to hear it.

  6. On 2018-08-28 at 2:43 AM, Kimimoto said:

    What's the point of all this power progression? Why do we have Catalysts/Reactors/Forma/Arcanes/PrimedMods/Rivens?

    Do you think DE should make some harder content to give purpose to all this power progression? Scaling is obviously broken right now. Should they fix scaling first to make endurance viable, or should they just increase the level on missions?

    The point is to get more powerful, get more cool toys, build cool new combinations, etc. Warframe was never designed to be nail-biting, thousands of hours of practice required, hardcore difficult. It's fun and accessible, and the changes they've made reflect that as a design goal. The previous end-game, for example, trials, were removed because they weren't as accessible and required communication between players. 

    Is scaling really broken? It seems like scaling from `1-100 is generally functional, and all the content is built around 1-60 other than sorties and a few rare exceptions. Sorties cap at 100, bounties cap at 60, Eidolon Hunt isn't scaled. "Endurance" IMO was always pretty terrible, since it really was just a test of how much repetition you could endure before going to the bathroom or answering the phone or something, but eSO is uncapped endurance that goes up quickly if you really want it. At the end of the day though Warframe has always been about discovering new overpowered abilities or weapons and blowing away (or CCing, or sneaking past, etc.) hordes of mooks. I doubt there's anything in the pipeline that will change that, and I'm not sure I'd really want it to anyway. At the moment, there are already a (very) few things that you need to commit 20 minutes straight to farming. Only a tiny, tiny percent of people would even consider locking themselves into playing a game for an hour+ straight "endurance," and those people can already do it if they want to.

    6 hours ago, (PS4)Pauloluisx said:

    Do you mean this one? Yeah, the first one on it. Seems legit. But...

    Ewww. No idea who that person is, but those videos look about as toxic and click-bait-y as it gets.

    7 hours ago, hooperinius said:

    I would like more "high level" content, the operator-specific stuff they throw at us (Eidolons etc) don't appeal to me.

    So would I, but locking it behind very long endless missions was never a good way to do it. For all their flaws, I really liked the idea of trials. Just inflating HP/armor/damage doesn't make content more challenging, but adding mechanics, especially ones that require coordination between players, does.

  7. 1 hour ago, Cubewano said:

    As opposed to the current iteration where we just do things on repeat in its stead. Though if you were pushing yourself to exhaustion with the previous system because you felt min maxing was that important I am sorry. 

    I just miss there being a reason for doing endless modes and reaching a place where there is actual struggle. It was the closest to an endgame activity we ever had~

    You remember it a lot differently than I do. I remember everyone standing on pillars alternating between an ability and firing Ogris at the same spot. Void Key era was the same era as, among other things, permanent 100% blessing Trinity

  8. Limbo used to be the ultimate troll frame. He’s been usurped by a lot of frames in that role - truly dedicated players can run much better troll Nova/Trinity/Equinox, while players still in the stat map can fill the troll role with Loki. People hate limbo because of the massive nerfs: he used to be a tier 1 troll frame, but since the nerfs he’s barely tier 3. Heck, these days anyone who knows how radiation procs work can out-troll Limbo at the sortie level with 3/4s of the frames in the game.

  9. Depends... usually Rush. Rhino Prime? Immune to knockdown and the fastest frame in the game, definitely rush. Nova Prime or Equinox? If I’m getting knocked down I’m either dead or in zero danger, Rush. Titania (or any frame that gets abilities boosted by sprint speed)? Obviously Rush.

    Generally I’d be more inclined to choose between Handspring or Natural Talent.

  10. Worth a little bit less than unrolled Aklex rivens. 3-5p for transmuters. Maybe 10-20p if you can find an Aklex enthusiast?

    Roll for a combination of: CC and CD + multishot/damage >> elemental damage (toxin/electric slightly better than heat/cold), with -zoom or max ammo.

  11. 4 hours ago, Hypernaut1 said:

    I'll give you a hint, I don't use pets for cosmetic reasons. They are genuinely better in every way in some situations than sentinels. I use both honestly. I can't say one is better than the other, but sentinels truly do not have a clear advantage one you realise how non essential vacuum is. 

    Pets heal far better than sentinels, create drops, cloak reliably, gives crits, hunts nullifiers, automatically holds priority targets, doubles affinity, heal when you melee, etc

    I did say that pets are better than sentinels in niche conditions. More specifically, I meant a single pet, with a single ability, that is entirely RNG based and procs on average once every 10 minutes. Sure, they’re easier to revive than sentinels, but they die more frequently, and aside from that buff there’s not much point in keeping them alive.

    One pet creates drops on a 20 second timer of ammo and energy. Another one can cloak, but not reliably - their cloak is broken by firing a weapon and has a cooldown. They can “hunt nullifiers,” or they might get stuck in clipping, or they might attack something else, or they might dive in front of a bombard. 

    Ultimately their only reliable advantage is a small chance of a random proc out of a pool of three useless procs, one fun proc, and one proc that doubles drops, that has an average uptime of like 8%. I’ve levelled them for mastery, I’ve forma’d and potato’d them, I’ve tried to find situations where they’re useful, but they’re in dire need of a buff, and lack of vacuum is just icing on the cake.

  12. 1 hour ago, Methanoid said:

    then what would be the point of stationary sentinels when a mobile bag of teeth can go around train wrecking mobs as well as hoovering up all mods, we already have the required trade off, want more damage and mobility, you use teeth on legs, want less damage but more utility including that nice vacuum, you use a sentinel.

    Special abilities, higher survivability (in most content), the ability to revive you, much better damage, status, do I need to continue? Sure, a properly modded pet can do more burst damage -- sometimes, when it wants to, on a random mob, while exposing itself to whatever damage is between them -- but aside from a single precept for a single pet that relies on RNG for very niche use, sentinels are already more powerful, with or without vacuum, than other companions. Vacuum is a QoL thing, it shouldn't even be part of the equation. And pets are much, much more annoying to get than sentinels, despite being so much weaker.

    I'd love universal vacuum so more people could run pets for flavor reasons. If any really difficult content is added in the new expansion, or if I'm soloing sorties or something, sentinels are the obvious choice with or without vacuum.

  13. 2 minutes ago, Marvelous_A said:

    I just hate swapping pets. It takes too much time, before any other fix they should fix this first. Vacuum can come later.

    You can research the Nutrio Incubator Upgrade Segment in the Tenno Lab to get rid of the waiting time for switching pets, but I agree, it's a pretty pointless legacy system. They should all just be listed in the arsenal loadout. I'd make another upgrade segment for that if that's what it took.

  14. 100% agree. Increase default universal vacuum to 5m too, add an Exilus mod for 8 more meters, add a companion mod for any companion for 5m or something. People who want huge vacuum range can get it with slot investment, people who just want to play the game with a non-sentinel companion without suffering a major penalty can do that too. IMO the best solution of all would just be to remove vacuum mods entirely and have all Warframes and Operators get 12m (old Carrier) vacuum by default, but they've said plenty of times that they won't do that, even after years of people asking for it.

    3 hours ago, Ayures said:

    Vacuum is a crutch. You get used to not having it pretty quickly. IMO pets should be incentivized another way.

    Though personally I also think DE should just let us use a pet and a sentinel at the same time. 

    Same with greater lenses. Or non-MK1 weapons. Or bullet jumping. /s

    Vacuum isn't a crutch, it's a massive QoL boost. It doesn't make content easier, it makes content more fun, because you waste less time sliding into corners for resource drops. QoL shouldn't be tied to specific pets -- and since they made it universal for sentinels it makes no sense to restrict it to just sentinels. Universal vacuum would let people experiment more with builds, without having to waste a bunch of time hunting down drops. A pet and a sentinel would be pretty cool too.

    2 hours ago, AuroraSonicBoom said:

    Not only that. It's usefulness is also exaggerated to hell and back by people who start out using it as new players and who get - I almost want to say addicted to it - even if it's net benefit diminishes hard the longer you play and more excess resources you acquire. Resource bloat is also a negative effect on the game economy, so DE does well in keeping the OCD reinforcer sentinel only.

    My biggest gripe with pets is that they take too many clicks and time to switch between, while their combat AI makes you feel like a babysitter.

    For most players, there's always going to be a resource they need. For all players, there are always going to be times when health/energy drops are useful. Vacuum always has a benefit. 

    As for resource bloat -- that'll happen for hardcore players with or without vacuum, and I fail to see the negative -- resources aren't tradable. All DE accomplished by restricting vacuum is making it so that non-sentinel companions are mastery fodder for the vast majority of the player base.

  15. For Planes I went with Loki Prime and single-shot Vectis Prime because of the huge draw distance. For Fortuna I'm thinking

     

    Rhino Prime - fastest frame in the game (tied with Loki Prime), reliable CC, invincibility on demand

    Soma Prime - not the meta monster it used to be, but as reliable at short/medium range as ever

    Vasto Prime - because it's cool

    Dual Ichor - because it's the only melee weapon I have that would complete an eidolon/greater Naramon lens set and I don't like getting multiple focus types at a time, plus they're the best unrecognized meta non-condition overload melee in the game (fight me)

    Carrier Prime - obviously

     

    Might go with Nova or Volt instead, depending on how far apart anything of interest is, but that setup is pretty much ready for anything.

  16. 1 hour ago, Knight_Ex said:

    Being a Vet myself, still its clear that DE doesn't want Vets around anymore, fine by me, I guess the new players will sustain them for years to come, and to people who might come in and start screaming about how its fine, and "Im a Vet too and I don't care" type mentality, I'm relaying what Ive read on twitter and from talking to other players, I personally couldn't care less how DE runs their game, However being an ex player Vet I feel like I needed to get my few punches in before the war begins, Even sitting on the sidelines I really want to see how this plays out.

    Counterpoint: I've played since beta and always thought that locking MR or mods behind hard time-gates of multiple years was a ridiculously bad idea.

  17. I hear about the mythical "buying all trash rivens for 5p" traders but I don't think they actually exist, and since veiled melee mods aren't difficult to buy in the ~15-20p range I wouldn't bother trying to sell it by itself. IMO if you aren't near the riven cap you've got two choices: save it to transmute with three other bad rivens or throw it in on another trade as a bonus (ie. trading part X for part Y, but part Y is worth a bit more, so you offer to trade part X + a trash riven).

     

    Alternatively, learn to love the Ceramic Dagger. Sure, it's got no crit or status chance to speak of, but it's fast and can use covert lethality. Reroll for max attack speed and crit chance, throw on condition overload/blood rush/fury/true steel, run Naramon, use hystrix and a frame that does guaranteed dual stat procs, and enjoy doing three 10,000,000 damage crits per second!

  18. 14 hours ago, --Peter-- said:

    If for you it's okay to do 10 dishes per minute okay, because for me and for many others it is not.

    Remember there are people like me who spend more than 400 pads a day with a thing called Eidolon Hunt, a place where Zenurik does not work.

    Like I said, I totally agree. People have been asking for bulk crafting options or crafting queues since at least the introduction of Forma BPs (which many players who were around during the old void system probably still have hundreds of) and that's been like 5 years, so I doubt we're getting that now.

    That said, even 400 is only 20 minutes of crafting -- do it passively on the app while you watch a TV show or something, two or three times a week, and you're set. And if you're really using 400 per hunt maybe try to organize pre-made groups instead of PUGs, or use nullifier, or something, because that's a ton

  19. 14 hours ago, Rurik-Vaeringjar said:

    It's one thing to offer those weapons to newer players because you feel they're too hard to get currently. It is another thing entirely to remove the exclusivity of an item without giving the players that already possessed those items something in return.

    I don't disagree there -- Like I said, I think there ought to be some kind of cosmetic for it, like the sigil that changes with MR. A ripped up syandana at one login that changes every 100 days and that's super cool and Prime looking at 1000, or something like that. MR and primed mods though? TBH I think they'd be better as Baro items than being tied to logins at all.

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