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(PSN)NicolaiBM

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Posts posted by (PSN)NicolaiBM

  1. On 2018-11-06 at 7:34 AM, Hypernaut1 said:

    Anyone that's left Warframe over rivens were playing for the wrong reasons to begin with. Win/win

    There is no wrong reason to play warframe. There is no wrong reason to play any game, but when the fun gets taken out of the games with poop mechanics, then it is time to leave that game. When you get enough hours in the game, you'll eventually see just how bad the game is designed.

  2. 14 hours ago, Hypernaut1 said:

    I guess I have a different idea of "extremely badly made". You talk as if no one is enjoying the system as it currently is. I'd wager 90% of the players acquire and use rivens just fine and DE has said themselves that the system has been a success with keeping vets engaged in the game. 

    And I'd wager that 90% of the rivens isn't exactly what the owner of that riven wants, but something they're making due with. And after investing hundreds of hours in to something, making due is just not acceptable. As for DE saying something is a success, well I'd take that with a grain of salt, cause they tend to completely ignore the downside of things they make. The success of keeping vets engaged comes with the downside of a lot of vets have actually left warframe and most of the vets I know that have left, they've left because "rivens are just stupid beyond belief" and "arcanes from eidolons? I know the raids wasn't exactly hard, but at least you'd die and not complete if you where a complete tool". Best quote I have from one of those vets is "Warframe would be so much better, if someone else would take over and DE had nothing to do with it anymore" and to be honest, I'm agreeing with the guy.

  3. On 2018-11-03 at 5:15 PM, Makunogo said:

    no they are not supposed to be equivalent and that's the problem in peoples arguments. it was basically impossible for DE to make them equal. someone will always look for a reason for something to not be fair.

    one mans trash is an other mans treasure. everyone has something they don't want.

    I transmute a lot of rivens people want simply cus i dont want them in my inventory.and that LIMITED SPACE we have. i have transmuted several weapons that are worth a few hundred simply because i wanted space for something else. Zaw Rivens i transmute pretty much as soon as i get them. tons of people would pay a decent amount for them. do i care.. not really. 

    TL/DR the riven being good or not has no bearing on weather i think its trash or not. i've transmuted a lot of good rivens simply cus lack or space or unwillingness to sell them (i pretty much transmute anything under 200p cus i cant be bothered to wait that long)

     

    You're right in saying they weren't supposed to be equal. Rivens where supposed to "bring life to our lesser used weapons", which they in large part have failed at, because those lesser used weapons are exactly that for a reason: a lack of base stats to mod upon. Your (and everyone else who share it) idea that it was impossible to make them equal have a too limited way of thinking, as it's extremely easy to make rivens affect all weapons equally: altered base stats. Instead of working like every other mod in the game, rivens should directly alter the base stats that's the core issue of the lesser used weapons. You roll "Critical Chance Enhancement" and all of a sudden your weapon with 4% Critical Chance have a base 40 or 50% base Critical Chance and the issue is solved. This works with every single base stat a weapon have, you even have the option of rolling "Slash Damage Convertion" in this scenario, which will alter either a percentage or all base physical damage to Slash. Problem solved, rivens affect all weapons equally and there's no need for a less than intelligent disposition balance system for rivens, as no single riven will allow a weapon to border on broken.

    Your quote on one mans trash is another mans treasure. I like the idea, but put in to reality of warframe, each weapon have specific needs dictated by the base stats of that weapon. You can roll Status Chance all you want on your melee riven or critical chance on your rifle riven, but if the intended weapon doesn't have the base stat or archetype doesn't support the stat you want, you can't change that with a riven.

    I know why rivens are being transmuted, it's the same for you as everyone else, limited space is one of the issues with rivens. But you cannot tell me that you're transmuting a rubico, a lanka, a vectis and a plague kripath riven in the hopes that you'll get a mire riven or a heat dagger riven. The argument I made in the first place about riven transmuters is still the same valid point, that rivens are extremely badly made. The fact rivens with value gets transmuted is also a representation of just how time consuming and poorly designed the market in warframe is.

    TL;DR Already made it as short as I could.

  4. On 2018-10-29 at 10:55 AM, Makunogo said:

    riven transmuters are very useful. especially considering we have a cap on how many we can hold. not many people will have 90 rivens that they use. and if they do well that kind of sucks cus eventually they will get soft blocked from sortie as some people have recently started complaining about.

    it also gave  players an incentive to tridolon cus they would transmute their trash. and also created a small market of "trash riven buyers" this is actually the main reason i bother doing tridolon runs. everything else is a bonus honestly. since transmuters are not tradeable.

    40 hours is not that long in a game where most of its players are well over 1k hours. in my opinion..and that's a pretty generous low ball number. and kuva should not be too easy to farm 100 rolls.. that's quite a lot i personally have never done that many rolls on anything

     

    Quality of Life rolls are becoming popular. reload speed or magazine flight speed ect there is alternative builds 

    for example i used an azima riven to make it an effective "beyblade" the  riven helped me achieve that without killing half my mod slots

     

     

    Riven transmuters are useful because of all the junk rivens that exists. The vast majority of weapons doesn't become good with a ricen, so that makes that riven the definition of pointless. With transmuters it'll at least be 1/4th useful. I mean, you said it yourself "they would transmute their trash". Your point about making a market for junk rivens, well aren't rivens supposed to be the equivalent of end game content (not that warframe really have any), that makes the rewards for doing end game content so bad, that DE needed to make an additional system, just for it to be useful (and not even in a good way).

     

    Was gonna reply to the rest too, but I can't be bothered to be honest. You asked why they're bad, I gave you my answer and I've learned by now, that DE doesn't read any other threads than their own and only reply to the "praise DE hallelujah" fanatical posts. The rest of us with honestly really good ideas to fixes, we get ignored.

  5. On 2018-10-27 at 4:59 PM, Hypernaut1 said:

    I really don't get the argument that they are terrible for the game. Improvements can be made, of course, but I don't get why there are so many vocal post that hate them

    My bullet points why they're not bad for the game are

    • gives weaker weapons a chance to be useful in sortie and other high end missions. I don't think the point was to make strong weapons weak in comparison, just to give us more options. So yes, that tiberon will still be awesome, but I'm not gimping myself heavily by taking my 4 forma Gorgon with an awesome riven. That's how the game USED to be. If you saw anyone with anything but the meta, they weren't going to be doing optimal damage. Rivens eliminated that for the most part.

    • it's an excellent time and resource sink. As a vet I can always use kuva and I always have a use for kuva. As a vet rivens are STILL a relevant reward. If I dont use it, i can sell it. I think it's one of the best end game mehanics in Warframe. It gets me to try forgotten weapons and try to make them beastly. Before rivens I had 10 weapons that iwould cycle with no real reason to revisit rank and dump weapons. Before rivens I wouldve never dusted off my cyclon again, or my serata. 

    • makes modding interesting again. Before rivens I pretty much copy pasted a crit or status build onto every weapon. Rivens haven't solved all modding issues, but it's become a bit more dynamic now. My zenith has an insane fire rate thanks to a riven. I would've never really discovered that without them. I have weapons with 2 different rivens that change how they play, yet both are effective (I'm at cap now though, so I need to decide which one to get rid of soon). 

    • its broken up the meta a lot compared to before. Before rivens many loadouts looked exactly the same. A boltor,soma, gammacor, etc. There still are popular weapons, but they aren't as ubiquitous as they used to be. It's far more interesting now to see someone bring an awesome buzlok to a sortie and ask them what Riven they have than seeing the same old copy paste builds made popular by a tuber in every mission. My Arca is still an awesome shotgun, but I can do pretty much just as well with my Boar prime. I don't feel forced to use the meta like i how I used to feel forced to use a boltor prime in high end missions.

    To me rivens are one of the absolute best additions to the game. So I don't get the hate, or just don't understand it. Sure they make some powerful weapons even stronger, but not to the point where they break the game or force everyone to get only those weapons. RNG is RNG. Some hate it, some love it. Personally, I've never had to roll a riven more than 10- 25x to get good stats. 

    If you feel otherwise let me hear it. Try to be more specific than "ruins the modding system" and explain why. It's easy to throw out a bunch of supposed flaws without explanation.

    Don't get my won't though, I'm not saying they're perfect. There's definitely some changes and improvements I would love to see, but despite that I still don't get the hate.

    Well that's easy:

    • It takes over 40 hours of grind to farm enough resources to get 100 rolls, which only have a roughly 1:255.000 chance of giving you what you want.
    • They affect weapons based on popularity and not on the stats of any given weapon
    • They're multiplicative like all other mods. That means they fail just as much in making weapons which have no base stats to work with useable, as regular mods.
    • They just add more of what we already have an gives no other viable builds than what we already have.
    • The meta remains largely the same, with only 10-20 more weapons being actually useable with the rest of the interesting weapons left in a state where even with a riven they can barely pass sortie.
    • As for your point about an excellent resource sink: So is farming endo, upgrading mods and deleting them when fully upgraded, About just as rewarding for the time spent farming kuva.

    My conclusion: The idea behind rivens is good, the execution is about as flawed as it possibly could be. The fact riven transmuters got introduced in the first place should be an alarming warning of just how flawed a state they're in.

  6. 1 hour ago, Ultima_Advanced said:

    So I just got Primed Continuity from Baro today, and went to rank it up. However, when I tried, I noticed that, to max it from 0 to 10, it takes over 40k endo, and nearly 2mil credits, just for the one mod.

    Contrast this to Riven mods, which, to get from 0 to 8, only takes around 7k endo and around 350k credits. For a usually more useful mod.

    What I'm trying to say is that I think Primed Mods' rank up cost needs to be reduced. When they first came out, they were some of the most useful mods in the game, and warranted their high cost. However, to see Riven mods, which are infinitely more useful, cost less than half as much to max? That's a bit disheartening.

    I propose that you at least halve Primed Mod rank up cost. It would at least be better than the mountain of resources we need to spend as it is.

    I propose you go grinding. It's a primed mod and it's a completely fair cost, considering it's "only" a double of what it cost to make a gold mod R10. The problem isn't primed mods, it's rivens, they're far too cheap to upgrade and impossible to tailor to your needs. Go trading or settle for something that's almost what you want. Assuming you don't want to spend almost 42 hours farming kuva to get 100 rolls. Now that's a cost that I'll agree is completely insane, especially when the chance of getting exactly what you want is 1:255k

  7. 2 hours ago, (PS4)cleefsentence said:

    Dear DE, seems that you want us to use the faction mods (see baro 100th inventory). Well we just can't fit them in our builds because:

    1) Rivens exist

    2) Change loadout every mission is a pain

    3) We don't have enough space left, that's why rivens are a must have (you can fit 3 mods in one 😉)

     

    Suggestion: give us a special slot like the eximus slot where we can put these mods (and maybe mods for reload speed, magazine ecc.).

    That's all, bye.

     

    It's not just bane mods, it's all mods. Warframe have over 1.000 mods and we only have use about 3-400 of them, the rest go unused because those 3-400 mods are needed in the first place.

    Your argument about rivens is a most have doesn't hold true. It's not about fitting 3 mods in 1, when all you do is roll the same stats on rivens, as you already have on the weapon. Multishot, Crit chance, Crit Damage, Status Chance and Damage. It's just more of what we already have, part of the reason they're an incredibly bad design.

  8. 5 hours ago, (PS4)xtharbadx said:

    That's because it's a trade *chat*, not a trading platform.

    What you're asking for is a auction system built in the game that allows you to place items in auction with bid/buynow/sell options and price ranges.

    Doubt it will ever happen, but one can hope ..

    I know, but if we don't push for it, it certainly will never happen. It's not enough to come up with a good idea, they get ignored. DE have to be put under preassure to make changes.

  9. 4 hours ago, Oru5732 said:

    USe a better filter.

    I got more filters in place to stop people trying to bypass the wtb filter.

     

    3 hours ago, RistN said:

    There are players doing that on purpose to bypass filter and make their offer seen by everyone.Their behavior is just stupid,but I don't think that is a thing someone should be banned or punished for.We do have a right to advertise wts and wtb in one post and a lot of people are doing that without intention to bypass filter.

    I know why they're doing it and I know it's stupid. But why have filters in the first place, if this continues eventually half the trade chat is going to do it and then what? Filters need to be respected to work and if there's no consequense of not respecting them, most people are going to look for ways to bypass them, because there's no consequense.

     

    1 hour ago, Pr1A said:

    What's the point of bypassing the filter anyway? Do these guys actually think that their "godly (actually garbage) riven" they're trying to sell for 9001p is so amazing that even the people who only want to see WTB will change their minds?

    People are stupid, sorry to say. But it's just getting in the way of the rest of the trade chat.

     

    5 hours ago, Oboroth1 said:

    God, you sound like such a special snowflake.

    Just because I'm trying to get DE to enforce the filters, so you can't sit there and bypass them all the time? If you're that desperate for plat, maybe you should just buy some instead.

  10. I'm a PS4 player and like most players I have "WTB" set as an active filter, simply because trade chat is a disaster as it current works. It needs a complete redesign in the way ebay works or something like that. But as for now, I have more filters for people trying to bypass the original WTB filter, can you for the love of gaming send someone with a ban button over to PS4 trade chat and start handing out some major bans for people spamming up the place with "pm if you wtb", "if you wtb pm" and all kinds of more or less creative ways to bypass that filter?

  11. On 2018-10-04 at 12:42 PM, sleepychewbacca said:

    I concur. Reading this only makes me more predisposed to disagree with the OP on a matter of principle, so I'm not going to attempt the wall of text. 

    Either way, I'm okay with with the game as it is now, so here's my obligatory #gitgud. 

     

    And here's my obligatory #gitgud, the problem is cheese mechanics is the way to go.

     

    On 2018-10-04 at 12:28 PM, krc473 said:

    I read your summary first. This statement told me to just ignore the post and move on. I am what people would consider a veteran, I could not care less if the price drops on my items. So your long drawn out post is pointless. I am sure you make good points and all, but why should I read your post when you are attacking me?

    *Attacking may be the wrong word. Basically, you are making a 100% false statement about me. I do not approve of this.

    Prices on items isn't even the biggest issue, but clearly I struck a nerve if you focus on that 1 thing. I don't need you to approve, I need the developers to read and have a think about what I wrote and see what they think. Your opinion carries no weight to me as you are not in a position to make changes to the code. Your opinion may matter to someone else, but I'd wish for once a developer would actually participate in a debate about the game and what should take priority.

    "I read your summary first.", "but why should I read your post when you are attacking me". Doesn't look like you read it to be honest with you, because in the very beginning of the post I wrote "It's not an attack on anyone, but if you feel offended by what I'm saying, then remember the old saying 'If the shoe fits'."

  12. Warframe have for a long time been a favorite of mine, it's a great game and the continued development of the game is absolutely remarkable with how far the game have gotten in 4 years. But it's not all good that has happened in those 4 years and from all those things, little seem to have been done to make a good solution to it. I'd like to point out some obvious flaws and some problems with the design the game currently have, in part this is due to the community aswell. It's not an attack on anyone, but if you feel offended by what I'm saying, then remember the old saying "If the shoe fits". Anything in this post is taking base in the casual player who have a job and a family and only a few hours of play time each day, as there's far more casual players than hardcore players who have unlimited time to play. This post will get long and if you don't intend to read it all and be responsible and constructive in your replies, please go back to dancing in cetus and showing off your new colors and syandana.

    Missions and frame/weapon selection
    As DE is saying "Ninja's play free", but if we're truly powerful space ninjas, why can we only select a few weapons and expect any kind of reasonable succes? The same goes for the frames, why is it we can only select a few frames and expect reasonable success? Some frames just don't have the ability set to fit in a defense, a survival, a trip to the plains and in the past to fit in the raids. The weapons in warframe is powercreeped to a point where only rivens is supposed to be the solution to make older weapons still be viable, but they themselves don't work for the vast majority of the weapons. I'll get in to the details later why that is and the entire economy behind rivens, but for now, just accept some weapons don't benefit much if at all from a riven.
    Lets for a minute pretend a player like the Boltor Prime and Nyx Prime very much, the same player also likes to hunt Eidolons. Just the idea alone will probably make some people laugh and think some things I'm not going to mention here, but they're right. That combination of frame and weapon will not be accepted by any group and going at it alone like that, it's doubtful he'll have ammo or time to get through all 3 eidolons before sunrise. The problem isn't so much what he wants to use, but the design of the combat and the other frames available. The damage required to take down and eidolon efficiently is high, higher than any sniper can do alone with no rivens or buffs from other sources. The attacks of the eidolons is probably designed around using mods in the games like Lightning Rod, but the mods required to make a warframe work with the desire to kill the eidolon as quickly as possible makes this a mod that isn't going to be used. Instead players will drop less experienced players who in all honesty probably have the mod collection either aquired or upgraded to make the builds or the experience or equipment to bypass the mechanics all together.
    The solution to this would be to make a new mechanic around the eidolon, which have little to do with outputting damage, but using items placed on the plains themselves to deal the damage. There's mechanics in warframe already (Razorback) which utilize this concept and there's ideas that could be drawn from other games to make improvements. This would also mean that there would be room for other frames, like Nyx, Nezha, Atlas or even a Saryn, which previously would have no place in an Eidolon capture. It also means there would be room for other weapons, weapons like Astilla, Sobek, Sonicor. It encounter is no longer about dealing damage, but about survivability. In my experience, the best survivability comes from knowing your frame and operator setup.

    Damage and scaling
    Damage 2.0 is almost as hopeless as Damage 1.0. Armor is the only thing that poses an increase in difficulty and I know even DE is aware of this, since all new units have armor where the rest of their faction didn't or have more armor than the rest of the faction they belong to. I know this isn't as such a matter of Damage 2.0, but it affects the build diversity of our weapons and what setup will be good against Corpus, Grineer and Infested. Corrosive Projection is not a solution, as it simply just removes the challenge grineer was supposed to bring, just like Infested Impedance and Shield Disruption. These 3 mods and other items I'll come back to, but saying Damage 3.0 goes deeper than just changing the effects of different elements and physical damages should be obvious at this point. The factions need a redesign more than the elemental effects themselves.
    Then there's the scaling, it's out of control. The scaling is what's forcing us to run the same generic setup on all weapons, doesn't matter which weapon, it's all the same. There's no room in a bow build for mods like Terminal Velocity nor is there room for mods like Broad Eye in a shotgun build. There's probably over 1.000 mods in the game, but only 300 or so of them is at all viable in any kind of game play, there's a few of them that have a very niche usage, but they only work in that 1 instance and not really in general gameplay. I'll come back to this, but the point is still the Damage 2.0 and the mechanics of each faction is the cause of this problem.

    Market and platinum
    Trying to sell your items is frustrating to say the least. You have to invest hours in sitting in trade chat to find a buyer for what ever item you want to sell, just to have player after player give you a now thank you or some rude comment, because you're not willing to lowball your items. This takes away from time where you can go enjoy the game and get some actual playtime. A redesign of the market is desperately needed and DE needs to look in to the real world for inspiration. There's plenty of auction sites online these days to draw inspiration from. eBay and Auction Zip just to mention a couple. You put your item online, set the time you want the auction to run for and the minimum price you're looking to get. Either you get your item sold for a price both you and buyer think is fair or you don't get your item sold. This leaves it up to the buyer to browse around for a good deal, as they're the one actively looking for what item they want to get, they have the patience and time to browse around and look for what ever deal they are comfortable with.
    As for the mechanics of the trade service, we all already have a user profile, simply add a trading tab to the profile, adding the items for sale (Ash Prime Set, Nekros Prime System Blueprint, Vaya Sculture Filled). Before accepting the item set for sale, run through the inventory and check the item is there and then remove it from the inventory until either trade have expired or is cancelled. When placing a bid on an item, remove the platinum from the inventory, until you either win or get outbid. If you win, transfer the platinum to the seller, if you get outbid return it to the inventory.

    Mods and rivens
    I've already mentioned a few problems with mods and rivens at this point, but let me give what I believe is a problem with the current system. Regular mods first, there's a few mods that's a basic requirement on any build, apart from a few niche builds, Point Blank, Serration, Hornet Strike, (Primed) Pressure Point and for some builds Heavy Caliber. The you have Multishot mods like Split Chamber, Barrel Diffusion, Lethal Torrent and to some extend Vigilante Armaments. This is a problem, as that's 3 mods slots taken away from what ever build you're trying to make, just to make the weapon have any damage output in the first place. I understand there's a need for progression and these mods serve this purpose, but there has got to be a better way. Hornet Strike, Point Blank and Serration each takes 20.460 Endo and 988.218 Credits to fully upgrade, Is it unthinkable to have an option in your arsenal to upgrade your damage and remove multishot from the game entirely? Buy a primed upgrade from Baro when he's around to install in your arsenal and invest Endo until you reach 40.920 and Credit until you reach 1.97 million, I think this will be a much better solution, as it gives you the ability to free up slots in your builds. 
    Rivens don't work. It's that simple, they're yet another broken mechanic in warframe that needs a rework to ensure a good functionality and design of them. Rolling 250% critical chance and critical damage on a sniper is fine on paper and sure it gives some fantastic damage numbers, but it's still a really bad design of rivens. Because of this DE had to add orange crit along with Blood Rush, it also makes for only a few weapons have the potential to get used where as they previously wasn't. If a weapon have poor base stats to begin with, for the most part that is the reason it's not getting used, adding 250% to 3% critical hit chance doesn't fix that problem, adding 400% to 8% status chance doesn't fix that problem.
    A good example of both the modding problem and the riven problem is Furis. To many a laughable weapon, but a weapon with utility none the less. It's augment Winds of Purity grants 20% life steal, healing you for 20% of the total damage dealt. Now with scaling this becomes an issue, because at some point you'll do no actual damage with the Furis. Adding a riven will not solve this problem either, because at 12% status chance, you're stripping armor too slowly to build up any damage and at 5% critical hit chance, the option of "buffing" your damage have gone out the window. This means at lower levels the Furis is a great weapon to heal up, but at lower levels there's very little need to. At higher levels (assuming you're not at the point of getting 1 shot), you can't deal enough damage to effectively heal up and in terms this weapon which had great potential for utility have no actual place.
    Redesign rivens to place fixed stats on a weapon, lets say it alters the base status chance to 50% and alters the base critical chance to 50%, now you have a good mechanic of rivens and it have worked as DE intended in the first place, it have given life to previously unused weapons in the arsenal. This system doesn't require any kind of disposition rating to limit the effectiveness of a riven and lets be honest here, that system doesn't work at all when it's based of popularity. We don't use weapons because they're new or popular to use, we use them because they're good. Limiting rivens to work better on unpopular weapons is daft at best. It's failing to understand why we use the weapon we use. Popular weapons have good stats and good base Damage.
    The entire economy behind rivens is probably the worst thing about them. It's almost as lazy as just assuming adding more of the stats we already have to add will fix a weapon. Rolling a riven 100 times cost 344.950 kuva. To farm that amount of kuva in Kuva Survival on the Kuva Fortress will take almost 42 hours, assuming you don't have a resource booster (that will only cut it in half), and asking 21 hours of play time from a guy/girl who maybe only have 2-3 hours a day to play is completely unreasonable. What makes it down right devious is that it doesn't even guarantee you're getting what you want. It's a lottery with 0.00015% chance of success! Even Las Vegas gives you better options for winning and when a city known for ruining people gives you better odds, then you know you've done something wrong. I cannot find words to express how predatory I find this practice, but I have higher regards for EA at this point than I do DE.
    The RNG behind rivens is taking things too far. Here's some food for thoughts about rivens: I go in the sortie hoping for a Mutalist Cernos riven and I'm looking for Projectile Flight Speed, rate of fire, multishot and negative zoom. The chance of me getting even a Mutalist Cernos riven disregarding the rolls is as follows

    1/4x1/4x1/107=1/1.712=A number so low that the calculator doesn't even show the amount of 0.

    25% drop chance from sortie, 25% chance of it being in the right group and 1 in 107 (0,009% for it being the right weapon. Forget about the stats, this is just getting the right riven in the first place. I don't know about you, but after Frost Prime drop chances, I remember DE saying something about not adding less than 1% drop chances again, yet they're all over the place, especially with rivens. Lets find out what the chance is for getting the roll on that riven, that have a 1/1712 chance of dropping.

    1/24*1/23*1/22*1/21=1/255.024

    24 Attributes on rifle rivens and as rivens can't have repeated stats, it accounts to 1/24 on the first stat, 1/23 on the second and so on. If 1/1712 made the calculator show funny numbers, what do you think 1/255.024 makes it look like. Keep in mind, this is a game, not the national lottery for a small country.

    Enough math, lets look at some costs instead, because if a casual player doesn't want to venture in to the completely unreasonable and extremely predatory world of rivens, I understand why they would want to buy them. Well lets grab a Lanka riven, with Critical Hit Chance, Multishot and minus damage to infested. Not the absolute peak of rivens, but good enough that it'll set you back 800 if not more (at least on PS4). How much does 800 platinum cost then? Well the biggest pack of platinum available on PS Store contains 370 platinum and costs around 25 dollars. I'll need 3 packs of that or a prime access pack to get enough platinum, at which point if I happened to be a casual I would walk away and not invest any more time or money in to warframe. 75 dollars (more for the prime access) for a riven! That's a single riven and it's not even the most expensive riven out there. Assuming DE wants to keep their players, they need find a way to stop making anything cost more than 200-300p, because the investment in dollars is simply too high for a casual player to want to buy platinum to make that investment.

    Summary
    Warframe needs help and it needs it bad. I haven't even gone in to the bandaids in the game, how poorly designed the entire focus and operator system is or the experience of starting as a new player in warframe. DE needs to get their act together and think from the perspective of a casual player who doesn't have unlimited time or money to play warframe and make changes to suit that playerbase, they're by far the most common player in any game. Veterans and unemployed needs to stop being butthurt about prices dropping on their items, it's only a good thing.

  13. 2 hours ago, Fallen_Echo said:

    Trade chat filters dont work because its basically a word search.

    If the system would be set up as a chat based tradeboard where every sentence must be linked from an archive it would be much better.

    It doesn't work because it's a chat. It needs to be an eBay type of deal, where you put up what you have, people go place their bid and you'll get what ever you get, you might have to be able to set a minimum price for what you want from your item, then once that's reached it starts a timer (set by the seller) anywhere from 1-48 hours and your item is sold. You don't have to spend any time in trade chat trying to sell, you can play the game and enjoy yourself, not having to spend hours saying no to people who's lowballing everything. Might take you an hour to get an item sold, might take you a year, but your item is for sale. That kind of system also needs to reserve platinum from the bidder. If I placed a bid of 500p, it should take 500p of mine, if my bid is no longer highest bid, I'll get my 500p back.

  14. Having filters in trade chat was a good idea, but it doesn't seem to work, when you got 20-30 people at any given time sitting and saying "pm if wtb". That sentense alone should give a 7 day ban from trade chat for not respecting other peoples filters.

    An even better solution would be to actually remake trade chat. It's always been a little bit too demanding of your attention, but half the foundation for a good solution is already there: Maroo's Bazar. Take a page out of eBay, you put your items on a database and let the bidding start. Some kind of better option is needed, because if you want to sell something you have to sit and pay attention to trade chat for a couple of hours a day, and for some people that means half of their play time is spent sitting and watching trade chat, instead of actually playing the game. Part of what, in my opinion at least, is killing the actual game.

  15. 2 hours ago, Mokaner said:

    hello

    I've been thinking a lot about the forma process, and how i hate resetting my frame/weapon/sentinel/pet

    so here is my suggestion:

    you get all the usual stuff when reaching lvl 30 (mastery, abilities and stats that follows)  then when the frame/weapon reaches lvl 30 you have to use a potato, lvl it up a bit more, and when you reach a "milestone" your'e allowed use a forma to give one spot a polarity that you can change at will (this will allow you to mix up your build and try out new things) and then you reach the next milestone so you can set a new polarity and it keeps going til you got all the slots polarized.

    So for example you take a frame, lvl it to 30 get your mastery, use a potato and lvl it to 40, then use a forma and lvl it to 50, and you keep going til all the slots are polarized.

    Once the process is done you will have a frame that you can change up at will, and you don't have to leech of other people to do so efficiently and the maxing process becomes more interactive as you can still have a functional build while polarizing, it also opens players up more to try different builds and experiment with mods without having to do the dreadful re leveling resetting your progress.

     

    i personally feel this would be a better system as you don't have to remove and re add mods all the time, and you actually feel a sense of progress when using forma instead of going back to square one.

    but this is just my idea, i don't expect this to be implemented, but it's fun to speculate isn't it? got any improvements to my system? any pro's and cons to this system?

    Well considering the leveling works on an exponential scale, I find that a horrible idea. Imagine leveling through 90 levels. Formas work fine and need no change.

  16. 47 minutes ago, (PS4)CommanderRadec81 said:

    As said in the title, lets start with the short answer: it negatively effects both the player and npcs.

    Why it effects the player?

    • Makes the gunplay frustrating ,unpredictable to control, and takes away any chance for the player to learn to become better 
    • Makes all the guns feel the same lacking variety
    • Makes the reticle completely useless especially when some shots hits something outside the reticle and it's worse when the game lacks different reticles for different weapons classes and doesn't dynamically move to accurately represent the spread while firing  
    • The player has to rely on rng to hope the shots to actually hit something like if they were playing rpg like the old turn based rpgs instead of the gun actually functioning like a gun
    • Immersion breaking

    Solution:

    • Replace accuracy by giving each weapon there own spread pattern and not make it random( and also address recoil by either toning down or removing camera shake tied to guns because it still shakes like crazy especially in co-op even if the camera shake option is disabled)
    • Make new reticles for different weapon classes and to make it easy for you DE just use circles with different designs except for grenades (example for grenades: https://www.youtube.com/watch?v=iE22YO4FKNU)  and removing the dot in middle and it appears only when aiming at a enemy( yellow for the body and red for the head)

    Why it effects the npcs?

    • Mixed with the dumb AI of npcs makes them completely hopeless to do anything without the player(s) like killing other npcs
    • Makes all companions and minion abilities useless  
    • Makes enemies( especially ones with hitscan, honestly remove enemy hitscan it defeats the purpose of having a movement system when enemies can one shot you no matter what warframe you use or how much trying to dodge) unfair and inconsistent in difficulty where they will be either aim bots with perfect accuracy or stormtroopers that miss even when standing still or miss at point blank range( their melee attacks even miss sometimes)(example:https://www.youtube.com/watch?v=knYlvYY6d-Y)

    Solution:

    • Make their shots go at a straight line were their aiming at 
    • Different flight speeds depending on which weapon they are using
    • Buff npc damage with innate bane stats (bane of the corpus,infested,etc) that scale with their level and not do bonus bane damage to the player, companions, minions, friendly syndicate operatives( and give us the option to able to mod and customize them), rescue and defense targets

     

    The statement you bring, that inaccurate weapons makes it impossible to become a better player, well that's simply not true. The alternative is, don't use Heavy Caliber on every single weapon. In fact most weapons doesn't need it.

    The suggestion to make prearranged recoil patterns, no thank you. The random nature of the current recoil feels better and it's actually quite manageable on every weapon, just don't use Heavy Caliber on everything. In some cases, the inaccurate of using Heavy Caliber is actually a benefit, some builds benefit from it.

    I like your idea about different reticles, but with 300 or so guns in the game, it's not really something DE should waste time on, considering how many actual problems the game have.

  17. 14 hours ago, JaredWolf said:

    I still can't see how reworking a log in system is doing that to vets. It isn't like they gave everyone Excal Prim.... Wait I think you're onto something.

    And like I said, the primed mods are either niche or preference. The only weapon I could see Primed Fury being "mandatory on" is Lesion. Because Berserker doesn't do anything useful for a non-crit weapon. And noral fury is still a great option. But not for someone who loves using the Lesion and also a min maxer.

    The real point here is. Veteran's false sense of Prestige shouldn't be used to hinder the gameplay of other individuals.

    Lock Cosmetics behind time gates all you want. But actual gameplay things shouldn't be.

    As I stated in my OP. I still think just making completely new milestones, and leaving people who have the ones (mods excluded) already, with those people. And start everyone back at 0. But that won't solve the problem that I just mentioned 2 lines above.

    Edit: And I still stand firm that Sure Footed will never be mandatory ever. But if they did Primed Serration instead. That would make every veteran all giggly and cheery. But make the situation even worse. Players will need to wait X YEARS (not days or hours, YEARS) to get something that WOULD be mandatory for min/max/efficiency.
    I can see it now, people doing Eidolon runs, or ESO runs "Must have Primed Serration" And they'll be sitting in recruit chat for ages, upon ages, just like how people only look for Void Strike maxed people for Eidolon groups. But maybe I'm being too cynical at this point.

    I will agree that many veterans have an inflated sense of self importance, but as to go and rework a system, which is probably the only 100% fair system warframe ever had, that have nothing to do with prestige in any way. It's about making people feel that their efforts and time have no gratitude or value to DE. We supported DE when they needed it the most, then they go and noobify warframe, because 20 minutes takes too long for a reward and it's too hard to grind for 20 minutes. Then it's arcanes is too expensive, so they become abundant and extremely easily obtained. Then it's the focus is too hard to grind and we get eso. Meanwhile veterans who I might add think every single sortie is dirt easy and just speedrun it with what ever they happen to have equipped, get elite alerts, with they same ludicrous modifiers and the same level. And we get endo and cosmetics for it. I still got over a million endo left after upgrading all 3 umbra mods and the cosmetics, well they will be like the already existing cosmetics alerts, a speed run on easy mode.

  18. 1 hour ago, Leqesai said:

    You need to remember that new players don't necessarily know that excalibur is the poster boy. Many people, myself included, came into warframe knowing nothing about it. Picking one of several frames with no knowledge of their populaeity may lead to a wider dispersion of choice. 

    That's not getting solved by giving more options to choose between, since you're still only getting one frame. That's getting solved by adding frames that can function pretty good without any mods or only using damaged mods. Excal, Rhino and Volt all fit that description, all 3 are good starter frames. Mag is an extremely capable and strong frame, but she requires tactical gameplay to utilize and she doesn't have any real "oh S#&$ I'm in trouble" ability. Even though Crush can give you a few seconds of not getting fired at, using it when you're in trouble is only going to make matters worse. You'll be locked in place with a slow cast animation, it costs 100 energy if I remember correctly. Mag is a great frame, but a horrible starter frame.

    The problem with the current starter frames isn't that there's too feq options, it's that they aren't all "safe" frames.

  19. 16 hours ago, Nazrethim said:

    I think it would be awesome if a new player had more variety in starter frame selection.

    I think the problem is with the starter frames. Rhino, Excal and Volt should probably be the 3 picks, it wouldn't make it better giving a new player more options, since they wouldn't have a clue which suit their play style, hell they don't even know what your play style is yet.

    16 hours ago, Leqesai said:

    I believe we would see far less excaliburs if new players were given better options.

    I believe you need to try excal again, he's the poster boy for a good starter frame. You can build for all of his abilities and get away with it. He got a "S#&$ I'm in trouble" ability in his radial blind, that isn't gonna consume all your energy, like rhinos stomp, you got 3 offensive abilities, all with good reliability. On top of that, you can keep modding him and get really solid and easy to use frame, even for sorties.

     

    16 hours ago, Gabbynaru said:

    There would be no progression then. Just choose Loki and you're set for the rest of the game.

    You can get him pretty early anyway, but he's gonna need mods. If you knew what to pick, you could spend 500p and never worry about anything again.

  20. 8 hours ago, JaredWolf said:

     

    News flash Vets: Warframe WOULDN'T be here WITHOUT you. That is something you should carry in your hearts. Not some fact that you took X days to get the Zenistar, and now someone else takes Y days.

    Exactly, warframe wouldn't be here, so tell me again how it's ok DE is pooping on vets?

    As for mods being mandatory, I think we disagree on what mandatory means. Primed Fury isn't mandatory in anything, it's better, but not mandatory. It's also completely fair to reward a player for keeping up with daily logins, so DE can boost their unique daily players count. They rely on those popularity ratings, not advertising on tv/yt/streams.

  21. 18 hours ago, Kaminarion said:

    Totally but then rivens won't be worth that much. Sellers will be unhappy but player base happy. Up to DE really. (((Rivens are expensive = people buy more plat to trade)))

    Rivens as they are is already far too expensive compared to everything else in warframe.

    Another problem with the current system is, a lot of people (myself included) just don't bother with rivens. I used to play the occasional kuva survival, when I got bored with mot, but frankly I'd rather just do the survival and forget about the kuva. It's just an excavation anyway, with a nekros being required for more life support.

  22. 10 minutes ago, Mr.Mist said:

    Disclaimer: I did not support and suggest everyone to refrain from using profanity, sexist, racial, (etc.) comments on chat.

    I am experiencing this ban, and i think it is breaking many core of the gameplay (that you mostly just have to play solo OR easy squad game)
    Because All Chat is off (trading, whisper, squad, region, etc) (The only way to contact my teammate as i know is via steam chat, if already a friend)

    I want to give a feedback to Warframe support but redirected here... so here i am


    The Feedback:

    The Problem exist is:
    'Bad word' typing

    The Solution:
    1. Instant remove the chat (implemented)

    2.Soft ban 1:
    Disable ability to type, but can still read and/or whisper
    (duration (X day),increasing for repetition)

    3.After the soft ban x3,If the Problem persist from the same user (within 3 month/ 6 month/ 1 year)
    Hard ban:
    Current ban

    If u want something harder then go on, at least start softer

    I assume DE did not want to tolerate any of this inappropriate behavior, but sometimes it just happen out of the knowledge of the user (for the player is the entire world, and not all players know the slang-ish bad word, so it might affect their playing experience.

    Additional Notes:
    1.Please tell how long the ban will be
    2.Take those people baiting for someone to trigger the ban

    Hope this help maintain the player experience, and also reducing the unnecessary tickets to support

    It seems more and more "want to be the baddest baby in the kindergarten" users are getting banned and then come crying here about it.

    And claiming ignorance on bad words, bs! Just watch your mouth, be nice and stop thinking you get respect by being the one with the bad language.

  23. On 2018-08-07 at 9:25 AM, derLoko2 said:

    Personally, I'm currently missing real synergies & interactions between focus abilities and regular gameplay. Focus 2.0 doesn't really enhance gameplay and people usually don't bother with it unless the game forces them to. It kinda reminds me of Archwing in that way...

    Also, I miss transcendence. It wasn't really useful either, but hey, at least it looked epic.

    Well, Focus 2.0 is just the same as 1.0 really, except even more use Zenurik. So hell, why not just remove energy cost on abilities completely, since Zenurik is pretty much just unlimited energy. While we're at it, why not just give us unlimited healing and unlimited stealth at the same time?

    Sarcasm aside, I would love to see all energy regen removed from focus schools. I think the concept of jumping out of your WARframe and go in to battle "naked" and somehow be just fine, it's stupid really. Big bad teralyst and friends comes around and my operator is tanky enough to withstand the damage it deals, but it sure can kill my sentinel and warframe easy enough. On top of that, I have unlimited healing for both operator and warframe from arcanes, it's just stupid, no other word covers it.

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